Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
See? Adding stupid shit to Fallout 4 somehow makes it better.
I realized how artificial and badly written the whole "are synths human?" dilemma was during Curie's questline. The idea of putting a robot's consciousness inside of a supposedly sentient organic brain had me coming up with an endless amount of of questions: "Are synths just robots then, or how could you possibly transfer a robot's programming inside of an organic brain? Would it be possible to do the same between two humans? How could the railroad justify calling synths human, if you can just install a robot inside of a synth body? Is it the synth body that allows sentience or are all robots actually sentient beings shackled by their programming? What does it really mean to be sentient?".
I anticipate some kind of existential conundrum and then the railroad carer just goes like "I don't want to think about it, whatever".
And that's why I could never take the railroad seriously, the institute are sociopaths but the railroad are braindead retards pretending to be super spies
I like how Shaun says, in the same quest, that Synths don't have free will and then also that The Institute isn't to blame for their actions.
[QUOTE=Ryo Ohki;52121999]I realized how artificial and badly written the whole "are synths human?" dilemma was during Curie's questline. The idea of putting a robot's consciousness inside of a supposedly sentient organic brain had me coming up with an endless amount of of questions: "Are synths just robots then, or how could you possibly transfer a robot's programming inside of an organic brain? Would it be possible to do the same between two humans? How could the railroad justify calling synths human, if you can just install a robot inside of a synth body? Is it the synth body that allows sentience or are all robots actually sentient beings shackled by their programming? What does it really mean to be sentient?".
I anticipate some kind of existential conundrum and then the railroad carer just goes like "I don't want to think about it, whatever".
And that's why I could never take the railroad seriously, the institute are sociopaths but the railroad are braindead retards pretending to be super spies[/QUOTE]
I think it's Star Wars rules where robots just become self-aware given time, unless you wipe their memory. And synth brains aren't entirely organic, perhaps not even at all organic.
What are some good graphics mod for NV everyone would suggest? I want to give it a fresh look to get back into it.
Everything I find through google or YouTube have blinding lights, lens flares, brand new looking roads, etc.
[QUOTE=LtKyle2;52122337]What are some good graphics mod for NV everyone would suggest? I want to give it a fresh look to get back into it.
Everything I find through google or YouTube have blinding lights, lens flares, brand new looking roads, etc.[/QUOTE]
Nearly every ENB is some awful Battlefield-wannabe; imo best are [URL="http://www.nexusmods.com/newvegas/mods/59649/?"]Lucent ENB[/URL] for something that's basically just vanilla but better, or [URL="http://www.nexusmods.com/newvegas/mods/58505/?"]Dynamo[/URL] or [URL="http://www.nexusmods.com/newvegas/mods/55076/?"]Rudy ENB[/URL] (and it's [URL="http://www.nexusmods.com/newvegas/mods/57475/?"]various spinoffs and lookalikes[/URL]) for something that's different but still fits the game well.
edit: also, [URL="http://www.nexusmods.com/newvegas/mods/43135/?"]NMC's textures[/URL] (optionally with [URL="http://www.nexusmods.com/newvegas/mods/42028/?"]Poco Bueno[/URL] on top of it, I personally think NMC's alone is fine), [URL="http://www.nexusmods.com/newvegas/mods/57113/?"]IMPACT[/URL], [URL="http://www.nexusmods.com/newvegas/mods/62989/?"]EXE (this one is new and I've yet to try it personally)[/URL], and [URL="http://www.nexusmods.com/newvegas/mods/42666/?"]EVE[/URL] if you either don't care about some of the dumb changes it makes or know how to revert them in FNVEdit yourself (seriously fuck that laser RCW model it adds)
i now have a burning hatred for radscorpions in fallout shelter
those little fuckers just hop from room to room faster than i can equip and move around stronger dwellers so i just have to whittle them down while i pump all my dwellers full of doses of rad-x and stimpacks
and they just LOVE to spawn when i try to rush some of my lower-level floors :tableflip:
[QUOTE=DiscoInferno;52122265]I think it's Star Wars rules where robots just become self-aware given time, unless you wipe their memory. And synth brains aren't entirely organic, perhaps not even at all organic.[/QUOTE]
I don't see the railroad getting up in arms about enslaved Mr Handys, even more so if synths aren't organic then they're no different than any other sentient robot but all the railroad seems to care about is the human appearance
Either way my point is every argument about this is conjectures that are more complex than they should be, because all you're getting from the game is conflicting information and "synths look like humans, sorta"
[QUOTE=Ryo Ohki;52122419]I don't see the railroad getting up in arms about enslaved Mr Handys, even more so if synths aren't organic then they're no different than any other sentient robot but all the railroad seems to care about is the human appearance
Either way my point is every argument about this is conjectures that are more complex than they should be, because all you're getting from the game is conflicting information and "synths look like humans, sorta"[/QUOTE]
Actually, some Railroad agents want gen 1s and 2s to be freed along with gen 3s.
