Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
[QUOTE=cdr248;52002910]I actually thought Skyrim's new perk system was pretty good
not the perks themselves, but the template was better than oblivion's imo[/QUOTE]
It wasn't awful, but it could've been better.
I'd rather stats go back to Morrowind levels of complexity, personally; makes your character feel a lot more unique that way. Could totally do something Fallout NV-like to have both deep stats and perks, too.
Voice acting is expensive and time consuming.[I] So let's waste that time and talent on giving every single character unique lines, which only they will use[/I]
Did Todd handwrite every quest... I have no evidence to support such a claim, and I have been wrong to make the implication. I do beg the question [I]why are the quests written so badly?[/I]
Daggerfall was released in 1996. "skyrim is ok because daggerfall did it" is a terrible justification for radiant quests being as primitive as they are.
By "put in obviously with no thought" I do mean to say that, well, the perks were exactly that. Any thought put in and they'd have realised that the lockpicking tree was made entirely to be ignored, that the heavy armour tree was a better choice than the light armour tree, and I'd argue happily that needing to invest perks into shit like 'beserker' limits your play.
The glass mace issue is something I pointed out. It's a nuanced thing, but nuances are important. It goes something like
-Glass is light, but a glass weapon is heavy, because things get heavier as they're made of a better material
-Glass is shock abosrbant, which means it'll be terrible for making maces. However, game rules dictate they still need to make a mace because every material needs every weapon, because game logic.
-As an added note: Glass is like the stahlrim of morrowind, and doesn't really belong in oblivion or skyrim in such quantities.
Now this isn't exclusive to the glass mace, it's just a good example; It's a clear sign of Game logic>world logic, which you might like, but I think it shows the difference between Morrowind, where every world building detail mattered, and oblivion and skyrim, where the game is increasingly more important than the roll-playing
But then you get into Fallout 4 and...
The perk system is worse. "Buy this perk or the shotgun is fucking useless" and such other delights. All for that addictive buz of 'I get more ammo, I can finally use an automatic weapon now!" . Yeah, it'll keep people invested, but is it the right investment?
Shaun is just bad writing. There's just tons of bad writing. There are some gems and real effort put in there; Stuff like the BoS is ok. But it's mostly fisted shit.
The option to be really bad tacked on in nuka world, as a laughable counter to you being forced into the good guy roll in the main game.
Still haven't improved on a 1996 radiant quest system (though you can drag a bunch of supermutants into a bunch of raiders, I wouldn't excuse the issue)
Oh, and it's missing all the charm of the fallout series to be an open world shooter. Many quirky designs gone for whatever's cool and fits the 50's theme.
[QUOTE=Katatonic717;52002256]What? No, most stuff didn't[/QUOTE]
Mounted combat, dragon mounts, water flow, reiklings, were bears, werewolf perks, vampire lord (and I think feeding?), adoption, house building, magic and ranged kill cams were all added.
I'd imagine Spears were done the same way mods do them now, HDT was probably too buggy to release, the season thing looked like it was only a test on a small area.
[QUOTE=The Jack;52003142]Voice acting is expensive and time consuming.[I] So let's waste that time and talent on giving every single character unique lines, which only they will use[/I][/QUOTE]
Only with guards and when asking to barter is there shared dialogue, and guards have more to say than you might encounter.
[QUOTE]Why are the quests written so badly?[/QUOTE]
Probably to make sure you experience the content of the game, almost every guild quest has you going to a dungeon or some such to do something. As for whether they make sense or not is regardless of the effort put into them, and you were the one accusing them of a half-arsed job. I'm not sure about anyone else, but my experiences with Morrowind have been considerably lackluster as I can never find anything to do. I can wander for hours around towns and the wilderness and not find a quest or dungeon, and staring at the 2001 graphics of volcanic wasteland gets old fast.
[QUOTE]Daggerfall was released in 1996. "skyrim is ok because daggerfall did it" is a terrible justification for radiant quests being as primitive as they are.[/QUOTE]
They're primative probably to make sure they work. The basic kind of quests are covered because they're mostly easy to justify. If, say, there was a murder mystery radient quest then you'll end up with far fewer NPCs over time, or two or more people suddenly appearing in order to facilitate a quest, which would be very transparant gameplay. I'm honestly not sure what you're expecting from a 'mad libs' quest system.
