Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
[QUOTE=zerosix;51779914]i said this the other day - i think to a different person - if you're using avast disable it before launching, it's crashing it for me[/QUOTE]
I don't have Avast, but I tried disabling the built in windows anti-virus and it still does the same thing.
I tried reinstalling it but it still crashes, so I'll have to move all the mods and stuff out of the folder I guess
[QUOTE=purvisdavid1;51780138]:scream:[/QUOTE]
:worried:
I totally didn't forget about this issue you pointed out before that now that you mention it is still a problem!
I released the mod this weekend because it was either going to be today or next weekend, so I'll see if there any viable material swaps I can do to this next time I get a few hours.
Is there a mod for New Vegas that makes it so I can tag crafting materials on specific recipes like in Fallout 4?
I honestly wanna do more crafting in New Vegas its just Junk is heavy and having to memorize recipes on the fly is kind of dumb.
[QUOTE=Dom Pyroshark;51779260]If you think that's bad, I highly recommend never looking up rest of his stuff. It's eh, something.[/QUOTE]
It's more than just "something"; just to give you an idea, the guy's whole entire niche is basically trying to be like the most 'offensive' NSFW artist imaginable and he 100% knows it.
He'd honestly be an alright guy if he didn't delve so far into shit like what is essentially bonafide child pornography (see: loli art of Hillary Clinton, Keemstar's daughter, and god knows who else).
Again: don't even try looking into it at all, you'll regret it dearly.
[QUOTE=Killajax;51780391]Is there a mod for New Vegas that makes it so I can tag crafting materials on specific recipes like in Fallout 4?
I honestly wanna do more crafting in New Vegas its just Junk is heavy and having to memorize recipes on the fly is kind of dumb.[/QUOTE]
Honestly, the most useful thing you can craft is Turbo and weapon repair kits. Turbo is only 3 componants and weapon repair kits can be made at Sierra Madre vending machines.
Hey so Im having a really weird bug in NV, everytime I load a save (Doesn't matter which save) an ARCH 2 beam will attack at a location I point at after a few seconds, I find it amusing but it has messed up the C-finder too, as I dont hit anything after I fire it. This started to happen after I fired the C-finder and then quickly changed to the pip boy just after the last sequence on the firing.
[media]https://www.youtube.com/watch?v=Gi6pOW-sDZ4&feature=youtu.be[/media]
also people screaming in ts around 1min into the video
does it happen with older load files?
[QUOTE=venom;51780195]I don't have Avast, but I tried disabling the built in windows anti-virus and it still does the same thing.
I tried reinstalling it but it still crashes, so I'll have to move all the mods and stuff out of the folder I guess[/QUOTE]
It seems to be installing any ENB crashes my game on launch, don't know why it's doing that now :(
[QUOTE=Dr. Kyuros;51780420]Snip-O. Shadman's bullshit[/QUOTE]
[SP]I swear to god, I think I actually accidentally watched a livestream made by him. I tuned into Twitch right before the official launch so I would have an idea of what I would see right as I started playing, and I overheard someone say something about drawing "her" with a penis having grown due to radiation.
I don't want to look for confirmation as to if it was actually him, but it fits the bill almost flawlessly. I'm going to shit myself if it turns out to be him.[/SP]
Off topic bullshit aside, what DLC do you feel broke the game the most throughout Fallout 3 and NV? IMO it was Operation Anchorage that broke things the most. The Stealth Armor literally making you invisible is the pinnacle of overpowered memes. That and the T-51b Winterized suit that was LITERALLY indestructible, not needing to be repaired at all in your lifetime. Free XP making sure you get to at least level 10 by the time you crawl out of the VR pod, plus a cache of goodies excluding the mind-breakingly overpowered armor.
As for NV, I'd say the Dead Money DLC made surviving fairly trivial. Not only could you crap out ammo and repair kits by the ton taking out any real struggle throughout the DLC itself, but also the difficulty in repairing high end weapons, plus the stimpacks would be near infinite as well.
I'd say that the thing that makes you the most overpowered in a NV DLC is the final version of the proton axe if you are a meele character. That thing is choice.
Being level 50 from all the DLC makes anything else in New Vegas unto an ameoba to The Courier, except the bullshit enemies in The Divide.
