• Night in the Woods - College dropout drops in to a mystery
    644 replies, posted
I mean it's hard to be in a position of being compared to Bea.
[QUOTE=millan;52129942]Unpopular opinion: Gregg was the least interesting of the 4 I think because he was the least realistically written one of them.[/QUOTE] Dude's like, exactly like one of my friends. Pretty realistic for me at least
hey, does anyone here know what the best way to contact alec holowka might be? i want to ask him a serious question about the soundtrack but i've never really interacted with Dev People before and i dont know what avenue i should take here
Hithe him up on Twitter
I think Bea, Lori, and Germ are my favs
[QUOTE=TheCronkofDestiny;52133997]hey, does anyone here know what the best way to contact alec holowka might be? i want to ask him a serious question about the soundtrack but i've never really interacted with Dev People before and i dont know what avenue i should take here[/QUOTE] [QUOTE=werewolf0020;52134154]Hithe him up on Twitter[/QUOTE] [url]https://twitter.com/infinite_ammo[/url]
[IMG]https://68.media.tumblr.com/a47fcdfb6053e783aff9d1a2bd7d477e/tumblr_onzl4a5FCA1w6saz9o1_1280.png[/IMG]
Just finished it yesterday, will play again since I know I missed a lot, I actually skimmed someone's stream of the game after I played and I couldn't believe how hard they shit on it, I thought it was really good, especially the artstyle.
Must be that special snowflake. The game's generally well received. (95% positive steam review)
[QUOTE=RenegadeCop;52136487]Some people just don't view games from the right angle, or have the right state of mind to enjoy the game. Like, you can't play Night in the Woods and say "Wow its so boring, there isn't even any combat!!" That would mean you missed the entire purpose of the game.[/QUOTE] Yeah, it really is a visual novel with light platforming, rather than the other way around. Lot of people aren't into that. It's funny, actually; I'm not really a visual novel guy, but I got suckered in because I thought it would be a platformer with some baseball bat combat, and I loved the art style. Probably wouldn't have given it a chance if it was purely a visual novel, which is a bit sad.
I wouldn't have an issue calling it something else than a [I]videogame[/I] if that triggers people, but the "visual novel" label seems grossly unfitting simply because of how [B]absolutely phenomenal[/B] the music and general ambient soundscape of the game is. The familiar echo in the underpass gave me chills after the third time onward. It's almost uncannily immersive, and the contrast with the simple, or I would even say trivial (in the best possible sense) graphics kept making my head spin. The involvement of music through the game, as the Guitar Hero segments, the dreams with the 4 way split musical tracks in the nightmares and then random ambient music; it's all A**++. I don't care if there's been visual novels with music or other sound before, the term simply doesn't do it justice whatsoever. I feel like there should be a new term for the games like Undertale and Night in the Woods that are [I]technically games[/I], [I]practically not really games[/I], but at the same time [I]so much fucking more than most games[/I]. [editline]22nd April 2017[/editline] Just formulating this post reminded me how much I adore the entire deal and I went and spent their damn extortion of 18 euro for the full soundtrack; they just better deliver more with the franchise later.
It's emotionally immersive. As trash myself, a lot of the points the characters hit on struck way too close to home and made me genuinely uncomfortable, but at the same time pulled me in even more
Same here, I can find many relatable aspects in pretty much all of them.
I think that most people who don't find something to relate to in the game are just unobservant. It shows pretty broad slice of characters, attitudes, personalities, and even though the live situations are a bit towards the "everything sucks forever" extreme, I think that's kind of reflective of the current generation.
what gets the most about the characters isn't so much their relatability, but rather how genuine they are all of the characters (even the "quirky" ones like gregg) and the relationships between them just feel so sincere, it almost seems as if it's not a game written by real-life people at all, but just like a window into their actual lives - something that would sound absolutely ridiculous for any other game i've played, even among other games with excellent writing
[QUOTE=TheCronkofDestiny;52137271]what gets the most about the characters isn't so much their relatability, but rather how genuine they are all of the characters (even the "quirky" ones like gregg) and the relationships between them just feel so sincere, it almost seems as if it's not a game written by real-life people at all, but just like a window into their actual lives - something that would sound absolutely ridiculous for any other game i've played, even among other games with excellent writing[/QUOTE] The character writing is very realistic and positively mundane, while managing to stay very interesting. It's part of what makes it so easy to get yourself lost to the game.
hey you remember how mae says [sp]her dream date is with someone who she would wrestle with and they'd be like "grrr"?[/sp] yeah? well do you also remember how at the beginning of the game, mae's laptop has porn ads for "BURLY SINGLES IN YOUR ZIP CODE CLICK HERE TOUGH ANGRY SINGLES"? yeah. mind = blown.
