Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
So have any of you guys tried out this [url=http://www.nexusmods.com/fallout4/mods/21382/?]Immersive Milking Bucket Mod[/url]? If so, would you recommend it?
[url=https://staticdelivery.nexusmods.com/mods/1151/images/21382-0-1484666877.png]Only picture I could find (a little nsfw)[/url]
In regards to melee and unarmed, I would say to use them successfully unfortunately requires some form of exploits to get past the bumpier parts of it. But it is possible, make no mistake. I don't actually find melee against other enemies using melee/unarmed to be that bad, not unless it's an unarmed super mutant, they block a lot.
The biggest trick is to tap the power attack button twice in third person until you perform one of the counters, or stun animations, and then you'll break whatever leverage they have while they're knocked over, or pushed back. I believe this even works on synths. I would even argue you have an advantage over somebody using melee if you're using unarmed, because you can just continually parry them in third person until they die.
Though, I don't think you can do that in power armor, so the trick then is to exploit the melee system and allow yourself to attack faster by attacking, then quickly changing from first person, to third person then attacking in third person and switching back to first, repeat. If you use this trick, you'll actually be able to come close to the fastest melee speed with even heavier melee weapons, and I believe you'll also be able to overwhelm somebody blocking using this method too. It's silly as hell, but it works.
Glad that melee weapons now have actual weight to them, it was ridiculous how you could swing weapons like the (super impractical 3 + NV iteration) Super Sledge like they were pool noodles.
I'm still of the opinion that the apex of melee and unarmed was only in the isometric titles. Being able to super sledge somebody in the groin was great. The descriptions of each attack also were more than amusing, followed by the reactions of whatever sentient creature you just crippled.
There are still parts of 3/NV and 4's melee/unarmed combat I like, but I'm still waiting for the day it's perfected in a future title.
[QUOTE=Dr. Kyuros;51686187]Glad that melee weapons now have actual weight to them, it was ridiculous how you could swing weapons like the (super impractical 3 + NV iteration) Super Sledge like they were pool noodles.[/QUOTE]
I think I need a pool noodle weapon mod now.
[QUOTE=Notanything;51686144]In regards to melee and unarmed, I would say to use them successfully unfortunately requires some form of exploits to get past the bumpier parts of it. But it is possible, make no mistake. I don't actually find melee against other enemies using melee/unarmed to be that bad, not unless it's an unarmed super mutant, they block a lot.
The biggest trick is to tap the power attack button twice in third person until you perform one of the counters, or stun animations, and then you'll break whatever leverage they have while they're knocked over, or pushed back. I believe this even works on synths. I would even argue you have an advantage over somebody using melee if you're using unarmed, because you can just continually parry them in third person until they die.
Though, I don't think you can do that in power armor, so the trick then is to exploit the melee system and allow yourself to attack faster by attacking, then quickly changing from first person, to third person then attacking in third person and switching back to first, repeat. If you use this trick, you'll actually be able to come close to the fastest melee speed with even heavier melee weapons, and I believe you'll also be able to overwhelm somebody blocking using this method too. It's silly as hell, but it works.[/QUOTE]
Well it clearly doesn't work if you have to abuse the fuck out of certain bugs, exploits and the cheap ass instant teleportation perk just to make it at all useful, it's obviously an extremely flawed system.
[QUOTE=Dr. Kyuros;51686187]Glad that melee weapons now have actual weight to them, it was ridiculous how you could swing weapons like the (super impractical 3 + NV iteration) Super Sledge like they were pool noodles.[/QUOTE]
That's the only good part about the melee system, it does have some weight to it, pity they can pretty much negate that feeling of weight with one handy dandy block though.
Seriously fucks up what might have been an alright if a tad underwhelming system.
[QUOTE=Dr. Kyuros;51686187]Glad that melee weapons now have actual weight to them, it was ridiculous how you could swing weapons like the (super impractical 3 + NV iteration) Super Sledge like they were pool noodles.[/QUOTE]
Despite being completely ridiculous and immersion breaking I kinda really miss the melee system from 3 and New Vegas. It was so silly and so much fun to swing a giant fucking kinetic hammer around like a madman and sending things flying away from you. Bonus points if your target just fucking explodes into gore upon being smacked.
[QUOTE=jonu67;51686402]Seriously fucks up what might have been an alright if a tad underwhelming system.[/QUOTE]
Pretty much ruins my day 10/10 times when someone can block my weighted rocket propelled flaming sledgehammer with a fucking serrated switchblade.
[QUOTE=Notanything;51686213]I'm still of the opinion that the apex of melee and unarmed was only in the isometric titles. Being able to super sledge somebody in the groin was great. The descriptions of each attack also were more than amusing, followed by the reactions of whatever sentient creature you just crippled.[/QUOTE]
While i agree, i definitely don't miss super sledging someone and waiting for five minutes while they slowly slide across the entire map
Is blocking really that much of a problem in Fallout 4? I've never seen a non-melee enemy block when I used melee, and the melee guys always seemed pretty focused on the whole "Ignore personal safety, hit enemy" thing. Not that the blocking mechanic isn't bullshit, I just have never noticed enemies make use of it.
There's something in the CK called "GetWantBlocking" and I wonder if there's a way to retrieve that value and if it's 1 set it to 0 so enemies just never block ever.
Once a supermutant and I were in a stalemate because we both had super sledges and whenever I'd attack he'd block and whenever he'd attack I'd block. It wasn't until Nick came in with his gun that that ended. So there's clearly a few oversights in this system.
