• Unreal Tournament GOTY - Die, bitch!
    1,846 replies, posted
[QUOTE=Skerion;45903377][t]http://www.polycount.com/wp-content/uploads/2014/08/Jcheongart.jpg[/t] This entry has got to be my favorite, honest to god.[/QUOTE] Same, I felt kinda sad when they referred to the word egyptian as the "forbidden word" because its one of my favorite UT themes tbh, and this gets the mix of themes that the basic egyptian style can have down perfectly, and in one picture too. [editline]7th September 2014[/editline] [QUOTE=xalener;45904142]When the fuck is Epic just gonna hire Gooba?[/QUOTE] If you ask me, although his character and environment concepts can be pretty great 95% of the time, im not the biggest fan of most of his weapon concepts. Hes made a few really good ones, though. Im also not extremely fond of his apparent love for putting alot of white panels into some of his environment concepts, but other than those (kinda) nitpicks he is pretty great, and there's no real denying that he is a great artist. [editline]7th September 2014[/editline] I should probably also mention in this post that a UT Community event happened and most of it was livestreamed in case anyone wants to see it, you'll see some well known community members on the forums playing UT with Epic and giving feedback. The stream recording is pretty long, though. [url]http://www.twitch.tv/unrealtournament/b/565852968[/url] [url]http://www.twitch.tv/unrealtournament/b/565872227[/url]
I'm not super experienced with making maps with good gameplay and interesting architecture, and neither am I as experienced with UED2 as I am with Hammer (Seriously, the interface and control scheme in UED2 is so different from what I'm used to in Hammer), but I'm considering remaking that particular scene in the Egyptian picture, since it totally looks like it would fit in well in UT99. Do you guys think I should go for it?
First i uninstall UT3 by accident, then i see this thread and this UT2k4 mod. Gonna reinstall the thing. Awesome stuff btw, guess im gonna check this part of the forum more often.
Well, here's some progress on that map I was talking about. [t]http://i.imgur.com/N1svWV4.png[/t] Obviously, there's much more that needs to be done with this.
[QUOTE=Skerion;45916640]Well, here's some progress on that map I was talking about. [t]http://i.imgur.com/N1svWV4.png[/t] Obviously, there's much more that needs to be done with this.[/QUOTE] cool
Im pretty sure everyone here knows Alexander Brandon made some awesome tracks for UT99 and Deus Ex right? Well he recently released a bundle deal on Loudr where you can buy all but 2 of his albums for $10, and I can safely say that I dont regret purchasing it at all. I was also surprised that it came with the Jazz Jackrabbit 3 and Tyrian OSTs, overall its an awesome deal and I recommend getting the bundle if you have $10 to spare! [url]http://loudr.fm/bundle/alexander-brandon-bundle/hq4hZ[/url]
I know there are some people from the EpicForums here, and since there's more movement there, i will ask here: What could cause some models of monsters (AlienSwarm Monsters pack) to be invisible? I tried lots of stuff, they spawn but are invisible, when i look them in UnrealEd they are fine.
And here's an update. [t]http://i.imgur.com/zKbb3uN.png[/t] I probably should have waited until I got to this point before I post the map since the previous version of the map looked kinda shitty, but whatever. Anyways, I'm trying to figure out how to make the blue particle field. I'm not sure how I would be able to put a plane in between those structures without getting something messed up (BP holes or something like that). Using the Intersect/Deinteresect makes the plane brush disappear. For those of you familiar with UED2, what method should I use to accomplish what I'm trying to do?
[t]http://i.imgur.com/jiqQGyG.png[/t] [t]http://i.imgur.com/WVJX4p4.jpg[/t] [t]http://i.imgur.com/NRdWEX6.jpg[/t] Okay, this is starting to look pretty decent. [QUOTE=Matsilagi;45919311]I know there are some people from the EpicForums here, and since there's more movement there, i will ask here: What could cause some models of monsters (AlienSwarm Monsters pack) to be invisible? I tried lots of stuff, they spawn but are invisible, when i look them in UnrealEd they are fine.[/QUOTE] Is this for UT2004 or something else? Anyways, I haven't really used that mod at all, so I wouldn't know what the problem would be. Might be pointless to respond with this, but I figured you wouldn't want to be left feeling ignored.
