• Turok Dinosaur Hunter and Turok 2: Seeds of Evil - Nightdive Studios' remasters
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[QUOTE=RikohZX;52384178]It seems that for whatever reason the MoreBlood mod is no longer working for me in the sense of no decals anywhere. Weird.[/QUOTE] Works for me, do you have deferred decals enabled in the graphics settings?
[QUOTE=I_love_garrysmod;52384198]Works for me, do you have deferred decals enabled in the graphics settings?[/QUOTE] Yes, but I did clear out that one folder in the install to remove the excess amounts. Maybe that's bugged it in the long term.
so I was attempting to do some testing with ILGM with this one crash we found involving spectators, and I volunteered to be the one to die for this one match... but the raptors had other plans [media]https://www.youtube.com/watch?v=ELMWRaGsnZA[/media] they know to single out the weaker/canadian targets first. raptors truly are intelligent hunters
They're actually just going for the biggest threat [QUOTE=RikohZX;52384539]Yes, but I did clear out that one folder in the install to remove the excess amounts. Maybe that's bugged it in the long term.[/QUOTE] I updated the mod since I last posted it here so that might be why
[QUOTE=I_love_garrysmod;52388629]They're actually just going for the biggest threat[/QUOTE] They are actually going for the same threat. When spawned, an enemy will see if it can path to the closest target it can, and as long as their current target can be pathed to they don't change, although will still retaliate against anything. Making them constantly go for the closest target would stunlock them in specific scenarios (and turn your CPU into a mini-microwave).
I was joking, but still good info. Would it be possible to change speed or how wide the AI can turn? Raptors sometimes get stuck circling people [vid]https://zippy.gfycat.com/HorribleSpeedyIndiancow.webm[/vid] Though it's barely an issue since they need to be standing still
Not without changing it in singleplayer too, unfortunately. And we don't really want to keep changing things about singleplayer.
[QUOTE=I_love_garrysmod;52388629]I updated the mod since I last posted it here so that might be why[/QUOTE] I got the latest version as far as I know from a couple pages back, and I checked my settings and cfg files just incase, and they all say deferred decals should be on. But the game still refuses to show them. [t]https://steamuserimages-a.akamaihd.net/ugc/856096476630301912/BCC75D7F40F9650547E87F68B71614ADF38097A3/[/t]
You sure it's the mod? I just tried the old and newer versions, both were working fine. I can't think of anything I added that would break decals, it's mostly particle changes. Maybe it's incompatible with the save file or something
[QUOTE=I_love_garrysmod;52391621]You sure it's the mod? I just tried the old and newer versions, both were working fine. I can't think of anything I added that would break decals, it's mostly particle changes. Maybe it's incompatible with the save file or something[/QUOTE] Removed my WeaponTweaks and RazorHurricane mods, tried a new save and no dice. Something's fucked with my install maybe. [editline]22nd June 2017[/editline] Vanilla decals work perfectly fine too, so i'm not sure what's going on.
[QUOTE=RikohZX;52391704]Removed my WeaponTweaks and RazorHurricane mods, tried a new save and no dice. Something's fucked with my install maybe. [editline]22nd June 2017[/editline] Vanilla decals work perfectly fine too, so i'm not sure what's going on.[/QUOTE] What if you delete the progs folder from the mod? I changed decal scale in the decalprojection shader, maybe I did something horribly wrong. Other than that, I have no idea. here's the latest version if you want to compare and make sure you're not missing anything [url]https://www.dropbox.com/s/h7v3aehn5ra7d5h/More%20Blood.kpf?dl=0[/url]
[QUOTE=I_love_garrysmod;52391744]What if you delete the progs folder from the mod? I changed decal scale in the decalprojection shader, maybe I did something horribly wrong. Other than that, I have no idea. here's the latest version if you want to compare and make sure you're not missing anything [url]https://www.dropbox.com/s/h7v3aehn5ra7d5h/More%20Blood.kpf?dl=0[/url][/QUOTE] Well, it seems removing the progs folder did it, thank you. I also remembered the 'remove the particles folder so a single splatter doesn't fill an entire hall' bit. Feels like i'm missing out on something by having to delete the progs though. [t]https://steamuserimages-a.akamaihd.net/ugc/856096476633254562/36C491FD51E558695E96E5A8D357BF92E5D34B35/[/t]
[QUOTE=RikohZX;52391879]Well, it seems removing the progs folder did it, thank you. I also remembered the 'remove the particles folder so a single splatter doesn't fill an entire hall' bit. Feels like i'm missing out on something by having to delete the progs though. [t]https://steamuserimages-a.akamaihd.net/ugc/856096476633254562/36C491FD51E558695E96E5A8D357BF92E5D34B35/[/t][/QUOTE] You're really not, all it did was make the splatters a little smaller. I might as well remove it now that I know it's broken
[QUOTE=SVKaiser;52384115]And now for something random.... [IMG]https://puu.sh/wpOFI/23ae37fd9c.png[/IMG] I don't even want to imagine how the Dodgeball mod would play out here :what:[/QUOTE] Excuse me, are you a mind-reader, because I was working on [B]this[/B] :magic101: [t]http://i.imgur.com/DxQ1cWZ.jpg[/t]
Can't get over how great Raptor Fest is, especially with Dodgeball cause of how crazy it gets [media]https://www.youtube.com/watch?v=vmoHuZduEgw[/media]
[QUOTE=I_love_garrysmod;52392288]Can't get over how great Raptor Fest is, especially with Dodgeball cause of how crazy it gets[/QUOTE] Now try that again on a server. :V
Tested the latest version out with the two of us, and yea this is just fucking absurd fun. Especially once shit starts to ramp up and go totally nuts [media]https://www.youtube.com/watch?v=AjvkKO55ClQ[/media] [media]https://www.youtube.com/watch?v=OpOUbtm8TJI[/media]
[QUOTE=postal;52388618]so I was attempting to do some testing with ILGM with this one crash we found involving spectators, and I volunteered to be the one to die for this one match... but the raptors had other plans [media]https://www.youtube.com/watch?v=ELMWRaGsnZA[/media] they know to single out the weaker/canadian targets first. raptors truly are intelligent hunters[/QUOTE] Even the prehistoric facepunchers knew to not anger Postal.
