• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
Ever since uninstalling War of the Commonwealth and replacing it with Endless Warfare and NPCs travel, and getting rid of the 2k face textures mod with which I noticed little difference, game seems to save, load and generally run vastly better. Also the latter two mods have much greater fine-tuned spawn controls, and so far more variety. Only annoying thing is the occasional Mirelurk and Child of Atom finding their way into Sanctuary. I think i've got it sufficiently walled off, so wondering if they're spawning inside. Still trying to track down some random CTD that occurs inconsistently. Makes me pine for STALKER's error reporting, best I can find for FO4 is Papyrus logging and F4SE's own logging.
[QUOTE=Craigewan;52062029]Holy shit, I remember those mods, I even remember the creator (vaguely), on certain old TES forums his avatar was a head shot of batman from one of the cartoons from the 90s. I have no idea why I remember this.[/QUOTE] Qarl was his name. Had a thing for vampires.
inconsistent textures are a feature of bethesda. Like, obviously, they got peole who know what they're doing. There are many things that just look fantastic even if you get close and try to analyse it. But they gotta have at least one dichead on the team, because for every master-made dungeon interior and parralaxed rubble you've got some shitty rocks, a blury stone slab, or a texture four times larger than it needs to be.
[QUOTE=Sgt Doom;52062545]Ever since uninstalling War of the Commonwealth and replacing it with Endless Warfare and NPCs travel, and getting rid of the 2k face textures mod with which I noticed little difference, game seems to save, load and generally run vastly better. Also the latter two mods have much greater fine-tuned spawn controls, and so far more variety. Only annoying thing is the occasional Mirelurk and Child of Atom finding their way into Sanctuary. I think i've got it sufficiently walled off, so wondering if they're spawning inside. Still trying to track down some random CTD that occurs inconsistently. Makes me pine for STALKER's error reporting, best I can find for FO4 is Papyrus logging and F4SE's own logging.[/QUOTE] Did you ever finish the modset you were building?
[QUOTE=DiscoInferno;52062568]Qarl was his name. Had a thing for vampires.[/QUOTE] That's right, was part of the.. uh... vaunted circle including people such as AlienSlof too. (Which is a name people with a passing familiarity of the weirder side of the TES community will probably recognise).
[QUOTE=venom;52062658]Did you ever finish the modset you were building?[/QUOTE]The base texture overhaul, yes. Though there are some odd issues e.g. some mods for the Institute and regular laser rifle appearing as the default white/gray rather than the black and red for Institute and regular black for the other laser. Might just be the weapons mod mod i'm using though. Some other issues are cropping up here and there, e.g. even with the mipmap fix textures are loading a lot slower than they should.
[QUOTE=Sgt Doom;52063202]The base texture overhaul, yes. Though there are some odd issues e.g. some mods for the Institute and regular laser rifle appearing as the default white/gray rather than the black and red for Institute and regular black for the other laser. Might just be the weapons mod mod i'm using though. Some other issues are cropping up here and there, e.g. even with the mipmap fix textures are loading a lot slower than they should.[/QUOTE] I've always had LODs loading incredibly slow though, even on the vanilla build. Short of installing it on an SSD I don't think there's a way of fixing that.
[QUOTE=Craigewan;52063063]That's right, was part of the.. uh... vaunted circle including people such as [B]AlienSlof[/B] too. (Which is a name people with a passing familiarity of the weirder side of the TES community will probably recognise).[/QUOTE] Huh, wasn't he the guy who made the equipable boners in Oblivion way back when.
[QUOTE=El Burro;52062478]Wasn't that in the Couriers Stash? I'm sure that's one of the better quest mods, Carlos wasn't exactly a serious attempt at a somewhat realistic Hispanic character, he was exaggerated to be an annoying prick. Least, that's what it felt like to me when I played through it.[/QUOTE] Yeah should of specified it wasn't a bad quest mod actually. Just that dialogue always made me laugh because of the car[I]lows[/I]
Was wondering why every so often, i'd see this absolutely bloody enormous nuclear explosion. Turns out the mod i'm using boosts the Fat Man shells insanely, and thus super mutant suiciders as well. I have a mod that replaces suiciders with rifle-wielding super mutants, but I guess the spawns mods override it somewhat. To give a sense of scale, it has a damage radius that would encompass almost the entirety of Skylanes Flight 1981's length, and a mushroom cloud that'd reach past the overpass above Greygarden.
