Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
What's the likely hood of running the HD Textures on my PC.
R9 270x, i5-3570k, 8gig of ram.
Bungo is already beginning work on the R91, SMMG, and Recharger Rifle.
[t]https://trello-attachments.s3.amazonaws.com/58127c9fda1cf136286b60a2/589682004e800d91660c75b5/0cb8cd13ff9ecda642cc783ded7825df/R91.png[/t]
[t]https://trello-attachments.s3.amazonaws.com/58127c9fda1cf136286b60a2/5897719d4173d0d29591197c/0f16f3078f0a5865c5a5790d8e2942c4/s.png[/t]
[t]https://trello-attachments.s3.amazonaws.com/58127c9fda1cf136286b60a2/589497d5716b4d5e7c4b2857/7f39c3cc4a372b48ec59fffcfa9190c8/Recharger_Gunn.png[/t]
One thing that kind of bothers me. Doesn't it seem like it's ass backwards for the recharger rifle to deal less damage than the recharger pistol? You need to scale this tech down massively, and somehow it's more damaging than this giant broom-stick of a rifle.
[QUOTE=JerryAnderson;51786635]One thing that kind of bothers me. Doesn't it seem like it's ass backwards for the recharger rifle to deal less damage than the recharger pistol? You need to scale this tech down massively, and somehow it's more damaging than this giant broom-stick of a rifle.[/QUOTE]
The lore reason was that the recharger pistol was way more advanced; being more compact, efficient, and powerful. Unless the wiki made that up, as I don't remember anything about it being said ingame.
Balance-wise, it's because the recharger weapons are purely intended as backups, so the lighter of the two would be the obvious choice anyways.
[QUOTE=Xonax;51786601]What's the likely hood of running the HD Textures on my PC.
R9 270x, i5-3570k, 8gig of ram.[/QUOTE]
Repost for new page.
I'm making HUGE mod stockpile to start fallout 4 over when I get back home in summer. I have like 40 of them so far, and all from tweaks to wepons while trying to keep as lore friendly as posssible. If someone has any good mod suggestions, PM them to me or post them here.
[url]https://www.reddit.com/r/Fallout/comments/5si3u6/technical_details_about_the_fallout_4_hd_pack/[/url]
Technical details on the HD texture pack (Number, size etc)
I don't think my SSD could handle the game with the HD pack even if it had nothing else on it, let alone Dragon's Dogma...
alright, am i special needs? i'm trying to install the hd texture pack, but to no avail. it appears in my dlc list, when the game is selected on steam as not installed. when i go to the store page to download it, it just starts the launcher- and nothing happens. what am i missing here?
EDIT:
nm, i restarted steam and it decided it was ready to cooperate.
After seeing the screenshots, I don'y see much of a difference, I think I'll just stay with the FX mod.
So it seems that Better Locational Damage updated to run mostly with scripts, so I decided to spend the time to mess around with it to integrate the mod into my modset. Pretty much I went inside with fo3edit and gutted all of the stupid rebalancing stuff, and left only the parts that make it work.
This is also coupled with it being early in the load order so if there are still any conflicts the loser should be BLD.
One of the things about creating worlds in BGS games
[vid]https://i.imgur.com/j5cO99j.mp4[/vid]
This bullshit can happen when the terrain and the water are leveled equally with one another, requiring manual edits to fix. :pudge:
[QUOTE=mecaguy03;51787368]So it seems that Better Locational Damage updated to run mostly with scripts, so I decided to spend the time to mess around with it to integrate the mod into my modset. Pretty much I went inside with fo3edit and gutted all of the stupid rebalancing stuff, and left only the parts that make it work.
This is also coupled with it being early in the load order so if there are still any conflicts the loser should be BLD.[/QUOTE]
Mind sharing the .esp? That sounds like good stuff
I will once I verify that I didnt just completely break everything, im fairly sure that the mod works by modfying body part data but we will have to see.
Someone needs to make a bleedout script to work in tandem with Live Dismemberment
It's weird as shit lopping off someone's legs and just leaving them there to sit there and ponder their existence
[QUOTE=mecaguy03;51787901]I will once I verify that I didnt just completely break everything, im fairly sure that the mod works by modfying body part data but we will have to see.[/QUOTE]
Just checked. Nothing in the scripts denotes that it uses scripts to detect locational damage, so yes it probably edits body part data.
[QUOTE=ClarkWasHere;51787427]One of the things about creating worlds in BGS games
[vid]https://i.imgur.com/j5cO99j.mp4[/vid]
This bullshit can happen when the terrain and the water are leveled equally with one another, requiring manual edits to fix. :pudge:[/QUOTE]
Ah, z-fighting. Always fun.
I wish there was a proper mod that allowed for building a settlement somewhere in the Glowing Sea. My current character, being a skeleton, is completely immune to radiation and thus would fit in just fine in the Glowing Sea. There's that one console command that lets you place settlement workbenches wherever you want, but it's clunky and settlers don't seem to occupy the area if you do that.
