• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
[QUOTE=The Jack;51823618]More spears is always great, but I don't like all the guns. Too post-50's in style.[/QUOTE] Fallout always had post 50's guns.
I don't really like seeing picatinny rails and acogs and so forth in Fallout. Even if they're canon, as a gun nut they kind of take me out of things because I associate them with the post-90s "tactical" fever. I don't think they really fit with the theme - guns in the games should be using weaver mounts and low-tech optics like this: [url]https://www.forgottenweapons.com/nydar-reflex-sight/[/url] To people who don't really know or care about guns I can see it not being distracting, but when you firmly associate certain features with certain eras it's as out of place as high-tech microchip computers and things like that.
Eh, Fallout is waaay too inconsistent with this sort of stuff to safely say guns do or do not fit with "the theme". Shit's been all over the place since 2 and Beth didn't make it any better. NV further complicated things. IMO, Fallout is more about "over the top" guns than any arbitrary adherence to a 50's aesthetic. Guns have always been big, bulky and bad-ass. Naturally, some of the 90's tacticool fads seep in there for the same reasons.
Here's an example of what I mean. You could have a picrail flashlight mounted on your pistol: [img]http://i.imgur.com/vDBNnMA.jpg[/img] Or you could do it the 40s way: [img]http://i.imgur.com/h6pQhbJ.jpg[/img] This is a primitive tactical flashlight affixed to a Luger for Hitler's bodyguards. Your skin completes the circuit on the grip and the light... lights. Both guns were designed in the early 1900s, but the Luger looks a lot more appropriate for the world than the picrailed 1911. In a world where the Mauser C96 is a standard issue sidearm for one of the largest armies on the globe and regular service weapons still feature wood, this kind of thing fits a lot better with the vintage aesthetic.
[QUOTE=Mattchewy;51823299][t]https://staticdelivery.nexusmods.com/images/1151/39950995-1487108954.png[/t] [url]https://trello.com/b/f7uQCmk6/wasteland-overhaul[/url][/QUOTE] they look awful though
Over the top and 50's future. Anything that isn't is Eurasian. Which reminds me. I think there should be more "fuck not-america" in fallout. I'm not far into 1, but it doesn't seem to exist in anything bethesda.
[QUOTE=Intoxicated Spy;51823663]Fallout always had post 50's guns.[/QUOTE] [URL="http://fallout.wikia.com/wiki/Desert_Eagle_.44_(Fallout)"]No doubt.[/URL] It's bizarre seeing stuff like a Desert Eagle or a P90 in a non-stylized form in a world where the 50's were still (mostly) the norm throughout, especially since how the first game mostly stuck with that style and every game starting with 3 onward reinforcing it.
This thread needs to get over it's 50's style guns boner. Or at least stop saying guns don't fit in Fallout because they don't look like they're from the 50's. They're cool, I agree but Fallout has always been a hodge podge of dumb made up guns and whatever the developers thought looked cool. The only remotely 50's guns in Fallout were the Assault Rifle and the Alien Blaster, which looked like it was lifted straight out of Flash Gordon.
[QUOTE=Janus Vesta;51823735]This thread needs to get over it's 50's style guns boner. Or at least stop saying guns don't fit in Fallout because they don't look like they're from the 50's. They're cool, I agree but Fallout has always been a hodge podge of dumb made up guns and whatever the developers thought looked cool. The only remotely 50's guns in Fallout were the Assault Rifle and the Alien Blaster, which looked like it was lifted straight out of Flash Gordon.[/QUOTE] My friend drew this Fallout-themed laser deagle a long time ago: [img]https://i.gyazo.com/db4521f6e48f0e06557fe50b1f39cf15.png[/img] I think this feels far more Fallouty than a regular old Deagle brand Deagle, and it doesn't even need to be a laser gun necessarily. It just needs to look more machined and artisan.
[QUOTE=Janus Vesta;51823735]This thread needs to get over it's 50's style guns boner. Or at least stop saying guns don't fit in Fallout because they don't look like they're from the 50's. They're cool, I agree but Fallout has always been a hodge podge of dumb made up guns and whatever the developers thought looked cool. The only remotely 50's guns in Fallout were the Assault Rifle and the Alien Blaster, which looked like it was lifted straight out of Flash Gordon.[/QUOTE] Thompson? S&W Model 29? Spanish CETME? PPSh41? Walther PPK? Norinco? M1911? FN FAL?
If the Desert Eagle ever returns I imagine they would retcon it to look somewhat similarly to this: [IMG]https://s-media-cache-ak0.pinimg.com/236x/92/52/d4/9252d4b8cd5d66fa85f0d1669ec97fb1.jpg[/IMG] Only the barrel would be even thicker so to avoid confusion with the .223 / 5.56 Pistol and it would just have a wooden grip (or leather / rubber with mods).
