• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
I want more gun mods that aren't shitty picatinny rail covered trash that make no sense in a 50's styled setting. I'd kill for a good quality M14 or 1950's style M16 mod
Was any thought put into Nuka World? Pretty stupid how my actions in this DLC has an affect in the main games factions. What the fuck?
[QUOTE=redBadger;51807250]Was any thought put into Nuka World? Pretty stupid how my actions in this DLC has an affect in the main games factions. What the fuck?[/QUOTE] Yea. Bethesda thought you might want to play the evil guy for once.
[QUOTE=asXas;51806772]Bonus today! [media]https://www.youtube.com/watch?v=17jqBwNCSmQ[/media][/QUOTE] wait there was gibs but the dude's head didn't actually explode that looks really good how did that happen
[QUOTE=IceWarrior98;51807296]Yea. Bethesda thought you might want to play the evil guy for once.[/QUOTE] So I can't play a good chunk of content if I want to be a good guy? That's great.
Do you lot know of any Mod managers for FO4 that detect already installed mods?
[QUOTE=Johnny Joe;51807180]I'd kill for a good quality M14 or 1950's style M16 mod[/QUOTE] What's wrong with [URL="http://www.nexusmods.com/fallout4/mods/9667/?"]this one[/URL]?
[QUOTE=Kindlinho;51807857]What's wrong with [URL="http://www.nexusmods.com/fallout4/mods/9667/?"]this one[/URL]?[/QUOTE] The model is pretty uggo, I know it has that black foregrip thing because stock anims are weird, but still
Is the game supposed to be so washed out colorwise? Like is it part of the Artistic Vision that helps with the Atmosphere from the previous games. Or am I looking too far into it and shouldn't feel bad for using this. [url]http://www.nexusmods.com/fallout4/mods/5060/?[/url] [editline]11th February 2017[/editline] I mean, I usually don't question it but when it comes to the Fallout series, the colors usually help the Atmosphere. For Example, Fallout 3 has a Green tint, makes it feel like the area is radiated, which it is cause of the nuke. Fallout NV is Orange/Brown/Grey Which makes it feel dry and hot, which makes sense cause it's set in the Desert. The earlier Fallout's also follow the same type of visual color too, but I don't know about Fallout 4. It just, it doesn't seem like it's trying to portray anything, and if it is, I don't really want to change it so the washed out colors are more colorful.
[QUOTE=redBadger;51807465]So I can't play a good chunk of content if I want to be a good guy? That's great.[/QUOTE] It's a DLC about raiders. They're never going to make raiders good guys.
[QUOTE=yellowoboe;51808512]It's a DLC about raiders. They're never going to make raiders good guys.[/QUOTE] While I can agree with your general argument: 1) Locking what's basically more than half the storyline of a DLC for a supposed "roleplaying" videogame depending on the general allignment of your character isn't right in the slightest: in these kind of games, additional content should take every kind of character into account (in the limits of possibility, of course) 2) The supposed "good", or otherwise "I don't want to turn into a bloodthirsty murderer leader and wage war across the Commonwealth", path, while not impossible my any means, is a [I]massive pain in the ass[/I], to the point that if you trigger it earlier than you should or without knowing the consequences, you may find yourself in a situation where you are stuck in the DLC's area as you'll have your character eviscerated in the streets repeatedly, without any hope of an escape . This path also doesn't offer any kind of relevant plot, especially compared to the "main" "evil" path
[QUOTE=Xonax;51808284]Is the game supposed to be so washed out colorwise? Like is it part of the Artistic Vision that helps with the Atmosphere from the previous games. Or am I looking too far into it and shouldn't feel bad for using this. [url]http://www.nexusmods.com/fallout4/mods/5060/?[/url] [editline]11th February 2017[/editline] I mean, I usually don't question it but when it comes to the Fallout series, the colors usually help the Atmosphere. For Example, Fallout 3 has a Green tint, makes it feel like the area is radiated, which it is cause of the nuke. Fallout NV is Orange/Brown/Grey Which makes it feel dry and hot, which makes sense cause it's set in the Desert. The earlier Fallout's also follow the same type of visual color too, but I don't know about Fallout 4. It just, it doesn't seem like it's trying to portray anything, and if it is, I don't really want to change it so the washed out colors are more colorful.[/QUOTE] People tend to not like tints in games. The green and brown tints are not generally liked, and also look at Battlefield 3 and its blue tint, and also the hubbub with Doom before it came out when the Hell levels looked like they had an orange tint.
