• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
It's weird how insulated Bethesda's only two series are when it comes to improvements/progress, and blocking/melee is the most obvious aspect of that. Blocking's one of those examples (you can power attack through blocking in skyrim, not in FO4), but there's also shit like the gore system that just kind of disappears in-between games.
[QUOTE=SFC003;51686666]I guess that's one advantage of FO4 then, lack of sex appeal[/QUOTE] Fallout 4 could have had so much sex appeal. It's post apocalyptic, so there's probably some community where one powerful wizard guy (who maybe knows how to use robots) has killed most/all of the men and is keeping the women as his harem. Grognak the barbarian style, this doctor of evil kidnaps the lusty big-breasted damsel of our protagonist, Strong the supermutant, who'll surely save the day against the intelectual harem-robot master with his iron will, bulging green biceps, and ill-fitting loincloth. Next chapter: Strong finds the temple of doom, kills snake-god-man (mutant) worshiping a bomb by trapping him under the bomb, taking the babes, and running away before detonation. The women tucked under his arms turn to ghouls in the radiation of the atomic blast. Later, He blames their ghoul state for the lack of children and beats them to death. Woulda been funny. Super mutants have such a way with words. .... Like 50's pulp art had such curvy, often sexualised women and was really all about men being masculine and women being feminine (or that's what I'm going to assume without any research). It totaly could've gone that way if Bethesda had the balls.
[QUOTE=RenegadeCop;51687258]I think the lack of gore in The Elder Scrolls is an artistic choice[/QUOTE] You can decapitate people once you get a perk, the game literally starts with one, and you get to see at least one more later on. Not to mention the fact that you can also end up losing your head if you die by killmove. Like, with the amount of fairly brutal shit the game presents to you when combat gets involved, from people begging for their lives to slit throats, the incredibly limited presence of gore sounds like less of an artistic choice and more of a weird circumstantial thing that they didn't think of or decided to remove for technical reasons.
[QUOTE=RenegadeCop;51687258]I think the lack of gore in The Elder Scrolls is an artistic choice[/QUOTE] thankfully we have gore mods to remedy that mistake.
The ammount of stuff that's not in Skyrim but should've been is staggering. Fallout 4 at least hit most of it's goals, even if it's goals weren't always noble.
Fallout 4 also has some good bases for a reworked melee system where the weapon type has greater impact on how you'll use it, but the fact everything can be blocked ruins it. In skyrim, you can't block power attacks because it'll stagger you, leaving you open for more attacks - the tradeoff being that you could bash the opponent during their power attack, staggering them instead. In fallout 4 they kept parts of that where instead of bashing you just have to attack faster than the opponent, but power attacks no longer go through block/parry anyway so there's little point in doing them when you could just use VATS and spend your AP into unblockable attacks that can crit.
Someone here made that Mojave Outpost Enhanced or whatsitsname mod, right? [t]http://images.akamai.steamusercontent.com/ugc/91596491005448661/3682834234F5FCD130C5C097EB3D65E689F62E0B/[/t][t]http://images.akamai.steamusercontent.com/ugc/91596491005449008/1F964131F76FFEB513A20B7A6A5DA9C101BD2BD0/[/t] Cuz your doctor is a piece of shit. (not pictured: addiction to alcohol and radiation poisoning)
Following up my Sanctuary since this last post. [url]https://facepunch.com/showthread.php?t=1545586&p=51587588&viewfull=1#post51587588[/url] [t]http://imgur.com/2GKhJ59.jpg[/t] [t]http://imgur.com/XCbwZmM.jpg[/t] [t]http://imgur.com/RojXTiM.jpg[/t] [t]http://imgur.com/UzVchq0.jpg[/t] [t]http://imgur.com/rdMy8Bk.jpg[/t] [t]http://imgur.com/fJ5YcYh.jpg[/t] [t]http://imgur.com/AFoyytB.jpg[/t] [t]http://imgur.com/7CoHq61.jpg[/t]
Anyone else have an issue where seemingly ALL the scripts break randomly Like messages stop appearing at the top left, survival needs (thirst/hunger/sleep) are stuck, settings terminal scripts don't run, etc It seems to persist on that save, annoyingly. Saving and reloading still has broken scripts :(
uhm [img]https://68.media.tumblr.com/2899c64fe350733e2d1fb5a789132a37/tumblr_ojypylzvjb1tclksjo1_540.jpg[/img] Call me fuckhands mcmike
[QUOTE=Katatonic717;51688041]uhm [img]https://68.media.tumblr.com/2899c64fe350733e2d1fb5a789132a37/tumblr_ojypylzvjb1tclksjo1_540.jpg[/img] Call me fuckhands mcmike[/QUOTE] "My mother was a deathclaw"
[QUOTE=Katatonic717;51688041]uhm [img]https://68.media.tumblr.com/2899c64fe350733e2d1fb5a789132a37/tumblr_ojypylzvjb1tclksjo1_540.jpg[/img] Call me fuckhands mcmike[/QUOTE] That's taking the term "Frogman" to a new extreme.
