• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
[QUOTE=Furnost;52112533]would anyone happen to know what i did wrong in installing homemaker - expanded settlements? my water displays as having 999, but both water and power show being in the red no matter how many generators i put down and apparently having 999 water (even when i remover all water sources)[/QUOTE] I don't know about your specific problem, however I do know that if any resources show up as 999, it actually means they qre in the negative. are you also running sim settlements? I know that one subtracts resources but I don't know how, if or why homemaker would do that.
With a certain animation mod, Rolling gives you a frame where you can be invincible. I took that to my advantage. [video=youtube;03LqJtcr3Q8]https://www.youtube.com/watch?v=03LqJtcr3Q8&feature=youtu.be[/video]
Animation project and project lazarus are honestly hot garbage
[QUOTE=cdr248;52114382]Animation project and project lazarus are honestly hot garbage[/QUOTE] Just disable any features you don't like At the very least you have to admit it's impressive they got all of that working at all
one old gripe i have with siera madre is that if you do any skill checks at all when recruiting your group, they all turn on you without warning and it cannot be undone and you would not even know it was possible to avoid unless you didn't show off your skills. this runs contrary to the entire rest of the game where skill checks always grant a positive outcome, its just bad design. [editline]16th April 2017[/editline] on the topic of linear stories though, lonesome road always annoyed me because it funnels you into just pushing on forward instead of exploring. you're being taunted by this guy whom you never get to respond to and the zone is pretty much one straight path over some ruined buildings before you find the end building, theres almost a penalty to exploring since you have to do a lot of backtracking and the terrain is terrible for moving anywhere but straight forward
I've always heard that and never experienced it. I always use skill checks and get through fine. The only one that really matters is whether you do as Dean says when you meet him or not.
[QUOTE=Janus Vesta;52114609]I've always heard that and never experienced it. I always use skill checks and get through fine. The only one that really matters is whether you do as Dean says when you meet him or not.[/QUOTE] And that one you can catch just by paying attention and noticing his enormous ego edit: it would be incredibly out of character for him if he didn't try to get you back
I actually really liked [sp] Dean domino [/sp] betraying you over speech checks. The guy has a massive ego, and if some dashing hero shows up and starts showing him up by being wittier, ballsier, and all in all better than he is- it's completely in character for him to turn on them. I'm so used to characters in games toadying up to the protagonist, only ever turning on them if they cross some kind of moral line or behave directly hostile towards the character in question first. Having a follower who is just petty enough to plot your downfall simply because you out-witted him one too many times was really refreshing imo. I feel the whole "sometimes skill checks come back and bite you" thing is something they could do more of in fallout- Especially with intelligence checks... People aren't always rational, and don't always react exactly how you think they should when someone tries to reason with them. How would a group of stupid people really react if told a bunch of facts that they don't like the sound of by some egghead who just wandered into their wasteland town?- I can already imagine my character being run out of some radioactive shanty-town because he tried to explain that rad-away doesn't cause autism.
[QUOTE=DaysBefore;52112955]Even when I do independent playthroughs I try to help out the NCR as much as possible because aside from all the dumb politician stuff they're pretty great. Head canon of course but I always feel like me hooking them up across the Mojave even as I get rid of them makes the post-game relations better. ^^^^fucking nerd alert[/QUOTE] makes 100% sense, if you can solve the final part of the Hoover Battle peacefully, you're known as someone who did what they could to "clean up" new vegas and your fame probably reaches the people. Plus if you do the "right" things you end up with an independent New Vegas with most of the raider groups dead, the Boomers backing you, having access to a [b]LOT[/b] of old world tech and with a great khan empire indebted to you in the north. No one gonna fuck with that even if they wanted to :v: [editline]17th April 2017[/editline] plus you can't exactly get on good terms with Caesar regardless if you help them or not so...
I remember a while back when I played Dead Money, I loaded into an area I had just cleared and about shit myself when one of the bodies nearby jumped 6 feet into the air due to a glitch. All it took was the engine to bring out the spookiness.
