• Turok Dinosaur Hunter and Turok 2: Seeds of Evil - Nightdive Studios' remasters
    542 replies, posted
[QUOTE=postal;52159699]i actually like that to an extent. gives it more impact when you smash someone in the face with the shotgun and gives me a rough idea of how much damage I landed. but maybe it could have something of a limit since yea that does get a tad loud [/QUOTE] I'd rather have a deep, fleshy impact sound make the impression of damage for me over a hit marker. Again, that video with the extra amount of blood and other goodies really sells it for me, and I wish that was actually in the game.
[QUOTE=Gentleman Cat;52163099]I'd rather have a deep, fleshy impact sound make the impression of damage for me over a hit marker. Again, that video with the extra amount of blood and other goodies really sells it for me, and I wish that was actually in the game.[/QUOTE] Hit markers aren't used to replace damage sounds, they are used because fast moving projectile impacts are not reliable over network conditions with any amount of variable latency (unless you write a synchronous netcode, however people tend to hate those, example being the co-op in Halo3/ODST/Reach/4), and are thus used to verify direct from the server that you actually damaged something. The concept has been a staple since Quake3. Granted if you want, you can disable the hit maker in the multiplayer options.
For some reason we just can't stop updating Turok2. New beta patch is out on Steam, providing DirectX support (got to the betas tab in the game properties): [url]http://steamcommunity.com/app/405830/discussions/0/1319962599254521430/[/url] There's some unmentioned changes under the hood, but they are mostly boring things like minor client synchronization fixes for things nobody noticed and stuff like that. To note for modders, the client now syncs particle pickups.
I've bought turok 2 on steam since i loved this game as a kid. however, im really on the fence on whether i find this game worth my $20. multiplayer doesnt seem like it will ever be big enough to catch one everytime, and singleplayer only gets me so far. Part of me wants to like it just for the possibility of moddability being extended, but i wouldnt begin to know how to mod for turok 2, and how many mods there will be and if i would find them justifiable
I've sunk a good 20 hours into the game, and haven't even touched the multiplayer yet (mostly because I never see anyone playing). With the great work Nightdive has been doing, I have no problem supporting them with a meager $20. More then worth it to me.
I feel bad that I got the game for $11 thanks to both the launch sale window and the coupon they gave to Turok 1 owners.
I haven't had time to work on the dodgeball mod a lot lately but these 2 new weapons are mostly done [url]https://cdn-e2.streamable.com/video/mp4/g1h9k_1.mp4?token=1494989816_1d11bf7dbd0c4acc7e4133722f93d04c5839da9d[/url] I might end up changing the baseball movement pattern once I get to test it a bit in MP. Also a new impact sprite and crits [url]https://cdn-e2.streamable.com/video/mp4/aq1p9.mp4?token=1495062322_14d8250f901e3bf95bacbcfa3e94002aa6dbf5f8[/url] And a nuke test. Longer detonation time when it's fired, smaller blast radius because it shoots out 64 superballs [url]https://cdn-e2.streamable.com/video/mp4/m8i5a.mp4?token=1495075669_2c3d9daad31b523931d698754809a274659f5393[/url] [QUOTE=Edward850;52170593]For some reason we just can't stop updating Turok2. New beta patch is out on Steam, providing DirectX support (got to the betas tab in the game properties): [url]http://steamcommunity.com/app/405830/discussions/0/1319962599254521430/[/url] There's some unmentioned changes under the hood, but they are mostly boring things like minor client synchronization fixes for things nobody noticed and stuff like that. To note for modders, the client now syncs particle pickups.[/QUOTE] ty, this is great. If you don't mind, I got another problem that I'm not sure on how to fix. The baseball particle's kinda weird and sometimes it doesn't spawn. Not sure if it has something to do with surface type or if it's cause I'm using the sunfire pod type ID? It seems to happen when I throw it onto a surface while standing on another surface but it also doesn't spawn at all on some maps, like the outside of the Bullseye MP map, or most of Lair of Oblivion [url=https://cdn-e2.streamable.com/video/mp4/9qk4j.mp4?token=1494991459_e7e4d923cb08ebceac4e0642ce13df8d49183a7c]Example video[/url] and [url=https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0]kpf[/url] Edit: found out it has something to do with bPolygonCollision, but now the balls don't align properly when they land Editedit: fixed with bNoDirection Editeditedit: I switched all the old clips to links so this page isn't just video spam. Better video here [media]http://www.youtube.com/watch?v=Sb03TyA0nE8[/media]
