Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
3,120 replies, posted
There have nearly always been curtains in most houses' windows.
The fact that they're working on letting you see up and down z-levels is nice. Really I'd like to see more tall buildings. Making a base at the top of a tall apartment complex would be neat.
Did they mess with the seasonal temperatures? I used to have to practically naked once summer came around to avoid overheating but my current game I only had to take my coat and winter gloves off.
I've learned the hard way that armoring a car up with a car with military composite armor will not prevent a brute from hitting your gas tank and exploding it. It will however keep the car intact after the resulting explosion, sans fuel tank.
So I made a character in a megacity world (maximum city size, minimum city spacing).
To balance I set item spawning to 1.2 and gave myself 2 additional skill points to put in cooking or tailoring.
It went okay really. Night vision, light step, quick + melee training (Silat) focused on small bludgeons. I traveled at night, killing the occasional zombie, and collected vital things like sewing kit, hotplate and so on. Eventually I found an MBT and proceeded to use it as a house.
Once was a bad situation when I was going for a museum at night and suddenly everything got lit up with some stupid car lights. Around 20 zombies saw me and I rushed into the darkness and into the museum.
The zombies proceeded to destroy the building's right wall. I caught the right moment to open the door and kill the zombie child blocking my escape. My timing was perfect as just when I stepped into the doorway the ceiling started collapsing onto the zombie hoarde.
I managed to level basic skills. Let's see how it goes further on.
So on the experimental I basically recreated my character I had on 0.C. Found a working pickup truck and managed to get a full tank of gas. Been having fun driving all over throwing anything of use in the back :v:
Need to find a garage where I can get the thing inside and start welding some spikes to the front or something
Had a very promising start last run, straight out of the shelter I found a dead soldier with near intact gear including kevlar MBT, a rifle, winter set of clothes and some ammo. In the first house I entered I found a cache of guns and ammo in the basement and a friendly npc who joined up with me.
Next house in we encounter a zombie soldier, and I'm not sure what happened but something exploded and the whole thing came down on us and we all died.
I found houses with basements are super common in my world, there's 3 of them next to eachother in my starting neighborhood :v:
[editline]19th March 2016[/editline]
I have like 200 buckshot, not including makeshift + reassembled casings
Basements are pretty common, I think they're something like a 30% spawn chance, but the weapon basements aren't anywhere near as common as they used to be. They've added a few more types that diluted the pool a bit.
[QUOTE=Mrfantasticool;49965285]Had a very promising start last run, straight out of the shelter I found a dead soldier with near intact gear including kevlar MBT, a rifle, winter set of clothes and some ammo. In the first house I entered I found a cache of guns and ammo in the basement and a friendly npc who joined up with me.
Next house in we encounter a zombie soldier, and I'm not sure what happened but something exploded and the whole thing came down on us and we all died.[/QUOTE]
I think someone said shooting zombie soldiers who have grenades on them can damage the grenade, causing explosions. As of now I don't think there's a way to inspect enemy inventories so you just have to focus on not dying even harder :v:
I wasn't aware you could damage zombie inventories, just what NPCs are wearing.
C.H.U.D.'s attacked me with bare fists.
This is so stupid because I found them in a basement filled with guns.
[editline]20th March 2016[/editline]
CHUDs could use melee weapons at least. Right now they are the most generic enemy possible.
Only NPCs have actual AI, monster AI is very basic.
[editline]19th March 2016[/editline]
It's done intentionally I think, to avoid the clusterfuck of having to set the system up.
Is monster infighting already a thing or was it a planned feature?
It's a thing but I think it's either been toned down or disabled. When it was first introduced you'd walk into town and most of the enemies would be dead from infighting.
Anyone tried a 0 city size world?
[QUOTE=StrawberryClock;49967567]Is monster infighting already a thing or was it a planned feature?[/QUOTE]
It's a thing, but there's not much that spawns near each other to do any real in-fighting. I had a wasp nest/home spawn in a city and it cleared the surrounding blocks entirely because nothing could really touch the wasps most of the time. Otherworldly critters are pretty well known to start shit they can't finish. I use the FNAF mod, and the enemies from that fight zombies if they see them.
Oh and I did find out my last game that jabberwocks got really buffed at some point, you can't really like twoshot them like you could before. I used to drop them with 2-3 ~100 damage arrows from 4-5 tiles away, that time I dumped a full MA1 and had to use most of my Beretta ammo to bring it down. Those things got tanky.
So I killed a few irradiated wanderers in melee combat, and now I'm suffering a huge dexterity debuff and I keep getting announcements that my muscles are tight and sore and I spasm and fall to the floor often. Is it because of radiation
[QUOTE=StrawberryClock;49967567]Is monster infighting already a thing or was it a planned feature?[/QUOTE]
I had the mod that adds dinosaurs enabled. A small horde that I was running from ran into an Allosaurus. It killed them all like it was nothing, then killed a moose, then went along its way.
I found a light tank in working condition. I wonder if this can get me through the wall of the bank.
[QUOTE=Lijitsu;49967790]It's a thing, but there's not much that spawns near each other to do any real in-fighting. I had a wasp nest/home spawn in a city and it cleared the surrounding blocks entirely because nothing could really touch the wasps most of the time. Otherworldly critters are pretty well known to start shit they can't finish. I use the FNAF mod, and the enemies from that fight zombies if they see them.
