Escape From Tarkov - "The DayZ you've been looking for! (minus the zombies)"
2,099 replies, posted
Armor is fucked up. My full durability fort did jacck shit against a player scav with a kedr that killed me in 2 shots in the chest
[QUOTE=gtanoofa;53166055]Found something 'interesting'
[video=youtube;LBJkgjb2hxI]https://www.youtube.com/watch?v=LBJkgjb2hxI&feature=youtu.be[/video][/QUOTE]
Just lean with it
Anyone else getting this server lost connection shit? happened twice in a row costing me and a friend our shit.
[QUOTE=napalm_bomb;53166669]Anyone else getting this server lost connection shit? happened twice in a row costing me and a friend our shit.[/QUOTE]
Yup, lost a couple bitcoins I found because of it.
[QUOTE=werewolf0020;53166624]Armor is fucked up. My full durability fort did jacck shit against a player scav with a kedr that killed me in 2 shots in the chest[/QUOTE]
Apparently any armour with a health value greater than the recent nerfed level counts as 0.
I think the new value of fort armour is 50 or something, so if your fort health is higher than that, it wont work for shit. I'm wondering weather to sell mine for space or hang on for a hot fix.
[QUOTE=creec;53166465]It also looks like you have some serious desync issues or generally high latency. (which you seem to have a lot considering your earlier clips aswell)
Where are you from, and how is your connection to the server it connects you to?[/QUOTE]
I'm right under Chicago, don't know what my latency is most of the time to be honest
-edit-
[QUOTE=icecub112;53166479]You won't believe me howmany Videos i had of the same stuff but i deleted most of them managed to find one few days before the update still not as bad as in your Video and no idea if this is actually how "Armor" should work but i can't wait for face hitboxes
[VID]https://my.mixtape.moe/gegjnn.webm[/VID]
Sometimes you manage to kill Forts in a few shots and sometimes you will need the entire mag it's weird[/QUOTE]
Fort has always been goofy with rifle calibers, but it could be like the Alpha days
[VID]https://i.imgur.com/Fxx76W4.mp4[/VID]
Just got this game and man, I suck giant dicks and swallow at it.
Just feel like the game dropping me in raids with high level players being the only players is its fetish or something.
Too scared to bring any gear with me for fear of getting destroyed in sub 5 seconds and just losing it, but I know that's part of the game, just gotta find a way to navigate the learning curve.
Been doing Scav runs and made it out alive a couple of times, yet to make it out alive on my main character.
[QUOTE=flamester370;53169114]Just got this game and man, I suck giant dicks and swallow at it.
Just feel like the game dropping me in raids with high level players being the only players is its fetish or something.
Too scared to bring any gear with me for fear of getting destroyed in sub 5 seconds and just losing it, but I know that's part of the game, just gotta find a way to navigate the learning curve.
Been doing Scav runs and made it out alive a couple of times, yet to make it out alive on my main character.[/QUOTE]
You can get an AKs-74 for like 24k-ish. Do that. If you lose all your gear and money, you get 50k given back to you so you can just re-buy the AKs-74, some mags, some ammo, probably twice over. You'll never be completely out of luck. You can ALWAYS take some kit, even if you lose every single round
So get out there and fuck some shit up. Or get fucked up. Either way, you'll always be able to bring some Rootie Tootie Aim n Shooties
Learning the map layouts helps quite a lot, factory I know like the back of my hand now.
I do feel bad though, last night I was in fort/ballistic helm and an RSASS, some guy popped his head up from ramp...poor fucker was level 1, nothing but a hatchet and a couple of pubes.
I've found that just whoring keys on shore line and looting all the rooms with weapon spawns can get you fucktons of money.
[QUOTE=flamester370;53169114]Just got this game and man, I suck giant dicks and swallow at it.
Just feel like the game dropping me in raids with high level players being the only players is its fetish or something.
Too scared to bring any gear with me for fear of getting destroyed in sub 5 seconds and just losing it, but I know that's part of the game, just gotta find a way to navigate the learning curve.
Been doing Scav runs and made it out alive a couple of times, yet to make it out alive on my main character.[/QUOTE]
That's the name of the game for everyone. Just keep trying, you'll get the hang of it
Gettin real sick of this unrealism with helmets, popping a buncha people in the head with 5.45 and they don't die. Fix when?
[QUOTE]Hello everyone!
We know that you have been expecting the 2017 annual report from us, since we promised it. Unfortunately (or maybe fortunately), since the beginning of the year and to this moment, we are exclusively focused on development. Creating an annual video requires the diversion of a large number of developers from their current tasks; therefore, the report was suspended. In the annual report, we usually also talk about our plans for the next year. Therefore, we have decided to present these plans at least in the form of a text so that you could gain an understanding of what shall come to Escape from Tarkov in 2018.
