Fallout Thread V30: The universe where everyone is left handed
5,001 replies, posted
See. I would have loved settlements to function almost like bases in an RTS game.
NPCs build stuff and have build times. If it's your settlement, you just tell NPCs what to build, it doesn't just magically appear.
while you can't really spend gold to build people like an rpg, you could build stuff like armories to arm soldiers, crafting places that supply the armory, and you could add food,culture or whatever to attract
people.
any settlement benefits from food/luxury items/good security.
Merchants are attractive to caravan routes.
A slave pen might get people by having good slaver resources and access to plenty of buyers.
Raiders join settlements that raid others successfully.
Everything can be destroyed/dismantled.
You can give a settlement to someone else to build. Characters have preferences for some types of buildings (normal settlers tend to get demoralised by gore bags and spikes)
As if there was an RTS going on in the backround of a first person open world shooter (I mean RPG) different factions build bases, attack or defend against other factions, and rebuild.
I think bethesda could've made the whole game around the feature and nobody would've minded if it was good enough.
Speaking of Lovecraftian horror: I can't be the only one who really liked the Cabot questline, right?
[QUOTE=Dr. Kyuros;51840550]Speaking of Lovecraftian horror: I can't be the only one who really liked the Cabot questline, right?[/QUOTE]
I enjoyed it. It definitely went past some people's comfort zones, but I didn't mind.
[sp]In retrospect, it is kind of funny that you have this alien artifact of impressive power, but you, a (mostly) normal pre-war human, can still trounce the person under its power. On the plus side, after siding with Lorenzo, I get to enjoy biological immortality, so that's sick.[/sp]
So, Wasteland Overhaul progress on the Service Rifle:
[IMG]https://trello-attachments.s3.amazonaws.com/589a1aa45ecf4e54a0a807a3/1002x492/61d34c3db43ff75fb6e07c016a0c29a1/1.png[/IMG]
I'm honestly hoping the team scraps everything else and sticks as just a weapon collection mod for now (or at the very least has separate feature installation options in the future once it's finished) seeing as how it would be incredibly redundant to add say new lore friendly aid items, even though [URL="http://www.nexusmods.com/fallout4/mods/3793/?"]Wasteland Imports[/URL] does just that, and it would make progress on the mod overall a bit less time consuming.
[QUOTE=Dr. Kyuros;51840550]Speaking of Lovecraftian horror: I can't be the only one who really liked the Cabot questline, right?[/QUOTE]
Oh fuck that quest. It's like playing a completely different game, only it's one I'd never dream of buying. That ghoul manservant of theirs stalks me everywhere and I have to find someone to talk to so I can ignore him until he leaves me alone.
[QUOTE=JerryAnderson;51839180][t]http://vignette4.wikia.nocookie.net/fallout/images/a/a3/Institute_weapons_concept_art.png/revision/latest?cb=20160104190835[/t][/QUOTE]
Didn't someone say they were working on making these into a mod and already had models made for them?
I'd start a whole new playthrough just to use these.
[QUOTE=Wulfram;51839196]I dont think the Legion would have the same kind of tactics that a modern fighting force though. It would end up like WW1 where the NCR would be dug in with machine guns and the Legion would be charging into a hail of bullets.[/QUOTE]
You're making the Legion out to be a bunch of complete ingrates. And yeah the average grunts might be, but their commanders aren't.
If they sent wave after wave of people directly into the hail of machinegun fire, it's only so another group can sneak up from behind and take them all out.
A new DLC entry has popped up on FO4
[url]https://steamdb.info/app/377160/dlc/[/url]
Probably VR
[QUOTE=Tuskin;51841146]A new DLC entry has popped up on FO4
[url]https://steamdb.info/app/377160/dlc/[/url]
Probably VR[/QUOTE]
Fingers cross for something something enclave.