[QUOTE=yellowoboe;51808512]It's a DLC about raiders. They're never going to make raiders good guys.[/QUOTE] Don't get me wrong I loved the sole survivor in nuka-world, I found him far more likeable as a villain than as shaun's dad, but there's no getting around the fact that it's just fucking weird to see your character's personality switch between the commonwealth and the park. There's just no transition between the two different characters at all, and if you play Nuka world before any of the other content it's especially jarring, because instead of just doing an abrupt heel turn, you switch between two completely different character's depending on what you are doing at the time. I feel that putting some effort into the slave revolt questline beyond "now shoot everyone in the park until they die, the end" could have solved this. Especially if it worked like the pitt, with some grey morality going on. Ultimately I feel it shows that Bethesda has their ear to the ground enough to be listening to what fans want, but kinda wrote themselves into too much of a corner with the set character personality to let you play a bad guy without things getting weird.
[QUOTE=redBadger;51807465]So I can't play a good chunk of content if I want to be a good guy? That's great.[/QUOTE] Nuka World definitely 'locks' you out of some things, but it's not something that occurs particularly early unless you play stupidly, like going postal from the very beginning, in which case, you probably deserve what you get IF you survive. The main aspect of the DLC is exploration, and half your time will be spent going into each area of the park, only when you're asked to do something in the manner of conquest AFTER that, do you finally make that leap from 'good' to being a jerk. It's kind of like the main quest in a way. You're almost encouraged to maintain a relationship with every faction in the game up until a point where you might make one, or several irreconcilably hostile.
[QUOTE=fulgrim;51808683]Don't get me wrong I loved the sole survivor in nuka-world, I found him far more likeable as a villain than as shaun's dad, but there's no getting around the fact that it's just fucking weird to see your character's personality switch between the commonwealth and the park. There's just no transition between the two different characters at all, and if you play Nuka world before any of the other content it's especially jarring, because instead of just doing an abrupt heel turn, you switch between two completely different character's depending on what you are doing at the time. I feel that putting some effort into the slave revolt questline beyond "now shoot everyone in the park until they die, the end" could have solved this. Especially if it worked like the pitt, with some grey morality going on. Ultimately I feel it shows that Bethesda has their ear to the ground enough to be listening to what fans want, but kinda wrote themselves into too much of a corner with the set character personality to let you play a bad guy without things getting weird.[/QUOTE] I actually found it incredibly jarring how awful and linear Nuka-World was in terms of story, especially since Far Harbour was actually really good by Beth standards. What the fuck happened to make Far Harbour's story good and Nuka's shit?
I kinda wish Nukaworld went in a different direction than raiders, like some sort of cult/businessmen wanting to bring the park back up to its old world glory and make a living off of giving people sanctuary and fun from the wasteland. Would be a nice story about how people are trying to bring back aspects of the old world that people would have never thought of, let alone experience.
[QUOTE=redBadger;51807465]So I can't play a good chunk of content if I want to be a good guy? That's great.[/QUOTE] If it helps there is no good ending. Technically all endings are bad. If you side with the Institute, you essentially control the Commonwealth against the populations will and by threat of deadly force. If you side with the Brotherhood of Steel, you outlaw any and all non-humans. I can understand wanting to get rid of Super Mutants and Feral Ghouls, but regular Ghouls shouldn't have to suffer that fate. The Brotherhood also controls the Commonwealth by threat of deadly force. The Minutemen are a small group of hopefuls that want to restore law and order to the Wasteland. But they are willing to murder anyone, including children, to have their way. This is no different than the Institute or BoS endings. They also show very little promise in terms of survival. They were already brought to brink of extinction before you even start the game, how then could they better the Commonwealth, if they're dead? The Railroad, like the Minutemen, murder anyone who gets in their way. If they truly believed in what they say they do, they would value human life as well as synthetic life. Instead they choose not to discriminate and when the Institute is destroyed they no longer have any purpose. No more synths to liberate. So in the long run this faction is the most fragile. No matter which faction you choose, you willfully murder men, women, and children, indiscriminately to achieve your own selfish goals. The difference with Nuka-world, is they don't sugar coat anything. They tell it how it is. If you want to survive you must be willing to kill and take what you need to survive. This is the post apocalypse, there is no law there is no order, there is only survival. And every single faction cares only for their own survival, not the betterment of the Commonwealth.
