• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
I always thought there was potential for a 'independent' walkthrough where you use the fusion reactor for the good of the commonwealth, and not as a factor for blowing up the Institute, who inevitably gets the reactor first in all playthrough choices. I also wished there were choices that weren't so absolutely black and white. In NV, you were able to stop the Lanius/Oliver not just by eradicating them completely, but by just talking them into leaving the Mojave. There was clearly potential in talking the Institute into stopping their synth replacement bullshittery with the power and influence you had there and even enforcing it after inevitably becoming the director. There was also potential in talking Maxon into not just blowing up CIT/eradicating the RR, but actually using it (or whats left of it) for good, or just leaving it alone for moral reasons, whether by cunning, charisma, or maybe even the influence you had doing so much good for the BOS. The freedom of choice in the previous games of being able to walk through multiple paths instead of just 2 or 3 was what made the game for me story-wise. I could kill who I didn't like and spare who I cared for. The story of this game just left me with a "meh" after a while.
Fallout 4's story is so lazily written it's basically this: Apocalypse happens, son is kidnapped and you are set to awake at a future date after kidnapping. Since there is no way to know how much time has passed, the player can only speculate that any information given to them is true. Son is discovered as having aged 10 years. Kidnapper is found and killed, does not give up information to help pursuit of son. Sci-fi magic plot device allows to read dead brain of dead kidnapper. Fake out of possible moral choice involving companion and kidnapper personality that never goes anywhere. (Possibly interesting side story that was never taken advantage of). Learn to teleport. (Would have been interesting to have an alternative method available, such as kidnappers personality becoming dominant) Choose your team! (Do pointless side quests that are essentially identical to each faction). Build magic sci-fi plot device to teleport into super secret facility that is just a few meters underground (no option to scan for energy readings and dig/drill?) Find son, plot twist! More time has passed than thought. (Or so we are lead to believe) a) Father (Son?) gives you a new son when you destroy evil organization despite his belief that robots don't have feelings. (Makes no god damned sense). End. b) Join evil society of evil self righteous dirtbags. End. Everything else that takes place are side missions that involve other factions which in my opinion should have been given their own stand alone story lines rather than making every single one meet up at the middle. Basically the main story is dull, boring, uninteresting and just an all out waste of time. Especially considering how upon completion of the main quest, absolutely nothing changes in the world. Even upon destroying rival factions, they can appear in random encounters despite having been completely wiped out. (BOS still flying around when they no longer have a foothold) I have concluded that the end game makes no sense what so ever since there is absolutely no way to prove that Father is Shaun. He basically convinces you he is and you just believe him. Just like that. I don't buy it. Instead I believe they used Shaun to jump start their cloning research and that he has died a long time ago. How else does Father, a perfect specimen with absolutely no health issues what so ever, get cancer and die? He's not Shaun.
[url]http://www.nexusmods.com/fallout4/mods/21808/?[/url] I made a kinda crappy mod. It started as a personal project because I wasn't a fan of any mods that added camouflage outfits that I saw (Most of them were replacers anyway) so I said fuck it and made my own (without any prior experience, so it's very flawed). It got a lot bigger than I really intended so... oops I guess. I tried to stick to camo patterns that could somewhat fit Fallout so it's mostly US and European patterns from the 50's - 90's. All credit for the patterns goes to the folk over at the FP camo thread. [t]https://staticdelivery.nexusmods.com/mods/1151/images/21808-4-1486147025.jpg[/t] There's many more than that, but you get the idea.
[QUOTE=Trainbike;51773224][url]http://www.nexusmods.com/fallout4/mods/21808/?[/url] I made a kinda crappy mod. It started as a personal project because I wasn't a fan of any mods that added camouflage outfits that I saw (Most of them were replacers anyway) so I said fuck it and made my own (without any prior experience, so it's very flawed). It got a lot bigger than I really intended so... oops I guess. I tried to stick to camo patterns that could somewhat fit Fallout so it's mostly US and European patterns from the 50's - 90's. All credit for the patterns goes to the folk over at the FP camo thread. [t]https://staticdelivery.nexusmods.com/mods/1151/images/21808-4-1486147025.jpg[/t] There's many more than that, but you get the idea.[/QUOTE] Looks pretty good, next time I'd try to break up the camo swatch between stitches (IE pockets and such)
Progress: [t]http://i.imgur.com/Aq1Tiz7.jpg[/t] More pictures: [url]http://www.nexusmods.com/fallout4/Images/64356/?[/url]
[QUOTE=Mattchewy;51771728]F4 Grease Gun Mod Video[/QUOTE] No headbobbing when reloading? I wish more animators would go that route.
[QUOTE=Pappi_man;51773587]No headbobbing when reloading? I wish more animators would go that route.[/QUOTE] Head bobbing gives some weapons, especially the big guns, some more weight and movement, so that it doesn't look like arms that are plastered onto the screen. I'll always appreciate the head bobbing in NV for this fact.