[url]http://www.nexusmods.com/fallout4/mods/23254/?[/url] so this is a thing now it seems
[QUOTE=jonu67;52063277]Huh, wasn't he the guy who made the equipable boners in Oblivion way back when.[/QUOTE] She, and I remember her for her vampire gameplay mods and having a xenomorph fetish.
[QUOTE=DiscoInferno;52063585]She, and I remember her for her vampire gameplay mods and having a xenomorph fetish.[/QUOTE] Dude, I think she was making mods for Morrowind.
[QUOTE=Itauske Roken;52063522][url]http://www.nexusmods.com/fallout4/mods/23254/?[/url] so this is a thing now it seems[/QUOTE] The human guns don't look half bad and could almost fit with a bit more polish but everything else is shit
[QUOTE=ScumBunny;52063861]Dude, I think she was making mods for Morrowind.[/QUOTE] Yup, she did. All I remember is that back then I did a little bit of modding and I built and landscaped a shop next to Tel Vos for Slof, which they probably used in a mod to include Fetish wear in Morrowind. Oh well.
[QUOTE=Itauske Roken;52063522][url]http://www.nexusmods.com/fallout4/mods/23254/?[/url] so this is a thing now it seems[/QUOTE] [t]https://staticdelivery.nexusmods.com/mods/1151/images/23254-0-1491232413.jpg[/t] Perfect.
[QUOTE=Sgt Doom;52063385]Was wondering why every so often, i'd see this absolutely bloody enormous nuclear explosion. Turns out the mod i'm using boosts the Fat Man shells insanely, and thus super mutant suiciders as well. I have a mod that replaces suiciders with rifle-wielding super mutants, but I guess the spawns mods override it somewhat. To give a sense of scale, it has a damage radius that would encompass almost the entirety of Skylanes Flight 1981's length, and a mushroom cloud that'd reach past the overpass above Greygarden.[/QUOTE] I really want to see this.
I'm thinking of designing a mod that makes settlements a little bit more pivotal to the game and more similar to MGS5's Motherbase. Things like chems, food, water, medicine, and ammo are going to be harder to come across overall and will be replaced by junk. So the concept is that when the player goes out into the wasteland, he's tasked with bringing back junk (which will now be weightless) to provide for the settlement and in return the settlement produces much needed items. What I'm trying to figure out is how the settlement should get around to producing these items. Should the player just be crafting them himself on a needs basis? Or should settlers be assigned to stations where they passively produce the items until they run out of resources? Should the manufacturing dlc even be utilized? [editline]5th April 2017[/editline] I want the whole process to be simple, automated, and in the background, but it seems like it would cause more headaches if the settlers were always using up resources, especially if they're also working on other items that you might not always want.
[QUOTE=Dr. Kyuros;52064266][t]https://staticdelivery.nexusmods.com/mods/1151/images/23254-0-1491232413.jpg[/t] Perfect.[/QUOTE] Tbh, besides the plasma sword, that actually looks pretty cool, like I could totally see that modified Assault Rifle being a weapon in Fallout with a few alterations of course, I mean hell, I like it better than it's original water cooled design. [t]https://staticdelivery.nexusmods.com/mods/1151/images/23254-0-1491328428.jpg[/t] And I dunno, I feel like the Plasma weapon from Halo meshes well with the alien blaster, presumably because they are both alien weapons, so the alien aesthetic compliments each other well.
See, I reckon Fallout fucked settlements. I thinks settlements would very often be built around a surviving industry. A mine could have a village, a gunmaker could have a town. A factory that makes stimpacks would have a city built around it. Of course, good agriculture/excellent trading spot is great, and a scavenging area might have a small and temporary settlement nearby, but a great deal is going to be spent on utilising things that survived. The institute should have it's own metropolis. How could a community of geniuses be so fucking stupid? Edit: M.I.T isn't actually a science/tech only university. A quick look reveals they do offer a lot of the usual stuff you'd get at a university (history, economics, literature and so on). So a few of them'd gotta be great social/political engineers.