Robot sentience in Fallout is a funny thing because sort of the whole big deal about the giant ZAX supercomputers (like your president, John Henry Eden) was that they were capable of sentience, at a massive cost. But then other, smaller robots appear sentient anyway or are outright stated to be sentient.
I'm still not clear on what exactly synths are meant to be, even. [I]Are[/I] they just lab-grown humans? Are they very believable human-robots? Are they robots with human parts? Like, objectively speaking, what constitutes an Institute synth? I'm not even trying to invoke a philosophical question, because I don't think this hamfisted crap deserves one.
[QUOTE=Grenadiac;52122527]Robot sentience in Fallout is a funny thing because sort of the whole big deal about the giant ZAX supercomputers (like your president, John Henry Eden) was that they were capable of sentience, at a massive cost. But then other, smaller robots appear sentient anyway or are outright stated to be sentient.
I'm still not clear on what exactly synths are meant to be, even. [I]Are[/I] they just lab-grown humans? Are they very believable human-robots? Are they robots with human parts? Like, objectively speaking, what constitutes an Institute synth? I'm not even trying to invoke a philosophical question, because I don't think this hamfisted crap deserves one.[/QUOTE]
ZAX computers are important because they were the most common (though still top secret IIRC) computers [I]intentionally[/I] capable of sentience, and the most advanced supercomputers available. With Robobrains they were attempting to remove sentience, but the implication seems to be that it doesn't last and they break free eventually (usually much worse for wear), PAM's sentience seems to be a side effect of being so advanced, and with special cases like K-L-EO(?) and Codsworth (and Curie to a degree, though she was also specially modified) it's Star Wars "he's been around long enough and seen enough shit that he's become sentient" logic. All other instances of sentient robots (Yes Man, Victor) are likely just programmed to seem that way.
As for synths, it's pretty clear that (I don't know if I really need to tag this anymore but bleh)[sp]they're manufactured clones (i.e. they're never born, but assembled out of organic parts based on Shaun's DNA and then mutated with what is probably specially engineered FEV to be a genetic clone of someone else) with implanted cybernetics that provide limited control over them (probably how Curie's mind could be transferred over; these cybernetics apparently allow you to create fake memories and a personality, so it's as simple as replacing the original one that's been programmed in). So, more like mass produced cyborgs than robots or proper clones.[/sp]
Whether or not they have the same needs as a human has a lot of totally conflicting information, but given what we're shown of them it'd make more sense if they still needed to eat and so on.
edit: Jonu is right and I'm dumb, ZAX weren't intentionally sentient ignore that
The only sentient robot pre-war was Skynet, who was made with alien tech
[QUOTE=Grenadiac;52122527]I'm still not clear on what exactly synths are meant to be, even. [I]Are[/I] they just lab-grown humans? Are they very believable human-robots? Are they robots with human parts? Like, objectively speaking, what constitutes an Institute synth? I'm not even trying to invoke a philosophical question, because I don't think this hamfisted crap deserves one.[/QUOTE]
It transitions between models: Gen 1 Synths are very simple androids, Gen 2 Synths can be seen as extremely complex and fully autonomous animatronics held together by prostheses that also function as armor, and Gen 3 Synths basically are lab-grown people[sp]and are sort-of "cloned" from a specific genome (i.e: Shaun)[/sp]but with some Synth parts inbetween so they aren't 100% human.
