Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
[QUOTE=Aaron0000;52118948]Truly, one of the greatest creation of our time (NSFW):
[url]http://www.nexusmods.com/fallout4/mods/23524/?[/url]
Scribes one thousand years in the future will regale the masses of this mod.[/QUOTE]
It's as if God himself came down and blessed us with this creation.
Seriously though what the fuck.
I hate how stupid the Institute is
"We need to make synths more human like, the more like people, the better, we need to make them have as many qualities similar to humans are possible!"
*[I]synths show signs of free will and wanting to live their own life[/I]*
"[B][I]NO. BAD. BAD SYNTH. YOU. ARE. A. MACHINE! THEY DON'T NEED FREE WILL. THEY CAN'T HAVE FREE WILL. WHY ARE YOU WANTING TO BE FREE. JUST GO BACK TO SWEEPING THE FLOOR. [/I][/B]"
While were kinda on the topic of honest hearts I remember getting almost to the end and then joshua got crushed by a falling boulder. I was left confused on why it ended so suddenly until I realized it was not a scripted event.
[QUOTE=Aaron0000;52118948]Truly, one of the greatest creation of our time (NSFW):
[url]http://www.nexusmods.com/fallout4/mods/23524/?[/url]
Scribes one thousand years in the future will regale the masses of this mod.[/QUOTE]
Best thing is seeing the fucking dog ass characters that alot of people have in the user submitted pictures, like they make their characters look really fugly and are somehow like, "Yeah, she looks good."
so I've been playing fallout shelter recently and I think its a bit dumb how mole rats/radroaches pose a much bigger threat to my vault than any raider I've encountered due to the dumbass AOE damage instead of single-target damage
then again, I have not encountered any deathclaws yet and I have no desire to :v:
[QUOTE=Johnny Joe;52119163]I hate how stupid the Institute is
"We need to make synths more human like, the more like people, the better, we need to make them have as many qualities similar to humans are possible!"
*[I]synths show signs of free will and wanting to live their own life[/I]*
"[B][I]NO. BAD. BAD SYNTH. YOU. ARE. A. MACHINE! THEY DON'T NEED FREE WILL. THEY CAN'T HAVE FREE WILL. WHY ARE YOU WANTING TO BE FREE. JUST GO BACK TO SWEEPING THE FLOOR. [/I][/B]"[/QUOTE]
alternatively one guy wanted a sexbot that wasn't FIST-O and then they had to figure out what next.
[QUOTE=Johnny Joe;52119163]I hate how stupid the Institute is
"We need to make synths more human like, the more like people, the better, we need to make them have as many qualities similar to humans are possible!"
*[I]synths show signs of free will and wanting to live their own life[/I]*
"[B][I]NO. BAD. BAD SYNTH. YOU. ARE. A. MACHINE! THEY DON'T NEED FREE WILL. THEY CAN'T HAVE FREE WILL. WHY ARE YOU WANTING TO BE FREE. JUST GO BACK TO SWEEPING THE FLOOR. [/I][/B]"[/QUOTE]
"hey so i invented this super-strong humanoid robot that never gets tired to do all our chores and fight mutants for us, they're called synths"
"yeah that's cool but it should really be able to get tired and not be any stronger than a normal human and also be capable of resenting us for using them as slave labor, that's the perfect servant right there"
Anyone else think that the institute would have been far cooler if their thing was cybernetics? and it was the synths that they phased out (for the excellent reasons discussed on this page) instead?
That way, they could be given a real reason to interfere with the commonwealth. The cybernetics could occasionally malfunction, and drive the cyborg insane- so the institute abducts, augments, and releases wastelanders- and observe the imperfect cyborgs going on killing sprees until they work out the bugs and perfect their path to immortality- rather than risk their own people going berserk within their shiny little bunker.
This would explain the super mutants- perhaps they originally planned to augment themselves with FEV in order to obtain immortality- and had a similar catch, release , observe method back then.
Give the institute the ability to remote control their cyborgs, You get to keep your messed up sentient slave labour theme, and you could still have the whole ~ who has the institute corrupted!?, are you my brother- Or a drone wearing his face!?~ theme going on too.
Also, I get that they wanted to do something different- but the whole isolationist (we just want to live in our bunker and become increasingly inbred forever- but also keep ruining the world above because reasons) thing was just so weaksause that I would have honestly preferred a cliche scientific world domination goal for them.