[media]https://www.youtube.com/watch?v=QHs6ORXB4Bc[/media] glorious. also we're gonna try and do a game tomorrow, 2pm and/or 5pm est, same as before. JOIN US so I can get some ridiculous footage again tia
I counted 16 nukes there, that's amazing Edit: Tried a few more nukes. My video editor crashed, but the game didn't [media]https://www.youtube.com/watch?v=-64zPJws41Q[/media]
[url]https://darrenmitchell.bandcamp.com/album/turok-2-the-seeds-of-evil-original-n64-soundtrack[/url] Aw yea Darren Mitchell, the original composer for the turok games, is now gearing up to release the full uncompressed (I think??) and also slightly remastered turok 2 (and rage wars) soundtrack on his band camp page. Looks like it releases in full on July 23rd but you can preview most tracks now (Thx ILGM for heads up)
[media]https://www.youtube.com/watch?v=xbVzC8i_Aww[/media] we might have gone too far [editline]24th June 2017[/editline] nah [editline]24 June 2017[/editline] [img]http://i.imgur.com/VPacfPX.jpg[/img]
Had a go at Turok 2 mapping. It's incredibly janky to do at the moment, but since it's not technically fully supported yet I'm not complaining. Here were some of the hurdles I ran into that might be helpful for someone else. [img]http://i.imgur.com/O9PwzU4.jpg[/img] -Using Behemoth's [url=http://www.turokforums.com/turok-2-seeds-of-evil-moddingmapping/fireseed-model-animation-editor/]Fireseed tool[/url] gave me the best results when importing FBX files. -Can't use multi/sub-object materials. One object, one texture. If you have a model that requires more then one texture, split it into multiple objects and import them seperatley. The level here is actually made up of four parts, one for each texture. The upper wall, the lower wall, the door, and the floor/ceiling. -Textures must use a 8 bits/channel. Higher will make Turok 2 crash.
Public Beta Version 1.5.5 has been updated with some multiplayer bug fixes and adding two more N64 MP maps to the roster (Moonlit Mayhem and Endangered Species). For fun, I decided to put up two custom levels for fooling around. [IMG]https://puu.sh/wtGTG/175c63906a.png[/IMG] [url]http://www.mediafire.com/file/5rg49ofb4482d4f/mariolol.kpf[/url] Also the infamous [url="https://tcrf.net/Turok_2:_Seeds_of_Evil_(Windows,_2017)"]notdwango level[/url] is now available as well. [IMG]https://puu.sh/wtGS4/7bf50516c9.jpg[/IMG] [IMG]https://puu.sh/wsSiY/f9d04e09fb.png[/IMG] [URL="http://www.mediafire.com/file/j4m53nmksmxdt57/notdwango.kpf"]http://www.mediafire.com/file/j4m53nmksmxdt57/notdwango.kpf[/URL] NOTE: notdwango requires the latest 1.5.5 beta as it fixes a bug for case-sensitive file extensions. Feel free to do whatever you want with these :)
[video]https://youtu.be/auk7r9x_PmQ[/video] welcome to Turok 2 EX brought you by Satan
[QUOTE=SVKaiser;52399306] For fun, I decided to put up two custom levels for fooling around.[/QUOTE] these are awesome, thxxx. Just had some great dodgeball raptorfest matches on them, I'll have videos tomorrow, but for now tho I'll just leave everyone with this [vid]https://cdn-e2.streamable.com/video/mp4/zk3jj.mp4?token=1499591649_c45497c9c20e1e893e36d1824a7e13eebe8db225[/vid] 10/10 loop-de-loop
[QUOTE=SVKaiser;52399306]Public Beta Version 1.5.5 has been updated with some multiplayer bug fixes and adding two more N64 MP maps to the roster (Moonlit Mayhem and Endangered Species). For fun, I decided to put up two custom levels for fooling around. picture [url]http://www.mediafire.com/file/5rg49ofb4482d4f/mariolol.kpf[/url] Also the infamous [url="https://tcrf.net/Turok_2:_Seeds_of_Evil_(Windows,_2017)"]notdwango level[/url] is now available as well. pictures [URL="http://www.mediafire.com/file/j4m53nmksmxdt57/notdwango.kpf"]http://www.mediafire.com/file/j4m53nmksmxdt57/notdwango.kpf[/URL] NOTE: notdwango requires the latest 1.5.5 beta as it fixes a bug for case-sensitive file extensions. Feel free to do whatever you want with these :)[/QUOTE] These were great for raptor fest, thanks
Aye, thanks for the maps. Was pretty fun to play on.
[media]https://www.youtube.com/watch?v=huRgsSKjY2U[/media] Hydra Fest is as crazy as I hoped for [t]http://i.imgur.com/JiLzK8F.jpg[/t]
Now I'm not a developer but I think its safe to say that if you guys ever do rage wars, the engine should handle it just fine if it can handle Mario Hydrafuck. :disgust:
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