[QUOTE=Gentleman Cat;51773668]Head bobbing gives some weapons, especially the big guns, some more weight and movement, so that it doesn't look like arms that are plastered onto the screen. I'll always appreciate the head bobbing in NV for this fact.[/QUOTE] That's what he's saying, hitman didn't give the animations any bob. Honestly it looks fine to me, the grease gun is small and there's no exaggerated movements or anything
[QUOTE=IceWarrior98;51773068] Fake out of possible moral choice involving companion and kidnapper personality that never goes anywhere. (Possibly interesting side story that was never taken advantage of). [/QUOTE] Kellogg was really wasted in FO4. I get the feeling it's something that was either planned for a DLC (that was scrapped) or a sidequest that was cut. Maybe in a few years someone will be able to get someone to answer "what was the deal with that?"
I'm pissed that Kellogg was by far my favorite character, especially since we just straight up [sp]kill his ass with no optional sparing[/sp] Like, the one character that they wrote out a backstory that I genuinely cared about and could relate with was just a throwaway generic baddie to them.
[QUOTE=UntouchedShadow;51764448]I worry little about my FPS at this point when I have this issue to contend with. [t]http://i.imgur.com/GMh8C9B.jpg[/t] It's getting [I]really[/I] [I][B]fucking[/B][/I] annoying.[/QUOTE] Ah this must be the new texture pack.
[t]https://staticdelivery.nexusmods.com/mods/1151/images/21816-0-1486186709.png[/t] what why
[QUOTE=venom;51774806][t]https://staticdelivery.nexusmods.com/mods/1151/images/21816-0-1486186709.png[/t] what why[/QUOTE] Is this a new Buffquad addon
[QUOTE=venom;51774806][t]https://staticdelivery.nexusmods.com/mods/1151/images/21816-0-1486186709.png[/t] what why[/QUOTE] every time i see overly-buff characters i think of this [video=youtube;e2N3HrT0klI]https://www.youtube.com/watch?v=e2N3HrT0klI[/video]
[QUOTE=gk99;51774685]I'm pissed that Kellogg was by far my favorite character, especially since we just straight up [sp]kill his ass with no optional sparing[/sp] Like, the one character that they wrote out a backstory that I genuinely cared about and could relate with was just a throwaway generic baddie to them.[/QUOTE] [sp]I would have loved to have Nick show up more in the story with the Kellogg taking over his mind.[/sp]
Gah, I haven't changed anything with my mods since I last played yesterday and yet the game just crashes on launch now >:(
[QUOTE=Ganerumo;51772396]Joining the obviously evil faction has sadly been a limited choice in all the recent fallout games, if only for the fact that it will by nature cut you off from the most content.[/QUOTE] Anyone who picked Caesar's Legion deserves to get as little content as possible. I know the shitty time constraints obsidian had to deal with could explain why some things aren't as fleshed out as others but the Legion has no redeeming factors. It'd be cool if they wrote them with some slight nuance rather than "completely evil with bad political ideals" but oh well. FO4's writing made have been a new low but at least the Institute had strong pros and cons. The Brotherhood just went full space nazis though.
[QUOTE=IceWarrior98;51773068]Especially considering how upon completion of the main quest, absolutely nothing changes in the world. [/QUOTE] No, there is one very important thing that changes. If you blow up the Institute, it takes out the bridge that's my main line between Sanctuary and Diamond City. Gah!
[QUOTE=Gentleman Cat;51773668]Head bobbing gives some weapons, especially the big guns, some more weight and movement, so that it doesn't look like arms that are plastered onto the screen. I'll always appreciate the head bobbing in NV for this fact.[/QUOTE] I never could take it seriously in Fallout 3 or New Vegas because the animations for over-the-shoulder big guns like the fat man and rocket launcher looked like you were literally pulling them out of your ass. [editline]4th February 2017[/editline] [QUOTE=VX-79;51774954]Anyone who picked Caesar's Legion deserves to get as little content as possible. I know the shitty time constraints obsidian had to deal with could explain why some things aren't as fleshed out as others but the Legion has no redeeming factors. It'd be cool if they wrote them with some slight nuance rather than "completely evil with bad political ideals" but oh well. FO4's writing made have been a new low but at least the Institute had strong pros and cons. The Brotherhood just went full space nazis though.[/QUOTE] They did write them to have nuance though, time constraints just prevented them from actually implementing them significantly. Raul has a lot to say about why the Legion are better than what most people think, to cite one example. As for Fallout 4, you can tell the Institute was meant to have some sort of nuance both in terms of them benefiting humanity in the long run and how clueless they are about the outside world/the actual implication of their experiments (I thought they were comparable to kids toying with a glass ant-hive), but the writing for that game being what it is, nothing came of it.