[QUOTE]By "put in obviously with no thought" I do mean to say that, well, the perks were exactly that. Any thought put in and they'd have realised that the lockpicking tree was made entirely to be ignored, that the heavy armour tree was a better choice than the light armour tree, and I'd argue happily that needing to invest perks into shit like 'beserker' limits your play.[/QUOTE]
Limits your play, like, say, the traditional class system used in almost all other RPGs? You need [I]some[/I] way of specialising or else every character really will be a fighter/mage/thief. If it was just skill level that defined weapon damage then the difference between a fighter with 100 fighter skills and [B]fighter perks[/B], and a mage with 100 fighter skills and [B]mage perks[/B] would be less distinct. And I thought class distinction was a good thing, right?
[QUOTE]The glass mace[/QUOTE]
From the UESP: "Malachite, commonly known as glass, is a rare, volcanic, milky translucent green crystal, used in creating strong but lightweight metallic Altmer armor and weapons.[1] It is similar to ebony, but is less durable and more lightweight.[2] It bears no relation to the common, brittle glass used in windows and ornaments, as it is far stronger and has a much higher melting point.[3] It is most commonly found in Morrowind on the volcanic island of Vvardenfell, but ore veins can also be found in Skyrim." You're chatting bollocks about it being shock absorbant. Skyrim has evidence of volcanic activity (hence that bubbly steam area south of Windhelm). Both the glass mace and the glass warhammer have spikes or blades in their designs, as well as other metals to give them heft. Video game maces are usually overly large anyway. Also, there were glass staves for bashing and glass axes in Morrowind, both weapon types that rely on heft for damage. At this point you're just trying to desperately hate Skyrim and I don't know why you bother coming into Bethesda game threads just to shit post your ignorant half-arse armchair-developer opinions like you know anything about what you're saying.
[QUOTE=Tagger;52002350][url]http://en.uesp.net/wiki/Skyrim:Game_Jam[/url]
A list of stuff from gamejam, showing what was added, how it was added, or what wasnt.[/QUOTE]
I actually missed this post when I made mine, but yeah most of the stuff was added in one way or another.
Also on the topic of Fallout, has WARS had any updates? Last I saw they showed off the AR-15 they're adding.
Dogtooth has been busy.
[thumb]https://pbs.twimg.com/media/C7kFQUiX0AA8KA3.jpg:large[/thumb]
i think the jack has a fetish for posting bad opinions on bethesda game threads
[QUOTE=OneWingedAngel8;52003541]Dogtooth has been busy.
[thumb]https://pbs.twimg.com/media/C7kFQUiX0AA8KA3.jpg:large[/thumb][/QUOTE]
thank god. I thought it and the stealth suit were never gonna come out.
[QUOTE=Mining Bill;52004134]i think the jack has a fetish for posting bad opinions on bethesda game threads[/QUOTE]
Trust me, it's not just Bethesda threads.
[QUOTE=Tagger;52002350][URL]http://en.uesp.net/wiki/Skyrim:Game_Jam[/URL]
A list of stuff from gamejam, showing what was added, how it was added, or what wasnt.[/QUOTE]
Some of these are really questionable
[QUOTE]
Ice and Fire Arrows / Dawnguard / As elemental Bolts for Crossbows
Verlet surfaces for non-rigid objects / Dawnguard / Lord Harkon's cape
"Epic new mounts" (flaming skeletal horse) / Dawnguard / Arvak, with flames changed from orange to purple
Dungeon enhancements like hanging structures and moving platforms / Dragonborn / In Apocrypha and Fahlbtharz
Dark dungeons / Dragonborn / In Apocrypha[/QUOTE]
Most of the actually interesting ones were never implemented.
[QUOTE=Mining Bill;52004134]i think the jack has a fetish for posting bad opinions on bethesda game threads[/QUOTE]
He got told off the TES thread so he's going to the other one to see if people agree with him more.
