Escape From Tarkov - "The DayZ you've been looking for! (minus the zombies)"
2,099 replies, posted
[QUOTE=Jake Nukem;52996897]I wish they'd go about adding proper weapons, rather than the obscure things that you wouldn't really see in the hands of a PMC. Hell they should just add the moist nugget for 10k roubles.[/QUOTE]
it's not just about what the PMCs are rocking. sure, an american PMC is not going to be outfitting their guys with SKS' but the general populace sure as hell is. for the more modern, "military" style weapons they are bringing more of those. they've got a glock in the works, and the imminent patch includes a remington RSASS among its included weapons, which is right at home among USEC's arsenal.
As PMC's are neither law enforcement or Military, RSASS doesn't really 'fit' with USEC, they simply don't sell those rifles outside of it.(Unless someone can show me that PMC's file under Mil/LEO's). And sure for the most part these are scav weapons. Shit like the MK16 and MK17 would certainly fit, ACR's, etc.
They already have the guns you always see a PMC with, the M4A1 and the AKM.
[t]https://plnami.blob.core.windows.net/media/2017/08/blackwatermercenaries083117.jpg[/t]
[t]https://www.icit-digital.org/admin/docs/content/featured/564732426488f_810.jpg[/t]
I'm glad they are adding other stuff you never really see in games. I'm sure eventually they'll get to the SCARs since they have some nice modding potential.
Besides the game takes place in Russia, it'd be weird if they weren't going all out on Russian guns.
[QUOTE=Jake Nukem;52996999]As PMC's are neither law enforcement or Military, RSASS doesn't really 'fit' with USEC, they simply don't sell those rifles outside of it.(Unless someone can show me that PMC's file under Mil/LEO's). And sure for the most part these are scav weapons. Shit like the MK16 and MK17 would certainly fit, ACR's, etc.[/QUOTE]
if they can get full-auto ars, i dont see how it might be much more difficult to get something like an RSASS. especially considering the nato side of the black market that peacekeeper's got going on, being from the UN. seeing MK16s etc. would also not be too far fetched tbh.
[QUOTE=Sheepaay;52989227]Should've waited for the new year discount tbh.[/QUOTE]
How big is the New Year discount? Me and a friend have been eyeing this game for a bit and we wanna get into it but not sure what the status of the game or development is or if its worth the current price for standard edition (the 39.99 one)
[editline]22nd December 2017[/editline]
Ah, found this [url]https://www.escapefromtarkov.com/news/id/90?lang=undefined[/url]
So the discount starts on December 28th?
[QUOTE=Jake Nukem;52996999]As PMC's are neither law enforcement or Military, RSASS doesn't really 'fit' with USEC, they simply don't sell those rifles outside of it.(Unless someone can show me that PMC's file under Mil/LEO's). And sure for the most part these are scav weapons. Shit like the MK16 and MK17 would certainly fit, ACR's, etc.[/QUOTE]
Most PMC's allow their members to use what ever they like
-edit-
[VID]https://gyazo.com/5384b87557b5aad0b47235df65387c2b.mp4[/VID]
Well, that was stressful, the third guy was on semi-auto for fucking who knows what reason, but I really wish the surefire magazines were buyable, keep the PMAG 60's at trade only but damn an e-mag would have been fabulous there.
Fourth guy running down the hill as I was running up towards 2&3 got me while reloading, soo much loot, least I shit on their little parade
I can't wait for the day that there are enough weapons and equipment in the game where everything doesn't feel so forced into obvious tiers. Right now one of the most annoying things about the game is everytime you see someone who is "geared", they all have the exact same items mostly.
I really like this when I play it as a slow methodical tactical shooter, but it's a shame the best way to actually play is to sprint jump and flail.
I really want the door peeking from the trailers as well...
[QUOTE=Jake Nukem;52996897]I wish they'd go about adding proper weapons, rather than the obscure things that you wouldn't really see in the hands of a PMC. Hell they should just add the moist nugget for 10k roubles.[/QUOTE]
Ever consider that shit like the Toz-106 makes absolute complete sense in the hands of rouge Russian civilian bandits?
[QUOTE=mastermaul;52998743]Ever consider that shit like the Toz-106 makes absolute complete sense in the hands of rouge Russian civilian bandits?[/QUOTE]
Aint knocking civ weapons. I'm knocking their focus, shotguns already have limited functionality in game. You don't see them used outside of factory, and even then there's better weapons to use. Same deal with pistols, Makarov is probably the best pistol around but they're just adding more of the same. Either that or some oddball shit like the DVL.
