• Turok Dinosaur Hunter and Turok 2: Seeds of Evil - Nightdive Studios' remasters
    542 replies, posted
[QUOTE=jimbobjoe1234;51924822]Since this game is most likely gonna be modable, do you think people are gonna try to include cut enemies and content back into the game?[/QUOTE] As far as I know, Gant, the triceratops guy meant to be level 1 boss, is the only one that actually has its model included in the game (for MP). I don't think any of the finished but still cut enemies were since we would have better pics of them after the game released on PC if that was the case. 3 were cut so close to the release of the game that they're even mentioned in the Turok 2 strategy guide despite not being present in the finished game, and there's a picture of some guy playing the game with the hunter shown on screen [img]http://i.imgur.com/6BqjLy7.png[/img] So yeah other than Gant which at least has a model, people would have to remake them all from scratch. And that will presumably depend on if the devs ever finish the model editor. The modding tools were released for turok three months ago, but the model (and also particle) editor was never finished. Hopefully someone does it but the turok modding scene hasn't exactly been that active thus far. Maybe turok 2 will bring in more people.
Also, these are cool but I have absolutely no idea where they came from (maybe another strategy guide?). They also show a lot of cut content. [t]http://i.imgur.com/ENAa6hz.jpg[/t][t]http://i.imgur.com/FMRVGWY.jpg[/t][t]http://i.imgur.com/rVKKZFJ.jpg[/t][t]http://i.imgur.com/hw6Ccz1.jpg[/t] [t]http://i.imgur.com/mtRhLWS.jpg[/t][t]http://i.imgur.com/jGp9Nc6.jpg[/t][t]http://i.imgur.com/u5YxXVH.jpg[/t]
Those are some pretty cool enemy designs. How many of them made it in?
[QUOTE=Ghost101;51924930]Those are some pretty cool enemy designs. How many of them made it in?[/QUOTE] Most. 1. Dimophorodon and Gant were cut. I think that GE-Raptor was as well, no idea what that is. 2. None were cut but they were meant to be in their own separate level (Deadside) before just getting thrown into the River of Souls level. Also weirder still is the level was meant to be a crossover from the Shadowman game lol. 3. Catapult, Hunter, and Chieftain were cut. 4. Skimmer was cut. 5. All in 6. All in 7. All in but the connection between the boss and oblivion was removed as the boss just ended up getting used for the primagen level and was renamed to just "Mother" [editline]AH[/editline] [url]https://archive.org/details/Turok_2_Seeds_of_Evil_Manual[/url] good god even the game's official manual lists the Hunter enemy, who is not in the game. That seriously must've been a last second change.
SoE has oddly satisfying gun play for such an old game
Found some more stuff about the creation of turok 2 (and a bit from turok 1) from a turok thread on SA. I wish all this shit was compiled in one place lol. [url=https://lpix.org/sslptest/index.php?id=54034]Turok 1 beta stuff[/url] [url=https://lpix.org/sslptest/index.php?id=54035]Turok games and the comics background info[/url] [url=https://lpix.org/sslptest/index.php?id=97376]Info on the first level of the game, the cut Hunter monster that I keep seeing everywhere, and why the scale of the game changed so much[/url] [url=https://lpix.org/sslptest/index.php?id=145635]The river of souls level and the cut Deadside level[/url] That's neat about the title "Seeds of evil" referring to the boss each level was originally meant to have. [quote]Though physically trapped within the lightship, the Primagen has scoured the Lost Land for centuries with the power of his mind, searching for those that would serve him. Through the ages, the Primagen has touched the minds of millions, tirelessly searching for those with the necessary strength of body, and weakness of mind to suit his purpose. Those that were deemed unworthy woke from uneasy sleep, with a terrible feeling of dread that they could not explain. Though the Primagen took great steps to ensure that his mental explorations would not be noticed by venturing only into the deepest recesses of the mind, he ultimately failed. The result was an entire world plagued by nightmares of a growing evil, and memories of a mysterious and deadly presence that were as faint as the touch of a single invisible thread. What the Primagen had failed to predict was that as a result of his mental tampering, millions were able to ‘feel’ the presence of those that had embraced his dark calling. For these multitudes, a common nightmare began to manifest itself – the result of the Primagen’s subversive invasions into the collective unconscious of the Lost Land. Ghostly images of powerful beings bathed in the dark glow of a greater, more sinister presence haunted the peoples of the Lost Land like an evil breeze bearing portents of death. Despite the nearly imperceptible nature of these troubling experiences, there was an absolute certainty amongst the peoples of the Lost Land that these were more than mere visions, and that the fate of the world would one day lie in the balance. In their visions, people had felt the dark embrace of the Primagen. Most had rejected its dark hypnosis. But many had not. Of those that were drawn into the deadly web, seven had especially pleased the Primagen by virtue of their single mindedness, clarity of purpose, and outright ferocity. These seven beings, though their identities were a mystery, came to be known in legend as the ‘Seeds of Evil’, A deadly brotherhood whose rise to power would herald the doom of all existence. All seeds, the legend tells, must fall from a single tree.[/quote] Also, sounds like the original expanded level lineup was structured a bit different What we got: 1. Port of Adia 2. River of souls 3. Death marshes 4. Lair of the Blind Ones 5. The Hive of Mantids 6. Primagens Light Ship What it sounds like they originally planned: 1. River of Souls 2. Death Marshes 3. Some sorta Oblivion level 4. ??? 5. Lair of the Blind Ones 6. Hive of the Mantids 7. Deadside 8. Primagens Light ship
While the recreation of some cut content would be neat, I can't see modders managing to make very memorable level design and new assets entirely for that sort of thing.
