5F01-0000-0023-BDB3
Gimmie some love, tried to make a real ass Mario 3 level and I'm really happy with how it came out. Got my groove.
Hey folks I made one
7366-0000-0023-DDEB
[QUOTE=Ardosos;48666047]Maybe the OP should have some kinda list of the best level codes from this thread?[/QUOTE]
[QUOTE=MissingGlitch;48657364]PM me your Level IDs if you want to try competing for a spot on the Top 10. Once I got 12 IDs I will make a post people can rate on. Every 12 IDs will get a new post to keep voting simple.
Votes will be counted every Friday. The prize is knowing you are better at making Mario levels then everyone else.[/QUOTE]
Right now one person has sent me a code they would like to enter. Awaiting 11 more currently before I can put up a post.
Made a castle stage based on those clocktower levels in castlevania:
F059-0000-0023-2C9B
Feel free to give it a try.
[QUOTE=Wormy;48667778]Has anyone tried making a "shooter" level that's scrolling, where you fly around with Bowser's Clown Car and shoot fireballs at incoming enemies coming from the right? It's something I will probably do when I get the game.[/QUOTE]
[QUOTE=Bryceanater;48664962]I wanted to experiment with projectiles in this game, possibly make alot of bullet hell stages, so try this.
ID: 7D46-0000-001C-8DA7[/QUOTE]
[video=youtube;i_cV6J5pw44]https://www.youtube.com/watch?v=i_cV6J5pw44[/video]
Don't think this was talked about so I'll post it if people want it.
377E-0000-0025-23F2
Highly Random.
I'm just messing around with the editor.
Feel free to play: A386-0000-0025-56CA.
My first little experiment course that's about 20 seconds long. I made it literally just to get to grips with the basics of the editor, hence the name. It's pretty crap.
[QUOTE=HyperBowser;48668140]Made a castle stage based on those clocktower levels in castlevania:
F059-0000-0023-2C9B
Feel free to give it a try.[/QUOTE]
It was good until Bowser. It's way too long with him included.
I made a fun little level based off the first level of Pac-Man. 0116-0000-0018-B846
For some reason it only has a 11.50% completion rate. I don't think I made it that hard.
Made a castle based on that multi-path thing in the final stage of Super Mario World.
D52B-0000-0025-8707
(Is it just me or is the block limit to low to make a big castle stage?)
They need to put a limit on how many 1-ups you can put into a stage. I keep seeing levels on the 100-Mario challenge that have mostly every block filled with 1-ups.
Our good friend Mario has heard that there's an abandoned mine full of gold somewhere. Why not explore [b]Mineshaft Mishaps[/b] with him?
8453-0000-0025-A90A
[QUOTE=MissingGlitch;48668964]They need to put a limit on how many 1-ups you can put into a stage. I keep seeing levels on the 100-Mario challenge that have mostly every block filled with 1-ups.[/QUOTE]
You can only get 3 1-Ups per level in 100 mode
First automatic level ive made:
FAA4-0000-001E-9F93
The first level i actually made:
3567-0000-0015-7AEF
Getting stars for more upload slots takes ages :'(
[QUOTE=Jzzb;48668999]You can only get 3 1-Ups per level in 100 mode[/QUOTE]
Opps forgot to mention that. Three a level still gives you the chance to die three times and still be at the max amount of lives.
100 Mario Challenge should be 100 lives. No more, no less. You lose a life its gone for good. No way to get it back.
Made a kind of challenging one to experiment with the basic controls.
A6AF-0000-0025-D6D4
[QUOTE=MissingGlitch;48669060]Opps forgot to mention that. Three a level still gives you the chance to die three times and still be at the max amount of lives.
100 Mario Challenge should be 100 lives. No more, no less. You lose a life its gone for good. No way to get it back.[/QUOTE]Well aren't you so hardcore
[QUOTE=Jzzb;48669138]Well aren't you so hardcore[/QUOTE]
It's called the 100 Mario Challenge. It doesn't really make sense to be able to get more than 100 Marios, that removes some of that challenge. :v:
Well it's called a challenge for a reason. :v: No challenge is really there when you know you can just get all your lives back.
255B-0000-0025-F4E7 is my first proper course. It's pretty basic focusing on one theme, I'm working my way up to the complex stuff. Ignore the terrible name. Again pretty short. Put in a few little stuff besides just the geometry, so feel free to set the informal challenge of getting all the 1-ups and finding the legendary fire spitting piranha plant.
I've also noticed I'm not taking advantage of my prefered style, gotta start using wall jumps and stuff.
[QUOTE=Skellyhell;48669027]First automatic level ive made:
FAA4-0000-001E-9F93
The first level i actually made:
3567-0000-0015-7AEF
Getting stars for more upload slots takes ages :'([/QUOTE]
Bright side, the extra upload amounts are pretty big. I have somewhere around 70 stars and can upload 20 stages and I'm only at 8.
[QUOTE=Jzzb;48669138]Well aren't you so hardcore[/QUOTE]
That's like saying eating ice cream without sprinkles is hardcore
What
Another One: ID: 143B-0000-0026-397E
Made a level where you have to carry a Koopa shell to complete it:
0853-0000-0026-3804
Just finished an experimental little thing I'd like some people to run through:
757B-0000-0026-4DF4
Do you have to unlock the ability to make pipes to different places because I can't do it right now? I try to place Mario in the pipe and nothing happens.
[QUOTE=Rossy167;48669663]Do you have to unlock the ability to make pipes to different places because I can't do it right now? I try to place Mario in the pipe and nothing happens.[/QUOTE]
It's the last unlock.
This makes me want a Wario Land Maker too
How do I unlock stuff then? Just playing in create or play doesn't seem to be enough, or the pacing is off. In a few hours I've had 1 unlock batch and what I got from completing a 100 Mario.
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