• Fallout Thread V30: The universe where everyone is left handed
    5,001 replies, posted
I wonder if it is possible to rig up a procedural game-landscape generator to F4....
I'd say no but honestly modders have done nuttier things [editline]2nd March 2017[/editline] Also goddamn there is not a single decent looking cowboy-revolver mod out there It really bothers me how much the western revolver looks like the 44 and I want to replace it
I'm pretty sure that the Combat Rifle/Shotgun and the Pipe weapons looking so similar is because they were intended to be the same weapons, but they were split up for some reason. There are keywords relating to weapons having Revolver, Shotgun and Single Shot Receivers as mods, and a lot of the records for those weapons were created at the same time, which gives the feeling that both the Combat Shotgun and the Pipe Bolt-Action and Revolver were split off at the same time. There are a few references to them being CombatGun and PipeGun too, which is how the Laser weapons are referred to as well, so it definitely seems like the intention was to have them be one weapon. It's possible that the split was due to the game not really being able to handle the different receivers having different types of mods, or a possible issue with suppressors (seeing as they replace the projectile, which could cause issue with shotguns and such), but it's hard to say unless we found out from Bethesda.
[QUOTE=cdr248;51903316]I'd say no but honestly modders have done nuttier things [editline]2nd March 2017[/editline] Also goddamn there is not a single decent looking cowboy-revolver mod out there It really bothers me how much the western revolver looks like the 44 and I want to replace it[/QUOTE] [url=http://www.nexusmods.com/fallout4/mods/19477/?]I like this mod for my cowboy revolver needs.[/url] [img_thumb]https://staticdelivery.nexusmods.com/mods/1151/images/19477-0-1477520154.jpg[/img_thumb] It's modeled after the Remington Model 1875.
[media]http://www.youtube.com/watch?v=3SmXaIZv64Q[/media]
[QUOTE=purvisdavid1;51903838][media]http://www.youtube.com/watch?v=3SmXaIZv64Q[/media][/QUOTE] Just beat the devil out of 'em :)
cdr if you could make it so that pipe guns don't spawn in safes and shit that have supposedly been locked since prewar that would be amazing
[QUOTE=cdr248;51903242]If I were to keep the pipe weapons i'd probably leave them in their own class as obviously inferior weapons that can be improved through investment and crafting. Crafting will probably be a big bonus because i'm definitely going to cut down or nerf some of the mods for regular guns, receivers in particular. like if energy weapons are basically more powerful versions of guns but more expensive, the pipe weapons will just be the opposite (but with enough time and skill they'll be able to hold their own)[/QUOTE] I love pipe guns. I think, amongst all the guns in a post-apocalyptic setting, they are the most possible. Easy to manufacture, simple in design, modular... To be honest, I feel like- through upgrading- they [I]should[/I] be able to carry you into late game territory. Just, as the more you upgrade, the better materials you use. A fancy pistol made out of cheap metal is worse compared to a simple pistol made out of good metal. If we could expand on pipe weapons in a mod, I'd want to create a new type- break-action, with one to four barrels as a mod- and then have all the weapons use many ammo types. From 10mm to shotgun shells to .50 cal. I mean, these things are made from pipes. With how simple and crude these guns are in design, I figure it'd be damn easy to get new barrels to fit the size of each bullet/shell. Sure, you'd need to alter the size of receivers and stuff, but that wouldn't be an issue in break-open pipe guns. All you need to do there is make sure the firing pin hits the primer. But, to also let them be better for longer, I'd have their materials be upgradable too. Copper > steel > aluminium > lead, the metal of the weapon changing colour with each. The rough wood could turn into more polished wood like on the hunting rifle, and then move onto the black polymer, each upgrade changing from the rough block of wood toward more ergonomic shapes. Hell... You could start off with a pipe pistol and have something that ends up looking like a combat rifle. Through upgrades, turning pipe weapons into things that look more like proper weapons. But I guess this could all just a [I]pipe[/I] dream.
Places like the Island, The Pitt, the Divide, and even something like Sierra Madre.. They all have one thing in common, they're some of the worst places the general post-apocalyptic wasteland has produced. And more often than not, the stories behind why these places are so dangerous are intriguing. But it makes me wonder about something. Whether it's the Commonwealth, Capital Wasteland, or the Mojave, they're all dangerous, make no mistake, but the danger that is posed to people in its reaches is often nothing like it is in places mentioned above. We kind of always have it lucky. The player is still destined to face dangerous situations, but we don't have the misfortune of starting in a place that completely stacks the odds against you, whether it's because the environment breeds dangerous entities, or the environment itself is dangerous, a combination of both sometimes. I kind of want to see that for a future Fallout title, as the primary setting. The player starting in a location that is actually one of the most dangerous instead of being relatively safe.. Then gradually working their way out of that zone until they find the veritable oasis in the middle of an otherwise unforgiving wasteland.