As for what PMC's actually use? They're restricted by the laws of the host country for the most part, and usually with the equipment that's in common use around the area(Usec should probably be using AK's as a main for fighting in a former soviet country) and when a PMC gets their own gear they're a civilian, so that means no military arms. All that stuff is provided by the company.
[QUOTE=Jake Nukem;52999018]Aint knocking civ weapons. I'm knocking their focus, shotguns already have limited functionality in game. You don't see them used outside of factory, and even then there's better weapons to use. Same deal with pistols, Makarov is probably the best pistol around but they're just adding more of the same. Either that or some oddball shit like the DVL.
As for what PMC's actually use? They're restricted by the laws of the host country for the most part, and usually with the equipment that's in common use around the area(Usec should probably be using AK's as a main for fighting in a former soviet country) and when a PMC gets their own gear they're a civilian, so that means no military arms. All that stuff is provided by the company.[/QUOTE]
as a counter to the restriction of said laws, USEC is not exactly known for being a law-abiding company. they work for terragroup, who most definitely is doing tons of illegal things in russia's borders so they probably have the means to outfit their guys with whatever is required/ requested. and BEAR is a "company" formed by the russian government in secret iirc, so they definitely have military connections.
Which is a very good point yeah. All I'm saying is they're adding some oddball stuff, or otherwise stuff that isn't really... Exciting when they have a world of other options that are just as fitting and interesting. Then again, interesting is a matter of perspective.
[QUOTE=Jake Nukem;52999275]Which is a very good point yeah. All I'm saying is they're adding some oddball stuff, or otherwise stuff that isn't really... Exciting when they have a world of other options that are just as fitting and interesting. Then again, interesting is a matter of perspective.[/QUOTE]
yeah, i mean its not unlikely for some of these things to be in use but it seems some of the priorities weapon implementation wise are a little strange. i guess it comes down to who they reach out to and get approval from first.
Played PUBG and got a #1, had such a rush I couldn't play anymore and had to switch to Tarkov. Very first run is this and I had to stop playing again.
[media]https://youtu.be/J3eikzep9ns[/media]
[QUOTE=Dirty_Ape;52998678]I can't wait for the day that there are enough weapons and equipment in the game where everything doesn't feel so forced into obvious tiers. Right now one of the most annoying things about the game is everytime you see someone who is "geared", they all have the exact same items mostly.[/QUOTE]
i mostly blame the crappy body armor system in the game. there's only one helmet and two types of armor. it's pretty stupid.
i honestly think the armor system should be reworked to plate carriers. that way instead of having x armor being more powerful than y armor, you can simply just buy different plates. the other benefit of that would be so wearing armor doesn't miraculously make your entire torso bullet proof
the mpx and mp5 are so amazing but they become almost useless when you are fighting a geared player since most of the bullets will bounce right off. you really have to train yourself to aim for the knees which is ridiculous
[editline]23rd December 2017[/editline]
the leap from one armor to the other is astounding. one will give you almost worthless amounts of protection while the other will stop all but an SKS. why would you ever want anything other than that??? and the better armor is so common once you get to killing scavs and players you'll pretty much ever be at a loss if you die and lose it
Afaik what you call stupid armor system makes perfect sense in real life.
Mpx will obviously not do much anything against plate armor with its crappy 9mm.
Tarkov devs are obsessed with details and realism. Everything they add they try to make it logical. The reason a jump between armors is so high is because they are in fact completely different.
The biggest problem I see is insta death from x amount of damage to limbs, fix that shit so you just bleed out faster and faster. The point of armour is they're actually a threat, no real point if you can just leg sweep em and move on. That and fix the bullshit like the kiver protecting your face for no reason.
I just got this game a few hours ago. The amount of detail in the game is incredible. But damn, it's so unforgiving. Really glad I got it right before a wipe.
[QUOTE=Dirty_Ape;52999471]Played PUBG and got a #1, had such a rush I couldn't play anymore and had to switch to Tarkov. Very first run is this and I had to stop playing again.
[media]https://youtu.be/J3eikzep9ns[/media][/QUOTE]
Man Tarkov really doesn't like low bitrates.
