• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
[QUOTE=Gentleman Cat;51849272]I'd prefer any other name than just New Vegas 2. I'm wondering when someone is going to make an actual single action revolver without the cylinder swing out, like the .357 magnum from New Vegas.[/QUOTE] Fallout: Newer Vegas
[QUOTE=DiscoInferno;51849318]Fallout: Newer Vegas[/QUOTE] Fallout: Overdue Vegas Fallout: Renewed Vegas
[QUOTE=Gentleman Cat;51849350]Fallout: Overdue Vegas Fallout: Renewed Vegas[/QUOTE] Fallout : NV2 [I]hydro[/I]electric boogaloo
Can I ask for clarification, people hoping for a New Vegas 2 are just talking about another Fallout game made by Obsidian, they're not actually talking about another game set in New Vegas
Fallout: New Vault City
[QUOTE=Ruby_Axe;51849448]Can I ask for clarification, people hoping for a New Vegas 2 are just talking about another Fallout game made by Obsidian, they're not actually talking about another game set in New Vegas[/QUOTE] I just want a good fallout story, doesn't matter if it is in NV again, might even be interesting to see what happened a few years later
How the fuck do you force VSync on in such a way that the engine doesn't shit itself? The game is genuinely broken in such a way that it will fluctuate from 60-45 FPS on a fucking GTX1080. Yet if I disable Vsync it is a stable 150+ FPS and NEVER dips. Unfortunately because the game was coded by monkeys, if you go above 60 fps the game speed doubles.
Wasn't there a fix for the funky frame physics that was released a while back?
[QUOTE=Zeos;51849486]How the fuck do you force VSync on in such a way that the engine doesn't shit itself? The game is genuinely broken in such a way that it will fluctuate from 60-45 FPS on a fucking GTX1080. Yet if I disable Vsync it is a stable 150+ FPS and NEVER dips. Unfortunately because the game was coded by monkeys, if you go above 60 fps the game speed doubles.[/QUOTE] ENB lets you limit fps without vsync
[QUOTE=flamester370;51847671]I'm starting to think I just want New Vegas 2 [media]https://www.youtube.com/watch?v=DsKRkq4NPsM[/media][/QUOTE] Where the fuck is that revolver even going though? [IMG]http://puu.sh/ubXs9/cbf9db5c0c.gif[/IMG]
[QUOTE=GHOST!!!!;51849696]Where the fuck is that revolver even going though? [IMG]http://puu.sh/ubXs9/cbf9db5c0c.gif[/IMG][/QUOTE] Straight down your pants
Oh, just lost 30 minutes in survival because my molotov for some reason hit the ceiling in front of me, instantly killing me. Great
[QUOTE=Zeos;51849729]Oh, just lost 30 minutes in survival because my molotov for some reason hit the ceiling in front of me, instantly killing me. Great[/QUOTE] Main reason why I don't use grenades or molotovs much. They tend to bounce off bullshit things
It doesn't help that enemies have impossible fucking accuracy, in which their throws can literally home in on you from inside pits or being 100 feet away, behind something.
[QUOTE=Zeos;51849729]Oh, just lost 30 minutes in survival because my molotov for some reason hit the ceiling in front of me, instantly killing me. Great[/QUOTE] Imagine if Fallout 4 had only 3 lives and then you're back at Vault 111 in the pod.
[QUOTE=Zeos;51849748]It doesn't help that enemies have impossible fucking accuracy, in which their throws can literally home in on you from inside pits or being 100 feet away, behind something.[/QUOTE] I just want a mod that just removes molotov cocktails and the fatman from enemy leveled lists, fuck those two things
[QUOTE=Ganerumo;51849794]I just want a mod that just removes molotov cocktails and the fatman from enemy leveled lists, fuck those two things[/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/9189/?[/url] [url]http://www.nexusmods.com/fallout4/mods/12085/?[/url] Check out some of his other mods while you're at it.
[QUOTE=Aaron0000;51849805][url]http://www.nexusmods.com/fallout4/mods/9189/?[/url] [url]http://www.nexusmods.com/fallout4/mods/12085/?[/url][/QUOTE] Thank fuck
Like, there's the usual "Oh lol Bethesda doesn't test stuff"... but how did the molotovs make it into the game? You can visually see them like, turn in the air to the perfect angle to hit you. The worst is in the gravel pits where an enemy at the bottom can hit you behind the giant slabs, and he can't even see you.