melee was easily one of the biggest disappointments for me with FO4. in NV, my favourite character was my melee character (who carried a shotgun just in case). he would go toe-to-toe with deathclaws, and even though he'd get mauled to near death, he would come out on top. sure, the melee was an intense game of whack-a-mole but it worked, you felt like a fucking badass because you beat a deathclaw on home turf. you can't do the same in FO4, because the deathclaws will just stunlock you then rip your head off. like others have mentioned, i cannot fathom how they went from skyrim's janky but functional melee system to .. this. if i attack with a baseball bat and the guy blocks with say, a pool cue, i can [I]sorta[/I] get that? but it doesn't even stagger him, he just beats my shit in retaliation. and blocking is just .. the worst. why is it a parry??? can nobody in this game grasp the idea of holding your weapon infront of you for longer than 2 seconds??? i may be misremembering this but i do recall playing a game where a block is stronger when you do it just as the enemy is attacking. would it have been so hard to do that? but for me, the absolute, downright pants-on-head fucking retarded part is how a super sledge doesn't immediately smash apart a raider's arms if he tries to block with his rusty pipe. in skyrim, if some idiot thought he was safe behind his shield from an incoming warhammer he had a nasty surprise coming. in FO4, he's safe. hell, he's more than safe, he's got the fucking advantage, because if a rogue fly so much as farts in your direction while you're attacking WHOOPS attack cancelled i mean, you [I]can[/I] make melee work but only if you use a Very Fast weapon such as a knife, so you stab the enemy to death before they have a chance to block. but i don't want to use a knife, i want to use the badass rocket-powered sledge hammer, but because any enemy with a pair of arms can shit all over your attempts to use it there's pretty much no point in using it. sorry for the rant but jesus, i can forgive Fallout 4 for a lot, but melee is where i draw the line.
Just went to the Fo4 Nexus and the first thing i see is a penis in hot files, why is this visible with adult files off? :speechless:
[QUOTE=HiddenShadow;51689715]Just went to the Fo4 Nexus and the first thing i see is a penis in hot files, why is this visible with adult files off? :speechless:[/QUOTE] :scream: x 10 you're not joking. Edit: You might have adult content on though, I disabled it and the dick went away.
[QUOTE=HiddenShadow;51689715]Just went to the Fo4 Nexus and the first thing i see is a penis in hot files, why is this visible with adult files off? :speechless:[/QUOTE] Finally. [editline]edit[/editline] We needed some gay on the front page to balance out all of the tits and vagina. :cool:
[QUOTE=EXPLOOOSIONS!;51689708]melee was easily one of the biggest disappointments for me with FO4. in NV, my favourite character was my melee character (who carried a shotgun just in case). he would go toe-to-toe with deathclaws, and even though he'd get mauled to near death, he would come out on top. sure, the melee was an intense game of whack-a-mole but it worked, you felt like a fucking badass because you beat a deathclaw on home turf. you can't do the same in FO4, because the deathclaws will just stunlock you then rip your head off. like others have mentioned, i cannot fathom how they went from skyrim's janky but functional melee system to .. this. if i attack with a baseball bat and the guy blocks with say, a pool cue, i can [I]sorta[/I] get that? but it doesn't even stagger him, he just beats my shit in retaliation. and blocking is just .. the worst. why is it a parry??? can nobody in this game grasp the idea of holding your weapon infront of you for longer than 2 seconds??? i may be misremembering this but i do recall playing a game where a block is stronger when you do it just as the enemy is attacking. would it have been so hard to do that? but for me, the absolute, downright pants-on-head fucking retarded part is how a super sledge doesn't immediately smash apart a raider's arms if he tries to block with his rusty pipe. in skyrim, if some idiot thought he was safe behind his shield from an incoming warhammer he had a nasty surprise coming. in FO4, he's safe. hell, he's more than safe, he's got the fucking advantage, because if a rogue fly so much as farts in your direction while you're attacking WHOOPS attack cancelled i mean, you [I]can[/I] make melee work but only if you use a Very Fast weapon such as a knife, so you stab the enemy to death before they have a chance to block. but i don't want to use a knife, i want to use the badass rocket-powered sledge hammer, but because any enemy with a pair of arms can shit all over your attempts to use it there's pretty much no point in using it. sorry for the rant but jesus, i can forgive Fallout 4 for a lot, but melee is where i draw the line.[/QUOTE] It's actually very possible to go one-on-one with deathclaws, but you have to understand which attacks you can, and can't block. And again, there are some silly things you can take advantage of, like that a deathclaw can't actually grab you and shriek in your face if you're in third person. I actually find one of the best weapons to end a deathclaw is a stunning baton, or any stunning weapon really. You'll be able to stunlock them if you're smart with your hits, definitely requires work though, especially on the really powerful, legendary variants that can take you down in as little as two hits if you're unarmored.