It's probably just because I'm an obsessive weirdo but I can't enjoy playing fallout 4 when I'm waiting for a cool weapon mod to come out because all I can think about is how I'll have to ditch this run through
and then start a new game with the new mod installed from the start because I can't stand loading new mods in after I've started a new game because I like playing from start to finish with the same guns.
It's like being a kid eagerly waiting for Christmas except the date isn't fixed.
[QUOTE=Johnny Joe;52005083]It's probably just because I'm an obsessive weirdo but I can't enjoy playing fallout 4 when I'm waiting for a cool weapon mod to come out because all I can think about is how I'll have to ditch this run through
and then start a new game with the new mod installed from the start because I can't stand loading new mods in after I've started a new game because I like playing from start to finish with the same guns.
It's like being a kid eagerly waiting for Christmas except the date isn't fixed.[/QUOTE]I try not to look at mods in development now; i've got my mod setup, it works (mostly), and i'm gonna play through til there's not even a radroach left in the Commonwealth. I don't wanna get trapped in some Sisyphean modding hell.
[QUOTE=Sgt Doom;52005219]I try not to look at mods in development now; i've got my mod setup, it works (mostly), and i'm gonna play through til there's not even a radroach left in the Commonwealth. I don't wanna get trapped in some Sisyphean modding hell.[/QUOTE]
You guys are weird.
I thought it was a well known fact by now that the only way to correctly play a Beth game is add mods as you go until it breaks, then wipe it clean and start a new play-through.
I should add that I'm still on my first. 634 hours and 219 mods.
That reminds me. Having finished the main story I finally went to take a look at that crashed old-timey sail ship and found Capn' Ironsides and his merry crew.
Now, I'm sure everyone but me has already done this quest ages ago, so I'm probably not the first one to point this out. But still:
You know that part where you need to fix stuff in the ship, and there's a skill check and a text box describing what you do ("you expertly clean the coil" etc.)?
HOW COME THERE'S NONE OF THAT IN THE REST OF THE GAME?!
Also, if you're still sore about the combat zone:
[URL="http://www.nexusmods.com/fallout4/mods/20717/?"]http://www.nexusmods.com/fallout4/mods/20717/?[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/21498/?"]http://www.nexusmods.com/fallout4/mods/21498/?[/URL]
[QUOTE=ScumBunny;52005307]
Now, I'm sure everyone but me has already done this quest ages ago, so I'm probably not the first one to point this out. But still:
You know that part where you need to fix stuff in the ship, and there's a skill check and a text box describing what you do ("you expertly clean the coil" etc.)?
HOW COME THERE'S NONE OF THAT IN THE REST OF THE GAME?![/QUOTE]
That's something a lot of people have been trying to figure out for ages. Unfortunately one can only speculate any number of reasons as to why they did this. It's a mystery. And on the topic of those combat zone mods, didn't people say one of those is like buggy unless you do it in a specific way or something to that effect? Or am I imagining that?
Jeeze, I came in talking about developer's process, and how it's probably bad because X
And then a few of you, like a conspiracy of mustache twirling villains , bait me into elaborating on that, so you can rail about how great the games are and how my opinions suck.
[quote]
Trust me, it's not just Bethesda threads.
Check The Jack's ban history if you don't believe him
He got told off the TES thread so he's going to the other one to see if people agree with him more.[/quote]
I suppose these haven't broken any rules, so whatever makes you feel better, but it's incredibly petty to do shit like this. I think they say a lot about the people I'm clashing with.
[QUOTE=The Jack;52005692]Jeeze, I came in talking about developer's process, and how it's probably bad because X
And then a few of you, like a conspiracy of mustache twirling villains , bait me into elaborating on that, so you can rail about how great the games are and how my opinions suck.
I suppose these haven't broken any rules, so whatever makes you feel better, but it's incredibly petty to do shit like this. I think they say a lot about the people I'm clashing with.[/QUOTE]
To be honest people in this thread have discussed countless times the things Bethesda have done wrong or not well enough in their games. There is no "conspiracy of mustache twirling villains". Just chill out and stop getting your knickers in a twist.
