• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
Does anyone else have the save menu in Fallout 4 bug out sometimes when scrolling and hide a save until you repause? It only seems to happen after saving I think.
[QUOTE=cdr248;52112138] having big guns get their own damage perk, [/QUOTE] Damage perks for guns was a fucking retarded decision, and I'm surprised you'd support them.
[QUOTE=The Jack;52112452]Damage perks for guns was a fucking retarded decision, and I'm surprised you'd support them.[/QUOTE] I'd rather handling related perks than damage perks, but failing that I'd like to have big guns be more useful. (personally I prefer how New Vegas did it where they're included in energy weapons and guns and I don't like this pistols/rifles and shotguns/automatics/heavy weapons split at all tho)
so despite having New Vegas since launch and playing a few hundred hours of it, I only got the DLC a few days ago and holy fuck Dead Money is so good? I hear so much negative chatter about it because of the whole speaker system thing but the only time that ever frustrated me was in the very last final stretch. also the writing and theming is pretty great just shows how Obsidian's writers consistently blow the competition out of the water
[QUOTE=cdr248;52112138]I wonder if in future games they make Big Guns their own viable weapon category throughout the whole game instead of making them just like situational side-guns. Fallout 4 was on the right track with throwing you the minigun at the beginning of the game and having big guns get their own damage perk, but it'd be interesting to see stuff like the Rivet Gun from Van Buren where there is a proper low-level big gun for players.[/QUOTE] I prefer big guns as situational side-guns, honestly. It makes sense to me that someone wouldn't go around toting a minigun or some other huge contraption all the time, and it also means that big guns can be more powerful without becoming imbalanced. I thought the New Vegas way was (of course) the best, because having to spec solely for big guns is a bit silly if they're still going to be situational.
Guns Bombs Melee Unarmed. And then a perk to improve things specifically energy weapon. Or energy weapons use INT+weapon skill rather than agility+weapon skill, or whatever the weapon uses.
it does suck tho because I can kinda see where New Vegas would've been if they were given a proper amount of time to actually work on the game but dwelling on hypotheticals kinda goes against the whole theme of letting go so... :v: [sp]also I was like level 30 with a few stats maxed so that might explain my better time with it too[/sp]
[QUOTE=ThatCrazyGmanV2;52112467]so despite having New Vegas since launch and playing a few hundred hours of it, I only got the DLC a few days ago and holy fuck Dead Money is so good? I hear so much negative chatter about it because of the whole speaker system thing but the only time that ever frustrated me was in the very last final stretch. also the writing and theming is pretty great just shows how Obsidian's writers consistently blow the competition out of the water[/QUOTE] This is because you have taste [sp]Dead Money really is kinda a pain in the ass on repeat playthroughs since it's so linear, but the first time around is fucking great[/sp]
also Honest Hearts isn't really grabbing me, Joshua Graham is fantastic and the survivalist shit is cool af but the combat feels more janky than normal thanks to the enemies and everything else feels kinda flat [editline]17th April 2017[/editline] [QUOTE=_charon;52112479]This is because you have taste [sp]Dead Money really is kinda a pain in the ass on repeat playthroughs since it's so linear, but the first time around is fucking great[/sp][/QUOTE] yeah I can definitely see how it would be a pain the 2nd and 3rd time through, I feel the linearity helps the ideas of the narrative where you're just along for Elijiah's wild ride and not 100% in control but that does kill the replay factor
[QUOTE=ThatCrazyGmanV2;52112481]also Honest Hearts isn't really grabbing me, Joshua Graham is fantastic and the survivalist shit is cool af but the combat feels more janky than normal thanks to the enemies and everything else feels kinda flat[/QUOTE] Honest Hearts is kinda trying to rely on good story telling and a cool environment, but the really short story kinda messes up the first and the way that version of Bethbryo looks messes up the second. It's not [I]bad[/I], just nowhere near as good as the others.