[QUOTE=creec;52999997]Afaik what you call stupid armor system makes perfect sense in real life.
Mpx will obviously not do much anything against plate armor with its crappy 9mm.
Tarkov devs are obsessed with details and realism. Everything they add they try to make it logical. The reason a jump between armors is so high is because they are in fact completely different.[/QUOTE]
They do still need to re-work them, the only part of the fort armor that would be able to stop rifle rounds are the chest and back, arms and lower torso/hip area are free game to rifle rounds (that flap COULd have a steel plate in it, but unlikely), whole thing will stop pistol calibers though
Maybe with the new plate carrier system they'll let us modify fort because this
[IMG]https://gyazo.com/10e3b22c0ae1359c969d47fdae088850[/IMG][IMG]https://i.gyazo.com/10e3b22c0ae1359c969d47fdae088850.jpg[/IMG]
I would be ok with my arms not being the size of blimps when wearing fort
[QUOTE=creec;52999997]Afaik what you call stupid armor system makes perfect sense in real life.
Mpx will obviously not do much anything against plate armor with its crappy 9mm.
Tarkov devs are obsessed with details and realism. Everything they add they try to make it logical. The reason a jump between armors is so high is because they are in fact completely different.[/QUOTE]
the problem is that fort protects all of your arms and all of your body as opposed to giving more damage protection in specific areas. there's absolutely no reason why you should use anything else
the other problem is that weapons and armor are tiered, so there is absolutely no reason to use anything else other than a high powered/armor piercing weapon and heavy armor. none. there's no reason to use the makarov. no reason to use any submachine gun. no reason to use any other body armor. all you need is the fort, a helmet and an M4/AK/SKS and you will be the most destructive force in the game. or the TT if you can't afford/find an assault rifle or fort, since the TT is one of the cheapest and most common pistols in the game and it miraculously has a bullet that you can buy that one-shot-kills anybody
it doesn't matter if the devs add more guns or not. the rifles will always surpass everything else. and heavy armor/armor piercing weapons are so common that it makes any new weapons completely redundant
tarkov is horrendously flawed right at the core. three pieces of equipment is all it takes from going from being like "everyone else" to being a demigod. the only way you'll die by someone while wearing fort armor is when you meet a player with a weapon that bypasses it, like an SKS, or you meet a player who isn't retarded and caps you in the knees
my only hope is that the armor system is adjusted to be more lenient. right now if you get shot without armor you are pretty much guaranteed dead. i think basic body armor and a pistol should be free for everyone right off of the bat. a "starter" loadout should be available to all players or else the gap will be so unforgiving in future updates or else the already absurd armor system will just further gap the skill level. new people will get frustrated and quit the game long before they ever get in to it because there's no fun in dying constantly and going through 2-3 loading screens at a time just to get back in the game to die all over again
[url]https://clips.twitch.tv/YawningKathishEmuKAPOW[/url]
beast game
Anyone have any tweaks for performance or are the in-game options it? I get pretty decent performance on Woods. With everything on low and off. Makes the game hard to enjoy
Other than that, this is right up my ass. It's the perfect blend of Arma realism with the simplicity of Stalker
[QUOTE=TheTalon;53004385]Anyone have any tweaks for performance or are the in-game options it? I get pretty decent performance on Woods. With everything on low and off. Makes the game hard to enjoy
Other than that, this is right up my ass. It's the perfect blend of Arma realism with the simplicity of Stalker[/QUOTE]
Unfortunately no, it's all up to devs now for more performance tweaks. On the other hand, the game became MUCH more stable since launch.
Maybe it's just time to upgrade my old R9 380. I like to get the most out of my cards and she's run everything great to date
Which TT bullet 1 shots kivers? Is it the blue one with black tip?
[QUOTE=TheTalon;53004450]Maybe it's just time to upgrade my old R9 380. I like to get the most out of my cards and she's run everything great to date[/QUOTE]
[URL]https://i.gyazo.com/6e1f24b427ec0c3842264e0fa816474c.png[/URL]
Those are my settings with a GTX 1070 and an i5 6600K, never dip below 60fps except at customs dorms, gets down in the 50's there, SSR has a huge performance hit
[IMG]https://i.gyazo.com/8219b7b79cc71d877aca89080d31cdcd.jpg[/IMG]
I think this guy might need a splint
[url]http://forum.escapefromtarkov.com/topic/47749-the-installation-of-patch-050811-will-start-in-a-few-minutes/[/url]
new patch rolling out, forums overloaded, update servers too and game servers down ...
