• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
For the people that got problems with things spawning inside their settlements, this mod can mark spawn locations: [url]http://www.nexusmods.com/fallout4/mods/12032/?[/url] And these moving the spawn locations outside the boundary: [url]http://www.nexusmods.com/fallout4/mods/12892/?[/url] [url]http://www.nexusmods.com/fallout4/mods/21793/?[/url] Though the "spawning inside the base" thing can also be because you fast traveled, and some settlements have an enemy spawn to your fast travel marker :v: Someone in the comments of the settlement boundary mod was talking about a mod that makes enemies wait outside for a while so you have a chance to get there, but I can't seem to find it.
[QUOTE=RenegadeCop;51891842]Did you find the hermit crab[/QUOTE] I don't come here that often so it's understandable
so i'm having a weird problem with my modded new vegas, wondering if anybody else experienced this and/or knows a fix basically when i reload most guns except for revolvers, after the animation is done playing the gun snaps to the center of my screen and then back to my hand. only happens for a split second and doesn't really affect gameplay but it bothers me alot. i disabled all mods with mesh or animations included in them and it still happens. would fnvedit allow me to find the root of the problem? if anybody can't understand it i'll upload a video later
oh my god who did these textures and how is this good enough to make it to the front page of the nexus [img]https://staticdelivery.nexusmods.com/mods/1151/images/22344-0-1488285258.jpg[/img] [img]https://staticdelivery.nexusmods.com/mods/1151/images/22344-4-1488285258.jpg[/img] like what material is this even supposed to be [img]https://staticdelivery.nexusmods.com/mods/1151/images/22344-3-1488285258.jpg[/img] leather??
[QUOTE=venom;51896552]oh my god who did these textures and how is this good enough to make it to the front page of the nexus -SHIITAKE- leather??[/QUOTE] this is life pre-good pump action shotgun release hurry up hitman we're dying over here
god [B][I] DAMNIT[/I][/B] [highlight][B]BETHESDA[/B][/highlight] You know the Thirst Zapper squirt gun from the Nuka World DLC, right? And you know how survival difficulty has ammo actually weigh you down? This is an image of the editor entry for the ammo that the squirt gun uses by default. [t]https://i.imgur.com/mHg0UQa.png[/t] You see this bullshit? IT. HAS. WEIGHT. Now, this wouldn't be a problem if you could see the ammo in your inventory and remove it, but as you can notice in the image above, the ammo is not marked as "Playable". Do you know what that means? It means you can't see what's causing 10 units of your inventory to be taken up! Especially in survival mode, your inventory is already pretty limited, so 10 units out of 100 carry weight means that 10% of your inventory is being taken up by ethereal BS.
[QUOTE=venom;51896552]oh my god who did these textures and how is this good enough to make it to the front page of the nexus[/QUOTE] Why...why are you even questioning it at this point in time? The amount of shit that gets on the front page is nothing new, it's not like this is anything special in terms of how shit it is. :tired:
[QUOTE=ClarkWasHere;51896659]god [B][I] DAMNIT[/I][/B] [highlight][B]BETHESDA[/B][/highlight] You know the Thirst Zapper squirt gun from the Nuka World DLC, right? And you know how survival difficulty has ammo actually weigh you down? This is an image of the editor entry for the ammo that the squirt gun uses by default. [t]https://i.imgur.com/mHg0UQa.png[/t] You see this bullshit? IT. HAS. WEIGHT. Now, this wouldn't be a problem if you could see the ammo in your inventory and remove it, but as you can notice in the image above, the ammo is not marked as "Playable". Do you know what that means? It means you can't see what's causing 10 units of your inventory to be taken up! Especially in survival mode, your inventory is already pretty limited, so 10 units out of 100 carry weight means that 10% of your inventory is being taken up by ethereal BS.[/QUOTE] Gun called Thirst Zapper Reduces carrying capacity, not thirst. C'mon Nintendo, are you even trying?
Anyone know of mods that add heavy sniper rifles? Like, ones that have no chance in hell to get supressed.
[QUOTE=Crimor;51897138]Anyone know of mods that add heavy sniper rifles? Like, ones that have no chance in hell to get supressed.[/QUOTE] You mean like this thing. [url]http://www.nexusmods.com/fallout4/mods/11925/[/url]
[QUOTE=Crimor;51897138]Anyone know of mods that add heavy sniper rifles? Like, ones that have no chance in hell to get supressed.[/QUOTE] [QUOTE=yellowoboe;51897147]You mean like this thing. [url]http://www.nexusmods.com/fallout4/mods/11925/[/url][/QUOTE] KILLS GOOD, COMRADE! But in all seriousness, this is what you use to turn deathclaws into birds. And I mean that seriously, you can literally fling a Deathclaw hundreds of feet in the air if you keep popping it. Only bad thing is muties can use it too.
[QUOTE=DiscoInferno;51896932]Gun called Thirst Zapper Reduces carrying capacity, not thirst. C'mon Nintendo, are you even trying?[/QUOTE] Mod to squirt directly into your mouth to combat dehydration when?
[QUOTE=yellowoboe;51897147]You mean like this thing. [url]http://www.nexusmods.com/fallout4/mods/11925/[/url][/QUOTE] I tried that one, but the balance in that is hilariously bad, like I found ammo for it from the first vendor I met(the one with the kid addicted to jet)
[QUOTE=Aaron0000;51897165]you can literally fling a Deathclaw hundreds of feet in the air if you keep popping it. Only bad thing is muties can use it too.[/QUOTE] That happen twice to me on new vegas, the deathclaw was push by explosives each time and begun to walk on water.