[QUOTE=IceWarrior98;51808943]If it helps there is no good ending. Technically all endings are bad. If you side with the Institute, you essentially control the Commonwealth against the populations will and by threat of deadly force. If you side with the Brotherhood of Steel, you outlaw any and all non-humans. I can understand wanting to get rid of Super Mutants and Feral Ghouls, but regular Ghouls shouldn't have to suffer that fate. The Brotherhood also controls the Commonwealth by threat of deadly force. The Minutemen are a small group of hopefuls that want to restore law and order to the Wasteland. [B]But they are willing to murder anyone, including children, to have their way.[/B] This is no different than the Institute or BoS endings. They also show very little promise in terms of survival. They were already brought to brink of extinction before you even start the game, how then could they better the Commonwealth, if they're dead? The Railroad, like the Minutemen, murder anyone who gets in their way. If they truly believed in what they say they do, they would value human life as well as synthetic life. Instead they choose not to discriminate and when the Institute is destroyed they no longer have any purpose. No more synths to liberate. So in the long run this faction is the most fragile. No matter which faction you choose, you willfully murder men, women, and children, indiscriminately to achieve your own selfish goals. The difference with Nuka-world, is they don't sugar coat anything. They tell it how it is. If you want to survive you must be willing to kill and take what you need to survive. This is the post apocalypse, there is no law there is no order, there is only survival. And every single faction cares only for their own survival, not the betterment of the Commonwealth.[/QUOTE] [Emphasis mine] What the fuck are you talking about? When do the Minutemen (or the Railroad) murder people, or children, during the course of the game? If you mean the part where you [sp]blow up the Institute[/sp] you have the ability to trigger an evacuation beforehand.
[QUOTE=Janus Vesta;51808978][Emphasis mine] What the fuck are you talking about? When do the Minutemen (or the Railroad) murder people, or children, during the course of the game? If you mean the part where you [sp]blow up the Institute[/sp] you have the ability to trigger an evacuation beforehand.[/QUOTE] Why spoiler? The games been out long enough. Also when destroying the Institute you can initiate an evacuation yes, however that doesn't mean everyone got out okay. Lives could still be lost. There is only one way out after all. And destroying the Prydwen (BoS), there is no evacuation plan and there are children on board.
[QUOTE=IceWarrior98;51808986]Why spoiler? The games been out long enough. Also when destroying the Institute you can initiate an evacuation yes, however that doesn't mean everyone got out okay. Lives could still be lost. There is only one way out after all. And destroying the Prydwen (BoS), there is no evacuation plan and there are children on board.[/QUOTE] Blowing up the Prydwen only happens after the BoS attack the Minutemen. You can't destroy the Prydwen without the Brotherhood mounting a full assault on The Castle first, which is nothing less than a declaration of war. Sure, kids die but that's like saying any nation who went to war "Murders children" because children died during the war. It's not like they were specifically targetting kids, they just blew up the source of all those vertibirds and armoured knights. The Minutemen probably don't even know there are kids aboard the Prydwen, it's not like any of them have been there.