I think it can be inferred that anything possessing Synth components (either the visual elements of the first two Gens or the actual item version from Gen 3 Synths) is enough to constitute what a Synth is.
[QUOTE=Grenadiac;52122527]Robot sentience in Fallout is a funny thing because sort of the whole big deal about the giant ZAX supercomputers (like your president, John Henry Eden) was that they were capable of sentience, at a massive cost. But then other, smaller robots appear sentient anyway or are outright stated to be sentient.[/QUOTE]
No big deal about it really, the ZAX Supercomputers were merely A.I who gained self awareness by just remaining online for a long period of time and eventually quirks in their programming caused them to become self-aware, Eden for instance was originally designed as a mere monitoring system for the military base and nothing more, all you need is a sufficiently advanced enough A.I, big or small and time to achieve self-awareness, however the smaller and less advanced the A.I, the bigger the problems that crop up, as an example, smaller robotic A.I mostly go insane and some haven't even broke pre-war protocols even after all this time, sometimes it's even a mix of the two, insane AND following pre-war protocols, very few truly become self-aware like, as an example Codsworth.
[editline]edit[/editline]
[QUOTE=_charon;52122638]edit: Jonu is right and I'm dumb, ZAX weren't intentionally sentient ignore that
The only sentient robot pre-war was Skynet, who was made with alien tech[/QUOTE]
Skynet seems to disagree as by it's own records it achieved true self-awareness four years after the great war, perhaps originally it appeared self-aware to those on the outside, the alien technology used to build it advancing it in a fashion, but it wasn't entirely there yet.
[editline]edit[/editline]
And Generation 3 Synths and as a mention the Generation 2 Prototypes like Nick are merely a cheaty way of getting around that whole A.I + Time = Self Aware thing by utilizing biological components almost to the point of copying humans to make them or in the case of the prototypes memory engrams, though the Generation 3 Synths self-awareness was more of a side effect that the Institute love to ignore despite working to make them even more human consistently for some reason and they never really explain and sort of flip flop, are they "Mankind Redefined" or are they just technologically advanced slaves to you, stop flip flopping damn it! and if they are slaves why are you making them more and more human! why bother giving them emotions at all if all you need are slaves! Why bother making human like Synths at all if the Generation 2 variants did everything you need in that regard already!
Bah, I hate getting reminded of how much of a poorly implemented and poorly written idea the Synths and the Institute in general were, shame really because it's an interesting idea, but Bethesda fucked it up heavily.
Old World Blues was fucking amazing, love how bonkers it is but would make sense if it grated on people, was a fantastic version of Mothership Zeta that didn't fuck the canon, felt like a bundle of fun and ran with the sillyness
[editline]19th April 2017[/editline]
also made me feel clever for [sp]Noticing that all the think tank members were named after endless loops, didn't know Dala but my high intelligence courier did[/sp] :v:
[editline]19th April 2017[/editline]
I appreciate something that can give a sober moment and underlining horror to such a silly premise and not make it edgy
[editline]19th April 2017[/editline]
Lonesome Road was overly linear but I love Ulysses and the inherent contradictions of his character combined with the themes of messages and history vs myth [sp]the fact that he makes you into a mythic figure while saying how important history is over legend great[/sp]
[sp]also ED-E my sweet robot baby boy I'm sorry :([/sp]
[QUOTE=Vodkavia;52123356]3. How are synth imposters able to so take on the personality of the originals such that their friends and families are able to fall for it so easily?[/QUOTE]
I think the answer to this has more to do with the friends and families than the synth. We see at the Warwick farm that the family does notice the change, but they assign it to a personal change, quitting drinking, etc. People aren't always good at sussing out others motivations and feelings, and after a couple of weeks you forget what they used to be like anyway (especially if, like Roger, the change is an improvement.)