Another 2k endorsements, folks [img]https://cdn.discordapp.com/emojis/236584902139707402.png[/img]
[img]http://image.prntscr.com/image/12c8d1eb654848adb4c3f2c29365a983.png[/img]
I forget, are the Marked Men buffed with some perks that reduce damage they take from the player or do they just have a fuck load of health? I've only played through Lonesome Road once and I remember the enemies being annoying as shit.
Speaking of stupid enemy design I remember how bullshit the Swampfolk in Point Lookout were. Every one of them came with a perk that applies an unblockable extra 30 damage to all of their attacks. Fuck those guys.
[QUOTE=DiscoInferno;51782124]Being level 50 from all the DLC makes anything else in New Vegas unto an ameoba to The Courier, except the bullshit enemies in The Divide.[/QUOTE]
The Divide enemies are a minor evil, the worst enemy BY FAR in any fallout game is, well...
[IMG]http://vignette2.wikia.nocookie.net/fallout/images/e/e5/Robo-scorpion.png/revision/latest?cb=20110723212216[/IMG]
[QUOTE=Ctrl;51782162]The Divide enemies are a minor evil, the worst enemy BY FAR in any fallout game is, well...
[IMG]http://vignette2.wikia.nocookie.net/fallout/images/e/e5/Robo-scorpion.png/revision/latest?cb=20110723212216[/IMG][/QUOTE]
Circle-strafe, whack 'em with the EMP melee weapons. Tedious but managable. Or mine the outsides in preparation of them spawning in.
[QUOTE=DiscoInferno;51782292]Circle-strafe, whack 'em with the EMP melee weapons. Tedious but managable. Or mine the outsides in preparation of them spawning in.[/QUOTE]
I prefer just whacking the shit out of it.
God, I miss NV's melee; 4 made it worthless.
[QUOTE=DiscoInferno;51782292]Circle-strafe, whack 'em with the EMP melee weapons. Tedious but managable. Or mine the outsides in preparation of them spawning in.[/QUOTE]
Yeah, but no enemy in fallout is hard per say, what they have is verious degrees of tediousness, and that guy is pretty high up on the list.
In terms of Lonesome road the marked men are just point and shoot, the robots are the same as in the rest of the game, the only other thing that is tedious that I can think of is the tunnelers if you don't have a flare gun or Ulysses if you decide to fight him instead of talking (but then again, Ulysses is a unique character, so I don't know if he counts as "enemy").
There was a certain charm to 3/NV's melee combat
you swing around any melee weapon you find like a wet pool noodle and it somehow has enough force to kill people and send their bodies flying
Another thing that makes me miffed:
There is STILL no mod that gives the old flamer/incinerator back.
[QUOTE=Marbalo;51770553]After finally upgrading my PC to be able to more or less run Fallout 4, 25 hours in I gotta say I'm a little disappointed and underwhelmed.
The game at first seems bombastic and absolutely grand in size and detail, however as you progress further it all starts to feels really empty and lackluster.
You've got factions you could join that could "change the entire Commonwealth", yet they're all just recycled fetch quests almost identical to one another. Clearing out dens of hostiles for really no apparent end-goal in mind, but rather as a never-ending way to farm caps. The plot really has no direction of any kind, probably because they have left it so open for interpretation and made it possible to play it anyway you wanted to - in the process losing all creative direction and leaving you kind of disappointed.
I've sided with the Institute, convinced that they had the best plan and the means to change the Commonwealth into something better. Yet after becoming the Director, there's really not much you can do from there on out, besides bringing back a never-ending stream of escaped Synths and some other recycled fetch quests and "clear out X spot" quests - never really doing anything significant besides taking down the Brotherhood and Railroad - and then STILL be given quests to take out pockets of resistances, thus defeating the entire point of taking them down in the first place.
The Settlement system also feels half-finished, or even rushed, like the rest of the game. You can spend hours upon hours, days even, carefully building a settlement. Yet for what purpose? The settlers are all static and completely lifeless, have terrible pathfinding, and it doesn't really matter how much Furniture you delicately place, or where you put the beds, or even where you establish a defensive perimeter because raiders just spawn where ever they please anyway and settlers will only fight them if you come watch. You could just spam all the necessary items into just one random spot, getting the necessary resource-numbers, and move on, because there's no point in carefully planning out your settlements other than for personal satisfaction that inevitably evaporates the more you realize what a waste of time it all really is.