[QUOTE=Shibbey;52137160]It's emotionally immersive. As trash myself, a lot of the points the characters hit on struck way too close to home and made me genuinely uncomfortable, but at the same time pulled me in even more[/QUOTE] Yea this game hits close to home in a lot of ways for me.
I dunno if anyone else played it but this and VA-11 Hall-A are easily two of the most "real" games I've ever played. ...I hope that makes sense.
you mean games that uses individual burdens, daily mundanities and companionship as thematic focus instead of injecting fantasy conflicts revolving ideological or philosophical differences that are usually outside of an average joe's capacity to influence. yeah i too like games that take that perspective. As I said back in page 1, kinda got tired of saving the world (if not for exotic worldbuilding).
Escapism's nice, but sometimes you want something more down to earth.
[video=youtube;4ysYYgjJzps]https://www.youtube.com/watch?v=4ysYYgjJzps[/video] [B]FRESH[/B]
hey so i made this [url=https://clyp.it/w04mp3qt]percussion ensemble arrangement[/url] ([url=https://drive.google.com/open?id=0Bw3sLjNrvXSHcERxdjl6bmpkeXc]sheet music[/url]) for "die anywhere else" and i thought maybe people here might find it kinda interesting i'm pretty amateur at these things but i thought it ended up really neat so yeah
I just beat this game yesterday. Holy shit what an experience. Probably my favorite adventure game to date.
Welcome to the club, ready for crimes? We're going to overthrow annoying dog's regime on Facepunch. [sp]Or go hang out with Bea, coz she's bae[/sp]
I just finished the game last night... or well technically this morning since I got so sucked in that I didn't really want to quit until the credits rolled. Absolutely loved it from start to finish, the characters all felt incredibly grounded while at the same time they all had 1 or 2 'themes' that they as a character ahdered to. Quite a few things about the characters hit home hard without going into 'ultra depression' mode and I appriciate that, especially one specific character who I felt an incredibly close connection with due to what he/she has/is going through (not saying which because eff that). The monotony of going around town exploring every nook and cranny to see what was new got just a little grating for my tastes but with a few breaks even that was barely noticable, 90% of the time that exploration was rewarded in some way or another as well so whatevs. The [sp]ending stuff about the cult was a little... sudden... and weird, but I think I kind of get it but also not at the same time... though I'm almost entirely sure that was the point of it.[/sp] Everything sucks forever but at least there's band practice and pizza.
I think the [sp]cultist shenanigans[/sp] were kind of necessary for the game to have a genuine climax to end with. While I wholly love and adore the mundane life of the people there, it would be hard to give it some sort of proper punctuation without like, everyone dying or somehow moving on to change dramatically or whatnot. The dramatic events closed a nice, well defined "chapter' in Mae's life, and while perhaps inconsequential, they served as an artificial but very interesting conclusion. I still really fuckin' hope for a sequel.
I don't know. They had a lot of things going with Mae like her fighting her anxiety and her existential crises, but they just pulled the next to wost card in the deck, the "its just a cathulhu like beast fucking everyones shit up". The only thing worst then that would've been if they just pulled of some SMB2 crap and said "That was all just a dream, thanks for the 20 bucks sucker".
I think it's up to you as the viewer to make your own conclusion about if there's [sp]actual cthulhu[/sp] or if it's just Mae [sp]tripping balls overtime[/sp] in synchronicity with [sp]cultist weirdos glorifying a deathpit, which sounds a lot like something that probably happened IRL at some point in that particular setup[/sp]. Mae [sp]dreaming about fucking cosmic Sharkle[/sp] early on is a pretty good sell on her just [sp]being hella trippy at times.[/sp] [editline]25th April 2017[/editline] I mean, if you chatted with the Pastor you know one of the themes the game strongly ponders about is belief and it's worth. Don't railroad yourself into taking everything the game serves to you at it's supernatural face value (nor you have to be strictly nihilist-materialist dismissive about it); just keep your mind open and think about the things that actually matter and the reality of which isn't questionable - Mae's feelings in her direst times, the way her friends reacted to the admittedly dubious threat she kept talking about, as well as how they stood with her when shit actually hit the fan. Or just how fantastic and friendly the world looked and felt again, when the horror ended. NITW is a game that is very easy to interpret in a way that's not enjoyable, but that's mainly up to how you handle it internally (not that if you hate it you are somehow inferior, or did something wrong; it's just easy to miss out on great things just through looking at the from wrong angle). Again, strong similarity to Undertale, imho.
I guess from a writers point of you it would be a total nightmare to wrap all that shit up while'st giving a satisfying ending. Probably best they left it up inconclusive.
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