Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
[QUOTE=GHOST!!!!;51696136]Seriously doesn't translate well into Fallout 4.[/QUOTE]
i really don't think that's the point
[QUOTE=GHOST!!!!;51696136]Seriously doesn't translate well into Fallout 4.
Also what's with Asian mechs having giant calves and feet? It looks really dumb.[/QUOTE]
Who cares? You don't have to download it if you don't like it
[QUOTE=Mattchewy;51696238][video=youtube;2WyN8GlrjKs]https://www.youtube.com/watch?v=2WyN8GlrjKs[/video][/QUOTE]
[sp]What a lame ending. 2 seasons of hype and all we get is a 2 minute fight and a death but not death of a character. 2/10 needed more UMPTH.
Also, a Shoddycast Movie? Seriously?[/sp]
[QUOTE=Stroheim;51696339][sp]What a lame ending. 2 seasons of hype and all we get is a 2 minute fight and a death but not death of a character. 2/10 needed more UMPTH.
Also, a Shoddycast Movie? Seriously?[/sp][/QUOTE]
[sp]Yeeeeeahhh, definitely not the ending I was hoping for, either. I'll admit I the persuasion check Nora made was a pretty nice surprise, but admittedly I was hoping for at least a final bit of dialogue before Tanner installed a few rounds into his brain case. For Shoddycast, the execution was kind of underwhelming.
But I'll admit I can't say I'd mind to see what they can cook up on their own within' the fallout universe. If Psycho's anything to go by and the back and fourth we saw between the Storyteller and Tanner: They definitely know how to write.[/sp]
[QUOTE=Mister Sandman;51693361]Where are you getting the spooky settlement stuff from? Especially the giant skulls[/QUOTE]
The spooky skulls are actually just console trickery. I placed some skulls down with OCDecorator, then used Setscale on them. Afterwards I just modpos'd them onto the tree, then stuck red industrial lights into the eye sockets for maximum spook.
As for the rest such as graves and towers and whatnot, it's a combination of settlement mods, notably Homemaker and Alternate Settlements.
Also, on another note: I was admittedly hoping they were planning to release the storyteller companion once the season ended. Kind of disappointed, but maybe that's on unoctium, rather then shoddycast themselves. =/
I feel like the Storyteller stuff really went downhill after it made it's way to Fallout 4.
Then again, it was starting to get a bit up it's own arse back when in the late second and most of the third season when it was doing general Fallout stuff as well, I felt like it was slowly prioritizing the fan fiction tier story it's got going over what the show was SUPPOSED to be in the first place, a way of telling people about the lore from a unique perspective, hell some episodes barely had any lore to speak of, just more of it's made up fan story and that only got worse when it moved into Fallout 4, the game with hardly any in depth lore to really speak at any length about.
[QUOTE=GHOST!!!!;51696136]Seriously doesn't translate well into Fallout 4.
Also what's with Asian mechs having giant calves and feet? It looks really dumb.[/QUOTE]
Well normally these are 50 to 70 foot tall mechs so the big feet and calves serves to lower the center mass and to make a larger surface area of contact on the ground allowing them to keep balance easier and walk on less then perfect terrain for ground combat,
as well as RenegadeCop said many mobile suits have thrusters in the feet and in there legs for space combat and maneuvering quicker on land.
That is why the original Universe Century or UC did it after that it became the artsyle and tradition outside of UC.
I didn't mind their fan fiction tbh, but I have to agree that fo4 really didn't give them much to work with.
I stopped watching around the time the ~lore~ became a little too much like listening to someone read loading screen text. "This is a faction. The faction are nice/assholes. this is their gimmick. they are lead by this guy."
Today i discovered individual letters could be built.
[t]http://i.imgur.com/EoLWjUS.jpg[/t]
[QUOTE=fulgrim;51696654]I didn't mind their fan fiction tbh, but I have to agree that fo4 really didn't give them much to work with.
I stopped watching around the time the ~lore~ became a little too much like listening to someone read loading screen text. "This is a faction. The faction are nice/assholes. this is their gimmick. they are lead by this guy."[/QUOTE]
In one episode, even the Storyteller comments on how there wasn't as much lore to learn in Boston as he was hoping.
Why.
[url]http://www.nexusmods.com/fallout4/mods/21422/?[/url]
[quote]Adds a radio station with approximately an hour and a half of Judge Judy content I found conveniently on youtube to listen to while you're on your post-apocalyptic adventures. Some may end abruptly for seemingly no reason, or it may also be my shitty editing. One of the two. [/quote]
I mean, out of all the things in the world.
Mother fucking Judge Judy.
