Escape From Tarkov - "The DayZ you've been looking for! (minus the zombies)"
2,099 replies, posted
looking promising
[url]https://www.twitch.tv/escapefromtarkov[/url]
Soon starting, some alpha livestream.
I'm excited for this game but worried about how there is supposedly a pay to win element. Can anybody explain that in more detail for me?
EDIT: I'm guessing disagrees means nobody can explain it.
so apparently the russian stream went terribly and they cancelled the english one? anyone know what happened?
According to the devs, the FOV will be locked at 70
[QUOTE]
[QUOTE] On 2/15/2016 at 10:09 AM, eftcurious said:
The fov is only going to be 70? Yeah, because realism huh devs? I like how they are complete liars about how they are going for realism.[/QUOTE]
Dear sir, complete realism would be enlisting to active duty, but we can't do that.
Everything else, however realistic we try it to make, is still a game software. Our goal is to create a game that will be immersive enough to wake in you the same feelings as the real thing; however, due to technological and balancing limitations we still have to make compromises. Rest assured, we'll do our best to keep them to a minimum, because every single one of them pains us as much as you.
[QUOTE] On 2/15/2016 at 8:43 AM, timo150 said:
stupid and pointless - you know that.[/QUOTE]
It has a point - actually, more than one. All character animations (weapon handling, interaction with objects etc) were created for one particular FOV. Changing the FOV would destroy them entirely - you'll see the inside of a character, or, if adjusted in a different direction, only gun barrel. We could possibly do several presets of animations, but...
1) We want to release the game this year, and doing even two more presets would shift the release to 2017.
2) Additional resources will take up more disk space, and it's always valuable.
Also, wider FOV means more detailed scenes and more objects to render, leading to drop in performance. We'll get a lot of optimization complaints. Wider FOV that is closer to real one will cause huge geometry distortions, nowhere near "realistic". Furthermore, this may came as a surprise, but level design depends on FOV as well. As a story-driven game, Escape from Tarkov features a fair bit of exploration. I hope I don't have to tell you that players with larger FOV have and advantage here.
Having considered all of the above, we decided that drawbacks outweigh the benefits, and decided to go for head turns instead. Well, can't please everybody, I suppose. [/QUOTE]
[url]http://forum.escapefromtarkov.com/topic/1575-fov/#comment-55836[/url]
This sucks but I guess I get their point
70 seems totally fine for this kind of game.
[quote]I hope I don't have to tell you that players with larger FOV have and advantage here.[/quote]
As does having surround sound or headphones. Should the game be in mono so the audiophiles don't have an advantage over other players?
Honestly, this FOV thing is there for pretty dumb reasons. I can understand view frustum culling being less aggressive and therefore reducing performance, but the rest of the reasons are pretty bad.
1) View frustum culling is native in Unity's camera. As is the FOV slider. Hooking a preset into it should only take a couple hours at most. Unless the game is coming out December 31 2016, it shouldn't delay a game to 2017.
[t]http://docs.unity3d.com/uploads/Main/InspectorCamera35.png[/t]
[url]http://docs.unity3d.com/Manual/class-Camera.html[/url]
2) The type people who want to increase their FOV don't give a shit if they see the inside of the arm models. They increase FOV because the gains outweigh the losses.
3) For some people, FOV is a matter of motion sickness. The reason console games have such low FOVs is because the TV screen is far away. When your widescreen monitor is just outside of arm's reach, the FOV needs to increase to match. If it doesn't, it will feel too zoomed in for a lot of people and they'll get queasy.
4) Increasing FOV isn't an outright advantage. While it is true you get more peripheral vision, it comes with a trade-off of objects becoming smaller at the same distances when it goes to the center of your screen. With ironsights, those targets are much harder to hit because the sight picture occludes an already small and hard to see target.
Couldn't you also have the viewmodel FOV scale separately? I believe Rainbow Six Siege does this
[video=youtube;HYvdwuXhVzM]http://www.youtube.com/watch?v=HYvdwuXhVzM[/video]
They really should know better.
In this day and age, if you can't manage putting at least a 90 degrees FOV with a slider you have failed as a PC game developer.
locked fov at 70, I'm sure someone will find a way to unlock it. Idk why they didn't default it at 90, is there a niche of people who play under 90 fov if they have the option? I'm not sure about getting this game. A lot of what the devs say about their game just turns me off. It looks nice, but I do not think the devs will support it correctly.