The game fails to react in any meaningful way to your decisions, especially big decisions that are supposed to alter the lives of everyone in the Commonwealth. It's not really enough to just get a caps and EXP reward for finishing a quest, you should also witness the aftermath of those quests, so that you may feel like you've done something meaningful at least for a short while. The game completely neglects this aspect and it devalues itself as a result.
Given how much praise this game has, I think it's just the immediate excitement of being thrust into a world with this much content. Only after the fact do you realize really how sort of half-assed and "eh" everything really is underneath the surface.[/QUOTE]
What I've noticed about Bethesda games is that the rebound period seems to get shorter and shorter. Oblivion lasted for awhile before people started to get annoyed at the world, FO3 for a decent amount of time before people saw how shallow it was, Skyrim had a few months before people started complaining. I think FO4 lasted less than a month before people saw through it and how weak of a game it really is.
[QUOTE=Ctrl;51782308]Yeah, but no enemy in fallout is hard per say, what they have is verious degrees of tediousness, and that guy is pretty high up on the list.
In terms of Lonesome road the marked men are just point and shoot, the robots are the same as in the rest of the game, the only other thing that is tedious that I can think of is the tunnelers if you don't have a flare gun or Ulysses if you decide to fight him instead of talking (but then again, Ulysses is a unique character, so I don't know if he counts as "enemy").[/QUOTE]
Marked Men are a challange as you need to out-damage their rad-regeneration, especially in The Courier's Mile. Divide Deathclaws you need to kill before they get to you. For both you really [i]need[/i] to avoid damage from. This is coming from someone who plays hardcore hard difficulty.
[editline]6th February 2017[/editline]
[QUOTE=Ghost101;51782333]What I've noticed about Bethesda games is that the rebound period seems to get shorter and shorter. Oblivion lasted for awhile before people started to get annoyed at the world, FO3 for a decent amount of time before people saw how shallow it was, Skyrim had a few months before people started complaining. I think FO4 lasted less than a month before people saw through it and how weak of a game it really is.[/QUOTE]
Say what you will but I'm still playing Skyrim. Until the modding scene picks up for Fallout 4 and all the bugs are ironed out, I'll move on to that. Unless TES 6 is out and really blows my socks off.
Modded Skyrim still holds up pretty well. Feels like FO4's mods haven't really taken off yet, though.
Back when FO4 was announced I was severely hoping that the weapon mod system would be easily reusable for new weapons. I am so glad that happened, because these weapon mods are really shining with it.
Instead of say just getting one standard weapon (and maybe a unique variant) you could possibly get so many out of one mod.
As a moder I was really pumped for Fo4, like as a player with a focus on story I was expecting a shit job from bethesda and they delivered, but for the modder me I was going to get a better engine to play with, more potential.
Of course, My laptop can't run it and I've no money.
And, well, it just doesn't look like there's as much as I thought I could work with.
Just wanted to let you guys know, that the Radiation Storm weather effect in the editor is classified as a "Snowy" weather :v:
[img]https://i.imgur.com/IqwUoc4.png[/img]
Fucking amazing bethesda. Truly bringing the phrase "nuclear winter" into fruition.
I replayed Lonesome Road, being my second time through it, and boy did I forget not only how much Ulysses talks, but how much of it is just cryptic shit about how the world is like garbage now and stuff or something. I honestly just skimmed a lot of it.
[QUOTE=DiscoInferno;51782390]Marked Men are a challange as you need to out-damage their rad-regeneration, especially in The Courier's Mile. Divide Deathclaws you need to kill before they get to you. For both you really [i]need[/i] to avoid damage from. This is coming from someone who plays hardcore hard difficulty.
[/QUOTE]
Well, this is also from someone who played through the whole game twice in hardcore difficulty including the dlc and the deathclaws and marked men are not that bad, in fact, it was all a walk in the park until I decided to try and kill Ulysses in that playtrough.
man nuka world is one lazy dlc. Please give me more fetch quests.
[QUOTE=redBadger;51782840]man nuka world is one lazy dlc. Please give me more fetch quests.[/QUOTE]
While I found the quests to be wrote, the initial exploration of the five main park areas was some of the most fun I had in a fallout, since I had no idea what to expect.
At the point I was playing on very hard, so the difficulty made each park its own challenge.
I'm honestly surprised how good Far Harbor was compared to how lame Nuka-World was
Far Harbor had no right to be as awesome as it was
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