With all this text about the Desert eagle returning, a quick reminder that it already did, you just didn't notice it [t]http://vignette2.wikia.nocookie.net/fallout/images/a/a9/10mm_pistol_(Gamebryo).png/revision/latest?cb=20110208190147[/t] one quick edit later to make it obvious [t]http://i.imgur.com/xLTiSVN.jpg[/t]
Ok so my headcanon wouldn't mind it at all if fallout didn't always stick with 50's culture and style. But occasionally went back to 40's,30's and 20's before the bombs fell.
[QUOTE=DChapsfield;51823794]Thompson? S&W Model 29? Spanish CETME? PPSh41? Walther PPK? Norinco? M1911? FN FAL?[/QUOTE] Yes, those are weapons from Fallout 2. I believe I said Fallout only had 2 50's style guns. Odd that you'd bring up Fallout 2 though considering it also has P90s, Pancor Jackhammers, and the CAWS. Kind of supports the whole "whatever the developers thought looked cool" thing I said.
[QUOTE=Janus Vesta;51823877]Yes, those are weapons from Fallout 2. I believe I said Fallout only had 2 50's style guns. Odd that you'd bring up Fallout 2 though considering it also has P90s, Pancor Jackhammers, and the CAWS. Kind of supports the whole "whatever the developers thought looked cool" thing I said.[/QUOTE] Ah, your wording here: [quote]Fallout has always been a hodge podge of dumb made up guns and whatever the developers thought looked cool. The only remotely 50's guns in Fallout were the Assault Rifle and the Alien Blaster, which looked like it was lifted straight out of Flash Gordon.[/quote] made it seem like you were talking about the whole series, since you referenced Fallout in the general sense at first. No disagreement about them adding what looked cool, especially how they made up a bunch of designs and attributed them to the work of modern gun manufacturers 70 years later.
We're not arguing about what was in the games, we're arguing about what should've been. We're criticizing design choices; not everything is right or necessarily thematically appropriate just because the developers threw it in. Fallout has a clear retro-future theme in which retro-styled weapons are king. You have guns with picrails because the developers didn't consider how some guns represented their eras when they were added, just whether or not they looked cool.
[QUOTE=Grenadiac;51823924]We're not arguing about what was in the games, we're arguing about what should've been. We're criticizing design choices; not everything is right or necessarily thematically appropriate just because the developers threw it in. Fallout has a clear retro-future theme in which retro-styled weapons are king. You have guns with picrails because the developers didn't consider how some guns represented their eras when they were added, just whether or not they looked cool.[/QUOTE] Fallout does NOT have a retro-future theme. Fallout is a post-apocalyptic series with people who look like they wandered off the set of Mad Max, tribals who literally chuck spears, and knights wearing full suits of armour. The world which predates Fallout was inspired by what people in the real world 50's thought the future would be. Which is why all the laser guns look like pew-pew lasers and the houses are all post-WW2 style mass produced boxes. That doesn't mean it has a retro-future theme, in fact the obsession with the past is specifically one of the things the Fallout games criticise.
[t]http://i.imgur.com/h0Cgk5W.jpg[/t]
the Beth games were more Retro Future then Fo1 and 2.
When I first played Fallout in 1999, a wee 8 year old boy, I didn't see any 50's inspiration in it at all. There are some things in it, but it's mostly the rusted out crap used as set dressing, like the designs of cars or the posters on the walls, other than that the 50's inspiration was very underplayed in Fallout until 3.
[QUOTE=Janus Vesta;51823993]Fallout does NOT have a retro-future theme. Fallout is a post-apocalyptic series with people who look like they wandered off the set of Mad Max, tribals who literally chuck spears, and knights wearing full suits of armour. The world which predates Fallout was inspired by what people in the real world 50's thought the future would be. Which is why all the laser guns look like pew-pew lasers and the houses are all post-WW2 style mass produced boxes. That doesn't mean it has a retro-future theme, in fact the obsession with the past is specifically one of the things the Fallout games criticise.[/QUOTE] I can agree with that idea. So like, in the first games at the very least, the presentation is sort of retro 50s future in terms of UI, in terms of armor, but you look at the people and the towns and there is no 'Oh this is a 50s town.' It's its own wasteland culture in the bombed out shell of a 50s culture. It's not Norman Rockwellville, it's post-Norman Rockwellville. That's one of the things that annoys me in the later ones is when NPCs walk around with perfectly maintained 1950s haircuts. Like, what? Nobody would be wearing their hair like that. [I]Especially[/I] not the women. You would need things like the ability to bathe, and have curlers and shit to maintain a hairstyle like that. And where are the girls getting makeup 210 years after the apocalypse? The only one I really give a pass is the Kings, and that's because the Kings idolize an old-world icon, have their own building with electricity and probably running water, [I]and[/I] have a personal barber. They're the only group that [I]would[/I] have that kind of hair in my opinion.
My thing is: after 200 years, wouldn't the vegetation and shit actually start to regrow?
[QUOTE=redBadger;51824069]My thing is: after 200 years, wouldn't the vegetation and shit actually start to regrow?[/QUOTE] New Vegas and Fallout 4 both have quite a lot of vegetation, and the leaves all over the place in 4 make it seem like it's just as brown as it is because the game starts in October. It's not as overgrown as it would be realistically, but it's a hell of a lot better than Fallout 3's blasted wasteland.