I like how the gunplay works
Is this laser tag or with actual projectiles?
Oh, so the FOV being stuck at 70 was bullshit or did they change it after someone pointed it out?
The latest newsletter:
[QUOTE]"We are happy to announce that long-awaited live look at Escape from Tarkov is ready to be presented.
We'd like to invite you to Escape from Tarkov’s first complete livestream, which debuts this Wednesday, May 18 at 9 p.m. Moscow time on our YouTube Channel.
[URL]https://www.youtube.com/c/battlestategames[/URL]
The stream will feature a comprehensive showing of [B]live gameplay[/B], [B]weapon handling[/B], [B]character loadouts[/B] and [B]inventory management[/B]. The stream will also explore [B]game locations[/B] and, of course, demonstrate [B]combat[/B].
Please don't forget to [U][B]check your time zone[/B][/U] and its offset not to miss the stream:
EEST (Finland, Baltic countries, Eastern Balkan countries, Greece, Turkey) - 21:00
CEST (rest of the Europe except the Isles and Portugal) - 20:00
UK, Ireland, Portugal - 19:00
Iceland - 18:00
Most of Brazil, Argentina, Uruguay, Chile - 15:00
EDT (US and Canada East, central SA) - 14:00
CDT (US Central, west SA, central Canada) - 13:00
PDT (US and Canada West) - 11:00
AEST (Australia East) - May 19, 4:00"[/QUOTE]
[QUOTE=Dr. Haxx;50342911]The latest newsletter:[/QUOTE]
[url]https://www.youtube.com/watch?v=qxitZI9JfIo[/url] - Live right now!
[QUOTE=LewisUK;50344584][URL]https://www.youtube.com/watch?v=qxitZI9JfIo[/URL] - Live right now![/QUOTE]
Ye, I've watched it for a bit, but I don't understand Russian...
I'm waiting for the English version (with subtitles) that will be uploaded later...
Anywho, really cool stuff.
There we go, English version:
[video=youtube;FIpsx6JzfC8]http://www.youtube.com/watch?v=FIpsx6JzfC8[/video]
Okay, so I've translated some of the Q&A from the stream:
1.
Q: Will there be team colored marks above your squad's member's heads like in Battlefield for easier recognition?
A:No, there will only be colored bands and UV markers on the helmets.
2.
Q:Will there be a benchmark for this game?
A:Not planned right now, but possible.
3.
Q:Will there be interactions with dynamic objects?(crates, tables etc.)
A:Planned, most probably will be implemented during beta or maybe even later, more than one person may be required to move something heavy.
4.
Q:Will the player status(health, hunger) be persistant from raid to raid?
A:Yes, your condition after the raid will be saved and carried over to the next mission. Your character's health will slowly recover while you're offline or you can go to the doctor to restore your health immediatly(for a fee of course(They even joked about the fee being in-game Roubles and that the audience will panic about it being Pay2Win)). Also there will be DLC's, but those will be maps and quests only. There also will be condition requirements to attend a raid.
5.
Q:How does melee combat works? Is it one-hit kill or you will be able to block it? Will you use a weapon butt or a fist?
A:There definitly will be kicking, can't promise anything about melee combat with firearms(hitting someone with weapon butt) because of the amount of weapon customizations, they cant make loads of animations for each case but they will try something. There are melee weapons for cqc and sneak attacks.
6.
Q:Will there be character customication?
A:Customization will be limited to headgear, glasses, bulletproof vests, NV goggles and assault vests. There also will be a set of pre-made character faces to choose from.
7.
Q:Will there be balaclavas and such?
A:Yes, balaclavas are already in the game and also there are bandanas too.
8.
Q:Will there be bipods? Would you be able to put them on any surface(angled, different heights)?
A:They are planned and they will work like in real life.
9.
Q:Will there be noise-cancelling headphones?
A:Yes, and they will also work like in real life. They will even require batteries.
10.
Q:If someone's looting a corpse, can someone else loot the same corpse at the same time?
A:Yes, two people maximum. They can only search different parts of the gear(i.e. one's lotting the harness, the other's looting the vest).
11.
Q:Will there be head movements like in ArmA series?
A:Yes.
12.
Q:What kind of anti-cheat the game will use?
A:We will develop our own three-step anti-cheat system, but no info about it right now. It will be aimed at preventing all kinds of cheating. The game will also use Steam's VAC.
13.