Yeah allow me to find it a little wee bit suspect how you basically showed up in the TES thread, went "hey guys Skyrim's writing, terrible, amirite ?" and people found actual shit to say against all of your misconstrued idiocy, your endless rants about how Bethesda didn't do something good because it didn't fit your weird head-canon built out of thin air and your armchair developer divination, only for you to move to the Fallout thread and go "hey guys Fallout's writing, terrible, amirite ?".
Maybe you should take the hint that you need to actually improve your thought process and rework those posting habits a little instead of just changing threads only to say the same things with the same faults in reasoning you've had since whenever you started dumping these rants in the TES thread.
[QUOTE=Ganerumo;52005936]Yeah allow me to find it a little wee bit suspect how you basically showed up in the TES thread, went "hey guys Skyrim's writing, terrible, amirite ?" and people found actual shit to say against all of your misconstrued idiocy, your endless rants about how Bethesda didn't do something good because it didn't fit your weird head-canon built out of thin air and your armchair developer divination, only for you to move to the Fallout thread and go "hey guys Fallout's writing, terrible, amirite ?".[/QUOTE]
To be fair, Fallout 4.
[QUOTE=JeSuisIkea;52004567]Some of these are really questionable
Most of the actually interesting ones were never implemented.[/QUOTE]
Thats kinda how I feel. Ill assume they implimented what they could with what time and resources(will it crash?) they had, but Ill never be satisfied with beth unfortunately. The things that really stood out for me were giant enemy crabbs and seasonal foliage.
I can see two reasons why seasonal foliage would be dropped:
- Dynamically changing the ground textures to fit the season doesn't sound possible in Creation Engine, and just changing the foliage would be really weird. Changing the foliage itself automatically also sounds really difficult to pull off. Pretty sure the video was just four texture settings loaded at different times with different weathers, not all recorded within one uninterrupted session.
- Most people don't play the game on a single character long enough to actually see the four seasons, because that's a lot of play time.
[QUOTE=Ganerumo;52005990]I can see two reasons why seasonal foliage would be dropped:
- Dynamically changing the ground textures to fit the season doesn't sound possible in Creation Engine, and just changing the foliage would be really weird. Changing the foliage itself automatically also sounds really difficult to pull off. Pretty sure the video was just four texture settings loaded at different times with different weathers, not all recorded within one uninterrupted session.
- Most people don't play the game on a single character long enough to actually see the four seasons, because that's a lot of play time.[/QUOTE]
Actually I'm pretty sure the ground textures being change during seasons is a possibility. All Bethesda would have to do is have each land texture object in the creation kit be associated with 4 different ground textures. The game would then render, based on what time and date in game, what the texture should look like based on the season.
I think they've hacked together worse things and still had them work.
You vs the guy she tells you not to worry about.
[t]https://cdn.discordapp.com/attachments/232170076135096321/293933966916845569/20170321192818_1.jpg[/t]
[thumb]https://pbs.twimg.com/media/C7kFQUiX0AA8KA3.jpg:large[/thumb]
[QUOTE=Crimor;52006062]You vs the guy she tells you not to worry about.
[t]https://cdn.discordapp.com/attachments/232170076135096321/293933966916845569/20170321192818_1.jpg[/t]
[thumb]https://pbs.twimg.com/media/C7kFQUiX0AA8KA3.jpg:large[/thumb][/QUOTE]
Is there a link to the mod?
not out yet
I spent roughly 5 hours building a settlement, including going to and from shops, was really happy about it, built a big prison for "captured" BOS members, only problem is I built it at Boston Airport, and even with mods no settlers come to it, even if I send them. Fun.
Is anybody else not really a fan of DogtoothCG's remake of the Elite Riot Gear? I found an upload on an obscure Japanese website of what I think was originally released on the GUNetwork, but I prefer it a thousand times over to Dogtooth's version. I think it's the shoulders, they seem way too high up. This is what the GUNetwork one looks like in-game:
[t]http://i.imgur.com/Vo73Kxr.jpg[/t]
I think that one's a model port from nv.
Yeah, and as such the texture quality is a lot worse but I prefer the model itself.
Anyone got any settlement mod recommendations aside from those in the OP?
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