Are... are you guys okay up there? [img]http://i.imgur.com/p6H22iq.jpg[/img] :wow: [editline]17th April 2017[/editline] [QUOTE=fulgrim;52114771]I actually really liked [sp] Dean domino [/sp] betraying you over speech checks. The guy has an a massive ego, and if some dashing hero shows up and starts showing him up by being wittier, ballsier, and all in all better than he is- it's completely in character for him to turn on them. I'm so used to characters in games toadying up to the protagonist, only ever turning on them if they cross some kind of moral line or behave directly hostile towards the character in question first. Having a follower who is just petty enough to plot your downfall simply because you out-witted him one too many times was really refreshing imo. I feel the whole "sometimes skill checks come back and bite you" thing is something they could do more of in fallout- Especially with intelligence checks... People aren't always rational, and don't always react exactly how you they should when someone tries to reason with them. How would a group of stupid people really react if told a bunch of facts that they don't like the sound of by some egghead who just wandered into their wasteland town?- I can already imagine my character being run out of some radioactive shanty-town because he tried to explain that rad-away doesn't cause autism.[/QUOTE] Yes! He was a great character and this really gave him a bit of depth/agency, instead of just being a piece of furniture for you to arrange as you please, like most NPCs For me he held a grudge since the very first time I met him where [sp] I told him our collars were linked [/sp]
okay so... honest hearts... why did it all feel so rushed? Was there a dev issue or something? I know that the original game was obviously rushed but Dead Money took a decent chunk of time to get through and felt very in depth, the only thing slowing progress in HH was the (weirdly-bullet-resistant-considering-they're-half-naked) tribals. I popped in, did 2 or 3 side quests, killed some bears, did some fetch quests and it was over? I did appreciate that [sp]the ending addresses the idea that mobilizing a tribe to war will lead to a culture of warfare, and Joshua got a bit of depth there which was nice[/sp] and also the new chems/weapons are neat but eh... [editline]17th April 2017[/editline] wish it were just adventuring around with Joshua, focusing on him rather than going "oh here's a very important person in recent history, anyway tribes lol"
I've been having a really bad and annoying popin issue with new vegas. Its seems to be only the ground textures that do it, I haven't noticed the roads or anything else popping in I have a [url=https://puu.sh/vmXoD/9e59958fe0.png]pretty damn good computer[/url], the 4gb patch, and no huge texture mods. However I am running TTW and I am very far into my save Is there anyway to fix this? its really bugging me
[QUOTE=ThatCrazyGmanV2;52115223]okay so... honest hearts... why did it all feel so rushed? Was there a dev issue or something? I know that the original game was obviously rushed but Dead Money took a decent chunk of time to get through and felt very in depth, the only thing slowing progress in HH was the (weirdly-bullet-resistant-considering-they're-half-naked) tribals. I popped in, did 2 or 3 side quests, killed some bears, did some fetch quests and it was over? I did appreciate that [sp]the ending addresses the idea that mobilizing a tribe to war will lead to a culture of warfare, and Joshua got a bit of depth there which was nice[/sp] and also the new chems/weapons are neat but eh... [editline]17th April 2017[/editline] wish it were just adventuring around with Joshua, focusing on him rather than going "oh here's a very important person in recent history, anyway tribes lol"[/QUOTE] Honest Hearts' scale was quite a bit bigger than the other DLCs, and it was the most free-roam out of them, too. It wouldn't surprise me if it was just the developers biting off more than they could chew.
[QUOTE=r0b0tsquid;52115016]Are... are you guys okay up there? [t]http://i.imgur.com/p6H22iq.jpg[/t] :wow: [/QUOTE] Ah, don't worry. They're Khans, they're high all the time.
[QUOTE=Samiam22;52115591]Honest Hearts' scale was quite a bit bigger than the other DLCs, and it was the most free-roam out of them, too. It wouldn't surprise me if it was just the developers biting off more than they could chew.[/QUOTE] But three giant cazadores coming out of nowhere, sometimes right next to you.