[QUOTE=NateLB;53005189][URL]https://i.gyazo.com/6e1f24b427ec0c3842264e0fa816474c.png[/URL]
Those are my settings with a GTX 1070 and an i5 6600K, never dip below 60fps except at customs dorms, gets down in the 50's there, SSR has a huge performance hit
[IMG]https://i.gyazo.com/8219b7b79cc71d877aca89080d31cdcd.jpg[/IMG]
I think this guy might need a splint[/QUOTE]
I have similar gpu and cpu, but i can barely manage stable 60fps with lower settings than you use. There has to be something else affecting performance. Maybe my ram is shit?
Patch notes for the lazy:
[quote]
Dear escapers,
We are pleased to announce the release of patch 0.5.0.811 for Escape from Tarkov!
New weapons
SR1PM
AKMS
AKMN
RSASS
TOZ-106
Added
Trijicon REAP-IR thermal imaging sight
Ops-Core Fast MT SUPER HIGH CUT Helmet
Helmet customization, at this stage including enhancement of Ops-Core Fast helmet capabilities through selection of its modular parts. Later on in development the helmet parts will protect the respective parts of the head. At this point, however, helmet protection mechanism stays the same.
Ops-Core Fast GUNSIGHT Mandible - additional armor piece for the helmet (+20 pts)
Extra Ops-Core Fast Side Armor - additional armor piece for the helmet (+10 pts)
Ops-Core FAST RAC Helmet Headset - active headset for the helmet
Ops-Core FAST Visor for the helmet (acts like glasses)
Ops-Core FAST multi-hit ballistic face shield and visor (+1 armor class, acts as glasses as well
Number of inventory slots taken up by weapon now depends on installed mods
Folding and unfolding stocks now reflects on number of storage slots taken up by weapon
New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
New headwear slots, allowing to combine glasses, masks, helmets and headsets
Dogtags, a new slot of the dead character body, which holds the identification tags with nickname, level, and affiliation of the character.
A list of characters you killed during session. If you kill a character and gather his dogtag, the player information will appear in the end-session kill list.
Complete Shoreline location
Peacekeeper quests, new Skier quests
New Mental category skills:
Perception
Attentiveness
Memory
New Combat category skills:
pistols
SMGs
automatic and assault rifles
shotguns
DMRs
sniper rifles
light machine guns
recoil control
Redesigned weapon mastering
Adjusted scopes, added scope zeroing
AI Improvements:
Bots can now go prone
While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop")
Adjusted sniper bots behavior
Improved ambush points search
Fixed part of bugs causing bots teleporting through the doors
Fixed part of bugs where bots got stuck on ladders
Optimizations:
Server optimizations
Fixed:
Double grenades throw bug
Invisible grenade throw bug
Bug that kept playing outdoor sounds in Factory
Bug that allowed more than one player to buy an item sold to the trader
A bug which allowed loading one into chamber with loaded magazine
Bug with visuals of rain
Fixed container interaction colliders (bags, boxes, safes, etc.)
Bug with shots not going through chainlink fences
Bug with bullet ballistic trajectory calculation
Correct display of the required barter items number
Minor fixes to locations
Changes:
When completing time-limited quests, when the conditions are met before the limit, the timer stops and the quest can be turned in at any time
Double click now opens container itself and not container inspector
Now, when you drag an object onto the backpack, vest or container - it gets put into it automatically
Visually adjusted melee weapon strikes
A bit of an explanation on the new system of deployment and extraction which is going to be included into this update.
All locations (except Factory) are now going to offer an opportunity to select the spawn zone - on condition of having the location map in inventory - and for each zone there are going to be corresponding extraction points. Some of them will be permanent, some temporary, some may be open at particular time, some may be closed. Some may require particular items to evacuate, some may have limitations on the number of persons to be extracted, etc. Scavs are going to get their own extraction points too, i.e. every Scav player will have individual set of extraction points, though range of choices will be greater than PMCs are going to have. All of that will be accompanied by additional explanations in the raid.
In this update, the system is going to be tested, adjusted and, come the need, redesigned - your game experience will be thoroughly reviewed and considered!
[/quote]
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