Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
[QUOTE=Wulfram;51699618]also can't forget this guy:
[img]https://i.gyazo.com/924fbf7c77861938e0f17d7461b4b16d.png[/img][/QUOTE]
I call that "The glory hole".
Somehow I have 2 Veronicas as companions in new vegas now. One of them is headless :why:
edit:
[t]http://imgur.com/9G5PWut.jpg[/t]
how
I hope they fought each other telling you to shoot the other for being a clone.
[QUOTE=Mr.357;51700377]Somehow I have 2 Veronicas as companions in new vegas now. One of them is headless :why:
edit:
[t]http://imgur.com/9G5PWut.jpg[/t]
how[/QUOTE]
One of 'em is a synth! Uh, guess which one...
[QUOTE=Mr.357;51700377]
[t]http://imgur.com/9G5PWut.jpg[/t]
[/QUOTE]
Bloody Business suits.
That Attack of the 50 foot Woman mod doesn't seem that dirty anymore.
[QUOTE=EliaMoroes;51700696]Bloody Business suits.
That Attack of the 50 foot Woman mod doesn't seem that dirty anymore.[/QUOTE]
[url=http://i.imgur.com/eJfLHno.png]I've seen worse[/url]
This is [url=http://fallout.wikia.com/wiki/Exposed_prostitute_outfit]base-game clothing[/url]
Guys. Can you give me some critiques on the lighting in this cell I'm making?
[t]https://i.imgur.com/xzKDImM.jpg[/t]
I don't know if it is obvious from the images, but I reaaally like volumetric lighting and god rays. :v:
Should I make it warmer? Cooler? less godrays?
Here's what it looks like warmer:
[t]https://i.imgur.com/z84Kc7i.jpg[/t]
I also toned down the godrays in the second image.
After reinstalling my OS and shit, when I try to play Fallout 4 through the F4SE it won't load. I can see Fallout4.exe in the task manager but other than that nothing happens, halp?
[b]Edit:[/b] Anyone?
[QUOTE=The_J_Hat;51699572]It is, but dual wielding seems more impractical than anything in a post-apocalyptic world. Why waste ammo spraying bullets everywhere when you can have well-aimed shots that actually hit your target?[/QUOTE]
You're in america and ammo falls from trees.
Also, I guess people can build ammo and refill cells. Otherwise, I don't know how it would last as long as it did, the way people go through it. Otherwise you should be using shields and spears by now.
Also
-Most raiders are drugged out and as stated before, looking cool is really important in a tribal.
-There are a few enemies that can absorb shots, tend to b line towards players, and are large. Just spraying two guns into such an enemy is going to be twice as effective as not.
I would totally want dual wielding to be thing in vr. Having two controllers might make it easier, although how would they handle reloading?
[QUOTE=The_J_Hat;51699572]It is, but dual wielding seems more impractical than anything in a post-apocalyptic world. Why waste ammo spraying bullets everywhere when you can have well-aimed shots that actually hit your target?[/QUOTE]
More bullets fired means a higher chance of hitting and killing your target, 1 bullet has 1 chance of hitting someone, 2 bullets have 2 chances, logically speaking, the more guns we can wield, the more chances we get at killing people, and who's to say that's just one person we get, you fire 1 bullet you only get one chance to hit one person once, whereas with 2 bullets, you get 2 chances to either hit 1 person once or TWICE, or 2 people once each.
If that doesn't make you understand why Dual Wielding is far superior to your "well-aimed shots", well then, we will never come to an understanding my friend and we will have to part ways.
[QUOTE=gk99;51700732][url=http://i.imgur.com/eJfLHno.png]I've seen worse[/url]
This is [url=http://fallout.wikia.com/wiki/Exposed_prostitute_outfit]base-game clothing[/url][/QUOTE]
fun fact: the tay tays and vajay jays are fully textured on the body. You can delete the 'clothing' mesh but the body will still remain, basically it's the same thing that oblivion did before the nude mod scandal got it patched out of the game.
[QUOTE=Mattchewy;51701662]Having two controllers might make it easier, although how would they handle reloading?[/QUOTE]
By pressing a button. Like how you already reloaded. :v:
I totally forgot that they are going to add vr to the game. I wonder when that'll come out?
[QUOTE=ClarkWasHere;51701714]By pressing a button. Like how you already reloaded. :v:
I totally forgot that they are going to add vr to the game. I wonder when that'll come out?[/QUOTE]
And more importantly, how many mods will the update for it break?
If anyone is interested, I just made a simple mod: [URL="http://www.nexusmods.com/fallout4/mods/21450/?"]Commonwealth Holotapes[/URL]
It basically just makes a holotape version of every song in the game, so you can play them whenever and wherever you want. If you decide to download, please let me know if it works well :)
I'll probably eventually expand the mod a bit in the future, adding New Vegas and the rest of 3, and adding in a custom holotape vendor with a quest. But that's not for awhile probably.
Hitman made a shiny new animation for the DKS-501 (with that floating hand fixed, thank god).
[video=youtube;XaV0ytNBSVQ]https://www.youtube.com/watch?v=XaV0ytNBSVQ&t=0s[/video]
Not released yet, he just made it for fun so he needs to get permission to put it out there.