[QUOTE=VX-79;51774954]Anyone who picked Caesar's Legion deserves to get as little content as possible. I know the shitty time constraints obsidian had to deal with could explain why some things aren't as fleshed out as others but the Legion has no redeeming factors. It'd be cool if they wrote them with some slight nuance rather than "completely evil with bad political ideals" but oh well. FO4's writing made have been a new low but at least the Institute had strong pros and cons. The Brotherhood just went full space nazis though.[/QUOTE] But Caesars Legion isn't 110% evil though. Even though they're fascist, authoritarian, and sexist, it's explained that Caesars legion territory is incredibly safe for traders and there's almost no raiders. Caesars dialogue also at least shows why someone would believe that what they were doing was right. It's honestly one of my favorite things about New Vegas. The "antagonist" (if you can call him that) is a very believable and intelligently written character. He's not evil for the sake of being evil, he's evil because he believes its right and he gives his own knowledge of history to support that.
[QUOTE=IceWarrior98;51773068]Basically the main story is dull, boring, uninteresting and just an all out waste of time. Especially considering how upon completion of the main quest, absolutely nothing changes in the world. Even upon destroying rival factions, they can appear in random encounters despite having been completely wiped out. (BOS still flying around when they no longer have a foothold)[/QUOTE] There are things that change, though ? The BOS actively looking for you and trying to murder you, Minutemen patrolling the commonwealth much more extensively, all of the surviving factions commenting on your actions (if they're still friendly), a few more quests (rogue synths becoming raiders after being liberated, having to deal with a certain character in Diamond City), etc. Diamond City also hoists the flag of your faction, and your guys start patrolling the city - which means that with the institute ending the city fully opens its doors to synths and people actually start tolerating them.
Is there anyway to get the fallout tactics multiplayer working on windows 10?
[QUOTE=Katatonic717;51775030]Is there anyway to get the fallout tactics multiplayer working on windows 10?[/QUOTE] Done some quick research and people seem to use [url=https://www.gameranger.com/]GameRanger[/url] which natively supports Fallout Tactics.
[QUOTE=EliaMoroes;51771640]To this day, I'm convinced that whoever decides to side with the Istitute either gets off on siding with the "obviously evil faction" or [B]does so with a [sp]paternal instinct of some sort[/sp], which the game utterly fails to paint to us, in mind[/B][/QUOTE] To be fair [sp]I started caring about Shaun[/sp] immediately and rolled with it for all of my first playthrough, not because I necessarily cared personally, but because the story was going this way and willful suspension of disbelief lead me to just roll with it and play along. It's only on subsequent runs that I started roleplaying and essentially ignored the main quests, as I always do with those sorts of games.
[QUOTE=Marbalo;51775041]How exactly is the Institute, the "obviously evil faction"? They have the technology, the means and the resources to literally jump-start humanity's rebuilding of society and infrastructure. For some reason they're bent on turning everyone into synths, however under your leadership you could have changed their agenda into something much bigger and Commonwealth-friendly. Why not have the option to make an alliance with the Minutemen and the Institute, for example? Synths could have been used to keep raiders at bay, while the Minutemen could have handled the practical aspects of rebuilding humanity and thus taking the first steps into cleaning up and repopulating the Commonwealth. The Institute could have easily come up with methods to clean up irradiated farmland and infrastructure to further aid that process. But you literally have no way of doing that in any meaningful way, because the game is just so all over the place and has absolutely no direction of any kind, let alone pacing. The more I play the more I realize that I could be playing something else, which is always a telltale sign of a rushed, unfinished game. Don't get me wrong, all those people that get their kicks by making massive, sprawling settlements are free to enjoy themselves however they see fit, but when it comes down to it, the meat of the game is supposed to be in its story and character development, and it fails spectacularly at both of these. There's really nothing to it, the more I think about it, everyones character is so shallow and uninspired that I think the Institute has already replaced everyone with Synths a long time ago. At least the game was a technical upgrade from previous titles. That's about the only positive thing I'm wiling to say about this game. I guess video gaming still has a long ways to go.[/QUOTE] I wasn't implying that the Institute is a stereotypical roleplaying videogame evil faction, but, and we must be realistic here, siding with the Institute doesn't come with any benefit at large for the game's setting and its inhabitants (an issue plaguing the other factions too) and you are basically taking control of an enclave of scientists who doesn't have any intention to benefit the rest of mankind ever, but, instead, they are ready to kidnap and assassinate others to achieve their goal. As you pointed out, this is not helped by the fact [sp]the game doesn't aknowledge your character's "allignment" when he/she takes control of the Institute, so the ending implies your leadership isn't going to change jackshit as far as their main MO is concerned (they could had as well changed the Institute ending depending on your karma and past choices: good karma and you got the faith of the main circle, the Institute gets reformed; bad karma and you continue your son's legacy by any mean possible; good karma but the main circle is hostile towards you, the Institute is plagued by civil war or something).[/sp] I'd say the Brotherhood would fit the evil faction bill more than any other, but that's just my opinion