Well I pretty much removed everything except the body part data.
[URL]http://puu.sh/tRY2p/eb51d03632.esp[/URL]
Also it seems that the raider overhaul patch and automatron patches for BLD also do a lot of rebalancing stuff, yet they dont contain any body part data. Since the only thing the original BLD body part data conflicted with was some of my power armor mods I just disabled every patch except for the power armor one.
Also one thing im doing for myself is tuning down the headshot damage multiplier for humans. In the original mod you do 30x damage on a headshot which while realistic seems kind of OP to me.
I killed a deathclaw at level 4
[img]https://puu.sh/tRZLy/2431389e1a.png[/img]
[img]https://puu.sh/tS0bx/5560da3f91.png[/img]
Granted I have a laser pistol because I use Fixt and started with one. Still tho. It almost killed me
[url=https://puu.sh/tRZRX/aa4a7d9da1.png]How are my stats[/url] [url=https://puu.sh/tS054/9770b87473.png]and stuff looking by the way?[/url]
[QUOTE=UntouchedShadow;51788068]I wish there was a proper mod that allowed for building a settlement somewhere in the Glowing Sea. My current character, being a skeleton, is completely immune to radiation and thus would fit in just fine in the Glowing Sea. There's that one console command that lets you place settlement workbenches wherever you want, but it's clunky and settlers don't seem to occupy the area if you do that.[/QUOTE]
[url]http://www.nexusmods.com/fallout4/mods/12511/?[/url]
It might be what you're looking for. It works well enough for me, only issue I've ran into (and it's to be expected) is that the settlers will endlessly walk into walls
[QUOTE=Katatonic717;51788153]I killed a deathclaw at level 4
[img]https://puu.sh/tRZLy/2431389e1a.png[/img]
[img]https://puu.sh/tS0bx/5560da3f91.png[/img]
Granted I have a laser pistol because I use Fixt and started with one. Still tho. It almost killed me
[url=https://puu.sh/tRZRX/aa4a7d9da1.png]How are my stats[/url] [url=https://puu.sh/tS054/9770b87473.png]and stuff looking by the way?[/url][/QUOTE]
I'd say Larry is fucking set at least until midgame. Starting with a laser pistol so you can just focus on energy weapon skill points from the start is a hell of a boost, and having that metal armor at level 4 is pretty handy too. You probably didn't need Charisma that high, because I don't think it actually figures into the number of followers you can have in the first one, and I'm pretty sure most of the speech checks actually call for Int anyway, but it's not going to hurt anything either.
Live dismemberment is dope.
A settler lost his arm during the castle takeover from the mirelurks. To his day, his arm is still gone.
[QUOTE=redBadger;51789404]Live dismemberment is dope.
A settler lost his arm during the castle takeover from the mirelurks. To his day, his arm is still gone.[/QUOTE]
Yeah, Live Dismemberment is pretty hilarious- I shot off all the limbs on a Super Mutant suicider save for his bomb arm, and when his buddies ran by him he self-destructed and wiped them all out in one go.
[QUOTE=ScriptKitt3h;51789415]Yeah, Live Dismemberment is pretty hilarious- I shot off all the limbs on a Super Mutant suicider save for his bomb arm, and when his buddies ran by him he self-destructed and wiped them all out in one go.[/QUOTE]
When I first got it, I had the version where people could live no matter what had been shot off. I finished a settlement defense startled when one of my Minutemen walked by without a head.
[QUOTE=Pax;51789948]When I first got it, I had the version where people could live no matter what had been shot off. I finished a settlement defense startled when one of my Minutemen walked by without a head.[/QUOTE]
I've removed all but the head on raiders when they attack my settlements sometimes (more often than not by accident), and they just sit there, unable to do anything until a settler or companion winds up sprinting over to brutally murder them. :v:
[QUOTE=Pax;51789948]When I first got it, I had the version where people could live no matter what had been shot off. I finished a settlement defense startled when one of my Minutemen walked by without a head.[/QUOTE]
That's nothing strange. In the vanilla game Preston manages to walk around without a brain.
while trying to avoid spoilers, I started nuka world for the first time earlier and I'm unsure whether I should just break the flow of my current character and play the dlc as a "bad" guy - with how bethesda does things and from what I've read before I assume the "good guy" route (the open season quest?) sucks?
[QUOTE=zerosix;51790193]while trying to avoid spoilers, I started nuka world for the first time earlier and I'm unsure whether I should just break the flow of my current character and play the dlc as a "bad" guy - with how bethesda does things and from what I've read before I assume the "good guy" route (the open season quest?) sucks?[/QUOTE]
The good guy route isn't really a route. It's like the bad guy route of Honest Hearts, only morality-inverted. Kill all the quest givers because you don't want to work for them and just do what you want at your own pace.
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