Q:Persistant bullet holes and wounds on character?
A:Yes.
14.
Q:What about level destructibility?
A:There will be partial destructibility(glass, exploding objects).
15.
Q:Will there be feral animals? Maybe stray dogs?
A:No, we are not going to add dogs because shooting them is not cool. Only birds. Maybe.
16.
Q:Will there be an option to carry bodies?
A:Yes, that will be definitly added.
17.
Q:When will the Alpha version be availible for those who preordered the game?
A:Good question! All we can say is that the Alpha version is closer that ever. The date will most probably be revealed in a week.
18.
Q:Will you be able to make your character shut the fuck up so he won't give away your position?
A:The characters are screaming like that only for testing purposes right now. In the actual game, you will need to confirm a phrase with a button press, only then the character will say something. You can walk around the level and mash the "Y" button so the character will comment on everything.
19.
Q:Will there be vehiles?
A:No, but we cant say anything about the future of the game.
20.
Q:Freeroaming like in DayZ?
A:Yes, the freeroam will consist of all the Raid locations connected together, the map will be around 16 square kilometeres. The freeroam will not be implemented from the start, it will require alot of work. Parts of the map will unlock after completing the missions.
21:
Q:What about Steam release?
A:The game will be released on steam after th release on our own platform.
22:
Q:Will there be different difficulties for Raids and will the difficulty determine the value of the loot?
A:Yes, there will be hard Raids and the loot will be better in hard Raids.
23:
Q:About the story: why American and Russian mercs are working together? Shouldnt they fight each other?
A:They were fighting with each other at first, but then they faced alot of resistance from citizens and were forced to work with each other. At the first levels you can kill absolutely everyone, then it will not be advised to kill members of your PMC on later levels or you will lose karma and on the latest levels it will not be advised to kill anyone apart from local miltia.
24:
Q:Bayonets?
A:*developer shaking his head violently* NO.
25.
Q:What about trading and economy? Will you be able to buy stuff from players or from NPC only?
A:You can trade and buy stuff from both players and NPC's. Also there will be "Scrapyard"(Players can leave different stuff here for someone to buy) and an auction.
you mean to tell me that they have actual door-opening animations? where do i buy?
[QUOTE=Pops;50346934]you mean to tell me that they have actual door-opening animations? where do i buy?[/QUOTE]
Didn't you watch the dev diary about animations? They have first person animations for everything -opening doors, opening drawers, looking cabinets and I think even checking car gloveboxes.
[QUOTE=simkas;50347063]Didn't you watch the dev diary about animations? They have first person animations for everything -opening doors, opening drawers, looking cabinets and I think even checking car gloveboxes.[/QUOTE]
i haven't, this is really the first time i've sat down to watch gameplay apart from little teasers.
How much of the focus will be on PvE v PvP?
So... it's just People then? No wildlife / mutants?
[QUOTE=LoNer1;49413982][IMG]http://orig07.deviantart.net/a953/f/2015/363/3/c/eft_by_mod_a_holic-d9lxt6v.png[/IMG]
[video=youtube;IPlnHe9l34E]http://www.youtube.com/watch?v=IPlnHe9l34E[/video]
[B]Site / Registration[/B]: [URL]http://www.escapefromtarkov.com/[/URL]
[B]ETR:[/B] Q2, 2016
[B]BETA:[/B] Q1, 2016
[IMG]http://orig02.deviantart.net/92f1/f/2015/363/b/0/get_ready_text_by_mod_a_holic-d9lxr7t.png[/IMG]
[I]Escape from Tarkov[/I] is the hardcore and realistic online first-person action RPG/Simulator with MMO features and story-driven walkthrough.
With each passing day the situation in the Norvinsk region grows more and more complicated. Incessant warfare in Tarkov have sparkled massive panic; local population flees the city, but those who stayed are looking to improve their fortunes at expense of others. Having accepted the new reality, “savage” Tarkov locals - Scavs flocked into well-armed gangs and started the redivision of the city. Nowadays, Tarkov is separated by unseen borders, controlled by different groups. Gain-greedy gunmen would go any length to have their way, including murder of civilians and direct confrontation with the two private military companies.
The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. After choosing one of the sides – USEC or BEAR – player’s character starts to make his way out of the city. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis.
