Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
[QUOTE=DiscoInferno;52120728]It's called marketing, baby.[/QUOTE]
marketing, and games that are all enjoyable regardless of their objective flaws
edit: except Brotherhood of Steel
it isn't even a game, it's just an objective flaw
[QUOTE=_charon;52120792]edit: except Brotherhood of Steel
it isn't even a game, it's just an objective flaw[/QUOTE]
I started to say "Brotherhood of Steel wasn't that bad" until I realized you weren't talking about Tactics and remembered the game I tried to block out of my memory. Egad.
[QUOTE=Hatley;52120367]Okay how about this.
Fallout 4 ends with the Sole Survivor choosing to stay in The Institute as it gets nuked, saying "it's my destiny"
Then you get a cutscene of them quoting Marlon Brando in Apocalypse Now as the shit explodes.[/QUOTE]
"We train young initiates to drop fire on ghouls. But their Knight-Commanders wont allow them to write 'fuck' on their vertibirds because its obscene!"
I love the smell of giant robots in the morning.
Never get out of the Vault.
What if Vault 111 never malfunctioned and you wake up in the appointed time several centuries later and there is no game?
[QUOTE=fulgrim;52120014]Anyone else think that the institute would have been far cooler if their thing was cybernetics? and it was the synths that they phased out (for the excellent reasons discussed on this page) instead?
That way, they could be given a real reason to interfere with the commonwealth. The cybernetics could occasionally malfunction, and drive the cyborg insane- so the institute abducts, augments, and releases wastelanders- and observe the imperfect cyborgs going on killing sprees until they work out the bugs and perfect their path to immortality- rather than risk their own people going berserk within their shiny little bunker.
This would explain the super mutants- perhaps they originally planned to augment themselves with FEV in order to obtain immortality- and had a similar catch, release , observe method back then.
Give the institute the ability to remote control their cyborgs, You get to keep your messed up sentient slave labour theme, and you could still have the whole ~ who has the institute corrupted!?, are you my brother- Or a drone wearing his face!?~ theme going on too.
Also, I get that they wanted to do something different- but the whole isolationist (we just want to live in our bunker and become increasingly inbred forever- but also keep ruining the world above because reasons) thing was just so weaksause that I would have honestly preferred a cliche scientific world domination goal for them.[/QUOTE]
It's funny because in Father's terminal he talks about how he phased out the cybernetics program because he didn't want humanity to become some 'perverse amalgamation of biology and technology'.
[I]Which is what the synths exactly are.[/I]
[QUOTE=LtKyle2;52120893]It's funny because in Father's terminal he talks about how he phased out the cybernetics program because he didn't want humanity to become some 'perverse amalgamation of biology and technology'.
[I]Which is what the synths exactly are.[/I][/QUOTE]
But synths aren't human :downs:
[QUOTE=DiscoInferno;52120896]But synths aren't human :downs:[/QUOTE]
"They needed a pure human with uncorrupted DNA, through science we are family."
"so, wait, you enslaved your family?"
They make the damn things with his DNA, at that point they effectively created clones without the bodily functions such as sleep, eating, or shitting.
[QUOTE=LtKyle2;52120925]"They needed a pure human with uncorrupted DNA, through science we are family."
"so, wait, you enslaved your family?"
They make the damn things with his DNA, at that point they effectively created clones without the bodily functions such as sleep, eating, or shitting.[/QUOTE]
It's worse if you romance Curie and then find that out.
"I've been fucking a person who is essentially my grand daughter?"
[sp]I'm somewhat okay with this.[/sp]
[QUOTE=Janus Vesta;52120942]It's worse if you romance Curie and then find that out.
"I've been fucking a person who is essentially my grand daughter?"
[sp]I'm somewhat okay with this.[/sp][/QUOTE]
Curie kind of confused me because she said something about feeling hungry and tired and didn't understand how humans could work with such distractions, and I was like wait, don't you guys not have to eat or sleep?
Also synths don't have reproductive organs, so how would an individual actually fuck with one? :v: I never understood the romance with her.
[QUOTE=LtKyle2;52121104]Curie kind of confused me because she said something about feeling hungry and tired and didn't understand how humans could work with such distractions, and I was like wait, don't you guys not have to eat or sleep?