[QUOTE=Janus Vesta;51824097]New Vegas and Fallout 4 both have quite a lot of vegetation, and the leaves all over the place in 4 make it seem like it's just as brown as it is because the game starts in October. It's not as overgrown as it would be realistically, but it's a hell of a lot better than Fallout 3's blasted wasteland.[/QUOTE] I would say that the blasted landscape is semi accurate, since the area was like cluster bombed.
[QUOTE=redBadger;51824069]My thing is: after 200 years, wouldn't the vegetation and shit actually start to regrow?[/QUOTE] Bethesda has gone on record stating the barren desert look of F3 was purely a conscious design choice. They ran weathering simulations of what D.C. would look like 200 years later and it was just lush green forest without the slightest trace of civilization. Would you have rather played that?
Yeah, there's a stated reason for the Capital Wasteland to be the way it is. It's like the Glowing Sea, just a little less blown the fuck up. Boston was seemingly only lightly bombarded outside the Sea, so it's only suffered the aftershock of the end of the world (similar to Point Lookout); things are a little mutatey, but still alive. The West Coast wasn't hit too hard, it's just a wasteland because that's an already rather dry region and IIRC the bombs started massive fires there.
[QUOTE=yodaman8888;51824156]Bethesda has gone on record stating the barren desert look of F3 was purely a conscious design choice. They ran weathering simulations of what D.C. would look like 200 years later and it was just lush green forest without the slightest trace of civilization. Would you have rather played that?[/QUOTE] Yes.
[QUOTE=yodaman8888;51824156]Bethesda has gone on record stating the barren desert look of F3 was purely a conscious design choice. They ran weathering simulations of what D.C. would look like 200 years later and it was just lush green forest without the slightest trace of civilization. Would you have rather played that?[/QUOTE] Honestly, [I]maybe[/I] It's hard to say. I don't really mind it terribly because Fallout is soft soft science, but I guess it's like this conflict of ideas where you know it's hundreds of years after the war, you don't know a lot about radiation, but as time moves further and further the back of your mind's just like "This isn't adding up." And I mean you can do urban jungle Fallout, that wouldn't be terrible. Actually, I once saw a dude play Fallout 3 with mods that made it look like it was cold. It would lightly snow, there was rain, and the game had a more bluish tone, and I thought with the technology at the time that it was much more effective than the normal game was at setting a post apocalyptic tone. My big things are; I want to see weather. Like, real weather. Not just sun and rain, seasons as a whole should be a standard for Bethesda games moving forward. Let it snow in the Wasteland. Introduce societal regrowth, with a government in place. Let people build houses out of actual materials, like adobe. Farms should be put in place in every single town. Make it feel like things are progressing. Do that and I don't think many people will be too bothered by the lack of TOTAL regrowth. Hell, you could do something interesting with this. Why not have [I]mutated[/I] trees. Why not have giant fungus around the world, or make bigger and better abominations of vegetation. Really make it look like the world is regrowing in to something alien.
[QUOTE=Mister Sandman;51824190]Honestly, [I]maybe[/I] It's hard to say. I don't really mind it terribly because Fallout is soft soft science, but I guess it's like this conflict of ideas where you know it's hundreds of years after the war, you don't know a lot about radiation, but as time moves further and further the back of your mind's just like "This isn't adding up." And I mean you can do urban jungle Fallout, that wouldn't be terrible. Actually, I once saw a dude play Fallout 3 with mods that made it look like it was cold. It would lightly snow, there was rain, and the game had a more bluish tone, and I thought with the technology at the time that it was much more effective than the normal game was at setting a post apocalyptic tone. My big things are; I want to see weather. Like, real weather. Not just sun and rain, seasons as a whole should be a standard for Bethesda games moving forward. Let it snow in the Wasteland. Introduce societal regrowth, with a government in place. Let people build houses out of actual materials, like adobe. Farms should be put in place in every single town. Make it feel like things are progressing. Do that and I don't think many people will be too bothered by the lack of TOTAL regrowth. Hell, you could do something interesting with this. Why not have [I]mutated[/I] trees. Why not have giant fungus around the world, or make bigger and better abominations of vegetation. Really make it look like the world is regrowing in to something alien.[/QUOTE] Not having weather in Fallout 3 was just a technical limitations thing; there's mentions of rain and whatnot occurring in the game IIRC. It's barren, but not a desert.
[QUOTE=_charon;51824203]Not having weather in Fallout 3 was just a technical limitations thing; there's mentions of rain and whatnot occurring in the game IIRC. It's barren, but not a desert.[/QUOTE] Yeeep, but I think we're way past the point where you can argue 'technical limitations'. They already got this shit working for Skyrim they just didn't end up putting it in, and still haven't. Where my damn snow Bethesda
Sorry, you need to Log In to post a reply to this thread.