Oh and I did find out my last game that jabberwocks got really buffed at some point, you can't really like twoshot them like you could before. I used to drop them with 2-3 ~100 damage arrows from 4-5 tiles away, that time I dumped a full MA1 and had to use most of my Beretta ammo to bring it down. Those things got tanky.[/QUOTE]
Any more the only monsters I notice engaging in infighting are Moose vs. Everything and the occasional Zombie vs. Eyebot that spams the message log with "The zombie misses the eyebot!"
[QUOTE=Kylel999;49968289]I found a light tank in working condition. I wonder if this can get me through the wall of the bank.[/QUOTE]
It's worth noting that pretty much any vehicle can ram a wall and make a hole in it more or less safely. Baring bikes and the like.
[QUOTE=Kylel999;49967933]So I killed a few irradiated wanderers in melee combat, and now I'm suffering a huge dexterity debuff and I keep getting announcements that my muscles are tight and sore and I spasm and fall to the floor often. Is it because of radiation[/QUOTE]
Yes, 1000%. Find something that treats rads - Prussian Blue seems to be really fucking common in my current game - and take a couple pills. If you can find a Geiger counter even better, you'll be able to check, take some, wait, check, take some, wait, etc..
yeah but the vehicle/physics system is primitive as fuck
still remember trying to steer a bicycle out of a military surplus store in a mall. i hit a metal display rack at 2 mp/h and got hurled across the store, plowed through 2 shelves, ripped a gaping hole in the floor and ruined most of my clothing.
[QUOTE=Anderan;49968361]Any more the only monsters I notice engaging in infighting are Moose vs. Everything and the occasional Zombie vs. Eyebot that spams the message log with "The zombie misses the eyebot!"[/QUOTE]
I mean, most monster don't get along with zombies and vice-versa. Some will only fuck with them if they come near, - moose, bear, wolves, cougar - some have the same LoS pulls like with you - FNAF enemies, giant wasps, etc.. Seems to be basically anything that would make sense to fight zombies will fight zombies. Small animals around dog size and smaller are ignored and vice-versa, but larger things seem to be targeted by zombies.
[editline]19th March 2016[/editline]
[QUOTE=_jesterk;49968464]yeah but the vehicle/physics system is primitive as fuck
still remember trying to steer a bicycle out of a military surplus store in a mall. i hit a metal display rack at 2 mp/h and got hurled across the store, plowed through 2 shelves, ripped a gaping hole in the floor and ruined most of my clothing.[/QUOTE]
It doesn't do that anymore
[QUOTE=Lijitsu;49968461]Yes, 1000%. Find something that treats rads - Prussian Blue seems to be really fucking common in my current game - and take a couple pills. If you can find a Geiger counter even better, you'll be able to check, take some, wait, check, take some, wait, etc..[/QUOTE]
Shit I gotta find a pharmacy then before I mutate into a monster. Also the light tank is definitely becoming my bank-rammer
[editline]20th March 2016[/editline]
Or I could deconstruct the tank and make my pickup into a frankenstein
[editline]20th March 2016[/editline]
I shudder at the thought of what the 7 diesel engines or whatever would do
You can find a lot of Prussian Blue tablets in household bathrooms as well.
What are your opinions on the new seperate pools for stats, skills and traits?
Honestly I don't know if I should like it for the fact that it makes the game challenging or dislike it because my characters are now pretty boring.
[QUOTE=Ghost656;49969785]What are your opinions on the new seperate pools for stats, skills and traits?
Honestly I don't know if I should like it for the fact that it makes the game challenging or dislike it because my characters are now pretty boring.[/QUOTE]
It's the only reason I put any points in skills and not buff my stats like crazy.
So I like it.
[QUOTE=Lijitsu;49968461]Yes, 1000%. Find something that treats rads - Prussian Blue seems to be really fucking common in my current game - and take a couple pills. If you can find a Geiger counter even better, you'll be able to check, take some, wait, check, take some, wait, etc..[/QUOTE]
Actually you're wrong, I found out it's Tetanus. There's a chance (like 1/256) that when you cut yourself on windows or some other stuff (like bear traps, which have a higher chance) you get it. It causes -4 dexterity and causes constant pain and spasms.
It's cured with antibiotics. :v:
[QUOTE=Kylel999;49970994]Actually you're wrong, I found out it's Tetanus. There's a chance (like 1/256) that when you cut yourself on windows or some other stuff (like bear traps, which have a higher chance) you get it. It causes -4 dexterity and causes constant pain and spasms.
It's cured with antibiotics. :v:[/QUOTE]
I ended up eating a shit load of rads just from fighting one for like 3 turns, I had to run from it. So you saying you killed a few leads me to believe you've still soaked a significant amount
[QUOTE=Lijitsu;49971220]I ended up eating a shit load of rads just from fighting one for like 3 turns, I had to run from it. So you saying you killed a few leads me to believe you've still soaked a significant amount[/QUOTE]
Most likely he's [I]also[/I] suffering from radiation poisoning, which also causes a lot of pain and health reduction.
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