Turok Dinosaur Hunter and Turok 2: Seeds of Evil - Nightdive Studios' remasters
542 replies, posted
As long as the sunfire pods are fixed I'll be happy. They can totally skip out on the bug with Riding Gun where if you switch guns you can go back to being on foot but with the power to fatally run into enemies and send them flying. That should just be declared a feature.
Apparently I tackled Death Marshes and Hive of the Mantids without heading to the River of Souls first. Whoops.
Would explain why the Mantids level is suddenly shitting on my health and is pretty hard to navigate.
[editline]17th March 2017[/editline]
Also I've entered two false portals by now and gotten two Nuke pieces, but no Oblivion intro scene to try to mock me.
I listened to the PC Version of the Death Marshes theme.
My ears are gone.
[QUOTE=RikohZX;51977311]Also I've entered two false portals by now and gotten two Nuke pieces, but no Oblivion intro scene to try to mock me.[/QUOTE]It played when I entered the first false portal in Port of Adia.
[QUOTE=The Kins;51977399]It played when I entered the first false portal in Port of Adia.[/QUOTE]
I guess I just didn't enter the False Portal in Adia then. Whoops.
ode to that one lifeforce piece on the bottom of the mantid's level that I thought was marking where a secret was: a story of betrayal
[img]http://i.imgur.com/tUAIXMK.jpg[/img]
:(
lol yeah i saw that
[QUOTE=doommarine23;51975202]Made this for Kegan because he requested it. This adds a copy of the MP Crossbow to your inventory. You start new games with it but I am unsure how to add it to a game in-progress. Perhaps it might add itself if you change levels/teleporters. It is overpowered because at the moment I cannot change the projectile it shoots, it also uses no ammo. It does not change the original MP Crossbow so you can still enjoy MP
[URL]https://mega.nz/#!ag5kDYpD!Srk0EwwTWXVXPMI595PPb0-jjrrqy3-fTlgffqxmESQ[/URL][/QUOTE]Alternatively, you can type "givempweapons" into the console. :v:
Dammit, now i'm just missing one last thermal vent in Lair of the Blind Ones, got the lava-walking talisman and the fake portal but now I don't know where to go.
Apparently i'm missing one Level 5 key, too, and haven't finished River of Souls because once I got the far jumping talisman it seemed like there was nowhere else to go.
[editline]18th March 2017[/editline]
[t]http://images.akamai.steamusercontent.com/ugc/82594465633246968/A0CF00B03CA0E5B54ED1E74CE94F8E45BA14B1D9/[/t]
Someone's got a basic unfiltered textures mod in the community discussions, but honestly I may stick to filtered.
[QUOTE=postal;51977574]ode to that one lifeforce piece on the bottom of the mantid's level that I thought was marking where a secret was: a story of betrayal
[img]http://i.imgur.com/tUAIXMK.jpg[/img]
:([/QUOTE]
The primagen is one crafty bastard.
One of the love/hate things about this game is ammo capacity/scarcity. Just enough that you need to use all the different weapons.
I think I'll do some poking around and see if i can mod in the grenade launcher deploying sound from Turok 1 into 2.
About 4 hours into it. I've beaten Port of Adia, River of Souls and a chunk into Death Marshes.
One thing that's absolutely stunning me right now is just how much easier this is than the N64 version. And how much better it is because of that.
I remember how long it took me to even find the end of the Level of PoA on said N64. Actual HOURS. And I still hadn't found all the Children. It was then I cranked on the cheats and just had a giggle just running around and blasting stuff.
Given the slight changes, the game has aged amazingly well.
A small mod I think most of you will enjoy, enable scope mode on the Tranq rifle. I hope to give it a unique scope model later but its entirely playable right now.
[url]https://mega.nz/#!WgBglQ6Q!CZvFbZ1cC19ghVUwdJQVsTL-5-UIXuzCwpgKTt_LooI[/url]
[editline]18th March 2017[/editline]
[QUOTE=Kickasskyle;51978592]The primagen is one crafty bastard.
One of the love/hate things about this game is ammo capacity/scarcity. Just enough that you need to use all the different weapons.
I think I'll do some poking around and see if i can mod in the grenade launcher deploying sound from Turok 1 into 2.[/QUOTE]
You can, its just .wav/ogg files and the .kpf which contains all game data of both games is simply a renamed .zip file
If you want, I can do it for you, just tell me what sound you actually mean, the GL sound that plays when you draw it? Yeah that would be simple.
[editline]18th March 2017[/editline]
[QUOTE=The Kins;51977829]Alternatively, you can type "givempweapons" into the console. :v:[/QUOTE]
Didn't know about that, but hey this way its less "cheaty" ;)
[QUOTE=doommarine23;51980344]A small mod I think most of you will enjoy, enable scope mode on the Tranq rifle. I hope to give it a unique scope model later but its entirely playable right now.