I should mention I'm pretty early into it but there really aren't any hooks for me yet
I hate it how whenever I suggest something monstrous in the context of fallout people'd assume I backed the legion. Well of course i played legion. Not on my first playthrough, which was NCR, but I did do a legion run. What person, confident in their outlook on life, shuns the legion on all of their multiple playthroughs. "/I can't deal with ideas that go against and question my own." Well, you must hate literature, and be terribly uncreative, and obviously have no valid imput on the subject.
would anyone happen to know what i did wrong in installing homemaker - expanded settlements? my water displays as having 999, but both water and power show being in the red no matter how many generators i put down and apparently having 999 water (even when i remover all water sources)
[QUOTE=The Jack;52112519]I hate it how whenever I suggest something monstrous in the context of fallout people'd assume I backed the legion. Well of course i played legion. Not on my first playthrough, which was NCR, but I did do a legion run. What person, confident in their outlook on life, shuns the legion on all of their multiple playthroughs. "/I can't deal with ideas that go against and question my own." Well, you must hate literature, and be terribly uncreative, and obviously have no valid imput on the subject.[/QUOTE] Because the legion sucks?
The only NV DLC I don't really like to replay (I can even give Dead Money an honest replay every now and again) is Old World Blues. In fact, I think it's my least favorite DLC overall, but I still love it. I know, I know, to a lot of people it's the best, but once you get passed the humorous writing and really cool setting, the quests you're given are so bland and fetch-y. That is, aside from some of the courses, but even they turn a bit repetitive once your quest log is full of them.
[QUOTE=The Jack;52112452]Damage perks for guns was a fucking retarded decision, and I'm surprised you'd support them.[/QUOTE] I never said I did
[QUOTE=The Jack;52112519]I hate it how whenever I suggest something monstrous in the context of fallout people'd assume I backed the legion. Well of course i played legion. Not on my first playthrough, which was NCR, but I did do a legion run. What person, confident in their outlook on life, shuns the legion on all of their multiple playthroughs. "/I can't deal with ideas that go against and question my own." Well, you must hate literature, and be terribly uncreative, and obviously have no valid imput on the subject.[/QUOTE] Well, at least for me, there's a difference between reading a book and playing a game. I mean, I can talk to Caesar and that but actually playing a Legion playthrough would just make me think "is this how I want to be spending my time?" when I can just look up the ending of 'And the Caesar came in and killed everyone [sp]except the Followers[/sp] and there was much rape. Oy vey, with the raping.'
Well with that attitude, why play any game at all?
Also random question just to promote discussion really, when you have quests that don't contribute to the ending, do you still try to resolve them in a way that aligns with your overall goals? Like with the White Wash on an independent route, the NCR is getting pushed out to the border anyway so having the sharecroppers leave due to the water shortage is meaningless as odds are that land is gonna become an expansion of the follower-backed co-op supporting outer Vegas in general. So you still so the vault 34 quest so that the next group of farmers can use that land. Stuff like that
[QUOTE=ThatCrazyGmanV2;52112671]Also random question just to promote discussion really, when you have quests that don't contribute to the ending, do you still try to resolve them in a way that aligns with your overall goals? Like with the White Wash on an independent route, the NCR is getting pushed out to the border anyway so having the sharecroppers leave due to the water shortage is meaningless as odds are that land is gonna become an expansion of the follower-backed co-op supporting outer Vegas in general. So you still so the vault 34 quest so that the next group of farmers can use that land. Stuff like that[/QUOTE] I always try to do things the way I feel my character would, so yeah. [sp]except for certain quests where i feel so bad if i do something awful[/sp]
[QUOTE=The Jack;52112519]I hate it how whenever I suggest something monstrous in the context of fallout people'd assume I backed the legion. Well of course i played legion. Not on my first playthrough, which was NCR, but I did do a legion run. What person, confident in their outlook on life, shuns the legion on all of their multiple playthroughs. "/I can't deal with ideas that go against and question my own." Well, you must hate literature, and be terribly uncreative, and obviously have no valid imput on the subject.[/QUOTE] you really can't go ten minutes without trying to make yourself out as the smartest person in the room, can you
[QUOTE=The Jack;52112519]I hate it how whenever I suggest something monstrous in the context of fallout people'd assume I backed the legion. Well of course i played legion. Not on my first playthrough, which was NCR, but I did do a legion run. What person, confident in their outlook on life, shuns the legion on all of their multiple playthroughs. "/I can't deal with ideas that go against and question my own." [B]Well, you must hate literature, and be terribly uncreative, and obviously have no valid imput on the subject.[/B][/QUOTE] [img]http://i.imgur.com/VGjRU4K.png[/img]
[QUOTE=The Jack;52112519] What person, confident in their outlook on life, shuns the legion on all of their multiple playthroughs. "/I can't deal with ideas that go against and question my own." Well, you must hate literature, and be terribly uncreative, and obviously have no valid imput on the subject.[/QUOTE] maybe it's because most of the legion content in the game was cut for time so a legion playthrough ends up incredibly boring and all your meaningful choices come down to "kill and/or enslave everyone" you pretentious fuckwit
[QUOTE=TWKUK;52112794]maybe it's because most of the legion content in the game was cut for time so a legion playthrough ends up incredibly boring and all your meaningful choices come down to "kill and/or enslave everyone" you pretentious fuckwit[/QUOTE] Ultimately this. I don't know about you, Jack, but a rape the women/gang-press the men into military service; enslave everyone who doesn't feel like dying and butcher the rest doesn't just go against my views, it's [B]anathema[/B] to them. Even in my darkest playthrough, I was an independant bounty hunter who shot my way through most of New Vegas Bounties, Punisher-style and only kinda-sorta reformed towards the end, but even then the Legion was my arch nemesis. Like twkuk mentioned, there was once a semblance of a well though out faction, but it got written out to have saturday morning cartoon villains for the edgelords and completionists to play. I like to roleplay my characters in games like this and I can't make myself roleplay someone who would support the kind of shit the Legion does. As above, the most evil I tend to go is Punisher.