[QUOTE=Tuskin;51841146]A new DLC entry has popped up on FO4
[url]https://steamdb.info/app/377160/dlc/[/url]
Probably VR[/QUOTE]
Pls be a GRA style weapon pack.
[sp] It probably is VR or something though :( [/sp]
It's vr, don't get your hopes up.
They'd have announced DLC if it was anything bigger.
I really wish F4 got more DLC.
Far Harbor was great, and Nuka World was simply okay.
They have a great framework to add more quality content in. More big worlds to explore, stories to tell, etc.
I can't help but think they've put themselves in a corner with the original story of saving your precious youngling.
[QUOTE=redBadger;51841347]I really wish F4 got more DLC.
Far Harbor was great, and Nuka World was simply okay.
They have a great framework to add more quality content in. More big worlds to explore, stories to tell, etc.
I can't help but think they've put themselves in a corner with the original story of saving your precious youngling.[/QUOTE]
I wish they had done a progressive narrative like NV's DLC's cause I loved that. When several DLC's have references to each other like [sp] OWB and Dead Money [/sp] and having other characters appear in notes and logs makes them feel more like a full-experience rather than just a set of DLC that have loose connections to each other.
[QUOTE=Sims_doc;51841310]Fingers cross for something something enclave.[/QUOTE]
I'm tired of the Enclave popping up as the "big bad" faction again, I want something new for a change.
[QUOTE=Gentleman Cat;51841517]I'm tired of the Enclave popping up as the "big bad" faction again, I want something new for a change.[/QUOTE]
Not Enclave? But Enclave. Say no more. They are the good guys now!
I want an actual intimidating big bad faction. And preferably not one that just kind of rolls over and dies like the Institute.
[sp]pls bring back the enclave[/sp]
[QUOTE=DeEz;51841574]I want an actual intimidating big bad faction. And preferably not one that just kind of rolls over and dies like the Institute.
[sp]pls bring back the enclave[/sp][/QUOTE]
remove bethesda
[QUOTE=zombini;51839624]Looking at that concept art reminded me of my initial thoughts of what the Institute would be when Zimmer mentions it in Fo3. In short, it was a combination of Vault City and the San Francisco Skynet base in Terminator: Salvation, even though that movie came out years after Fo3.
The scene with people walking down fenced walkways in a dirty, bombed out Auschwitz-style building with chaingun bots looking over them is what I'm talking about. A technological marvel in the Commonwealth, but malevolent as hell. People being harvested for experiments, patrolling Gen 3 synth squadrons to control the population, coursers that are mostly cybernetic and could rip your head off with one hand. Having the Institute as a REAL threat would've made Fallout 4 a hell of a lot better.
I'm talking Enclave 0.9: Not Quite Total World Genocide, But Still Really Fucking Evil Edition. Also they really missed a cool chance to have cybernetics and biological augmentations like from FO1/2, maybe Tactics too, by having a cybernetics department that was inactive and inaccessible in FO4.[/QUOTE]
whats really stupid too is they handwaved the cybernetics programs, you get a terminal entry and some scrap off kellogg, but they have invented actual programable biology yet they seem to just decide "Nope! not worth the time" when it comes to human manipulation
[QUOTE=Trainbike;51841320]Pls be a GRA style weapon pack.
[sp] It probably is VR or something though :( [/sp][/QUOTE]
Didn't Bethesda/Todd state that Fallout 4 VR is going to be a separate title, not DLC?
[editline]edit[/editline]
Yup, I'm correct, it's a separate title
[video]https://twitter.com/DCDeacon/status/742726417444667392[/video]
It sucks that the institute has such cool looking,more futuristic lasers, and they still somehow end up weaker than normal lasers.
[QUOTE=The Jack;51841643]It sucks that the institute has such cool looking,more futuristic lasers, and they still somehow end up weaker than normal lasers.[/QUOTE]
Probably mass produced, and don't look as cool when they take up a quarter of the screen because they had to make it on the laser rifle animations.