ILGM and I have been messing around in the beta branch some more. Aside from finding more [url=https://www.youtube.com/watch?v=ivPxqt-ICBE]new[/url] [url=https://www.youtube.com/watch?v=8L_YrtU5h4w]and[/url] [url=https://www.youtube.com/watch?v=dbDIvn7DX1A]delightful[/url] ways to screw around on the glitchy h2whoa map, we also tested the weapons some more [media]https://www.youtube.com/watch?v=iJgaCbTwnQ8[/media] [media]https://www.youtube.com/watch?v=SwhyRBS71Xw[/media] shredder's explosives are pretty much a faster+stronger version of the plasma rifle with an added aim assist bonus thx to the ricochets, and since it's fairly easy to stockpile ammo you can just spam it everywhere lol. And ye the grenade launcher is still pretty useless. I'm still thinking they should just have their damage values swapped but if I can ever get more than one person to join my server I'll mess with them some more. at least the shredder doesn't 1-shot anymore lol
Just testing out some dodgeball [vid]https://cdn-e2.streamable.com/video/mp4/6enst.mp4?token=1497212682_d9a8e3cbc0d172e0c626e3d1b1cba1ecd2edfa5e[/vid]
[QUOTE=postal;52203362]ILGM and I have been messing around in the beta branch some more. Aside from finding more [url=https://www.youtube.com/watch?v=ivPxqt-ICBE]new[/url] [url=https://www.youtube.com/watch?v=8L_YrtU5h4w]and[/url] [url=https://www.youtube.com/watch?v=dbDIvn7DX1A]delightful[/url] ways to screw around on the glitchy h2whoa map, we also tested the weapons some more[/QUOTE] In an upcoming build, I have managed to fix the glitchy water issue in h2whoa. As it turns out, in all our testing there was never once a situation where we expected the player to be able to mantle [I]into[/I] water, the concept was just logically impossible. However, as you managed to pull off, you did exactly that due to that maps weird water placement. The sequence of events was the player movement would find a region it could mantle into -> move the player into it -> find it was a deep water region and put the player into the swimming state -> go back into the mantling routine where it finished and put the player into the mantling state. When the mantle state finished, it put the player back into their walking state, but in the swimming posture. Opps. The most direct fix to that became you can't mantle into a deep water region anymore. There's only one place you can do it in the entire game, so not much is lost. :v:
1.5.4 is now public on Steam and GOG. [URL="http://steamcommunity.com/games/405830/announcements/detail/1269298570992599448"]Changelog[/URL]. The main new feature is DirectX support, which should run better on AMD cards and actually gives support to a slightly older set of graphics cards as long as your GPU supports DirectX10. Specifically, it's DirectX11 but with minimum support for the DX10 feature set, as we don't actually need tessellation for anything. There's also a bunch of multiplayer and and singleplayer updates (see the change log), spread across two different version numbers.
The Direct X support has been amazing! Before, I had issues with framerate stuttering here and there, but now I'm constantly running a buttery smooth 60fps. Time to do a 5th playthrough :v
I'm gonna take a stab at scheduling a game in advance and see if we can't get a server with more than a few people that way. If anyones around this saturday at 2pm est and 5pm est I'll have a server going then for deathmatch and later for dodgeball. join this: [url]http://steamcommunity.com/groups/turok2mp[/url] and in other news, here's a very important clip [media]https://www.youtube.com/watch?v=n4tol3mjbKw[/media]
[url]https://streamable.com/w3uhk[/url] don't mind me just taking the bore for a walk also yea so far we're still on to host a server tomorrow if anyone's around. i know 4 others will join us for sure but hopefully we'll get a FEW more lol. it doesn't help that steam groups sometimes suck at sending events to everyone but hopefully it'll work then.