Honestly it feels like the institute was made as a ridiculously evil faction and then when they remembered they were doing the plot twist they realised at the last minute they needed to make it more morally grey. Feels like a Frankenstein monster of what the designers wanted it to be over the development time.
Is Fallout 4 what happens when Dawnguard is made into an entire game's story? Fundementally flawed at every step?
Anyone else think a simpler way to raise more interesting questions in Fo4 would have been to swap the Railroad's and the Institute's ideologies, from a narrative sense? Like, the Institute doesn't create synths to service humanity, but rather from the earnest (and obviously more desirable???) goal of creating a separate, sentient life form. They mostly live in an underground utopia but occasionally try and colonize the wasteland with synths for their purity or some other bullshit like that.
The railroad stand-in in this scenario would be a bunch of extremists looking to destroy the synths because they see them as abominations. They could just be a band of hardcore wastelanders or some fractured group of defected institute scientists and synths to retain that underground agent vibe. The Institute in this situation still retains the upper hand because of their teleporters n' shit, and their ruthless treatment of those seeking to harm their children would paint them as much as the villains to the everyday wastelander as the current game does.
This has the happy side effect of re-orientating the brotherhood of steel's goal too. In order to be different from the new railroad stand-in, the brotherhood would, as is consistent with their history, want to claim the synth technology as their own, and only eliminate the institute if absolutely necessary. They would see the synths downgraded to their generation 2 state, and used only as machines, persevered forever by the brotherhood.
Obviously this doesn't work because the Railroad and Institute had already been established in Fo3, but I think if you wanted to retain as much as Fallout 4's world and story progression as possible, but alter it in order to raise more interesting questions in a logical way, that'd be the way to do it.
We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
Shaun becomes the Lone Wanderer
[sp]AND the Courier[/sp]
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
It is all a dream, you wake up and it is still pre-war... then the bombs drop and you die... also Fallout:Brotherhood of Steel was canon
(Oh shit there is probably already a theory about you being dead the whole time with that bit where you get hit with that blast before the V111 elevator goes down)
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
Replace baby shauns model with naked preston. Make it blurt [I]another settlement needs your help[/I] when interacting with it.
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
Everyone is voiced by Jon Gentry.
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
its revealed at the end that you're actually a synth?
All too cartoony, not insultingly "deep" enough.
[QUOTE=DiscoInferno;52120175]All too cartoony, not insultingly "deep" enough.[/QUOTE]
After ending with your chosen faction you learn that it didn't really matter who you chose, the entire ending slides are just the voiced protag talking about how the Commonwealth was doomed from the start and how meaningless your actions were, the final slide is you and Dog Meat walking down a road and in the sky in clouds is spelt 'The sole survivor will return in Fallout 5'
[QUOTE=Ruby_Axe;52120221]After ending with your chosen faction you learn that it didn't really matter who you chose, the entire ending slides are just the voiced protag talking about how the Commonwealth was doomed from the start and how meaningless your actions were, the final slide is you and Dog Meat walking down a road and in the sky in clouds is spelt 'The sole survivor will return in Fallout 5'[/QUOTE]
Better, more stupid, a less-used cliche. Insulting to the player. Meaningless/anathema to the story themes.
[QUOTE=DiscoInferno;52120067]Is Fallout 4 what happens when Dawnguard is made into an entire game's story? Fundementally flawed at every step?[/QUOTE]
yes.
Honestly, any issues I have when it comes to the Institute I just look right at Bethesda and give them a big ol' fuck you for half assing them.
Like it's not even funny how badly they fucked them and made them really stupid.
Okay how about this.
Fallout 4 ends with the Sole Survivor choosing to stay in The Institute as it gets nuked, saying "it's my destiny"
Then you get a cutscene of them quoting Marlon Brando in Apocalypse Now as the shit explodes.
[QUOTE=Hatley;52120367]Okay how about this.
Fallout 4 ends with the Sole Survivor choosing to stay in The Institute as it gets nuked, saying "it's my destiny"
Then you get a cutscene of them quoting Marlon Brando in Apocalypse Now as the shit explodes.[/QUOTE]
They did that with Fallout 3 already!
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
there were no such thing as synths after all. the institute was unknowingly enslaving regular humans this whole time, and the synths only acted like robots because everyone told them they were and they internalized it. it was all a social experiment by Vault-Tec.