[QUOTE=VX-79;51840997]Didn't someone say they were working on making these into a mod and already had models made for them?
I'd start a whole new playthrough just to use these.[/QUOTE]
Niero was working on a bio rifle mod before he started making slutty outfits for TheKite.
Found the post [URL="https://facepunch.com/showthread.php?t=1532426&p=51076735&viewfull=1#post51076735"]here[/URL].
The enclave aren't that bad, as far as fallout factions go.
[QUOTE=Dr. Kyuros;51840657]So, Wasteland Overhaul progress on the Service Rifle:
[IMG]https://trello-attachments.s3.amazonaws.com/589a1aa45ecf4e54a0a807a3/1002x492/61d34c3db43ff75fb6e07c016a0c29a1/1.png[/IMG]
I'm honestly hoping the team scraps everything else and sticks as just a weapon collection mod for now (or at the very least has separate feature installation options in the future once it's finished) seeing as how it would be incredibly redundant to add say new lore friendly aid items, even though [URL="http://www.nexusmods.com/fallout4/mods/3793/?"]Wasteland Imports[/URL] does just that, and it would make progress on the mod overall a bit less time consuming.[/QUOTE]
They may as well just merge with Wasteland Imports; they're starting work on weapons as well.
[editline]18th February 2017[/editline]
[QUOTE=The Jack;51841782]The enclave aren't that bad, as far as fallout factions go.[/QUOTE]
They're the only faction that wanted an outright genocide. That's...pretty bad.
They're not irredeemable, but so far Autumn was the only leader they've had who was anywhere close to mentally stable and reasonable, and he still wanted to establish an authoritarian regime.
[QUOTE=_charon;51841784]Snip-O[/QUOTE]
Honestly, It would of been better to come out into the wasteland as saviors but secretly put into action your plans like stargate 2010.
Not mass murder from the start, as that kinda gets people against you like stargate 2001.
is there any good resources for fallout 4 creation kit tutorials and such? i've wanted to make custom things but the wiki seems to be no help (unless i am bad at looking)
[QUOTE=Sims_doc;51841806]Honestly, It would of been better to come out into the wasteland as saviors but secretly put into action your plans like stargate 2010.
Not mass murder from the start, as that kinda gets people against you like stargate 2001.[/QUOTE]
Yeah; I think the idea was the Enclave had been isolated on an oil rig for 200 years, and they weren't prepared for any real resistance. They had tech, but not smarts.
[QUOTE=The Jack;51841643]It sucks that the institute has such cool looking,more futuristic lasers, and they still somehow end up weaker than normal lasers.[/QUOTE]
Sometimes it seems like Bethesda deliberately made the armament of the Institute kind of low end because you can encounter their Gen 1/2 synths relatively early on, and you're guaranteed to fight them. If their weapons were more advanced than their alternatives, it may have caused a pretty lopsided balance, but it certainly would have worked better to awe the player accidentally stumbling upon a scavenging crew.
Their military might seems to rely more on overwhelming numbers that are all evenly equipped rather than superior weaponry. This is in comparison to the Brotherhood, which is remarkably well armed, AND armored. Even the lowest level troops remain formidable because of just how much their armor can shrug off.
I bet if synths had plasma rifles/pistols in their equipment lists, they'd be a little more formidable, but even then, they'd still be missing something. Coursers could have probably filled that gap, but they're often little more than just a beefy 'human' target that has a tendency to use stealth boys to throw off VATS spam. They deserved some more unique abilities to really show that they're true killing machines.
Yeah, it seems like (given the more synthetic materials, and the trade-off of damage for fire rate) Institute weapons are intended as mass produced spam cannons for the fairly unintelligent Gen 1/2 synths to use en masse.
Also the Institute isn't very into weapons tech to begin with; mostly they're into more practical technology like robotics and bioengineering, so it kind of makes sense that their offensive capabilities are lacking.
They didn't need to be more advanced, they could've just been mechanically different. Slower firing for example.
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