[QUOTE=DesumThePanda;51775023]But Caesars Legion isn't 110% evil though. Even though they're fascist, authoritarian, and sexist, it's explained that Caesars legion territory is incredibly safe for traders and there's almost no raiders. Caesars dialogue also at least shows why someone would believe that what they were doing was right. It's honestly one of my favorite things about New Vegas. The "antagonist" (if you can call him that) is a very believable and intelligently written character. He's not evil for the sake of being evil, he's evil because he believes its right and he gives his own knowledge of history to support that.[/QUOTE] He may be convinced what he's doing is right, which does make for a better villain, but Caeser is so caught up in faulty old world ideals it hurts. Just because he's eloquent when you talk to him and knows about history (but apparently didn't learn from it) doesn't make up for the fact that these assholes deny modern technology and fetishize the worst parts of a failed empire obviously just for the A E S T H E T I C. With how war-torn their world is a group can't afford to be so senselessly brutal and destructive and hope to survive. Their territories are only safe from raiders because they are the raiders, just better organized. If they used these old world ideas as a base and actually developed them to become a cold and advanced war machine, that'd be interesting. But I just can't take their totally archaic views seriously, they're just violent Amish people that think latin is cool.
[QUOTE=VX-79;51775080]He may be convinced what he's doing is right, which does make for a better villain, but Caeser is so caught up in faulty old world ideals it hurts. Just because he's eloquent when you talk to him and knows about history (but apparently didn't learn from it) doesn't make up for the fact that these assholes deny modern technology and fetishize the worst parts of a failed empire obviously just for the A E S T H E T I C. With how war-torn their world is a group can't afford to be so senselessly brutal and destructive and hope to survive. Their territories are safe from raiders because they are the raiders, only better organized. If they used these old world ideas as a base and actually grew off of them, that'd be interesting. But I just can't take their archaic views seriously, they're just violent Amish people that think latin is cool.[/QUOTE] "- Why is the Legion so... strange?- - I used Imperial Rome as the model for my Legion precisely because it was so foreign, so alien. I'd seen what had become of the NCR's attempt to emulate the culture of Pre-War America - the infighting, the corruption. Rome was a highly militarized autocracy that effectively integrated the foreign cultures it conquered. It dedicated its citizens to something higher than themselves - to the idea of Rome itself. In Rome, I found a template for a society equal to the challenges of the post-apocalyptic world - a society that could and would survive. A society that could prevent mankind from fracturing and destroying itself in this new world, by establishing a new Pax Romana.- - What does "Pax Romana" mean?- - It means a nationalist, imperialist, totalitarian, homogeneous culture that obliterates the identity of every group it conquers. Long term stability at all costs. The individual has no value beyond his utility to the state, whether as an instrument of war or production.-" (The Courier and Caesar) ... And I'd jump right into these guys' arms too if (A) I wouldn't be given the option to run the whole state myself (B) they'd knock down the misogyny and slavery bits several pegs
[QUOTE=EliaMoroes;51775101]And I'd jump right into these guys' arms too if (A) I wouldn't be given the option to run the whole state myself (B) they'd knock down the misogyny and slavery bits several pegs[/QUOTE] A culture that focuses so much on brutality and the suppression of the individual is just begging for failure/rebellion. He may say he's learned from the failings of the past but his legion still shows many of the weaknesses that lead to Rome's fall, like dependence on slave labor and too much of a focus on its military and overextending with it. Again, if they were the Roman empire but with the kinks worked out, that'd be cool. But to me it seems like he focused too much on what he thinks made Rome strong, and not how self-destructive these practices were. A society that fell due to its strengths eventually becoming its weaknesses doesn't sound like a good model for long-term survival to me, especially when you deny many of the advancements of the present.
It's almost like he's a human and thus open to making mistakes/having prejudices of his own.
[QUOTE=Linkage;51775139]It's almost like he's a human and thus open to making mistakes/having prejudices of his own.[/QUOTE] I'm not saying he should have been perfect, I'm saying I can't take how they were portrayed seriously. Basing your group after an empire with such notorious strengths and flaws can be really interesting and dynamic, but in the end they come off as organized raiders that didn't evolve past the basic ideas of Rome enough. This could have been the time constraints again but it almost feels like there's a disconnect between Caeser's intellect and vision an how the legion actually operates and appears in-game. They run around in sports equipment/partial fursuits and throw spears for fuck's sake. [editline]when[/editline] Jeez looks like I offended the one-man Legion defense squad :v:
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