[QUOTE=The Jack;51687251]Like 50's pulp art had such curvy, often sexualised women and was really all about men being masculine and women being feminine (or that's what I'm going to assume without any research). It totaly could've gone that way if Bethesda had the balls.[/QUOTE]
Only if it lets me live out my lesbian barbarian fantasies
[QUOTE=GHOST!!!!;51701695]More bullets fired means a higher chance of hitting and killing your target, 1 bullet has 1 chance of hitting someone, 2 bullets have 2 chances, logically speaking, the more guns we can wield, the more chances we get at killing people, and who's to say that's just one person we get, you fire 1 bullet you only get one chance to hit one person once, whereas with 2 bullets, you get 2 chances to either hit 1 person once or TWICE, or 2 people once each.
If that doesn't make you understand why Dual Wielding is far superior to your "well-aimed shots", well then, we will never come to an understanding my friend and we will have to part ways.[/QUOTE]
I kinda always saw it as the opposite. Someone dual wielding is likely to be off-aim on even the first shot, and only get worse as recoil screws up successive trigger pulls. In a post apocalypse, such waste of ammo is only useful for intimidation of the completely helpless, and not for long.
On the other hand, under these conditions, anyone who has the control, hand-eye coordination, and ammo to waste to make dual-wielding effective is going to be one scary motherfucker, and sometimes I want to be playing that scary motherfucker.
[QUOTE=cdr248;51701706]fun fact: the tay tays and vajay jays are fully textured on the body. You can delete the 'clothing' mesh but the body will still remain, basically it's the same thing that oblivion did before the nude mod scandal got it patched out of the game.[/QUOTE]
I can safely say that this is not the case as I've looked at the models myself.
[QUOTE=Xubs;51702398]I don't know if you guys have seen this mod, I'm just gonna expect you all have but I'll show it anyway:
[url]http://www.nexusmods.com/fallout4/mods/4036/?[/url]
this mod looks really neat. It restores a bunch of Fallout 1/2/3/NV weapon features like condition and repairing, bunches of alternate ammo types, selectable melee swing styles (like thrust and swing), throwing weapons, and a bunch of other stuff. Some of it is optional, like the condition if you're not into that.
[img]https://staticdelivery.nexusmods.com/mods/1151/images/4036-3-1483517083.png[/img]
It also uses HUDFramework to support the condition and ammo selector features. Pretty cool![/QUOTE]
Does it work with custom weapons or just the vanilla ones?
[QUOTE=_charon;51702184]Hitman made a shiny new animation for the DKS-501 (with that floating hand fixed, thank god).
[video=youtube;XaV0ytNBSVQ]https://www.youtube.com/watch?v=XaV0ytNBSVQ&t=0s[/video]
Not released yet, he just made it for fun so he needs to get permission to put it out there.[/QUOTE]
Honestly other then the weird grip i prefer ha_ru's version of the animations better because it does not have hitman's exaggerated recoil animations that have always bothered me.
So do you need to do something prior before you get the manufacturing machines ? because right now I can only build conveyor belts and hoppers (and similar stuff)
So apparently on nexus I can't upload ported content so I can't add new Vegas holotapes but I'm going to anyway and just upload that shit elsewhere because who cares
[QUOTE=redBadger;51704065]So apparently on nexus I can't upload ported content so I can't add new Vegas holotapes but I'm going to anyway and just upload that shit elsewhere because who cares[/QUOTE]
Make MEGA links and post it here
post it on LL
There are loads of places that won't care
[QUOTE=_Maverick_;51704168]Make MEGA links and post it here
post it on LL
There are loads of places that won't care[/QUOTE]
That is what I plan to do. Honestly I could probably just sneak it in and no one will notice...hopefully
[URL="http://www.nexusmods.com/fallout4/mods/21450/?"]Anyway, I added the 5 magnolia songs if anyone cares for them.[/URL]
[editline]21st January 2017[/editline]
Man I missed the thrill of modding. It's such a small and simple mod but it still feels good looking at the downloads from overnight.
83 on Nexus
188 on PS4
153 on Xbox
424 total downloads.
Such small numbers but it definitely feels good! Definitely going to take some time when I'm free and learn how to make a custom NPC and vendor.
Cool mod redBadger join us in FP Fallout Modding discord if you ever feel like chattin' (And just general bullshitting)
[url]https://discordapp.com/invite/sxRpUUm[/url]
Anyways, Just released a new update to the Crude Blowback, "adjusted" (made new) reload animations they should now fit better than the standard combat rifle one, also some new sounds!
[QUOTE=Itauske Roken;51702380]I can safely say that this is not the case as I've looked at the models myself.[/QUOTE]
nvm i think i was thinking of the [URL="http://fallout.wikia.com/wiki/Naughty_nightwear_(Fallout:_New_Vegas)"]nightwear[/URL]
Hey there was someone a while back who posted about a mod they're using to "recruit" non hostiles to be non essential companions. Does anyone know what mod that is?
I'm currently trying out this one
[url]http://www.nexusmods.com/fallout4/mods/19999/?[/url]
But it doesn't seem to be working correctly for me. A companion went down so I tried to stimpack him but it didn't work so I tried finishing him off (wanted my loot) and that didn't work so I tried console killing him and that didn't work either. So I dunno.
The Crude Blowback absolutely shits all over the .45 submachine gun, surprised how it's already equipped with the .45 receiver in the early game.
[URL="http://www.nexusmods.com/fallout4/mods/21450/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D21450&pUp=1"]Finished up the rest of the soundtrack with the classical radio songs[/URL]. Gonna work on New Vegas soon, but that'll take me a bit more time.
Probably going to start looking into how to make vendors and NPCs
Sorry, you need to Log In to post a reply to this thread.