Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
[video=youtube;Uui9L7Eu1ro]https://www.youtube.com/watch?v=Uui9L7Eu1ro[/video]
Slows time when using the favorites menu
[url]http://www.nexusmods.com/fallout4/mods/23263/?[/url]
[QUOTE=TheMrFailz;52052662]octa barrel rotary shotgun > hex barrel normal shootgun.[/QUOTE]
Firing 5 shots at once or firing 6 over a period of time, that's less bullet in that time before reloading, but 4 looks better and is easier to reload so you're all done, goodnight.
Fuck it just do 16. A revolving four-barrel setup.
Today I learned you can use place anywhere to change the size of settlers.
[t]https://steamuserimages-a.akamaihd.net/ugc/159157279548625733/23B72C905250696403FEB742DDC44EB7F8000F3E/[/t]
I have a little problem man.
[QUOTE=darkshield;52055179]I have a little problem man.[/QUOTE]
quite literally.
So I finally found a incomplete set of T-51 with a right leg to complete my other one.
It was behind a master door at Fiddler's Green, but I fucked the door by going to the back window, crouching, and the menu to get in came up.
I got through the window, into the armor and fast traveled out. :v:
[QUOTE=Hatley;52055175]Fuck it just do 16. A revolving four-barrel setup.[/QUOTE]
On a Minigun base.
[QUOTE=LtKyle2;52055401]So I finally found a incomplete set of T-51 with a right leg to complete my other one.
It was behind a master door at Fiddler's Green, but I fucked the door by going to the back window, crouching, and the menu to get in came up.
I got through the window, into the armor and fast traveled out. :v:[/QUOTE]
If it matters for a future playthrough, the key to that door is in [sp]the novice locked safe near the desk in the office.[/sp]
[QUOTE=GHOST!!!!;52055504]On a Minigun base.[/QUOTE]
Minigun shotgun with explosive ammo.
[QUOTE=_charon;52054970]*14mm / 12.7mm pistol*
[URL="http://www.nexusmods.com/fallout4/images/71556/?"]big fucking pistol[/URL] (coming soonish)[/QUOTE]
DeadPool2099 is the gift that keeps on giving: right now, he's also beginning work on both the [URL="http://www.nexusmods.com/fallout4/images/71557/?"]Classic Combat Armor[/URL] and [URL="http://www.nexusmods.com/fallout4/images/71248/?"]Fallout 3 iteration[/URL].
[t]https://staticdelivery.nexusmods.com/images/1151/2331486-1491253846.png[/t]
[t]https://staticdelivery.nexusmods.com/images/1151/2331486-1490970503.jpg[/t]
[QUOTE=Dr. Kyuros;52055945]DeadPool2099 is the gift that keeps on giving: right now, he's also beginning work on both the [URL="http://www.nexusmods.com/fallout4/images/71557/?"]Classic Combat Armor[/URL] and [URL="http://www.nexusmods.com/fallout4/images/71248/?"]Fallout 3 iteration[/URL].
[t]https://staticdelivery.nexusmods.com/images/1151/2331486-1491253846.png[/t]
[t]https://staticdelivery.nexusmods.com/images/1151/2331486-1490970503.jpg[/t][/QUOTE]
gooooooood. Fallout 3's/NV's Combat Armor is my fav iteration imo.
[QUOTE=Dr. Kyuros;52055945]DeadPool2099 is the gift that keeps on giving: right now, he's also beginning work on both the [URL="http://www.nexusmods.com/fallout4/images/71557/?"]Classic Combat Armor[/URL] and [URL="http://www.nexusmods.com/fallout4/images/71248/?"]Fallout 3 iteration[/URL].
[t]https://staticdelivery.nexusmods.com/images/1151/2331486-1491253846.png[/t]
[/QUOTE]
Holy shit I assumed this was a long dead project
[QUOTE=Dr. Kyuros;52055945]DeadPool2099 is the gift that keeps on giving: right now, he's also beginning work on both the [URL="http://www.nexusmods.com/fallout4/images/71557/?"]Classic Combat Armor[/URL] and [URL="http://www.nexusmods.com/fallout4/images/71248/?"]Fallout 3 iteration[/URL].
[t]https://staticdelivery.nexusmods.com/images/1151/2331486-1491253846.png[/t]
[t]https://staticdelivery.nexusmods.com/images/1151/2331486-1490970503.jpg[/t][/QUOTE]
I've always imagined the classic armor being made of kevlar instead of what looks like hard plastic here.
Hope he makes some variants. Would be cool to see a version with bandoleers and webbing and shit on the front.
I'm hoping for different color variants. While I love Fo3's combat armor design, the basic armor's color scheme wasn't the best, In my opinion. Thankfully they made up for by having different variants like Reilly's Ranger armor, the winter set from the anchorage DLC, and a couple others. Still, I ended up downloading a mod in my last playthrough of Fo3 that pretty much replaced it with the classic color schemes from games before it, and I much prefer it over the olive under-armor and yellow plating.