There are two changes that would make melee bearable for me - Melee weapons can only properly block weapons of their speed or lower. Meaning, if you have a Medium melee weapon, you can successfully block a Medium or Fast weapon, but a Slow weapon will only be blocked for some of its damage, and the attacker won't be staggered. Bare fists count as a Fast weapon - Power attacks are the only attacks that can stagger, and will bypass blocks (this includes non-humans, a feral ghoul whacking you with his arms wouldn't stagger you And then from there you can add on less important changes like - Someone in power armor can only be blocked or staggered by someone else in power armor - Deathclaw grab attacks and death animations (you freeze in place as the enemy kills you in a canned animation) are gone - Better upgrade progression for weapons, instead of one slot of [I]No Upgrade, Better version, Even Betterer Version[/I] - Shields, maybe?
Funny how Skyrim had dual wielding (clunky though it may be), but Fallout 4 ditched that and thus it's physically impossible to actually carry some means of defense in your opposite hand; both of your hands are gonna be glued to whatever you're carrying or your character just refuses to punch anything with the opposite hand. It'd be neat to grab some old riot shield in my left hand, and an auto-shotgun in my right, advancing on enemies slowly with suppression fire while taking a large hit to accuracy, and that's not going into melee shield or akimbo guns either.
[url=http://www.pcgamer.com/obsidian-teases-something-called-project-louisiana/]Obsidian teases something called "Project Louisiana"[/url] Oh god
So I'm having some weird thing with F:NV I found some box that it's name more or less mentions unmounted guns, right next to some bandits, it sells for around 4000 bottlecaps but i cant sell it with anyone, it just wont show up in my side of the inventory when buying and selling stuff what do
[QUOTE=tyanet;51690560][url=http://www.pcgamer.com/obsidian-teases-something-called-project-louisiana/]Obsidian teases something called "Project Louisiana"[/url] Oh god[/QUOTE] I don't want to jump to conclusions just yet, but fuck ... [I]fuck[/I] ... [B]FUCK[/B]!
I wouldn't get excited. You'll only be disappointed.
its not going to be Fallout but good god please be fallout
They even opened a sub-forum on their site just for speculation [url]http://forums.obsidian.net/forum/122-project-louisiana[/url] [editline]18th January 2017[/editline] There is a symbol on the teaser image from Pillars of Eternity [url]http://forums.obsidian.net/topic/91073-what-does-the-symbol-mean/[/url] [url]https://www.instagram.com/p/BO59C_nAWiQ/[/url] [url]http://forums.obsidian.net/topic/91074-symbols-spoilers-web-shenanigans/[/url]
[QUOTE=Captain Chalky;51690650]I have no idea why would you officially call a project "Project Louisiana" if it has nothing do with Louisiana. (unless they include dimensional travel into their fantasy titles) But then again, it can't be Fallout because that would be too good to be true.[/QUOTE] One way or another they totally picked the name Project Louisiana because they knew people want Fallout New Orleans and they totally want that speculation to run wild putting in a symbol from PoE just adds to the speculation pile
It's PoE2 and they're just having a giggle you won't break my heart this time, Obsidian watch Louisiana be the name of some npc or where they're making the announcement from.
[QUOTE=Xubs;51690679]I still think there's another Fallout spinoff game floating out in the ether somewhere in some studio that we probably don't know enough about but I don't think this is it and I don't think Obsidian is gonna make it. The reason I am so sure there's probably [I]something[/I] out there regarding a new Fallout game is because last time we got a huge rumor of a new Fallout game, everyone denied the leaks calling them ridiculous and then Fallout 4 happened and the leaks were confirmed legit because they had screenshots of the main character way before the game was even shown off publicly. We've had several rumblings of a new Fallout coming out of the leak and rumor mills since Fallout 4 dropped and it hasn't all been Obsidian-focused. They've also been fairly steady for awhile now, if few and far between. It'd be foolish to refuse to the idea that a new Fallout game might be in the works at this point in time, but a new Obsidian Fallout is pretty unlikely. I just don't know who would make it other than Bethesda themselves, is the thing. Naming it Project Louisiana and opening subforums regarding speculation just feels like they're trying to fan the flames of speculation for personal gain, not to explicitly drop the context of the game itself. I'm sure they're aware FNV is huge and they're banking on that, and this feels more like a publicity stunt than any real concrete evidence of anything.[/QUOTE] Generating hype through speculation is really all they've got in terms of marketing power. They're not the kind of studio that can flood everywhere with advertisements.
[QUOTE=Xubs;51690721]Not sayin its bad, mind you, but I betcha they have some idea of what they're doing when they call it "Project Louisiana". They're clever boys.[/QUOTE] Probably, Obsidian are a bunch of nerds and are probably clued in on Fallout-related internet discussion.
I linked a thread with all the symbols they found.
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