• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
[QUOTE=Mr. Jelly;51797510]You could try to put him in a power armor frame like Ingram[/QUOTE] That's actually an excellent idea, I'll try that next time I've got the game running.
Why does everyone and their friend keep trying to sneak darker nights into their mods list? xP
[QUOTE=Itauske Roken;51797716]Why does everyone and their friend keep trying to sneak darker nights into their mods list? xP[/QUOTE] because bethesda's obsession with consantly-lit-by-spotlight nights is ridiculous especially in fallout where there's nightvision gear that's totally worthless in vanilla
[QUOTE=Itauske Roken;51797716]Why does everyone and their friend keep trying to sneak darker nights into their mods list? xP[/QUOTE] Because night time is dark.
[QUOTE=yellowoboe;51797740]Because night time is dark.[/QUOTE] but not pitch black, every darker nights mod I've seen makes everything TOO dark.
That's why they have options. Or at least the popular one does.
hmm I'll look at it again and see if one of the options work out better. Medium looks about right to me.
[QUOTE=Itauske Roken;51797789]hmm I'll look at it again and see if one of the options work out better. Medium looks about right to me.[/QUOTE] [img]http://i.imgur.com/Ip5n6kM.jpg[/img] The darkest can be fun, makes the night something to be weary of. Even more so on Far Harbor
[QUOTE=bigbadbarron;51797822][img]http://i.imgur.com/Ip5n6kM.jpg[/img] The darkest can be fun, makes the night something to be weary of. Even more so on Far Harbor[/QUOTE] The darkness would be fun if it affected the enemies. Unfortunately, it only hinders me.
[QUOTE=gk99;51797848]The darkness would be fun if it affected the enemies. Unfortunately, it only hinders me.[/QUOTE] I'm pretty sure there's mods for that, though I don't remember the names of any off-hand
[QUOTE=The Jack;51796706]Triple A gaming there. Fallout 4 is so far in the future compared to fallout 1 and 2. The radiation is lessening it seems. So why no Mad Max with hovercars? That'd be the most [I]rad[/I] shit.[/QUOTE] The worldspace of any modern fallout game really isn't large enough to justify motorized vehicles, and if it was they'd have to drastically drop the actual detail in the worldspace to make up for the larger area. Which means the only viable option for vehicles in a relatively restricted worldspace would be something that would go slower without looking out of place, like some sort of animal. Like, say, a giant fucking molerat. [t]http://vignette1.wikia.nocookie.net/fallout/images/1/1e/GiantMoleratCA2.jpg/revision/latest?cb=20120220205726[/t] [t]http://vignette4.wikia.nocookie.net/fallout/images/f/fb/GiantMoleratCA1.jpg/revision/latest?cb=20120220205650[/t]
[QUOTE=Ctrl;51794426]If you could post them it would be great, in the mean time ill wipe up a list of mine[/QUOTE] [thumb]http://puu.sh/tV02T/09ea733414.png[/thumb] [thumb]http://puu.sh/tV058/68f56e2342.png[/thumb] [thumb]http://puu.sh/tV087/8bad209e6a.png[/thumb] Quite a lot of mods. There are also some custom things I did in fo4edit that arent really on here. For example I cut BLD down to barebones and I reduced the damage of the laser musket to 11 to balance it with the crank-to-charge thing. Also I probably have two damage modifier mods, I installed arbitration and never bothered to uninstall the old one fully.
[QUOTE=gk99;51797848]The darkness would be fun if it affected the enemies. Unfortunately, it only hinders me.[/QUOTE] The mod I was using was [URL="http://www.nexusmods.com/fallout4/mods/191/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D191%26preview%3D&pUp=1"]Darker Nights[/URL] and by default it lowers the perception level of npcs as the lights go down. In fact the alternate mode for this mod returns the detection to vanilla.
[QUOTE=Xubs;51798170]there are a large number of great semiauto rifles on the nexus but I feel like the majority of fully auto weapons don't come up to snuff. Most of the ones I can find that have any popularity and aren't total tresh are really old, have ugly models, are glitchy, don't have custom animations in ways that looks bad, or don't fit enough with the fallout 4 theme in a way that I don't want I wish more cooldudes would work on full auto rifles, smgs, carbines, and auto pistols that are very Fallout-y. Most of my current loadorder is populated by semiauto rifles because its about all I can find, probably because they're weapons that feel 50s enough that I want them in my game honestly, I just want more fictional stuff overall. but auto stuff especially[/QUOTE] All I want is a quality FAL and I will never need another weapon mod again.