[QUOTE=Crimor;51897220]I tried that one, but the balance in that is hilariously bad, like I found ammo for it from the first vendor I met(the one with the kid addicted to jet)[/QUOTE] I think its supposed to be a novelty mod
[QUOTE=cdr248;51897266]I think its supposed to be a novelty mod[/QUOTE] I've run with it a few times, didn't actually find it that overpowered. It's definitely the most deadly thing you can carry with you short of a fatman, sure, but it also doesn't have that kind of huge splash radius but is just as heavy and expensive in terms of ammo, so the only thing you can really use it for is killing deathclaws really hard. Until you get into the late-game, in which case you can just use it all the time if you really want to.
Is there a mod that makes it so that you can't scrap favourited items? Third time now that I scrapped my good hunting rifle.
[QUOTE=Ardosos;51897208]Mod to squirt directly into your mouth to combat dehydration when?[/QUOTE] And you can use the function with another gun and just kill yourself. Better watch what you have equiped. [editline]2nd March 2017[/editline] [QUOTE=Crimor;51897377]Is there a mod that makes it so that you can't scrap favourited items? Third time now that I scrapped my good hunting rifle.[/QUOTE] If you couldn't recognise your favourite rifle on the list, it was too good to be yours in the first place. You pig.
[QUOTE=Crimor;51897377]Is there a mod that makes it so that you can't scrap favourited items? Third time now that I scrapped my good hunting rifle.[/QUOTE] You could always name it.
I feel like the Fallout 4 modding community has drowned in guns and isn't producing anything else.
Speaking of which, I'm modding Fallout 4 while playing Newgas and Skrim, going to be less shy about bigger mods this time around. Also going to use stuff like enboost and shadowboost.
[QUOTE=JeSuisIkea;51898322]I feel like the Fallout 4 modding community has drowned in guns and isn't producing anything else.[/QUOTE] we also have tits and anime hair
[QUOTE=Johnny Joe;51898388]we also have tits and anime hair[/QUOTE] not even a sight of sex mods it's not enough
[QUOTE=JeSuisIkea;51898322]I feel like the Fallout 4 modding community has drowned in guns and isn't producing anything else.[/QUOTE] I wouldn't mind seeing more energy weapon mods, As we always seem to see a great deal of guns but never a meaningful amount of energy weapons.
I was browsing the Wiki to check something and I discovered a pretty cool thing (imo). I never knew this existed, I really like little details like these, after all, not everyone has a pip-boy right! [url]http://fallout.wikia.com/wiki/Chance%27s_Map[/url] [QUOTE][IMG]http://vignette2.wikia.nocookie.net/fallout/images/6/64/Chances_Map.jpg/revision/latest?cb=20150827171107[/IMG][/QUOTE]
[QUOTE=Redcoat893;51898815][url]http://fallout.wikia.com/wiki/Chance%27s_Map[/url][/QUOTE] Have you found the knife?
Any ideas for perks you guys would like to see? Id like to avoid general passive buffs as much as possible (ie. The toughness perk) and i would value some input Dont worry about it fitting in with the icons/dependence on a certain SPECIAL.
[QUOTE=cdr248;51899098]Any ideas for perks you guys would like to see? Id like to avoid general passive buffs as much as possible (ie. The toughness perk) and i would value some input Dont worry about it fitting in with the icons/dependence on a certain SPECIAL.[/QUOTE] Riot Armor: Your pre-war training has taught you to keep the peace, even in the harshest of environments - While wearing full Power Armor enemy molotovs are rendered ineffective Pre-war Purist: You're sense of nostalgia has taken a turn for the violent - While wearing any Pre-war outfit and using any Pre-war weapon you deal +x% damage against mutated creatures Old-School Hacker: Sometimes the old ways are the best ways when it comes to technology, if something's broken... hit it hard! - +x% Damage against robots while using unarmed/blunt melee weapons (Not sure if you could implement the blunt part) [editline]7[/editline] The King is Dead: Sometimes all it takes is a show of force to gain new allies - When killing a bandit leader there's a x% chance his buddies will fight for you instead (Might be possible using the intimidation perk code) Dead eye: When you get in the zone there's little that can stop you! - Each successful kill in vats increases your hit chance by x% for x seconds (This should stack)
[t]https://staticdelivery.nexusmods.com/mods/1151/images/22332-4-1488237405.jpg[/t] Imagine, if you will, an amazing announcer you can barely understand. He refers to a... , but you're not quite sure what he said. He seems to be getting eaten by something, or perhaps he's a little fitshaced. However, it's entirely possible that he just said something about The Scary Door.
[QUOTE=cdr248;51899098]Any ideas for perks you guys would like to see? Id like to avoid general passive buffs as much as possible (ie. The toughness perk) and i would value some input Dont worry about it fitting in with the icons/dependence on a certain SPECIAL.[/QUOTE] I don't know if it should return, but my favourite perk of any Fallout game is the Implant GRX. OP as fuck when combined with chemist but I can be The Flash in Fallout! Bloody Project Nevada removed it from the perk list though, so my whole character strategy gets thrown out now that I'm using it...
Sorry, you need to Log In to post a reply to this thread.