[QUOTE=RenegadeCop;51696808]Someone should mod in those fake alien radio broadcasts that some station does in America to celebrate War of the Worlds[/QUOTE]
Wait what.
judge judy station is gone
anyone have a mirror? we must preserve this work of art!
[QUOTE=Zakkin;51696701]Today i discovered individual letters could be built.
[t]http://i.imgur.com/EoLWjUS.jpg[/t][/QUOTE]i misread "rooty" as "booty"
[QUOTE=artDecor;51697142]i misread "rooty" as "booty"[/QUOTE]
Hey, if you have the right mods...
[QUOTE=jonu67;51696581]I feel like the Storyteller stuff really went downhill after it made it's way to Fallout 4.
Then again, it was starting to get a bit up it's own arse back when in the late second and most of the third season when it was doing general Fallout stuff as well, I felt like it was slowly prioritizing the fan fiction tier story it's got going over what the show was SUPPOSED to be in the first place, a way of telling people about the lore from a unique perspective, hell some episodes barely had any lore to speak of, just more of it's made up fan story and that only got worse when it moved into Fallout 4, the game with hardly any in depth lore to really speak at any length about.[/QUOTE]
The problem is that they wanted to address the elephant in the room of "When the fuck does this take place" in Season four. Unfortunately, the writers then proceeded to shoot themselves in the foot with the two episodes with the Pridwen and the Railroad, as they had to include a scene of the ACTUAL PC at the end. This basically railroaded them into doing reallly basic lore drops, since they couldn't just write the PC out of the story now.
From there it just went straight downhill. By the time the season was at the halfway mark I just wasn't interested.
[QUOTE=_charon;51697146]Hey, if you have the right mods...[/QUOTE]
Shoot the butt
[QUOTE=SFC003;51697009]judge judy station is gone
anyone have a mirror? we must preserve this work of art![/QUOTE]
:what:
I've started modding New Vegas again.
Ultimately, I decided to drop the giant woman mod. As much as it'd had made me very, shall we say, [I]excited[/I], on a pure gameplay perspective I think it'd had been more trouble than anything
The dude who made the better cooking stations mod and stuff gave up on his hissy fit and re-upped his mods on the Nexus
[QUOTE=EliaMoroes;51695075]I'll be honest, I'd really like to play as a guns akimbo in a Fallout game, but I can totally see this never happening[/QUOTE]
See. I don't know here.
On one hand, isn't dual wielding just a massive action-movie myth from the 70's or 80's or 90's, which doesn't fit the 50's thing too well.
On the other hand MOAR GUNS is the quintessential american experience, and the fallout universe thrives on American excess. Hence the power armour, the mini nukes, the lack of regaurd for life, and the general optimism. Thematically, maybe anything less than holding up two fatmans with your power armour isn't american enough?
and from a practical standpoint, while IRL dual wielding might turn your aim to shit, if a deathclaw shows up you're just going to want to put as much lead and laser down as you can.
Plus raiders are drugged crazies and will of course try it.
From a gameplay standpoint, Skyrim's dual wielding sucked in my opinion. I don't wanna see something like it again.
Fallout is based just as much on 80's/90's action movies as it is its 50's aesthetic.
It is, but dual wielding seems more impractical than anything in a post-apocalyptic world. Why waste ammo spraying bullets everywhere when you can have well-aimed shots that actually hit your target?
I want a mod that replaces Liberty Prime's voicelines with the TF2 Soldier's Halloween robot lines, he's just as patriotic.
[QUOTE=The_J_Hat;51699572]It is, but dual wielding seems more impractical than anything in a post-apocalyptic world. Why waste ammo spraying bullets everywhere when you can have well-aimed shots that actually hit your target?[/QUOTE]
Not everything in the games are about practicality though. If you play your character that way sure, but whats practical about fighting robots with a battle axe while wearing a Grognak costume or using hand-held Nuke launcher on a mutated crab?
also can't forget this guy:
[img]https://i.gyazo.com/924fbf7c77861938e0f17d7461b4b16d.png[/img]
[QUOTE=The_J_Hat;51699572]It is, but dual wielding seems more impractical than anything in a post-apocalyptic world. Why waste ammo spraying bullets everywhere when you can have well-aimed shots that actually hit your target?[/QUOTE]
Because it looks cool and the general public doesn't really care about realism?
[QUOTE=The_J_Hat;51699572]It is, but dual wielding seems more impractical than anything in a post-apocalyptic world. Why waste ammo spraying bullets everywhere when you can have well-aimed shots that actually hit your target?[/QUOTE]
who cares about well aimed shots when you're tripping balls on jet and it maaan it would look so cool
on a conservation point of view it would be pretty dumb alright, but dumb people are a'plenty in fallout games
Fair enough.
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