Also synths don't have reproductive organs, so how would an individual actually fuck with one? :v: I never understood the romance with her.[/QUOTE]
She has a mouth, doesn't she? :v:
[QUOTE=ThatCrazyGmanV2;52120624]
-A solid, well made isometric RPGs which was kinda gritty with the 50's theme being more spiritual than aesthetic
-A longer, buggy and overly referential experience that hits closer to what would be called the "fallout" image, but has just a lot of odd references and too much real world stuff in it
[/QUOTE]
honestly the most unforgivable crime Fallout 3 committed in my eyes was making it so that from now on, everyone only identifies Fallout by the WACKY RETRO-FUTURE aesthetic rather than the philosophy behind how it's written and designed
[QUOTE=LtKyle2;52121104]Curie kind of confused me because she said something about feeling hungry and tired and didn't understand how humans could work with such distractions, and I was like wait, don't you guys not have to eat or sleep?
Also synths don't have reproductive organs, so how would an individual actually fuck with one? :v: I never understood the romance with her.[/QUOTE]
Life finds a way.
[QUOTE=Artix3;52120883]What if Vault 111 never malfunctioned and you wake up in the appointed time several centuries later and there is no game?[/QUOTE]
wake up 500 years later and all you do is build settlements
[QUOTE=LtKyle2;52121104]Curie kind of confused me because she said something about feeling hungry and tired and didn't understand how humans could work with such distractions, and I was like wait, don't you guys not have to eat or sleep?[/QUOTE]
no you're thinking of the previous, INFERIOR synth versions, with such flaws as "never needing to eat or rest" and "being impossibly, superhumanly durable and strong and obedient." luckily these problems were rectified in later generations
[QUOTE=Naught;52121159]wake up 500 years later and all you do is build settlements[/QUOTE]
So the same as what we have now?
[QUOTE=Cone;52121167]no you're thinking of the previous, INFERIOR synth versions, with such flaws as "never needing to eat or rest" and "being impossibly, superhumanly durable and strong and obedient." luckily these problems were rectified in later generations[/QUOTE]
At the Warwick homestead the son asks the dad why he never sleeps anymore.
[sp]The dad was replaced by a synth[/sp]
The game is ridiculously inconsistent on what synths need or don't need. But they have to do basic human stuff or otherwise secret mind wiped synths wouldn't work. Basically, they do all human stuff except get fat and age (maybe).
[QUOTE=Pax;52121210]The game is ridiculously inconsistent on what synths need or don't need. But they have to do basic human stuff or otherwise secret mind wiped synths wouldn't work. Basically, they do all human stuff except get fat and age (maybe).[/QUOTE]
this is what happens when you make a game out of the first draft of a script
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
After blowing up the Institute you make Preston Garvey the General and return to Vault 111 and be put back into cryostasis, telling him to "Wake me when you need me."
[QUOTE=LtKyle2;52121291]After blowing up the Institute you make Preston Garvey the General and return to Vault 111 and be put back into cryostasis, telling him to "Wake me when you need me."[/QUOTE]
he wakes you up five minutes later to ask you about a settlement
[QUOTE=LtKyle2;52121104]Curie kind of confused me because she said something about feeling hungry and tired and didn't understand how humans could work with such distractions, and I was like wait, don't you guys not have to eat or sleep?
Also synths don't have reproductive organs, so how would an individual actually fuck with one? :v: I never understood the romance with her.[/QUOTE]
They say that there is no medical way to tell if someone is a synth or not without invasive brain surgery, so I'd assume that they are anatomically correct.
Though you'd think that MRIs would exist, or something.
[QUOTE=DiscoInferno;52120249]Better, more stupid, a less-used cliche. Insulting to the player. Meaningless/anathema to the story themes.[/QUOTE]
out of nowhere the ending is "and then the enclave invaded and took over everything"
because for some reason we need the enclave
[QUOTE=DiscoInferno;52120125]We've heard many great ideas about how to improve Fallout 4, but how could we make it dumber? That is the challenge I put to this thread. There may be a prize. May.[/QUOTE]
Actually the Minutemen are the creators of the synths and the Institute, with Preston Garvey being the director.
The Institue acts a front for the Minutemen, to direct the attention from the Brotherhood of Steel and Railway away from the Minutemen whilst they're busy secretly taking over all of the settlements in the Commonwealth.
The sole survivor is actually Kellog. He awakens from the vault after Shaun is kidnaped by Nate and Nora.
