• Fallout Thread V30: The universe where everyone is left handed
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What Mods would you guys suggest for a first playthrough of Fallout 4, mostly Building based and fixes if possible. Any help would be appreciated. :EDIT: This is the Page King, sorry.
Imho, play vanilla and if you see something you're not comfortable with or not enjoying, mod it.
[QUOTE=ChicagoMobster;51813372]Imho, play vanilla and if you see something you're not comfortable with or not enjoying, mod it.[/QUOTE] Thanks, it'll be weird not playing a modded Fallout game!
[QUOTE=gk99;51813213]or shooting them in the shoulder [b]makes their shoulder shoot back[/b][/QUOTE] :worried:
The usual motto is play it vanilla first then mod after, but I couldn't stay true to that and ended up modding halfway through the game, it just doesn't really hold well without some mods to add to it, but that's just me
[QUOTE=Redcoat893;51813366]What Mods would you guys suggest for a first playthrough of Fallout 4, mostly Building based and fixes if possible. Any help would be appreciated. :EDIT: This is the Page King, sorry.[/QUOTE] My approach to modding is to play vanilla until I either run into something annoying that I want to change or think of something that would improve my experience, then I go looking for it on the nexus. The full dialogue interface immediately comes to mind as something every fallout 4 player should have, however.
Lost a shit ton of progress on a settlement. Hate my life rn.
[QUOTE=redBadger;51812750]Settlement building would be great if settlers weren't so damn stupid. Standing in the most random of places and not utilizing seats or tables[/QUOTE] Building a bar seems to help with that for me, after work they all seem to migrate to the bar and sit & eat. There's that mod that puts down workbenches and animation rugs that makes people look a lot busier too
[img]https://cdn.discordapp.com/attachments/204212789173026816/280449097461399552/collection1.png[/img] Been making some fun concepts for fresh new guns. Well besides the Jackhammer, but I made sure that it was as FO2 as possible without making the gun work using magic, which even the usual Jackhammer designs do.
The tech is there to make stats less, as Disco says, a cheap growth representation where everything's more numbers and less is locked off for you as you get higher. For example. Guns skill- At below 25, it's obvious that you're an amature. You hold the weapon badly, you make mistakes when you load the weapon, it's obvious that the bolt action isn't a muscle memory. Recoil is terrifying. before doing something complex You might make a fair few filler animations as you try to remember what to do. You struggle even more every time you get a new gun, and you're a mess with the weapon in a panicked situation. When you're above 75, you're fast, effecient, it's all in muscle memory, panic won't make you less effective, The game might compensate a little for you when you shoot. You snap to targets when you ads, your recoil is really well managed, a bolt rifle becomes a fast firing weapon. And more importantly, your skill shows. You don't need a title or a hat to distinguish the veteran mercenary from the carpenter who picked up the rifle to defend his village from raiders. It's visually obvious, and that's a help to both gameplay and story, and perhaps quite meaningful to character preogression. On the other hand, Agility and strength could both have great effects on how your character moves and interacts with the environment. What kind of stuff you can pick up (with your hands, not put into your inventory) and how hard you can throw it. How fast you can move/run/climb over obstacles. Who wins if two characters slam into eachother. so on and so forth. Less obvious things could include Having Intellegence and science give you tips about hazards (your power armour will negate the fire damage until temperature limits are reached) or how to fix something. Being really stupid might give you tips that are bollocks (but give you xp for trying) Charisma might dictate mannerisms (perhaps letting you pick positive/negative traits to tailor each character); seeing a boss who stutters, is overly aggressive, and ugly might mean you can usurp him with talk. On the otherhand, a low presence means others can easily overrule you (untill you powerfist their face and everyone remembers might makes right) There's so much to be done. Beth have the tech/funds to do almost all of this. Yet they move away from the numbers because they think they're for hardcore maths nerds/are a relic of pen and paper games If games could approach the freedom and imagination of pen and paper games, it'd be incredible. And the tech is getting their. We've had radiant AI and Physics based melee and dynamic animations and so on and so forth in other games. It's possible, it's getting better, but they seem to want to go the other way. Still the company who can't get ladders to work. But I won't hold that against them.
Played about an Hour of FO4, I think I'm in love. Is it weird that I just want to give Codsworth a hug and tell him it's going to be okay?
[QUOTE=Redcoat893;51814016]Played about an Hour of FO4, I think I'm in love. Is it weird that I just want to give Codsworth a hug and tell him it's going to be okay?[/QUOTE] bring him with you [editline]12th February 2017[/editline] Speaking about companions, have a poll [url]http://www.strawpoll.me/12327104/r[/url]
"Caith" is on there twice.
[QUOTE=Ctrl;51814058]bring him with you [editline]12th February 2017[/editline] Speaking about companions, have a poll [url]http://www.strawpoll.me/12327104/r[/url][/QUOTE] Anything other than Valentine is an inferior answer.
[QUOTE=Dr. Kyuros;51814158]"Caith" is on there twice.[/QUOTE] woops, I'll just count both options together when the poll is done. Thanks for pointing it out.