[QUOTE=ThatCrazyGmanV2;52115223]okay so... honest hearts... why did it all feel so rushed? Was there a dev issue or something? I know that the original game was obviously rushed but Dead Money took a decent chunk of time to get through and felt very in depth, the only thing slowing progress in HH was the (weirdly-bullet-resistant-considering-they're-half-naked) tribals. I popped in, did 2 or 3 side quests, killed some bears, did some fetch quests and it was over? I did appreciate that [sp]the ending addresses the idea that mobilizing a tribe to war will lead to a culture of warfare, and Joshua got a bit of depth there which was nice[/sp] and also the new chems/weapons are neat but eh... [editline]17th April 2017[/editline] wish it were just adventuring around with Joshua, focusing on him rather than going "oh here's a very important person in recent history, anyway tribes lol"[/QUOTE] I feel like a lot of the focus in honest hearts was in selling the valley as a paradise, and that required making it a strong experience, exploration wise. They wanted you to find out for yourself why all these factions were vying for control of the place. This ended up making the story follow suit, becoming more focused on sending you to different corners of the map to see everything that Zion had to offer. It also offered more freedom (iirc) than any other DLC story, which fit the heavier openworld theme. It ends up showing its strength over multiple playthroughs, where dead money shows it's weakness.
[QUOTE=DiscoInferno;52115775]But three giant cazadores coming out of nowhere, sometimes right next to you.[/QUOTE] Cazadoesn't give a fuck.
I think Honest Hearts is probably the ugliest section of New Vegas as a whole, and it's a game with a lot of visually horrible parts. And as much as I fucking hated the gameplay of Dead Money, it probably had the best overall ambiance and atmosphere. OWB felt too out there and wacky for me, Dead Money was just the right amount of weirdness to be enjoyable while feeling thematically appropriate for the overall tone of the game.
is there a mod that adds the ability to make armor pieces invisible without acting like a piece of shit and making me crash whenever i try and use an armor bench. concealed armor does exactly that so its unusable for me (and its been abandoned too)
I like how nobody's mentioned Lonesome Road in all this DLC discussion. Do people hate Ulysses that much? I'm not his biggest fan either, but still.
[QUOTE=Alsojames;52117305]I like how nobody's mentioned Lonesome Road in all this DLC discussion. Do people hate Ulysses that much? I'm not his biggest fan either, but still.[/QUOTE] I love Lonesome Road.
[QUOTE=Alsojames;52117305]I like how nobody's mentioned Lonesome Road in all this DLC discussion. Do people hate Ulysses that much? I'm not his biggest fan either, but still.[/QUOTE] Aside from the shit with the tunnellers ~ending the Mojave~, I really liked lonesome road. Crawling through the hellish landscape of the divide definitely appealed to me, I know that the whole series is set in various post apocalyptic wastelands- but there was something about the deep red skys, off kilter ruined bunkers, and use of elevation with ruined buildings and highways teeming with enemies that made the divide seem especially end of the world esque. I didn't even hate the antagonist, a disturbed man who saw his entire tribe, a tribe that placed heavy significance on history, completely destroyed by the legion, is left obsessed with trying to find significance in all of the suffering he's witnessed, later becoming equally obsessed with the protagonist themselves after they unknowingly deliver a package that destroys his last hope for civilisation- uses cryptic ~that would be telling~ bullshit [sp]to lure the courier into bringing him EDE's launch codes so he can wipe the slate clean on a world he sees as broken[/sp]. It's not a bad premise imo, especially considering you can talk him down with his own rhetoric if you don't feel like killing the dude.
Bit of an interesting thing I discovered through my shenanigans: [t]https://puu.sh/vnnzs.png[/t][t]https://puu.sh/vnnAC.png[/t] Mirelurk hatchlings can reach higher obstacles by climbing on top of each other, go figure.
Honest Hearts, in my recent experience, was a buggy mess. What really bothered me though, was after I opted for the evacuation ending and as I was doing the final optional objectives to rescue various tribals I failed one of the objectives because I let literally one person die, so when I get back to Daniel he curses my name for "letting them all die" like everything I had done had been for nothing, effectively funneling me into a "bad" ending at the last second. Dead money is my favorite by far, but lonesome road gets a special place in my heart b/c Ulysses is my favorite character overall.