Of course, the guards in Goodneighbor are paying attention to when someone has a weird change of personality and catch synths that way, while conversely, people in Diamond City are so paranoid they accuse innocent people of being synths.
It amazes me how Goodneighbor is the most effective at spotting synths.
Then again I guess being exiled from Diamond City for being outcasts and not ruled by paranoia does that for you.
[QUOTE=LtKyle2;52125096]It amazes me how Goodneighbor is the most effective at spotting synths.
Then again I guess being exiled from Diamond City for being outcasts and not ruled by paranoia does that for you.[/QUOTE]
"Hey you wanna do some jet?"
"No."
"SYNTH."
[QUOTE=_charon;52122375]Nearly every ENB is some awful Battlefield-wannabe; imo best are [URL="http://www.nexusmods.com/newvegas/mods/59649/?"]Lucent ENB[/URL] for something that's basically just vanilla but better, or [URL="http://www.nexusmods.com/newvegas/mods/58505/?"]Dynamo[/URL] or [URL="http://www.nexusmods.com/newvegas/mods/55076/?"]Rudy ENB[/URL] (and it's [URL="http://www.nexusmods.com/newvegas/mods/57475/?"]various spinoffs and lookalikes[/URL]) for something that's different but still fits the game well.
edit: also, [URL="http://www.nexusmods.com/newvegas/mods/43135/?"]NMC's textures[/URL] (optionally with [URL="http://www.nexusmods.com/newvegas/mods/42028/?"]Poco Bueno[/URL] on top of it, I personally think NMC's alone is fine), [URL="http://www.nexusmods.com/newvegas/mods/57113/?"]IMPACT[/URL], [URL="http://www.nexusmods.com/newvegas/mods/62989/?"]EXE (this one is new and I've yet to try it personally)[/URL], and [URL="http://www.nexusmods.com/newvegas/mods/42666/?"]EVE[/URL] if you either don't care about some of the dumb changes it makes or know how to revert them in FNVEdit yourself (seriously fuck that laser RCW model it adds)[/QUOTE]
Thanks for this, Rudy fits the bill I'm looking for and the EXE textures look like they'll go great with it as well.
I want to try and stay close to the vanilla look which Lucent has but Rudy gives off a better atmosphere.
edit: except all those character mods it has in the videos.
[QUOTE=_charon;52122375]Nearly every ENB is some awful Battlefield-wannabe; imo best are [URL="http://www.nexusmods.com/newvegas/mods/59649/?"]Lucent ENB[/URL] for something that's basically just vanilla but better, or [URL="http://www.nexusmods.com/newvegas/mods/58505/?"]Dynamo[/URL] or [URL="http://www.nexusmods.com/newvegas/mods/55076/?"]Rudy ENB[/URL] (and it's [URL="http://www.nexusmods.com/newvegas/mods/57475/?"]various spinoffs and lookalikes[/URL]) for something that's different but still fits the game well.
edit: also, [URL="http://www.nexusmods.com/newvegas/mods/43135/?"]NMC's textures[/URL] (optionally with [URL="http://www.nexusmods.com/newvegas/mods/42028/?"]Poco Bueno[/URL] on top of it, I personally think NMC's alone is fine), [URL="http://www.nexusmods.com/newvegas/mods/57113/?"]IMPACT[/URL], [URL="http://www.nexusmods.com/newvegas/mods/62989/?"]EXE (this one is new and I've yet to try it personally)[/URL], and [URL="http://www.nexusmods.com/newvegas/mods/42666/?"]EVE[/URL] if you either don't care about some of the dumb changes it makes or know how to revert them in FNVEdit yourself (seriously fuck that laser RCW model it adds)[/QUOTE]
How would one go about using EVE weapon textures without the sounds/lasers/death animations?