[QUOTE=Zeos;51849891]Like, there's the usual "Oh lol Bethesda doesn't test stuff"... but how did the molotovs make it into the game? You can visually see them like, turn in the air to the perfect angle to hit you. The worst is in the gravel pits where an enemy at the bottom can hit you behind the giant slabs, and he can't even see you.[/QUOTE] get good queerballs hahahahahahahaha 'kin hell mate
[QUOTE=Zeos;51849891]Like, there's the usual "Oh lol Bethesda doesn't test stuff"... but how did the molotovs make it into the game? You can visually see them like, turn in the air to the perfect angle to hit you. The worst is in the gravel pits where an enemy at the bottom can hit you behind the giant slabs, and he can't even see you.[/QUOTE] I still say that literally every raider in the commonwealth must be professional football players. I've been hit by grenades and molotovs from all the way across Libertalia by the guy who usually shoots the fat man at you. How long until someone makes a mod that replaces NPC grenades with footballs and baseballs that make humorous sound effects when they hit you from such long range?
[QUOTE=Ganerumo;51849794]I just want a mod that just removes molotov cocktails and the fatman from enemy leveled lists, fuck those two things[/QUOTE] You can also make it so that molotovs do purely fire damage, but are more ineffective.
[QUOTE=Appleface;51849899]get good queerballs hahahahahahahaha 'kin hell mate[/QUOTE] you've been building up to this post for 11 years huh
More VR interviews if anyone interested. Like how they are going to support multiple locomotion options. [url]http://www.thewolfhall.com/xbox-one/fallout-4-can-finish-vr-version-right-now-according-todd-howard/[/url]
[QUOTE=Zeos;51849891]Like, there's the usual "Oh lol Bethesda doesn't test stuff"... but how did the molotovs make it into the game? You can visually see them like, turn in the air to the perfect angle to hit you. The worst is in the gravel pits where an enemy at the bottom can hit you behind the giant slabs, and he can't even see you.[/QUOTE] My theory is that the games were just that much buggier when they were testing them, so by release they were like "yeah, that's about right, we got most of them".
I'm glad I'm not the only one who has a hatred for the ai's perfect grenade throwing accuracy. I was at parsons creamery thinking I could be clever and get a drop on the raiders who come to the barn after you clear it out. Nope. Had two raiders throw two frag grenades at the same time into the barn, bouncing off the ceiling and landing on the pipe I was standing on.
For no real reason, and instantly regretting it, I visited /v/ and saw a thread about the most disappointingly cut content. The planned areas east of the Colorado river in Fallout New Vegas came up several times but honestly I don't get it. In my opinion, no amount of insight could really redeem Caesar's Legion. I highly doubt it turns out excessive rape stops the world exploding or something. What is it people feel they need to know about Legion life that you don't learn about in the finished product?
[QUOTE=GHOST!!!!;51849696]Where the fuck is that revolver even going though? [IMG]http://puu.sh/ubXs9/cbf9db5c0c.gif[/IMG][/QUOTE] Something like this? [IMG]http://afromana.com/ben/221x8u.png[/IMG]
So I'm doing the "Pinned" mission and my Minutemen contact is a radroach. Just the contact. The rest of his crew are normal. [t]https://lh3.googleusercontent.com/BATdbvKg68dyXZ42fEKENGuVnaKqHKhv5ZwCsOdNHU9rYXKHwLyupvPS73aMF9x5G_-Ouoaibz_V7S_BwtugXzz1No9JcYyb=w1680-h1050-rw-no[/t] It took me a couple of days to figure out. It wasn't listed in NMM for some reason, but I had We Are the Minutemen in my Data folder. Which I don't remember ever installing. I had to delete it, load an earlier save and recycleactor before the roach was replaced with a dude. Standing in his shorts. In the rain. Poor guy must have had a really weird day.
[QUOTE=ScumBunny;51850486]So I'm doing the "Pinned" mission and my Minutemen contact is a radroach. Just the contact. The rest of his crew are normal. [t]https://lh3.googleusercontent.com/BATdbvKg68dyXZ42fEKENGuVnaKqHKhv5ZwCsOdNHU9rYXKHwLyupvPS73aMF9x5G_-Ouoaibz_V7S_BwtugXzz1No9JcYyb=w1680-h1050-rw-no[/t] It took me a couple of days to figure out. It wasn't listed in NMM for some reason, but I had We Are the Minutemen in my Data folder. Which I don't remember ever installing. I had to delete it, load an earlier save and recycleactor before the roach was replaced with a dude. Standing in his shorts. In the rain. Poor guy must have had a really weird day.[/QUOTE] iirc radroaches are the "default" npc race, so if a mod fucks up real bad they'll turn into roaches
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