[QUOTE=The Jack;52064451]The institute should have it's own metropolis. How could a community of geniuses be so fucking stupid?[/QUOTE] Because Bethesda needed a bad guy faction who weren't the Enclave, also bad writing in an attempt to adapt the writing styles of a certain better game and make them appear "grey" but oh, we have a Vault full of people who might be useful, let's kill them all and only keep one backup. Oh, let's start fucking around with FEV and despite learning that nothing is coming out of the research continue anyway because we are now mustache twirling evil for some reason, let's create machines who are human, make them as human as possible, call them mankind redefined and then make them our slaves when we already have machines that do much the very same thing because that makes sense. :downs: The Institute are stupid evil scientists, the BoS are a bunch of techno-nazis who think they know better and some say they care but ultimately the vast majority don't seem to give a damn, like you've returned to the technology first, human life second way of doing things, the Railroad is ultimately inconsequential and the Minutemen could have worked if Bethesda actually put some time into making them an actual faction and not just a settlement maker tutorial with copied missions from other factions (Which most factions actually had, because making each faction have unique missions is hard ):) and a second in command who was so ass that it put people off ever joining the faction.
I feel like a better plot would be like that Nier shit where synths are filled with pre-war personalities and that they're taking over the wasteland because it is the old home that they promised to return to. basic dilemma of new residents vs old residents and who can clean up the wastes best, those who grew up in it, or those who knew what it used to be.
We have precedent for it with Nick as well, that sort of went nowhere despite being an interesting idea, bit of a waste really him only being a prototype.
[QUOTE=cdr248;52064489]I feel like a better plot would be like that Nier shit where synths are filled with pre-war personalities and that they're taking over the wasteland because it is the old home that they promised to return to. basic dilemma of new residents vs old residents and who can clean up the wastes best, those who grew up in it, or those who knew what it used to be.[/QUOTE] I want the Institute to establish itself as a government top side, use the second generation synths as its army, use the Coursers as terminators that take out leaders or key figures of organizations, have the third generation synths that replace normal people as sleeper agents, and demand the people of the commonwealth to comply or be dealt with by force. Refusing to comply is pretty much this: [video=youtube;NTLrAZEVnmQ]https://www.youtube.com/watch?v=NTLrAZEVnmQ[/video]
idk why but watching the Matrix made me want to play fallout 4 again so here goes, this time ima actually play survival mode with Horizon and a shit ton of other mods, woo.
[QUOTE=Itauske Roken;52063522][url]http://www.nexusmods.com/fallout4/mods/23254/?[/url] so this is a thing now it seems[/QUOTE] [t]https://staticdelivery.nexusmods.com/mods/1151/images/23254-0-1491399268.jpg[/t] *Default Animation* [img]https://i.somethingawful.com/forumsystem/emoticons/emot-effort.gif[/img]
Late as hell but holy fuck this whole [URL="https://www.reddit.com/r/Fallout/comments/5t6d6m/until_bethesda_firesrelocates_emil_pagliarulo_do/"]post[/URL]: [QUOTE]A great example of when this occurs is that Emil [Beth's lead writer] introduces the new dialog system for Fallout 4 and says "look, 4 buttons and 4 choices. Neat right?" He likewise makes some comments about how great a voiced protagonist is. He then goes on to say that the new dialog system was a MASSIVE HEADACHE for his own workers because they sometimes had conversations that didn't warrant four distinct answers (true/false), and that this created a lot of work for them. (he also more or less divulges Bethesda hard-coded that all convos need four answers, because reasons) He likewise mentions just how much recording, studio work and data a voiced protagonist demands, stating the two lead voice actors make up for 40% of the game's dialog data, or how players are capable of depicting the protagonist's voice in their head. Emil never makes a statement why any of this was neccesary. [/QUOTE]
[QUOTE=jonu67;52063277]Huh, wasn't he the guy who made the equipable boners in Oblivion way back when.[/QUOTE] he made em for fallout 3 too. slof's boners I think it was called. I always thought that was funny as far as adult mods go. dicks are just way funnier than muscular women with ZZ cups
oh my fucking god his big reveal about dark brotherhood's big inspiration: [I]catholicism[/I] "Sithis is actually God but evil. The Night Mother is actually Mary but evil." like holy fuck dude i really hope he's just simplifying things for the sake of presentation because i think he might legitimately be an idiot [editline]5th April 2017[/editline] even YA novel writers probably have a better grasp on allegory and writing than this dude
I get that weapon mod authors on Nexus want to make their stuff look nice but you know what's more useful than 30 screenshots of your weird OC holding the gun in the distance with after effects and 30 layers of color correction? [B][I]SOME SCREENSHOTS OF THE FIRST PERSON VIEWMODEL, THE THING I'LL BE LOOKING AT FOR 90% OF THE TIME[/I][/B]
Sorry, you need to Log In to post a reply to this thread.