First and foremost, we are preparing the launch of the Open Beta Testing. To make sure everything goes smoothly with this launch, we are now polishing the game’s technical aspects above everything else, namely:
[B]Fixing all possible errors that break the gameplay or game[/B]
Errors that cause drops in performance
Errors that make the game crash
Errors that prevent you from playing further (all sorts of inventory and weapon-related hang-ups and freezes)
Other technical errors that rarely occur but don’t allow playing either.
We are optimizing and fixing the network code, striving to eliminate the cases of desync, reduce delays and get rid of disconnects.
Part of the works has already been done, significantly reducing delays, but the process is ongoing.
We are also working on matchmaker adjustment, increasing its accuracy to ensure the minimum latency for players.
Servers get optimized as well in terms of CPU use, memory and traffic, allowing to use the resources of server machines with more efficiency, improving the overall quality of online play.
Fixing server-side errors that lead to significant drops in the performance of the server application, resulting in consecutive desyncs and disconnects.
[B]Optimizing game performance[/B]
Investigating and repairing all possible causes of abnormally high CPU load. EFT is putting CPU under quite a stress, and the main causes of low performance are the following: physics, animation system, in-game logic, CPU-based graphics processing. The first two reasons take up more than a half of overall game performance, so we are focused on fixing and optimizing these components. We are refactoring physics, optimizing animation system and simplify the animation events.
We have introduced new additional means of optimizing locations. For example, the new Interchange location is done with full employment of the new methods, and after its release we’ll be sure to optimize all the old maps as well.
In general, we can say with confidence that there is still considerable potential for optimization.
Beside technical preparations for OBT, we are balancing everything there already is in the game, add new content and key features. The Open Beta is to feature the new Interchange location, new quests, weapons, equipment and other items. All this will be uploaded as part of few upcoming patches prior to Open Beta launch for additional testing.
It’s also worthwhile to note that we have already started the preliminary preparations for transition to the new version of Unity 2018, and the engine developer company specialists are providing us with prolific support on that matter.
And now, a little about the new features, which are planned to be included in the game this year.
Most importantly, I want to emphasize that EFT will continue to go down hardcore the road, with ceaseless improvement of realistic component. In other words, the game will be becoming more realistic and hard. The desired degree of immersion and realism will be achieved through introduction of various features to complement the current system. Let’s review just some of the features that are on top of the planned list.
[B]Time-consuming magazine loading.[/B]
This feature is already being implemented. When in raid, you will not be able to instantly load the magazine with cartridges. Loading every cartridge will take time, and it can only be done in the inventory. Same goes for unloading of ammo from the mag (though time required to unload one cartridge is less than time required to load it.). Later on we will add special animations of loading and unloading ammo. This feature is closely connected to another innovation: - the exact values of remaining ammo will be removed from inventory -- you will need to use the option of checking the number of rounds left in the magazine and in chamber.
Loading or unloading rate will be affected by the character health condition, skills and/or weapon mastering. Outside the raid, ammo will be loaded/unloaded immediately, and its number will always be determined precisely.
[B]Animations for medical supplies, food and other consumables.[/B]
Such items are now used "in the background" while you can keep firing, which is, of course, absolutely not realistic. In the future you will not be able to use weapons while getting treatment or eating.
[B]Off-raid treatment and parameters recovery.[/B]
A very important innovation which will get rid of magical full recovery of health and other parameters after exiting the raid. Now the health will have to be improved after the raid, either by waiting a certain time to regenerate or by using medical kits, food and water. Health rehabilitation rate will be connected to another major feature -- the Hideout.
[B]Smoke grenades.[/B]
We already have prepared models, animations and effects of smoke grenades, both Western and Soviet/Russian. They will be useful for creating smoke screens in dangerous situations. The smoke is physically adequate and great at filling up indoor premises.
[B]Under-barrel grenade launchers.[/B]
It’s a long-announced feature that turned out to entail a lot of difficulties while adding it to the game, especially on the part of network logic. Nevertheless, UBGL are getting be added to the game before long.
[B]Troubleshooting -- dealing with jamming, misalignment and misfires. Ammo quality.[/B]
Introduction of this feature will make the players pay attention to tracking of the ammo quality and weapon state. Who knows, maybe out-of-commission AK will jam dead or even explode in your face, ending the raid prematurely. This feature is also related with weapon overheating.
[B]Improvement of medical supplies. Stimulants. Addiction, overdose and side effects from medicines.[/B]
Stimulants will be sold by the Therapist and will improve your skills (even beyond the maximum level) for a limited time. Beware of side effects, though!