Hyped for this, I thought Deadkin looked metal as fuck when I was a kid and almost 20 years later they still look awesome.
i for one am totally indifferent and have not at all been obsessing over it since the trailer was released, nor do i have any intention of purchasing it the instant it is available
Honestly I just hope they actually finalize the SDK. Its pretty annoying working in something that has[B] no undo feature, [/B] and I'm at a standstill when it comes to making new pieces of content like weapons because the lack of animation tools.
It's going to be fun to fight the bosses again, can't wait to see the Primagen with the obligatory 50 million arrows stuck in his forehead.
I had no idea Turok had so many factions and lore in it. This makes me wish we could get a new Turok game.
[QUOTE=jimbobjoe1234;51926695]I had no idea Turok had so many factions and lore in it. This makes me wish we could get a new Turok game.[/QUOTE] They were mostly in the comics and honestly they were pretty decent. Of course I reference the Acclaim comics here. Turok as a whole is a very long running series that had many reboots. The original 40s-50s one went on for a long ass time and had a lot of comics.
Firestorm Cannon hell yeah! Never played the third one or first one, played Rage Wars, radioactive Flare Gun and the various secondary fire from all the weapons were cool. Such cool weapons in total from all of the Acclaim Turoks [more specifically the N64 ones]. Cool enemies too
I'd buy a remaster of Rage Wars. I dunno if it'd even get a big playerbase or anything but I always had fun with that one with friends.
lol this shit with the different soundtracks never ends. In addition to the PC and N64 versions being different, apparently the PC version was botched and cuts off the songs early, supposedly because of issues with space on the disc? The only place where the full versions are heard is on a CD that got released in Japan Cuts off the finale of the song and ends 24 seconds early [media]https://youtu.be/hVhLuklG70s[/media] Full version [media]https://youtu.be/dOiWqdMW8R4[/media] So I guess now the question becomes which version of the PC soundtrack are the devs gonna use. Probably the botched one.
Just gonna throw in this cover cuz it's great. [media]https://www.youtube.com/watch?v=O1A4dlQy0ko[/media] I really miss the Turok-style shooter in today's market. There was something unique about it, with its campy yet I'm-8-and-this-is-awesome enemy design, gratuitous death animations, and diverse arsenal. What I'm saying is we need to strap more lasers to our virtual dinosaurs.
Just got the remastered version of Turok: Dinosaur Hunter. I can see why it got overwhelmingly positive reviews from how much I been enjoying the game. Might be interested in getting Turok 2: Seeds of Evil when it comes out.
[QUOTE=Howlthrug;51937472]Just got the remastered version of Turok: Dinosaur Hunter. I can see why it got overwhelmingly positive reviews from how much I been enjoying the game. Might be interested in getting Turok 2: Seeds of Evil when it comes out.[/QUOTE] No. You will be interested in getting Turok 2: Seeds of Evil.
I can't wait to chop up dinos with the razorwind again
The CEO of Nightdive Studios talks about Turok 2: Seeds of Evil. There's a lot of new footage. [video=youtube;U83V-AWQcA4]https://www.youtube.com/watch?v=U83V-AWQcA4&[/video]
Oh god they added more blood, can't wait to play this again
Oh god, I cant wait to use the cerebral bore on the blind ones and the Dinosoid army again. I hope it comes with a far better map editor than Turok:DS; I found it so awkward to use compared to hammer and doom builder.
Aha yea they really upped the blood. The dead bodies even react now when shot which I'm pretty sure they didn't before? But they still haven't said if they are using the fixed pc soundtrack or not ffs[QUOTE=brecken19972;51942185] I hope it comes with a far better map editor than Turok:DS; I found it so awkward to use compared to hammer and doom builder.[/QUOTE] It's the same engine (maybe slightly newer version) that they ported Turok to so the editor should be the same, only HOPEFULLY with the remaining features actually finished. But there's still no word on when it'll be released.
[QUOTE=postal;51942200]Aha yea they really upped the blood. The dead bodies even react now when shot which I'm pretty sure they didn't before? But they still haven't said if they are using the fixed pc soundtrack or not ffs.[/QUOTE] You used to be able to make the dead bodies jump about infinitely if you wanted to use the ammo on them.
[QUOTE=UzumakaiPatch;51942218]You used to be able to make the dead bodies jump about infinitely if you wanted to use the ammo on them.[/QUOTE] Yea I remember that for sure but not the flinching it did in the video when he put some pistol rounds into a dead body. But it's been awhile since I played the game
I wonder if they fixed that Glitch where if you disable the blood, some of the enemies cant attack you. which made parts of the river of souls (where you fight the sisters of despair) so much easier.
Reminds me, i wonder if it'll still have that glitch that this and that South Park n64 fps had where if you shoot an enemy and quickly pause you'll see the body part fling back and forth while the game is paused.
One new screenshot escaped the approval hole, showing multiplayer: [t]http://cdn.akamai.steamstatic.com/steam/apps/405830/ss_8b66ec482f53895f93d7bc94c43288e57b572501.jpg?t=1488931026[/t] Also, pay attention to the Intel video, and you'll notice that Port of Adia has shadowmaps and lightmaps now.
[QUOTE=The Kins;51942932]One new screenshot escaped the approval hole, showing multiplayer: [t]http://cdn.akamai.steamstatic.com/steam/apps/405830/ss_8b66ec482f53895f93d7bc94c43288e57b572501.jpg?t=1488931026[/t] Also, pay attention to the Intel video, and you'll notice that Port of Adia has shadowmaps and lightmaps now.[/QUOTE] Is that blood photoshopped in or did they legitimately up the graphical quality for blood sprites? [editline]10th March 2017[/editline] Looking at the footage, for some reason there's both the dark red bloody globs we're familiar with which is probably meant to be flesh bits and thick blood splattering, and new brighter blood impact sprays that mix with the new blood splatters on the environment.
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