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
An intriguing challenge, since almost any change you could make to the story would inevitably make it better. What if the Institute was kidnapping/replacing people so they could melt them down into a giant robot/new god? And then the climax could be the new Institute science god fighting Liberty Prime in downtown Boston while you watched, unable to meaningfully contribute. Also, instead of rescuing synths, the Railroad eats them, except for the splinter faction that only drinks synth blood like robot vampires.
You are a synth, and Shaun is too. Your memories were implanted. The Director staged your escape from cryo in order to test your strength and make you the best, perfect ultra-synth. You get to the Institute and he reveals it to you, then presses a button and teleports you to a big combat test chamber. Then you showdown against each of the department heads who have 10,000 HP, teleport around, and use blue technology-powered laser attacks from their hands and eyes.
When you beat them the Director says you're ready to accept your destiny as the perfect synth and presses another button. You get teleported into a cloning pod and watch as all the faction heads are teleported in, killed, and then have clones made from your DNA.
Finally, you're put into a memory wipe machine, the screen goes black, and you wake up looking in the mirror with your spouse again.
When you quit to the menu it puts in a black screen saying, "DISCOVER THE TRUTH, BREAK THE CYCLE. New story DLC available November 10, 2016."
Fucking hell that legit sounds like some bullshit a triple A developer would use a small an "epic twist"
[editline]19th April 2017[/editline]
Also I just realised how odd Fallout is, considering it's mass appeal and the cult following it has.
I mean, the whole franchise is:
-A solid, well made isometric RPGs which was kinda gritty with the 50's theme being more spiritual than aesthetic
-A longer, buggy and overly referential experience that hits closer to what would be called the "fallout" image, but has just a lot of odd references and too much real world stuff in it
-a bizarre, kinda mediocre squad based game with a very different style and feel
-that terrible top down shooter
-a Bethesda RPG with guns and taking the grittiness to roll of wet and dry levels for no reason
-a rushed, buggy yet incredibly fun romp that hardens back to the "classic" style that kinda existed for one game and another's cinematic intro
-and whatever the fuck 4 was :v:
Just weird that such a... revered franchise only has 2 games that warrant more than a 7/10, kinda like the Hitman series
[editline]19th April 2017[/editline]
But I mean depending on who you ask Morrowind was the only good Elder Scrolls game so :v:
[QUOTE=DChapsfield;52120471]You are a synth, and Shaun is too. Your memories were implanted. The Director staged your escape from cryo in order to test your strength and make you the best, perfect ultra-synth. You get to the Institute and he reveals it to you, then presses a button and teleports you to a big combat test chamber. Then you showdown against each of the department heads who have 10,000 HP, teleport around, and use blue technology-powered laser attacks from their hands and eyes.
When you beat them the Director says you're ready to accept your destiny as the perfect synth and presses another button. You get teleported into a cloning pod and watch as all the faction heads are teleported in, killed, and then have clones made from your DNA.
Finally, you're put into a memory wipe machine, the screen goes black, and you wake up looking in the mirror with your spouse again.
When you quit to the menu it puts in a black screen saying, "DISCOVER THE TRUTH, BREAK THE CYCLE. New story DLC available November 10, 2016."[/QUOTE]
To be fair, that boss fight against the department heads sounds kinda fucking awesome.
[QUOTE=ThatCrazyGmanV2;52120624]Fucking hell that legit sounds like some bullshit a triple A developer would use a small an "epic twist"
[editline]19th April 2017[/editline]
Also I just realised how odd Fallout is, considering it's mass appeal and the cult following it has.
I mean, the whole franchise is:
-A solid, well made isometric RPGs which was kinda gritty with the 50's theme being more spiritual than aesthetic
-A longer, buggy and overly referential experience that hits closer to what would be called the "fallout" image, but has just a lot of odd references and too much real world stuff in it
-a bizarre, kinda mediocre squad based game with a very different style and feel
-that terrible top down shooter
-a Bethesda RPG with guns and taking the grittiness to roll of wet and dry levels for no reason
-a rushed, buggy yet incredibly fun romp that hardens back to the "classic" style that kinda existed for one game and another's cinematic intro
-and whatever the fuck 4 was :v:
Just weird that such a... revered franchise only has 2 games that warrant more than a 7/10, kinda like the Hitman series
[editline]19th April 2017[/editline]
But I mean depending on who you ask Morrowind was the only good Elder Scrolls game so :v:[/QUOTE]
It's called marketing, baby.
Sorry, you need to Log In to post a reply to this thread.