[B]Tarkov city, Norvinsk region. Present time.[/B]
[I]The events of the Escape from Tarkov are taking place in the fictional Norvinsk region Special Economic Zone that became a gateway between Russia and Europe. Preferential conditions for large international companies, however, have not only attracted law-abiding businesses, but corporations of dubious intent as well. In Tarkov, one of the largest city of the region, a transatlantic corporation became the ground zero of a political scandal. Six months later, the political standoff escalated into an armed conflict involving UN peacekeepers, Internal Troops of Ministry of Internal Affairs, and two private military companies. The region’s borders were sealed off, and those trapped in the middle of flaring up local warfare were isolated from the outside world.[/I]
[B]The confrontation on the edge of darkness.[/B]
[I]The most active forces in the Norvinsk region are two private military companies, hired by the sides of the initial conflict. USEC, employed by notorious Terra Group international corporation, vigorously engages in armed clashes, hindering the investigation of Terra Group activities, carried on by local authorities. Moreover, according to intelligence agencies, USEC provides armed cover to illegal work and research of the foreign company, whereas BEAR, allegedly created by a direct order of the Russian government, is employed by the Norvinsk region officials to uncover any evidence of the Terra Group illicit activities.[/I]
[B]Live through immersive combat experience.[/B]
[IMG]http://www.escapefromtarkov.com/themes/eft/images/combat_top.jpg[/IMG] [IMG]http://www.escapefromtarkov.com/themes/eft/images/combat_bottom.jpg[/IMG]
Behold the system module HECS - Hazardous Environment Combat Simulator.
Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodlosses, fractures, contusion, toxication, exhaustion, tremors and so on.
Control your character freely - smooth speed and stance changes and transitions, leaning and proning.
Be aware of real-life ballistics and projectile hit physics.
Get ready to feel the weapon as it is in real life. Get used to physical concepts of weapon operating - jamming, overheating, wearout, reloading, aiming, charging and, of course, shooting.
Discover the most advanced weapon modding system ever. Change everything you want to expand your weapon’s tactical abilities.
Interact with environment to gain situational domination - switch lights, commence tactical entry with door interaction system.
[t]http://orig07.deviantart.net/15c7/f/2015/363/8/9/screenshot1_by_mod_a_holic-d9lxr62.png[/t] [t]http://orig11.deviantart.net/2945/f/2015/363/0/5/screenshot2_by_mod_a_holic-d9lxr27.png[/t]
[t]http://orig05.deviantart.net/7a7d/f/2015/363/8/5/screenshot3_by_mod_a_holic-d9lxqz4.png[/t] [t]http://orig07.deviantart.net/a17e/f/2015/363/a/7/f8d8c55695e78d75f7330a0adbe845dd_by_mod_a_holic-d9lxsy0.jpg[/t]
[video=youtube;gZiP5kjUii8]http://www.youtube.com/watch?v=gZiP5kjUii8[/video][/QUOTE]
I might sound cheap, but I really wish this game was free. IT LOOKS SO GOOD :suicide:
[QUOTE=Doggo;50423079]I might sound cheap, but I really wish this game was free. IT LOOKS SO GOOD :suicide:[/QUOTE]
Save up. Won't be available for a while so you have plenty of time.
[QUOTE=Dr. Haxx;50397125][video=youtube;iyyJEzZq3sQ]http://www.youtube.com/watch?v=iyyJEzZq3sQ[/video][/QUOTE]
Maybe its just me, but it actually looks kind of boring. I wonder what the incentive is for anything, like whats the main goal? Unfortunately I find just PVP to be boring if there isnt other prominent threats other than hunger.
[QUOTE=Shirky;50427832]Maybe its just me, but it actually looks kind of boring. I wonder what the incentive is for anything, like whats the main goal? Unfortunately I find just PVP to be boring if there isnt other prominent threats other than hunger.[/QUOTE]
The goal is to escape the city. If you escape, the stuff you escaped with gets added to your global inventory. Then, if you want to go back in, you can go in with any of the stuff from that inventory. You can also play as a bandit, where you only get a random inventory and your goal is just to kill others and you don't get anything from that. And I'm pretty sure there are still survival mechanics.
Yeah, most survival games like this have the simple goal of "get loot, don't die" though I'm pretty sure they said that there will be missions (I think they were called raids) where you'll have a task to do in a zone.
OST is shaping up pretty well kind of unexpected that they'd care enough to get a decent one.
[media]https://www.youtube.com/watch?v=1nS3lkNc408[/media]
Sorry, you need to Log In to post a reply to this thread.