[url]https://mega.nz/#!WgBglQ6Q!CZvFbZ1cC19ghVUwdJQVsTL-5-UIXuzCwpgKTt_LooI[/url]
[/QUOTE]
I'm not sure why they didn't turn the scope on for the tranq to begin with, the weapon model has a scope on it
[QUOTE=I_love_garrysmod;51980471]I'm not sure why they didn't turn the scope on for the tranq to begin with, the weapon model has a scope on it[/QUOTE]
I honestly wouldn't doubt if it was just an oversight
I'm starting to wonder if the added blood amounts are getting a bit ridiculous.
[t]http://images.akamai.steamusercontent.com/ugc/82594465636088095/92B1E4B6F8C35C305945587D8D21DF6F14E8AE93/[/t]
Someone on the steam forums with the Violence Killer soundtrack replaced the original flacs with the uncut versions, but he used crossfade loops so it's not exactly seamless. I spent way too much time tracking down the soundtrack and then looping them myself without any crossfade, so if anyone wants it:
[url]https://drive.google.com/open?id=0B3fVrP98LiW4emRrY1Q0ZkQzYW8[/url]
Since these are flac it'll just replace the original files with the uncut versions, no mod file needed
I think the music volume level doesn't affect the PC version songs for some reason, which makes them absolutely deafening.
[QUOTE=RikohZX;51980867]I think the music volume level doesn't affect the PC version songs for some reason, which makes them absolutely deafening.[/QUOTE]
It does affect them, but you need to set them fairly low.
i saw your mod to disable the new blood sprites, did you release one that replaces them with the old ones yet?
So wait, Turok 2 is just over a gig, is most of that space really from the PC tracks being huge FLAC files?
And I now remember just how much I hated the Lair of the Blind Ones.
This level is total hell to navigate and keep track of things.
I really hope they release the modding tools sooner so that the modding community has a chance to take off, Turok 2 with proper mod support sounds amazing.
[QUOTE=TalonAran;51981092]I really hope they release the modding tools sooner so that the modding community has a chance to take off, Turok 2 with proper mod support sounds amazing.[/QUOTE]
[url]http://steamcommunity.com/app/405830/discussions/0/135511757698495827/[/url]
[quote]Serious disclaimers that it's not really ready for public consumption yet. We can't handle bug reports or feature requests for it yet, but yes, it does exist. [/quote]
Sounds like they're at least close to release, shouldn't take a year like Turok 1
Do you need to do anything special to enable mods for Turok 1 or 2, or is it just on once it's subscribed to in the workshop?
[QUOTE=RikohZX;51980762]I'm starting to wonder if the added blood amounts are getting a bit ridiculous.
[t]http://images.akamai.steamusercontent.com/ugc/82594465636088095/92B1E4B6F8C35C305945587D8D21DF6F14E8AE93/[/t][/QUOTE]
[img]http://i.imgur.com/KsfMc6p.jpg[/img]
no
this is turning into ut2k4 ballistic weapons levels of gore buckets
i like how blood splatter can go onto item pickups, like those arrows there. granted it doesn't actually follow the item's rotation and sorta just slides around on it but it's still a nice touch.
[editline]18th March 2017[/editline]
[QUOTE=Ghost101;51981166]Do you need to do anything special to enable mods for Turok 1 or 2, or is it just on once it's subscribed to in the workshop?[/QUOTE]
subscribe to them, then when you launch the mod select to launch the editor instead. Then go to the mods tab, and ctrl+click all the mods you want to have turned on. Then load the game from there. Will probably be the same for turok 2.
I'm trying to add a shit load of blood with different decals but I'm having trouble finding where the ugly bright red decal is coming from
[vid]https://cdn-e1.streamable.com/video/mp4/4ha82.mp4?token=1491105071_9ab0f49b10fb0cfdec6a595a39aa521c650acbbb[/vid]
Also found this
[code] onImpact
{
//default
[0]
{
particle = "particles/zPlaceholder_36.particle"
}
//water
[1]
{
particle = "particles/Bloodwater_splash.particle"
}
//metal
[2]
{
particle = "particles/zPlaceholder_36.particle"
}
//stone
[3]
{
particle = "particles/zPlaceholder_36.particle"[/code]
Looks like they wanted different kinds of blood decals for different materials
reminds me, someone make a mod for the cerebral bore where on impact instead of sending out one stream of gory goo it sends out like 12 in random directions. this is important
[editline]19th March 2017[/editline]
bonus points if you can make each stream a different color for a fucking rainbow effect
[QUOTE=postal;51981361]reminds me, someone make a mod for the cerebral bore where on impact instead of sending out one stream of gory goo it sends out like 12 in random directions. this is important
[editline]19th March 2017[/editline]
bonus points if you can make each stream a different color for a fucking rainbow effect[/QUOTE]
oops
[vid]https://cdn-e1.streamable.com/video/mp4/bajxd.mp4?token=1491106812_ecc720e5fdaccb9d57d61478498c6559837c51be[/vid]
I tried random hue and saturation but it didn't do anything
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