[QUOTE=Zakkin;51905038]pipe dream[/QUOTE] I kind of like pipe guns too but it's actually really unrealistic if you think about it. how could someone have the engineering skills and materials know-how to make a fully functional semi or automatic weapon, which works reliably, feeds high capacity magazines, basically a great gun... and yet not be able to take a file to the wooden plank to make it more ergonomic? or find a better way to affix the barrel than winding a bit of rusty wire around the grip or crudely bent metal brackets? in fact the non-bolt action pipe guns are kind of absurdly over-engineered when you think about it, compared to how easy it would be to manufacture open bolt ww2 era tube guns if you're going to go for an ultra crude ascetic, really the only believable types of guns are single shot break action guns and bolt-actions. anything more complex should look a lot more professional
What I don't like about pipe weapons is how overly crude they are. Rusted, wonky parts don't make guns. It isn't too hard to un-rust, straigten, and whatnot. Anyone with the technical expertise to make their own gun will have the expertise to maintain it in working order (IE not make it a danger to your hands) That said, I don't think energy weapons should just be a clean teir above regular weapons. I think a big advantage of energy weapons is that they're showey and not many armours are designed to protect against them, but bullets aren't a joke and are more... sensible. But if you're going to do a huge rebalance. I think institute weapons aught to be more powerful than regular laser weapons, since blue is hotter than red and they generally look more advanced (if the FOV is a little fucked up). As a result, maybe more synths should use balistic weaponry.
[QUOTE=Notanything;51905080]Places like the Island, The Pitt, the Divide, and even something like Sierra Madre.. They all have one thing in common, they're some of the worst places the general post-apocalyptic wasteland has produced. And more often than not, the stories behind why these places are so dangerous are intriguing. But it makes me wonder about something. Whether it's the Commonwealth, Capital Wasteland, or the Mojave, they're all dangerous, make no mistake, but the danger that is posed to people in its reaches is often nothing like it is in places mentioned above. We kind of always have it lucky. The player is still destined to face dangerous situations, but we don't have the misfortune of starting in a place that completely stacks the odds against you, whether it's because the environment breeds dangerous entities, or the environment itself is dangerous, a combination of both sometimes. I kind of want to see that for a future Fallout title, as the primary setting. The player starting in a location that is actually one of the most dangerous instead of being relatively safe.. Then gradually working their way out of that zone until they find the veritable oasis in the middle of an otherwise unforgiving wasteland.[/QUOTE] How would they get to be in the middle of a nigh-uninhabitable location in the first place?
[QUOTE=DiscoInferno;51905178]How would they get to be in the middle of a nigh-uninhabitable location in the first place?[/QUOTE] Aloha smoothskin, looks like youre shipwrecked
I see a lot of people complaining about pipe guns in prewar safes, but you can find this magazine that implies they were already a thing before the bombs fell : [img]http://i.imgur.com/htSbhf4.png[/img] But even then, it's very frustrating to find some in certain areas. Why would the officers of that National Guard outpost and Fort Strong keep a pipe gun in their personal safes.
[QUOTE=cdr248;51905584]Aloha smoothskin, looks like youre shipwrecked[/QUOTE] You're still going on about that idea?
[QUOTE=DiscoInferno;51905607]You're still going on about that idea?[/QUOTE] I have to agree with this. You guys have been going on about Aloha Smoothskin for years now and you've never fleshed it out beyond "Fallout, but in Hawaii". "And also you can play as a ghoul!"
[QUOTE=Ninja Gnome;51905000]cdr if you could make it so that pipe guns don't spawn in safes and shit that have supposedly been locked since prewar that would be amazing[/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/3306/?[/url]
[QUOTE=StoneRabbit;51905604]Why would the officers of that National Guard outpost and Fort Strong keep a pipe gun in their personal safes.[/QUOTE] Mementos from when they were in a street gang in Detroit obviously. The army must have been taking in absolutely anyone. [editline]3rd March 2017[/editline] [QUOTE=Janus Vesta;51905660]I have to agree with this. You guys have been going on about Aloha Smoothskin for years now and you've never fleshed it out beyond "Fallout, but in Hawaii". "And also you can play as a ghoul!"[/QUOTE] Here's some for you. -Pearl Harbor 2.0 - Shits fucked! -The Chinese invaded the fuck out of Hawaii right before the bombs dropped. Possibly to take out nuclear missile silos. -Active volcanoes causing rad-lava storms. -A popular (government/enclave/vaulttec/nukacola experiment) drink in the resorts lead everyone on the island becoming ghouls. -A Noah's Ark type vault designed to hold tropical creatures, of course they all get let out and are mutated. -A vault full of pre-war descendants who were on vacation and developed an easy going beach party culture. -Polynesian tribals!