[B]Ongoing introduction of new skills.[/B]
In particular, faction-specific skills that will be available only to particular PMC.
[B]Scav leaders.[/B]
We are now actively adding new PvE enemies -- Scav bosses, each with unique appearance, gear and behavior. Every such boss will be surrounded with an escort of hardened thugs who would desperately defend their chief.
[B]Personal quests.[/B]
Personal investigations that immediately uncover the pieces of game plot. Who are the Unknown? What the Cult is all about? What is the Ticket? Why has the fall of Tarkov even started what will it lead to?
[B]Flea market.[/B]
Feature that lets you put your own goods up for sale. It is also related to the Handbook (all examined items will be recorded there), search system (that will make possible, for instance, finding all the sales associated with AK-74N) and Kits (saving customized weapon kits, ability to share them and to quickly purchase missing parts)
[B]VoIP.[/B]
The ability to communicate with voice in the raid, with positioning and range of hearing.
That’s how Radios will work later on.
[B]Changing the character appearance.[/B]
A special service provided by traders will allow to change the appearance of the character’s upper and lower body parts. At this point, we have 5 sets of apparel prepared for each faction. Thanks to this, you will have the opportunity to pick the camo more adequate to the particular task, daytime and terrain.
[B]New types of exits from locations.[/B]
There will be locations with no permanent exits, where you will need to use the flares to enable the extraction, thus attracting attention of everybody in the vicinity. Pre-purchase special exits in advance, before the start of the raid.
[B]Hideout.[/B]
A huge feature that adds the building and management of your own hideout. It’s upgrade and outfitting will increase the stash, speed up rehabilitation, add the possibility of crafting different items, including homebrew liquor and omnipresent bitcoin farm. All content assets are already complete - now it’s turn for programming logic and interfaces.
[B]Arena.[/B]
A separate game mode, full of interesting innovations. Competitive and exciting. Extensive coverage on the Arena will be out later.
As mentioned above, this is just a part of the list of all the features that are going to be in the game.
It’s also worth pointing out that this year we’ll have another iteration of graphics improvements without affecting performance -- updated lighting, vegetation, shaders, post-effects. Also, the testing of updated character animations is already underway.
Moreover, on top of that, we will add new weapons and a load of customizations for them, including functional two-barrel shotguns and revolvers. New equipment is going to include 10+ helmets, body armor, new tactical vests, other headgear, glasses, balaclavas, headsets.
And, of course, new locations -- after Interchange we are going to continue with Streets of Tarkov. On a parallel track, we’ll start building an indoor location with the same CQB spirit as Factory -- the TerraGroup Lab. This year we are expecting to finish all the locations necessary to release.
As you can see, the plans for 2018 are rather formidable. With your support, however, the work goes faster. Thank you for being with us! Escape from Tarkov for life! MORE FEAR -- MORE GEAR![/QUOTE]
[QUOTE][url]https://www.escapefromtarkov.com/news/id/106?lang=en[/url][/QUOTE]
[QUOTE=boboerror;53172168][B]Under-barrel grenade launchers.[/B]
It’s a long-announced feature that turned out to entail a lot of difficulties while adding it to the game, especially on the part of network logic. Nevertheless, UBGL are getting be added to the game before long.[/QUOTE]
Still not looking forward to those.
I am hoping that they make the grenades barter item only, the vog-40 grenades were a pretty rare find when they were ingame but non-functional. Combine that with a minimum range to arm, and I hope underbarrel launchers will be a niche, and rare.
[QUOTE=iAvalon;53172318]Still not looking forward to those.[/QUOTE]
Yeah, those are going to be silly bullshit. I would be happy if they decided not to include them.
I'm also worried about the 'launchers' skill in the character menu. It's going to be full blown aids if they add things like RPG launchers
[video=youtube;qGQ68qojEoQ]https://www.youtube.com/watch?v=qGQ68qojEoQ[/video]
so much went wrong in these 20 seconds but i came out on top
i'll take the win even if it was because of an accidental grenade and some weird back and forth shuffle that somehow worked???
[VID]https://i.gyazo.com/e13bbed5ad783b321b1d834c79ceeb08.mp4[/VID]
Oh, uh, hello... room service?
Also has anyone seen this other flashlight before?
[IMG]https://i.gyazo.com/313473efa8764c7b9e93664f7b4c3f7c.jpg[/IMG]
Got it last night off a PMC, had to identify it and it looks exactly like the regular 2P, but this one has an IR LAM built in??