[QUOTE=Janus Vesta;51809000]Blowing up the Prydwen only happens after the BoS attack the Minutemen. You can't destroy the Prydwen without the Brotherhood mounting a full assault on The Castle first, which is nothing less than a declaration of war. Sure, kids die but that's like saying any nation who went to war "Murders children" because children died during the war. It's not like they were specifically targetting kids, they just blew up the source of all those vertibirds and armoured knights. The Minutemen probably don't even know there are kids aboard the Prydwen, it's not like any of them have been there.[/QUOTE] The scribes are all children. The Minutemen know this. And the BoS using the Prydwen as their main headquarters only makes sense to have their scribes aboard as well as other members of the BoS. There is even reason to believe that they purposefully put the Scribes on the Prydwen to deter any kind of attack on the ship. Needless to say, the Commonwealth is a very dark place and even the hopeful heroes have their hands stained.
[QUOTE=IceWarrior98;51808943] The Railroad, like the Minutemen, murder anyone who gets in their way. If they truly believed in what they say they do, they would value human life as well as synthetic life. Instead they choose not to discriminate and when the Institute is destroyed they no longer have any purpose. No more synths to liberate. So in the long run this faction is the most fragile. [/QUOTE] "Rebelling and killing slave owners/fascists? Man, that's pretty racist of you." Have you ever actually sided with the railroad? They never sell themselves as the saviors of the wasteland, they want to stop oppressive regimes and they get it done. Why do you expect a ragtag rebel group to take down two objectively evil groups AND fix the Commonwealth? If you wanted a faction that actually aims to bring order and peace to the Commonwealth you'd side with the Minutem- oh wait, I forgot they were murderers too :v:
I've completed all the endings. I don't feel like any of them can be considered "good". They're all basically the same quests, just with a different faction benefiting from it. And not a single ending gives me the feeling of "Yea, the world is a better place now.". Every ending has left me feeling like nothing in the Commonwealth really changes and that everyone is still out for themselves.
[QUOTE=IceWarrior98;51809046]I've completed all the endings. I don't feel like any of them can be considered "good". They're all basically the same quests, just with a different faction benefiting from it. And not a single ending gives me the feeling of "Yea, the world is a better place now.". Every ending has left me feeling like nothing in the Commonwealth really changes and that everyone is still out for themselves.[/QUOTE] Again, the point of the Railroad was to free people and they did that. I'd say liberating a group with free will is quite the change. Not to mention how the Institute replaced people with synths and spied on them for god knows whatever reason. It may have not been fulfilling but you can't expect them to magically make everything better like the BoS were portrayed as in 3. The writing in 4 may have been shit but at least the factions had flaws and specific goals and weren't infallible good guys.
[QUOTE=IceWarrior98;51809013]The scribes are all children. The Minutemen know this. And the BoS using the Prydwen as their main headquarters only makes sense to have their scribes aboard as well as other members of the BoS. There is even reason to believe that they purposefully put the Scribes on the Prydwen to deter any kind of attack on the ship. Needless to say, the Commonwealth is a very dark place and even the hopeful heroes have their hands stained.[/QUOTE] Scribes aren't all children. Scribes are the academic wing of the Brotherhood. Half the NPCs you can talk to on the Prydwen are Scribes. Also, how the fuck would the Minutemen know there are kids on board? No one from the Minutemen, apart from you, gets to go to the Prydwen and the Sole Survivor doesn't exactly get the option to tell people about the kids. The children on the Prydwen are all called Squires, and they're never mentioned to anyone outside of the Prydwen.
[QUOTE=IceWarrior98;51808986]Why spoiler? The games been out long enough.[/QUOTE] I've completed the game and all but length of time between release and present has no relevance to whether or not it's acceptable to spoil shit besides it takes 2 seconds to use spoiler tags
BoS is the worst ending. They're just as unethical as the Institute only even more incompetant at science.
i've got both confirmed bachelor and lady killer, with arcade gannon and veronica in tow, the gay squad is ready to rock and roll across the mojave
[QUOTE=Ninja Gnome;51809682]i've got both confirmed bachelor and lady killer, with arcade gannon and veronica in tow, the gay squad is ready to rock and roll across the mojave[/QUOTE] Actually, it would be a queer squad.
PIP-Pad is out. [URL="http://www.nexusmods.com/fallout4/mods/21953/?"]http://www.nexusmods.com/fallout4/mods/21953/?[/URL]
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