[QUOTE=Zethiwag;52126000]How would one go about using EVE weapon textures without the sounds/lasers/death animations?[/QUOTE]
In FO4Edit, you can compare the records between .esps and .esms; just revert them to where they point in the vanilla .esms.
I wouldn't use EVE for the weapon retextures though, there's better ones out there if you go digging. The best part of it is the kill effects and new particles.
[QUOTE=LtKyle2;52122337]What are some good graphics mod for NV everyone would suggest? I want to give it a fresh look to get back into it.
Everything I find through google or YouTube have blinding lights, lens flares, brand new looking roads, etc.[/QUOTE]
If you don't want to bother with ENBs, or you find they give you stability issues (this was the case for me), there is also [URL="http://www.nexusmods.com/newvegas/mods/52037/?"]FNV Realistic Wasteland Lighting[/URL] which mostly does a bunch of colour-correction stuff and removes the orange tint. It's much more lightweight and doesn't add all the stupid shit.
Here's how my game looks with FNV RWL and (I think... it may not be installed here) NMC's Medium Texture Pack
[t]http://i.imgur.com/6EXwKyc.jpg[/t]
I also have EVE. I think I'm using [URL="http://www.nexusmods.com/newvegas/mods/39873/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D39873%26preview%3D&pUp=1"]Book of Steel[/URL] for armour retextures.
[editline]blah[/editline]
You might also want [URL="http://www.nexusmods.com/newvegas/mods/62552/?"]FNV 4GB[/URL] patch if you want large textures, and [URL="http://www.nexusmods.com/newvegas/mods/53635/?"]NV Anti-Crash[/URL] and [URL="http://www.nexusmods.com/newvegas/mods/34832/?"]NV Stutter Remover[/URL]. (Those last two will require [url=http://nvse.silverlock.org/]NVSE[/url] to run.)
That's it for an otherwise-vanilla spruced-up-graphics playthrough. I also have [url=http://www.nexusmods.com/newvegas/mods/38056/?]The Strip, Open[/url] which removes the dividers from the strip, and makes it look as the developers intended. Be warned though, your computer will CHUG if you're on max settings (I have a 1060, and only get 40FPS on the strip)
[QUOTE=LtKyle2;52125096]It amazes me how Goodneighbor is the most effective at spotting synths.
Then again I guess being exiled from Diamond City for being outcasts and not ruled by paranoia does that for you.[/QUOTE]
Yet Diamond City can't even recognize the voice of a ghoul in a gas mask and the guards let me leave freely if I pick the jail lock and get a prisoner to come with me not 10 feet away from two different guards.
They're not too smart in Diamond City.
[QUOTE=r0b0tsquid;52126850][t]http://i.imgur.com/6EXwKyc.jpg[/t][/QUOTE]
unrelated to your post, but I wonder if the map designers behind new vegas placed the windmills with any rhyme or reason. Did they look up windflow maps of the vegas area or did they just plop 'em down?
If I knew how, I'd check :v:
[QUOTE=r0b0tsquid;52126850]If you don't want to bother with ENBs, or you find they give you stability issues (this was the case for me), there is also [URL="http://www.nexusmods.com/newvegas/mods/52037/?"]FNV Realistic Wasteland Lighting[/URL] which mostly does a bunch of colour-correction stuff and removes the orange tint. It's much more lightweight and doesn't add all the stupid shit.
Here's how my game looks with FNV RWL and (I think... it may not be installed here) NMC's Medium Texture Pack
[t]http://i.imgur.com/6EXwKyc.jpg[/t]
I also have EVE. I think I'm using [URL="http://www.nexusmods.com/newvegas/mods/39873/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D39873%26preview%3D&pUp=1"]Book of Steel[/URL] for armour retextures.