I actually liked my Legion playthrough its vastly different from NCR/Independent/House [editline]16th April 2017[/editline] it'd be garbage for a first time playthrough though
Even when I do independent playthroughs I try to help out the NCR as much as possible because aside from all the dumb politician stuff they're pretty great. Head canon of course but I always feel like me hooking them up across the Mojave even as I get rid of them makes the post-game relations better. ^^^^fucking nerd alert
[QUOTE=UnidentifiedFlyingTard;52112643]Well with that attitude, why play any game at all?[/QUOTE] Because other games are like 'whee, flying from planet to planet as Mario is FUN!' and the other factions in Fallout New Vegas are more fun to help for me.
[QUOTE=cdr248;52112864]I actually liked my Legion playthrough its vastly different from NCR/Independent/House [editline]16th April 2017[/editline] it'd be garbage for a first time playthrough though[/QUOTE] Hey, that's your opinion, and that's okay. But from what I've gathered from here is most people tend to ignore the Legion for anything other than target practice, and that's a viable opinion too. It's not like everyone that does a Legion playthrough is automatically a psycho. Just Jack. :v:
[QUOTE=Alsojames;52113081]Hey, that's your opinion, and that's okay. But from what I've gathered from here is most people tend to ignore the Legion for anything other than target practice, and that's a viable opinion too. It's not like everyone that does a Legion playthrough is automatically a psycho. Just Jack. :v:[/QUOTE] And that French(?) guy with the Mr House avatar and the somewhat garbled English. Poor bastard.
[QUOTE=ThatCrazyGmanV2;52112467]so despite having New Vegas since launch and playing a few hundred hours of it, I only got the DLC a few days ago and holy fuck Dead Money is so good? I hear so much negative chatter about it because of the whole speaker system thing but the only time that ever frustrated me was in the very last final stretch. also the writing and theming is pretty great just shows how Obsidian's writers consistently blow the competition out of the water[/QUOTE] I loved the characters. The story was well thought-out. They did a great job of building suspense and intrigue about what is inside the Sierra Madre, and I even liked the ending! I didn't enjoy the gameplay at all though. The [I]combination [/I]of mantraps, collars and poisonous gas felt much more like [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty"]fake difficulty[/URL] and player harassment than an engaging challenge. Every street looked exactly the same. I spent half the time swapping in and out of my Pipboy to check the map because there are very few useful landmarks. You fight one kind of enemy for the entire DLC, who just has a few "variants" with different weapons. The gameplay is repetitive to the extreme: for example, when rounding up your companions in the Sierra Madre, every time you return to the lobby you fight a number of ghost people that increments by two every time. "Progressive challenge" hmmmm. Not sure whether this is a bug, but your companions say one of about 4 canned lines every 20 seconds or so. I can't believe they playtested this and thought "hmm yeah that doesn't seem irritating or immersion-breaking at all." All in all I was very disappointed, and really just glad when it was over. I don't see myself replaying it ever. [editline]blah[/editline] Damn that's a lot of disagrees, fair enough, I think a lot of what I said is just point of view and I'm happy to have my mind changed
Sorry, you need to Log In to post a reply to this thread.