Fuck it im just making my own mod from scratch thats similar to BLD but more to my taste as far as balance goes. Probably just going to make limbs have damage multipliers less than one and increase the damage multiplier for the head.
[QUOTE=Ganerumo;51798123]Snip-O[/QUOTE] Honestly, I'd rather go for a giant crab something that can pack a large amount of items onto it's back and blend in the unsuspecting mirelurks.
[QUOTE=Aaron0000;51794291]Meanwhile on the Nexus: [t]https://staticdelivery.nexusmods.com/mods/1151/images/21877-0-1486463357.jpg[/t] [url]http://www.nexusmods.com/fallout4/mods/21877/[/url] Why is [I]"it"[/I] so big and why is it there in the first place?[/QUOTE] You're allowed to say penis
[QUOTE=Tuskin;51798383]You're allowed to say penis[/QUOTE] Holyshit I didn't even notice the penis til you said something, god damn it nexus
[QUOTE=mecaguy03;51798140]snip[/QUOTE] Could it be possible for you to give me the "Just holstered weapons" files? I prefer that version of the mod over the one I have listed on my post above, but it was taken out off nexus long ago.
[QUOTE=Sims_doc;51798257]Honestly, I'd rather go for a giant crab something that can pack a large amount of items onto it's back and blend in the unsuspecting mirelurks.[/QUOTE] Like this? [URL="http://www.nexusmods.com/fallout4/mods/21053/?"]http://www.nexusmods.com/fallout4/mods/21053/?[/URL] [t]https://staticdelivery.nexusmods.com/mods/1151/images/21053-18-1483630290.jpg[/t]
[QUOTE=ScumBunny;51798698]Snip-O[/QUOTE] Nah, Like a giant mudcrab just with a saddle on top and reins attached to the claws.
[QUOTE=Ctrl;51798604]Could it be possible for you to give me the "Just holstered weapons" files? I prefer that version of the mod over the one I have listed on my post above, but it was taken out off nexus long ago.[/QUOTE] Yea sure. [URL="http://puu.sh/tVkqF/ba10d7b163.7z"]http://puu.sh/tVkqF/ba10d7b163.7z[/URL]
So Mod Organizer or NMM for Fallout 4? I remember being irritated by NMM for NV, but got along with MO just fine. I know the situation is different for F4, so what's the better way to go for it?
[QUOTE=Pax;51798840]So Mod Organizer or NMM for Fallout 4? I remember being irritated by NMM for NV, but got along with MO just fine. I know the situation is different for F4, so what's the better way to go for it?[/QUOTE] Mod Organiser is love, Mod Organiser is life.
[vid]https://i.imgur.com/r1XXY4G.mp4[/vid] this was proceeded by a mirelurk being levitated into the ceiling in a later room. Unfortunately, I wasn't recording. :v:
[QUOTE=ClarkWasHere;51799493][vid]https://i.imgur.com/r1XXY4G.mp4[/vid][/QUOTE] Ammagetch~! Ammmagetcha~!
[QUOTE=ClarkWasHere;51799493][vid]https://i.imgur.com/r1XXY4G.mp4[/vid] this was proceeded by a mirelurk being levitated into the ceiling in a later room. Unfortunately, I wasn't recording. :v:[/QUOTE] He's so excited
[QUOTE=Katatonic717;51799711]He's so excited[/QUOTE] And his friend is just like "sigh, Frank if you'd just move we'd be able-" "WEGONGETEM YEYEYE"
[QUOTE=Xubs;51798872]Mod Organizer is (likely) abandoned. Fallout 4 support in MO is unfinished and last I checked broken and buggy though this was a little bit before the final release last year, so it may be working in that version. NMM is much more stable when used with FO4, if anything. The reason MO was (again likely, I don't think tannin42 made any statements if it was abandoned or not) is because he's actually now head of development on the NMM project itself. They plan on improving NMM using his leadership, no doubt at some point incorporating features that are powerful like MO was. That has yet to materialize though.[/QUOTE] [URL="http://www.nexusmods.com/skyrimspecialedition/mods/6194/?"]MO has been taken up by others to keep updating it until they're sure about what tannin is going to do with NMM.[/URL] It's decently functional.
[QUOTE=_charon;51799762][URL="http://www.nexusmods.com/skyrimspecialedition/mods/6194/?"]MO has been taken up by others to keep updating it until they're sure about what tannin is going to do with NMM.[/URL] It's decently functional.[/QUOTE] On that note, they did give an [url=http://www.nexusmods.com/games/news/13135/?]update on the progress of NMM2[/url] (as it's being called now) the other day. Essentially, they've got the base program working, and they're now working on UI/UX and everything that goes along with that.
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