[QUOTE=DiscoInferno;51905178]How would they get to be in the middle of a nigh-uninhabitable location in the first place?[/QUOTE] Easy, your Vault opens up in the middle of the hellhole. Is being a Vault Dweller probably overplayed? Yeah, probably. Are you going to be some form of Vault Dweller in the next Bethesda Fallout anyway? Most likely.
[QUOTE=Janus Vesta;51905660]I have to agree with this. You guys have been going on about Aloha Smoothskin for years now and you've never fleshed it out beyond "Fallout, but in Hawaii". [/QUOTE] The setting would have a lot of room for varied environments: Pearl Harbor on steroids, secret government labs in volcanos, jungles full of rad-monsters, destroyed cities to scavenge in, towering resorts to showcase the American-optimism-gone-awry themes, etc. [editline]3rd March 2017[/editline] Plus you could have an island populated entirely by the giant, man-eating descendants of these feral chickens: [img_thumb]http://i.imgur.com/XQmUNKk.jpg[/img_thumb]
Implying Bethesda would actually make use of the setting. [editline]3rd March 2017[/editline] "Oh, they're super sea mutants! And, uh, the Enclave built another oil rig! Thank goodness the Pacific Chapter of the BoS is here to save the day!"
[QUOTE=cdr248;51899098]Any ideas for perks you guys would like to see? Id like to avoid general passive buffs as much as possible (ie. The toughness perk) and i would value some input Dont worry about it fitting in with the icons/dependence on a certain SPECIAL.[/QUOTE] [B]Blade Runner:[/B] [I]Increased movement speed while carrying a melee or unarmed weapon[/I] I'd also like to see some more useful reworks of Companion perks. [B]Isodoped:[/B] [I]Taking Radiation damage regenerates AP[/I] [B]Combat Medic:[/B] [I]Stimpak health regeneration speed is increased[/I] [B]Trigger Rush:[/B] [I]AP regeneration increases as health decreases[/I]
[QUOTE=JeSuisIkea;51906259]Implying Bethesda would actually make use of the setting. [editline]3rd March 2017[/editline] "Oh, they're super sea mutants! And, uh, the Enclave built another oil rig! Thank goodness the Pacific Chapter of the BoS is here to save the day!"[/QUOTE] That or they'll have either the Pearl Harbour full of boomers or worst Sentient Fish People
[QUOTE=Ninja Gnome;51905000]cdr if you could make it so that pipe guns don't spawn in safes and shit that have supposedly been locked since prewar that would be amazing[/QUOTE] There's bound to be a mod that just removes loot tables from safes and makes it all handplaced. There's been one for like every Bethesda game since Oblivion.
So I just got [URL="http://fallout.wikia.com/wiki/Touchdown!"]this achievement[/URL] why is this a thing :v:
[QUOTE=IAreLegend;51906976]So I just got [URL="http://fallout.wikia.com/wiki/Touchdown!"]this achievement[/URL] why is this a thing :v:[/QUOTE] It seems like it was originally just going to be tied to being killed by a super mutant's suicide attack like the image, and name would imply, but instead it applies to any fatman explosion. In either case, I guess Bethesda figured players would be likely to die the first time they encountered a suicide super mutant, or an enemy wielding a Fatman. And indeed, the latter was how I got it. The first time I ventured into Lexington, the raider in power armor was a damn crack shot with it. Really taught me to fear enemies using launchers of any kind.
[QUOTE=IAreLegend;51906976]So I just got [URL="http://fallout.wikia.com/wiki/Touchdown!"]this achievement[/URL] why is this a thing :v:[/QUOTE] Because you caught the nuclear football! Or something...
I'm gonna go through and draft a weapon roster now, any requests on weapon mods you'd like to see included?
[QUOTE=cdr248;51907951]I'm gonna go through and draft a weapon roster now, any requests on weapon mods you'd like to see included?[/QUOTE] M1911A1/.45 Auto pistol.
[QUOTE=DiscoInferno;51907999]M1911A1/.45 Auto pistol.[/QUOTE] That's a given
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