When the sole survivor encounters Nate and Nora they reveal that all his memories are pre programmed and that he is a prototype synth being built by the Insitute to assist with Preston Garvey's settlement conquest and to secretly destroy the Railroad and Brotherhood of steel by acting as an agent of the two factions.
Apparently Dragbody is making a nick valentine companion mod for FNV.
[t]https://i.imgbox.com/HjQKCNe8.jpg[/t]
[url]http://www.gunetwork.org/t12998p200-fallout-screenshots-xi#248113[/url]
Ideas on how we can make Fallout 4 dumber? I had a few, but it went... wrong...
You make settlements in heavily irradiated zones as a part of reclaiming the wasteland.
As the pre-war survivor, you gain new shouts every time you find a grafiti'd wall and kill a deathclaw. Most of the time you're yelling some variation of 'shaun'
Shaun is spelt sean.
Sean's a total 'douchebag' who wears a backwards flatcap and acts hip, even going so far as to call the parent 'pops' or 'ma' . The player character is so disappointed that blowing up the institute is a mandatory quest.
The minutemen use genuine muskets they looted from museums and form lines to fire.
The institute is also a predominantly Jewish organization.
Many members of the institute make their partners, and are apprehensive about doing it with a real-life-human. They all have neckbeards, even the women.
The Institute makes synth sharks with lasers guns on their heads. They've also made great strides in creating the monkey soldiers from the wizard of oz.
The institute have used their animatronic expertise to recreate that annoying disneyland ride that goes "It's a small world after all"
The railroad tell synths to follow the yellow brick road, and everything in general has just a lot of Oz references.
There's a group of feminist raiders desperately trying to sack diamond city to liberate it from 'the man'. There are also new-right groups and men's rights activists who vehemently clash with such groups, in some clumsy way that doesn't represent anything real.
You play as dogmeat, the last unaltered dog rescued from cryosleep, who watched his partner die and his pup taken from him. Some time along the path to rescue him you come across your surviving owner, who became immortal through radiation, and you can use him as a companion.
At this point, I realised anything worse is farce that people'd probably enjoy, and the more shit my ideas were the better they'd work. Bethesda have gone for 'so bad it's good' with the oblivion dark brotherhood quest "whodunnit", which to this day remains the best writing they've ever done. I'm surprised they're not a lot better with fallout.
My idea of making Fallout 4 worse is that if you pick the Institute path that there'd be a Synth uprising or a splinter faction of isolationist scientists who resist the new Director, and they cause so much damage or are trying to get at a weapon/technology so deadly that they'd be a threat to the surface [I]and[/I] the Institute, that the only course of action would be to blow up the reactor and force everyone on the surface. So in all 4 endings; Minutemen, Railroad, Raider, and Institute, they all end with you needing to blow up the Institute. Saves time on making a new flavour of ending that's more than just a find-and-replace of flags.
I liked my stupid idea where if you've destroyed the BOS, you have to fight Liberty Prime piloted by Elder Maxson at the Fort/Sanctuary/CIT, but before that he gives you a long-winded speech on how you destroyed the Brotherhood, revenge, blah blah.
Halfway through the battle, he gets possessed by Father's spirit (because he was actually a synth!), then he becomes Father Maxson.
Then you're given two choices: Destroy Father Maxson and LibPrime here and now, or join him and take over the United States, with the assistance of the Enclave, because Father somehow had connections with them.
[QUOTE=E3245;52121846]I liked my stupid idea where if you've destroyed the BOS, you have to fight Liberty Prime piloted by Elder Maxson at the Fort/Sanctuary/CIT, but before that he gives you a long-winded speech on how you destroyed the Brotherhood, revenge, blah blah.
Halfway through the battle, he gets possessed by Father's spirit (because he was actually a synth!), then he becomes Father Maxson.
Then you're given two choices: Destroy Father Maxson and LibPrime here and now, or join him and take over the United States, with the assistance of the Enclave, because Father somehow had connections with them.[/QUOTE]
tbh a Liberty Prime boss battle would be fucking stellar.
You would need to set up your artillerly close to the airport or Castle depending on where it would be located, the artillerly stunning Prime so he doesn't insta-kill you. Bring in the USS Constitution having been repaired by Captain Ironsides and his crew adding propellers to keep it afloat in the sky, begins bombarding Prime with mini nukes, having replaced the cannons with mounted Fat-Mans.
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