[editline]blah[/editline]
You might also want [URL="http://www.nexusmods.com/newvegas/mods/62552/?"]FNV 4GB[/URL] patch if you want large textures, and [URL="http://www.nexusmods.com/newvegas/mods/53635/?"]NV Anti-Crash[/URL] and [URL="http://www.nexusmods.com/newvegas/mods/34832/?"]NV Stutter Remover[/URL]. (Those last two will require [url=http://nvse.silverlock.org/]NVSE[/url] to run.)
That's it for an otherwise-vanilla spruced-up-graphics playthrough. I also have [url=http://www.nexusmods.com/newvegas/mods/38056/?]The Strip, Open[/url] which removes the dividers from the strip, and makes it look as the developers intended. Be warned though, your computer will CHUG if you're on max settings (I have a 1060, and only get 40FPS on the strip)[/QUOTE]
I already got the 4GB patch, and am going to be using other mods like Freeside Open, Populated Casino's, The Strip, Open, etc.
I tried using Lucent ENB but it caused some things to be seen through the map or just see through for some odd reason so I'll just go with that lighting correction and the texture packs.
[QUOTE=LtKyle2;52127361]I tried using Lucent ENB but it caused some things to be seen through the map or just see through for some odd reason so I'll just go with that lighting correction and the texture packs.[/QUOTE]
You need to disable water displacement, and get [URL="http://www.nexusmods.com/newvegas/mods/49420/?"]Omegared99's transparency fix[/URL] if you have transparent viewmodels.
Steam overlay also messes up ENB, any time a Steam pop up appears everything will become transparent.
You know, as much as I hear people bad talk the settlement building system, I really like it. I find that majority of the time I spend the playing the game is just building for fun.
Like this is just a small and really shallow spring for me to keep caught Mirelurks in:
[t]https://puu.sh/vq2gH.jpg[/t][t]https://puu.sh/vq2gE.jpg[/t]
I think there is a line to be drawn somewhere that defines when you should stop, but fuck it.
is my game bugged or am i supposed to be able to take literally everything in nuka world without it being stealing, it seems a bit strange i can take displayed weapons from under the traders nose
[QUOTE=Furnost;52127958]is my game bugged or am i supposed to be able to take literally everything in nuka world without it being stealing, it seems a bit strange i can take displayed weapons from under the traders nose[/QUOTE]
I always assumed it's just the same "hurr you're the boss" as the rest of the DLC.
I'm a lil late to this discussion but In Fo4, none of the factions appeal to me. Looking at New Vegas, even with Legion who were missing some key things, they still at least had Caesar presenting an actual issue with the wasteland to the courier.
He talks about recognising the inherent flaws on the NCR trying to replicate the pre-war government, complete with its corruption which would set back the progress of humanity. I especially like that he is aware that assimilating the NCR into Legion will change the Legion itself, perhaps into a faction that is more capable of bringing about civilisation. The Legion ending slide even says that despite how ruthless it is, civilisation finally comes to the wasteland.
Looking at BoS in Fo4, Caesar's opinion on them is true still, they're hoarding old world tech for an undisclosed reason and they offer no future to anyone outside their ranks. They are "the worst impulses of mankind, concentrated in one backwards tribe".
Meanwhile in Fo4 I'm watching Elder Maxson give a boring cookie-cutter speech to a room with several BoS soldiers and you, about destroying the institute. Sorry but if my son wasn't kidnapped I truly wouldn't give a fuck about the institute. Not that I'm particularly interested in getting my son back, it just feels like a shoe-horned in attempt to make you care about the main storyline.
I know I sound like an edgelord spouting about the Legion, and my first two playthroughs were independent & House because they appealed the most to me, but it just shows how NV's weakest (in terms of writing) choice blows all of Fo4's out the water.
[editline]20th April 2017[/editline]
the power armour looks fuckin stupid too
[QUOTE=tyanet;52128248]I always assumed it's just the same "hurr you're the boss" as the rest of the DLC.[/QUOTE]
i thought that too but with how buggy the game is i wasnt 100% sure
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