[QUOTE=Pie_Tony;51813717][img]https://cdn.discordapp.com/attachments/204212789173026816/280449097461399552/collection1.png[/img] Been making some fun concepts for fresh new guns. Well besides the Jackhammer, but I made sure that it was as FO2 as possible without making the gun work using magic, which even the usual Jackhammer designs do.[/QUOTE] Love the looks of those two. The second one looks like a VSS Vintorez and a Hout Automatic had a sci-fi love child. Third one is an interesting concept, and really seems to work with the aesthetic that I would expect from China's military weapons.
[t]http://puu.sh/u0o8s/864fe13a0c.jpg[/t] some work of mine from today
[QUOTE=The Jack;51813903]There's so much to be done. Beth have the tech/funds to do almost all of this. Yet they move away from the numbers because they think they're for hardcore maths nerds/are a relic of pen and paper games [/QUOTE] To be fair I'm not sure the game giving [I]the player[/I] inaccurate tips because [I]their character[/I] has a low INT is a good idea. That'd piss a lot of people off because it's fucking with their trust that the game wouldn't lie to them [I]as a player[/I]. There's a difference between lying to Nate/Nora and lying to the person who's playing the game.
[QUOTE=Aaron0000;51814177]Anything other than Valentine is an inferior answer.[/QUOTE] Big talk like that better mean you're using that mod that lets you romance him.
[media]https://www.youtube.com/watch?v=X51RllMHRY4[/media] The reverb mod is awesome but sometimes it does interesting things (this is loud)
I'm reminded of that one S.T.A.L.K.E.R. type game (or made by the same developers correct me if I'm wrong) where weapon skills at first had you shake badly, react to recoil more extremely and you flubbed reloads every now and again, and as you got better with that gun (and guns in general) You would aim faster, handle recoil more efficiently, and reload swiftly enough that you could decently utilize a dual magazine for your weapon. I would absolutely love that kind of progress in 4, since numeric stats and skills are being put on the back light, I would really appreciate more visual evidence that you're getting better, maybe even change your stance as you hold a gun. Imagine if one of those impacts is enemies commenting on your skills or lack of, where if you miss a lot of shots by a large margin they'd comment that they're dealing with an amateur and it's easy pickings, or if you're a skilled shooter they'd comment that they'd even be in over their heads or flee. or even if you have a reputation as a sharposhooter and you miss constently they'll taunt saying you lost your flare or something
[QUOTE=The Jack;51813903]For example. Guns skill- At below 25, it's obvious that you're an amature. You hold the weapon badly, you make mistakes when you load the weapon, it's obvious that the bolt action isn't a muscle memory. Recoil is terrifying. before doing something complex You might make a fair few filler animations as you try to remember what to do. You struggle even more every time you get a new gun, and you're a mess with the weapon in a panicked situation. When you're above 75, you're fast, effecient, it's all in muscle memory, panic won't make you less effective, The game might compensate a little for you when you shoot. You snap to targets when you ads, your recoil is really well managed, a bolt rifle becomes a fast firing weapon. And more importantly, your skill shows. You don't need a title or a hat to distinguish the veteran mercenary from the carpenter who picked up the rifle to defend his village from raiders. It's visually obvious, and that's a help to both gameplay and story, and perhaps quite meaningful to character preogression.[/QUOTE] That game Escape from Tarkov is supposedly going to have something like this, with weapon animations changing as you become more experienced with weapons. It's at 6:02 in this video. [media]https://www.youtube.com/watch?v=xVKNIlAtj2c[/media] It'd be awesome to see that done in games, it'd make you feel like your character is actually getting better at handling weapons, rather than it just magically giving them a bonus to their damage done.
Holding C then using the scroll wheel to change stance but not just a standing, crouch and prone is fucking awesome, although using C to crouch is fucking heresy.
It boggles my mind some games use C to crouch and Ctrl to sprint
[QUOTE=ChicagoMobster;51814721]It boggles my mind some games use C to crouch and Ctrl to sprint[/QUOTE] What games use Ctrl for sprint?
I think I might have confused Ctrl with Alt actually :v: my mistake. I'm referring to Skyrim for the spring thing btw
[QUOTE=GHOST!!!!;51814709]Holding C then using the scroll wheel to change stance but not just a standing, crouch and prone is fucking awesome, although using C to crouch is fucking heresy.[/QUOTE] It's stupid to have C for crouch when the only two options are 'standing' and 'crouching'. But when you have a game where you use multiple keys to change your stance in the game (e.g. ARMA), it doesn't really make sense to use ctrl.
I usually use X to crouch, but in Bethesda games capslock makes more sense for me.
Okay shot in the dark but a while back, I wanna say years back someone was working on a new vegas radio mod and released it here, I remember really liking it but I can only remember two songs, "Ghost riders in the sky" performed by marty Robbins and the Disney "ballad of Pecos bill" Does ANYONE have this mod or even remember it?
[QUOTE=ChicagoMobster;51815044]I think I might have confused Ctrl with Alt actually :v: my mistake. I'm referring to Skyrim for the spring thing btw[/QUOTE] Oh, yeah, my entire first playthrough I didn't even know there was a sprint because of that binding :v:
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