[QUOTE=fulgrim;52117409]Aside from the shit with the tunnellers ~ending the Mojave~, I really liked lonesome road. Crawling through the hellish landscape of the divide definitely appealed to me, I know that the whole series is set in various post apocalyptic wastelands- but there was something about the deep red skys, off kilter ruined bunkers, and use of elevation with ruined buildings and highways teeming with enemies that made the divide seem especially end of the world esque. I didn't even hate the antagonist, a disturbed man who saw his entire tribe, a tribe that placed heavy significance on history, completely destroyed by the legion, is left obsessed with trying to find significance in all of the suffering he's witnessed, later becoming equally obsessed with the protagonist themselves after they unknowingly deliver a package that destroys his last hope for civilisation- uses cryptic ~that would be telling~ bullshit [sp]to lure the courier into bringing him EDE's launch codes so he can wipe the slate clean on a world he sees as broken[/sp]. It's not a bad premise imo, especially considering you can talk him down with his own rhetoric if you don't feel like killing the dude.[/QUOTE] Tunnelers aren't really a threat to any developed cities or settlements because they're afraid of lights and noises. Construct enough light posts in settlements, along roads and maybe some noise generators too and they're harmless. Pick em off from a distance while under the protection of light sources. But Ulysses is just a giant hypocrite and mess of a character. Scolds us for being reckless and accusing us of leaving a wake of destruction in our path yet he directed Elijah towards the Sierra Madre, trained the White Legs which destroyed New Canaan, and almost let the Think Tank loose on the Mojave. On another topic, in F4 it would've been cool if the minutemen had gotten the USS Constitution as their equilavent of the Prydwen. Would kind of make the ending a lot more believable and intense. Air battles anyone?
bum bum bummmmmmmmm thanks to the moral support and guidance from the scientists on the modding discord i finally have my first in-game screenshots it looks like shit because some parts came out way too dark/bright and it looks weird over all but im gonna fix it i swear also this isn't the final FINAL texture still got lots to doo but this is okay for now [t]https://cdn.discordapp.com/attachments/204555083046715392/303710337725890562/ScreenShot18.png[/t] [t]https://cdn.discordapp.com/attachments/204555083046715392/303710321032298498/ScreenShot20.png[/t] [t]https://cdn.discordapp.com/attachments/204555083046715392/303710186303127573/ScreenShot19.png[/t] Also here is some other stuff I did [t]http://i.cubeupload.com/gg29lw.jpg[/t] [t]http://i.cubeupload.com/HG2BAR.png[/t]
[QUOTE=Mining Bill;52115866]I feel like a lot of the focus in honest hearts was in selling the valley as a paradise, and that required making it a strong experience, exploration wise. They wanted you to find out for yourself why all these factions were vying for control of the place. This ended up making the story follow suit, becoming more focused on sending you to different corners of the map to see everything that Zion had to offer. It also offered more freedom (iirc) than any other DLC story, which fit the heavier openworld theme. It ends up showing its strength over multiple playthroughs, where dead money shows it's weakness.[/QUOTE] it's a pretty area and the survivalist narrative stuff was interesting, I just feel it has the problem that F4 has where the main questline is weak, open world is good but the main quest is it's backbone. if the white leg / sorrows / dead horses conflict emerged after a bit of busywork that would've been much more effective IMO [editline]18th April 2017[/editline] The first thing I did was explore the whole place and there's some cool stuff but it all felt shallow [editline]18th April 2017[/editline] 11 minutes into OWB rn and I think it's my favourite for now the dialogue is fucking bonkers :v: but I'm level 50 and it's still tough af to take down most of the enemies damn
[QUOTE=ThatCrazyGmanV2;52118576] but I'm level 50 and it's still tough af to take down most of the enemies damn[/QUOTE] Just insert your hand penises into them, works every time.
Truly, one of the greatest creation of our time (NSFW): [url]http://www.nexusmods.com/fallout4/mods/23524/?[/url] Scribes one thousand years in the future will regale the masses of this mod.
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