Well that was fun. First real test of dodgeball with more than 2 people too. [media]http://www.youtube.com/watch?v=85aIVoV9YV4[/media] Got to test the ballpocalypse map that rains dodgeball meteors, postal managed to get 2 jerries at once
that scheduled game went great. had some ridiculous matches, like trying to fit 8 of us on crazyeight lol [media]https://www.youtube.com/watch?v=5g8xrjCDfaw[/media] also this dodgeball mod is just fucking magic [media]https://www.youtube.com/watch?v=Lo0k4dlnm2w[/media] [media]https://www.youtube.com/watch?v=c0ctALJ8kGs[/media] [media]https://www.youtube.com/watch?v=cO1Ae4D1UiQ[/media]
what do you have to do to spawn jerry
be really lucky. i think it's like 4% chance killing someone with a dodgeball will spawn him
It's set it to 5 probability (thought I had it at 4 whoops) I can't figure out a good percentage though, more people = higher chance of jerry, but if there's only a couple people playing then you might not even see him. You could always just edit the probability. It's in particles/bouncehit.particle probability = 5
had a 1v1 today that actually wasn't shitty. the video is long as hell but if you're curious what some X-TREME(ly drawn out) turoking looks like, you can skip around on [b][url=https://www.youtube.com/watch?v=UTo5aITdVcc]this[/url][/b]. Otherwise just click this because it still makes me laugh [vid]https://cdn-e2.streamable.com/video/mp4/5l8bb.mp4?token=1498988248_3fa60a4fea915e5225b23c151af240658cbe559d[/vid] sadly he [url=http://steamcommunity.com/app/405830/discussions/0/1291817837616576290/#c1291817837617292707]exploded[/url] all over the steam forum immediately after the match. RIP. (and RIP my plan to post this in that thread too since it ended up locked :( )
We have an upcoming patch for the public beta branch real soon, however we played some of it in this stream of NightDive vs Miniboss: [url]https://www.twitch.tv/videos/152351219[/url]
And that aforementioned public beta is out. Rendering optimizations, dedicated servers, and a new "co-op horde mode" called Raptor Fest I made in my spare time. [url]http://steamcommunity.com/app/405830/discussions/0/2333276539603981189/[/url] More details here.
Raptor Fest is amazing, gonna have a lot of fun with that mode. Perfect for co-op maps It also worked with dodgeball so that's cool [vid]https://cdn-e2.streamable.com/video/mp4/toiou.mp4?token=1498986903_89d43303ca51ecbe414b3c1ee27a150e0607e0fb[/vid]
the only thing more ridiculous than raptor fest is dodgeball raptor fest [media]https://www.youtube.com/watch?v=ZoD8UP_rd9k[/media] god this new game mode is so good
[QUOTE=postal;52377115] [/QUOTE] [19:41:37] <Kaiser> good fucking lord
I have no idea what's going on. And I love it.
And now for something random.... [IMG]https://puu.sh/wpOFI/23ae37fd9c.png[/IMG] I don't even want to imagine how the Dodgeball mod would play out here :what:
[QUOTE=SVKaiser;52384115]And now for something random.... I don't even want to imagine how the Dodgeball mod would play out here :what:[/QUOTE] I still want my Dwango5 Map01 import.
[QUOTE=SVKaiser;52384115]And now for something random.... [IMG]https://puu.sh/wpOFI/23ae37fd9c.png[/IMG] I don't even want to imagine how the Dodgeball mod would play out here :what:[/QUOTE] This is beautiful, we need to get Jerry in there ASAP [vid]https://cdn-e2.streamable.com/video/mp4/7tkl8.mp4?token=1499224281_66a81155eeb81260b7971953217b4d6fd6ec92e1[/vid]
It seems that for whatever reason the MoreBlood mod is no longer working for me in the sense of no decals anywhere. Weird.
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