[QUOTE=iAvalon;53172318]Still not looking forward to those.[/QUOTE]
Sound shit, honestly. I could dig a 203 under my rifle with a 40mm Flare, or smoke grenades, or an underbarrel shotgun for some door breaching, but HE's are just going to be used like they'd never be used in the real world. I hope they artificially increase the arm delay if they implement them. No explosion under 50 meters, period. Or are extremely rare. Or both
[QUOTE=TheTalon;53172809]Sound shit, honestly. I could dig a 203 under my rifle with a 40mm Flare, or smoke grenades, or an underbarrel shotgun for some door breaching, but HE's are just going to be used like they'd never be used in the real world. I hope they artificially increase the arm delay if they implement them. No explosion under 50 meters, period. Or are extremely rare. Or both[/QUOTE]
People already kill themselves all the time with basic grenades, I can’t imagine they’ll do any better with ones that explode instantly.
[QUOTE=Kilgore 2nd;53172338]Yeah, those are going to be silly bullshit. I would be happy if they decided not to include them.
I'm also worried about the 'launchers' skill in the character menu. It's going to be full blown aids if they add things like RPG launchers[/QUOTE]
Eh, an RPG-7 would probably be super heavy and the ammunition would probably take up multiple slots at once and not stack, same with the grenades for underslung barrels I assume. They probably wont have the same cancer factor as grenades have because you probably wont be able to spam them.
Grenade spam still annoys and scares the shit out of me.
40MM's aren't that large or heavy, you can fit a few in your cargo pocket in your pants, and they're supposed to only arm after about 30 meters, give or take, so if they're true to life in-game they're going to be very spammable, and that sucks. I'm guessing if you're wearing fort and a helmet they'll be cripple machines more than kill machines, and that's worse
[QUOTE=TheTalon;53173226]40MM's aren't that large or heavy, you can fit a few in your cargo pocket in your pants, and they're supposed to only arm after about 30 meters, give or take, so if they're true to life in-game they're going to be very spammable, and that sucks. I'm guessing if you're wearing fort and a helmet they'll be cripple machines more than kill machines, and that's worse[/QUOTE]
I'd reckon the grenades won't stack and you still have to load one single shot at once, also unless they are shooting [B]HORIZONTALLY[/B] [del]vertically[/del] you are still going to hear that THUMP and have a change to react.
I was referring to the RPG-7 too, which would probably be much more destructive, and I could imagine the rockets for the RPG-7 won't stack and likely take up multiple squares in the inventory, maybe if they are really evil its going to be 1x3 and then you will need something like an alpha rig to store it properly.
kyle has mastered the use of FF to his advantage
Oh man, I just ran into a squad who were camping in the corner of the main factory exit. Fully geared PMC's still in the raid at 10 minutes left sitting to the left of the last door of the exit. The guy that killed me was even an EOD copy holder. That's something special, I tell you what.
This guy should have known better
[VID]https://gyazo.com/b6d1ff62d7fb900155c4d416e0b4b455.mp4[/VID]
He was sitting on the scaffold waiting to make a move, I got into a fight with an AS VAL teletubie right at the start so my armor was shrekt, started to unlock the door and hear him make his move for me thinking I was extracting.
He was level 56.
That door is absolute cancer, you get stuck on it every time which makes checking left impossible.
[QUOTE=NeverGoWest;53176270]I'd reckon the grenades won't stack and you still have to load one single shot at once, also unless they are shooting vertically you are still going to hear that THUMP and have a change to react.
I was referring to the RPG-7 too, which would probably be much more destructive, and I could imagine the rockets for the RPG-7 won't stack and likely take up multiple squares in the inventory, maybe if they are really evil its going to be 1x3 and then you will need something like an alpha rig to store it properly.[/QUOTE]
I think if they were going to do individuals in the inventory (Which they should) RPGs should be 1x3 and 40MM should be 1x2. Even better is you'd have to carry a specific backpack that's meant just for the RPG rounds so you'll also see them sticking out
[VID]https://gyazo.com/d5b5d18bcae3f81f6db71eb7b079e6e5.mp4[/VID]
I think this game gets its jollies off connecting me to people trying to play off satellite internet from the middle of fucking nowhere
[VID]https://gyazo.com/8e8e88edee084b7d3d52239fbbc78dc7.mp4[/VID]
I don't understand their networking at all, sometimes people die when they're supposed to, other times they simply won't drop.
Oh, these two shots here count, but the next two, nah, you never actually fired those shots so ¯\_(ツ)_/¯
[QUOTE=gtanoofa;53178152]More silly footage.
[video=youtube;Z6zPe9ejdq4]https://www.youtube.com/watch?v=Z6zPe9ejdq4&t=1s[/video][/QUOTE]
Sounds like a fun group to play with :v:.
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