[QUOTE=Janus Vesta;51686510]Is blocking really that much of a problem in Fallout 4? I've never seen a non-melee enemy block when I used melee, and the melee guys always seemed pretty focused on the whole "Ignore personal safety, hit enemy" thing. Not that the blocking mechanic isn't bullshit, I just have never noticed enemies make use of it.[/QUOTE]
It really isn't, people just tend to remember it whenever it does happen because the absurdity of it in some cases sticks out. It's always that unusual instance where you fight that one raider who doesn't have a weapon, you catch him with bare fists and he starts blocking your sledgehammer with them. Nevermind the fact that he can't possibly do significant damage to you with his fists, and when you finally do get him (You will) he'll probably go down in a couple of hits after you cripple his head or legs.
The only exception is super mutants that fight you bare fists, they block an obscene amount of times to where it can be pretty annoying. You also can't perform any third person parries/stuns on them, so the only option for a foolproof attack is VATS, or just outmaneuvering them. But I'd say it's a pretty rare thing overall.
[QUOTE=Ruh-roh;51686453]While i agree, i definitely don't miss super sledging someone and waiting for five minutes while they slowly slide across the entire map[/QUOTE]
Oh yeah, I forgot about that. It was really bad if it was a random encounter environment, because those were always so huge.
Any ideas what might be causing this error?
[t]https://puu.sh/tpZRe.jpg[/t]
they all seems to be originating from a specific brick path model, because the issue even shows itself from one of the workshop placeables as well.
Is there anyway maybe i could find what file directory this model is under and delete it or anything?
[QUOTE=Trainbike;51686249]I think I need a pool noodle weapon mod now.[/QUOTE]
Eh, I feel it'd be a bit disconcerting to explode heads with a pool noodle.
[img]http://i.imgur.com/TTkbK1x.png[/img]
There needs to be a dildo mod so i can beat raiders with it
[QUOTE=TheJoker;51686626]There needs to be a dildo mod so i can beat raiders with it[/QUOTE]
I'm sure you can find some at LoversLab.
[QUOTE=SFC003;51686635]I'm sure you can find some at LoversLab.[/QUOTE]
Believe it or not.. there aren't that many sex mods for FO4. Sexlab or whatever it's called got put on hold in favor of SSE.
[QUOTE=TheJoker;51686640]Believe it or not.. there aren't that many sex mods for FO4. Sexlab or whatever it's called got put on hold in favor of SSE.[/QUOTE]
I guess that's one advantage of FO4 then, lack of sex appeal
[QUOTE=zeldar;51686135]So have any of you guys tried out this [url=http://www.nexusmods.com/fallout4/mods/21382/?]Immersive Milking Bucket Mod[/url]? If so, would you recommend it?
[url=https://staticdelivery.nexusmods.com/mods/1151/images/21382-0-1484666877.png]Only picture I could find (a little nsfw)[/url][/QUOTE]
:scream:
Someone actually wanted to or was in the process of making living armor. It actually looked sort of decent when it was upgraded or the power armor variant of it. There also was a fluid harverster for vaginal fluid, semen and titty milk.
[url]http://www.loverslab.com/topic/56271-project-subject-130/[/url] NSFW obviously
[QUOTE=TheJoker;51686696]Someone actually wanted to or was in the process of making living armor. It actually looked sort of decent when it was upgraded or the power armor variant of it. There also was a fluid harverster for vaginal fluid, semen and titty milk.
[url]http://www.loverslab.com/topic/56271-project-subject-130/[/url] NSFW obviously[/QUOTE]
I mean, I can get turning a Bethesda game into a meet n' fuck, but the rabbithole always goes way, way deep on Loverslab.
[url]http://i.imgur.com/C7IUSRx.png[/url]
kinda nsfw
[editline]17th January 2017[/editline]
Have a webm of it in action
[url]https://a.pomf.cat/oktikb.webm[/url]
To click or not to click, that is the question.
You won't be disappointed
AA sight and lightweight stock.
[t]http://i.cubeupload.com/1112Lb.png[/t][t]http://i.cubeupload.com/dsy762.png[/t]
Going to make a start on the low poly (the game-ready mesh)
[QUOTE=The Rizzler;51686943]AA sight and lightweight stock.
[t]http://i.cubeupload.com/1112Lb.png[/t][t]http://i.cubeupload.com/dsy762.png[/t]
Going to make a start on the low poly (the game-ready mesh)[/QUOTE]
The dude on the nexus who suggested the AA sight is a fucking genius
[QUOTE=TheJoker;51686770][url]http://i.imgur.com/C7IUSRx.png[/url]
kinda nsfw
[editline]17th January 2017[/editline]
Have a webm of it in action
[url]https://a.pomf.cat/oktikb.webm[/url][/QUOTE]
The funny thing is that this probably was on the table at Bethesda when deciding what Assualtron mods would be added in Automatron.
Like the chest part could be modified with the top part(s?) of the Mini Nuke, like they did with that one raider armor in FO3, for more energy damage or something.
[QUOTE=EliaMoroes;51683770]I've changed my mind.[/QUOTE]
Change your mind again because there's a version for NV:
[url]http://www.nexusmods.com/newvegas/mods/41759/?[/url]
[QUOTE=RikohZX;51685524]That's not difficult, that's retarded game design.[/QUOTE]
It being retarded game design makes it no easier to deal with
If I've got 3 synths shooting at me and a fourth with melee and I go for him first because he's the closest, that's potentially like a solid 10 seconds of me getting shot at by three synths
it's a pain in the ass and, I never thought I'd say this, I miss Skyrim's combat.
[QUOTE=TheJoker;51686696]Someone actually wanted to or was in the process of making living armor. It actually looked sort of decent when it was upgraded or the power armor variant of it. There also was a fluid harverster for vaginal fluid, semen and titty milk.
[url]http://www.loverslab.com/topic/56271-project-subject-130/[/url] NSFW obviously[/QUOTE]
Weird as fuck to think that that dude probably wrote all that up with a full on erection.
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