[thumb]https://staticdelivery.nexusmods.com/mods/120/images/4960-3-1237837351.jpg[/thumb]
I still never got over how it looks like the stomach on the combat armor looks unprotected except for two belts
like it's the doom marine version of tearaway pants :v:
[QUOTE=zombini;52055547]If it matters for a future playthrough, the key to that door is in [sp]the novice locked safe near the desk in the office.[/sp][/QUOTE]
WHAT
whatever my way is more fun.
[QUOTE=OneWingedAngel8;52056269]I'm hoping for different color variants. While I love Fo3's combat armor design, the basic armor's color scheme wasn't the best, In my opinion. Thankfully they made up for by having different variants like Reilly's Ranger armor, the winter set from the anchorage DLC, and a couple others. Still, I ended up downloading a mod in my last playthrough of Fo3 that pretty much replaced it with the classic color schemes from games before it, and I much prefer it over the olive under-armor and yellow plating.
[thumb]https://staticdelivery.nexusmods.com/mods/120/images/4960-3-1237837351.jpg[/thumb][/QUOTE]
This reminds me that I always thought combat armor looked dorky to be running around with this steel on your torso, but short sleeves with arms exposed. In some ways it reminded me of how all the guards in Skyrim stand around in cold weather with short sleeves and no fucks given.
[QUOTE=RikohZX;52056519]This reminds me that I always thought combat armor looked dorky to be running around with this steel on your torso, but short sleeves with arms exposed.[/QUOTE]
To be fair, modern body armor doesn't typically cover your arms, and never has. There's kevlar attachments for the IOTV that the US Army uses that cover your shoulder and armpits, but they're pretty uncomfortable and not a ton of people really wear them (I know that I never have). The only actual ballistic armor we wear is over the chest/stomach and back, along with your helmet.
Whatever happened to that Don't Call me Settler mod? It was actually really useful for its tools with burning corpses and having a set bed.
Made this and kept it on an easily accessible gun rack in my settlement for when I inevitably needed it during raids when I was playing Frost
[t]https://steamuserimages-a.akamaihd.net/ugc/82596042376144579/3B7656A1C89940A8A0417370C734F652745C6632/[/t]
[editline]4th April 2017[/editline]
[QUOTE=Lexinator;52056730]Whatever happened to that Don't Call me Settler mod? It was actually really useful for its tools with burning corpses and having a set bed.[/QUOTE]
There were apparently a lot of issues with it breaking people's saves. I haven't had any issues -yet- so I'm still playing with it.
If you go to the modpage it says it'll be back when he fixes it. No telling when or if that'll be. I can upload my copy somewhere if you want to risk it.
Eh, here it is since I've gotta go to bed. [url]https://goo.gl/4gh6Un[/url]
[QUOTE=zombini;52055547]If it matters for a future playthrough, the key to that door is in [sp]the novice locked safe near the desk in the office.[/sp][/QUOTE]
If it matters, you can jump on top of the trailer and drop in through the busted roof window. :v:
Someone really didn't test that one out.
I like the heavy variant of the Fo4 armor
[QUOTE=Ctrl;52056932]I like the heavy variant of the Fo4 armor[/QUOTE]
In a perfect world (For me obviously) I'd keep the Light and Sturdy variants and replace the heavy variant with the FO3 armour.
For some reason, no matter which save I'm on Vault 118 won't trigger talking to maxwell when using the door control even on a new character,
And I can't work out which mod is causing it to not work because using Coc dlc03Vault118 it triggers fine :why:.
Started building a new outpost at grey garden and are currently moving robots and supplys, tried building a concrete wall earlier but it didn't pan out because of the hill would love some suggestions!
[t]http://i.imgur.com/NHWSb7L.jpg[/t]
[t]http://i.imgur.com/5DMrCNn.jpg[/t]
[t]http://i.imgur.com/eDU1P2D.jpg[/t]
I'd like a randomize button for building robots.
I much prefer the sturdy variant of combat armor than the one in FO3 tbh
The heavy armor looks silly as shit though
[QUOTE=Ctrl;52056932]I like the heavy variant of the Fo4 armor[/QUOTE]
Heavy variant looks alright with a harness and without the arms
[t]http://i.imgur.com/n7s52oy.jpg[/t]
[QUOTE=Sims_doc;52057815]Started building a new outpost at grey garden and are currently moving robots and supplys, tried building a concrete wall earlier but it didn't pan out because of the hill would love some suggestions!
[t]http://i.imgur.com/NHWSb7L.jpg[/t]
[t]http://i.imgur.com/5DMrCNn.jpg[/t]
[t]http://i.imgur.com/eDU1P2D.jpg[/t][/QUOTE]
Can you actually use a robot workbench to modify the ones at greygarden?
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