[QUOTE=Skerion;45921118][t]http://i.imgur.com/jiqQGyG.png[/t] [t]http://i.imgur.com/WVJX4p4.jpg[/t] [t]http://i.imgur.com/NRdWEX6.jpg[/t] Okay, this is starting to look pretty decent. Is this for UT2004 or something else? Anyways, I haven't really used that mod at all, so I wouldn't know what the problem would be. Might be pointless to respond with this, but I figured you wouldn't want to be left feeling ignored.[/QUOTE] Yes it was for UT2004, i will try to figure out by myself tomorrow.
[QUOTE=Skerion;45919930] Anyways, I'm trying to figure out how to make the blue particle field. I'm not sure how I would be able to put a plane in between those structures without getting something messed up (BP holes or something like that). Using the Intersect/Deinteresect makes the plane brush disappear. For those of you familiar with UED2, what method should I use to accomplish what I'm trying to do?[/QUOTE] Plane brushes really don't play nice with intersect/deintersect, so it'll be cutting into other brush faces a little bit when done manually. You can try those and use a texture from possibly genfluid (I think thats what it was called) and try translucent/modulated flags on them. Maybe upscaled a bit and panning. Also making the planes non-solid usually fixes those holes Worse comes to worst you can always use a decoration called Panel in the actor menu, up the drawscale to some ridiculous amount and replace the skull texture with something else, since its essentially just a plane in deco form, I think you can even switch on translucent or modulated flags in the display properties. You can even get distortion on it when moving by setting bEnviroMap to true in display. Sorry if any of this info is either incredibly off or just wrong, haven't opened unrealed 2 in ages. :v: It's looking great though, keep it up.
[QUOTE=Benzine;45921592]Plane brushes really don't play nice with intersect/deintersect, so it'll be cutting into other brush faces a little bit when done manually. You can try those and use a texture from possibly genfluid (I think thats what it was called) and try translucent/modulated flags on them. Maybe upscaled a bit and panning. Also making the planes non-solid usually fixes those holes Worse comes to worst you can always use a decoration called Panel in the actor menu, up the drawscale to some ridiculous amount and replace the skull texture with something else, since its essentially just a plane in deco form, I think you can even switch on translucent or modulated flags in the display properties. You can even get distortion on it when moving by setting bEnviroMap to true in display. Sorry if any of this info is either incredibly off or just wrong, haven't opened unrealed 2 in ages. :v: It's looking great though, keep it up.[/QUOTE] Yeah, I knew about the GenFluid and those other flags, I'm just having trouble getting the planes to work without getting leaks. I already did make the planes non-solid, but it didn't seem to do much help. I could only assume it's the complexity of the semi-solid geometry that's preventing me from getting it to work, or the fact that I built the semi-solid stuff before the planes (Switching the orders of the semi-solids to last doesn't help, though). I'll take a look at the Panel actor. Hopefully, it'll do.
I ended up giving UT2004's single player a proper shot since i felt like i never gave it a chance, even though i have UT2004 both on disk and on steam. I never got to the team matches until now. 3 on 3 Double Domination, never again. It's not as bad once it gets to the more populated matches. Nearly ended up losing one of my best guys in a Bloodrites match because everyone in the enemy team ran about with Link Gun's and nothing else.
[QUOTE=Highwind017;45922938]I ended up giving UT2004's single player a proper shot since i felt like i never gave it a chance, even though i have UT2004 both on disk and on steam. I never got to the team matches until now. 3 on 3 Double Domination, never again. It's not as bad once it gets to the more populated matches. Nearly ended up losing one of my best guys in a Bloodrites match because everyone in the enemy team ran about with Link Gun's and nothing else.[/QUOTE] Hitscan weapons are devastating in UT2k4. Stay back and blow them away with the Shock Rifle, Minigun, Lighting Gun, and Sniper Rifle. And yeah, Double Domination is fucking awful.
Now that all Alien swarm monsters are working, i finally gave my UT2004 invasion a proper setup. Each wave has a monster from a game, Like, first 3 waves are from half-life series, wave 5 is from Quake and the list goes on.
So I finally got the forcefield working. [t]http://i.imgur.com/Q5Rgj3B.png[/t] Turns out that the settings for the build all button I've been using had some automatic optimization options checked, so the automatic cuts and all were probably what were causing the leaks.
Apparently, some of the songs originally had some parts that were left unused in the full game. [media]http://www.youtube.com/watch?v=OPVCxAw1pCQ[/media] 1:08-1:39 and also 5:20 [media]http://www.youtube.com/watch?v=wXHNtdgEE-s[/media] [media]http://www.youtube.com/watch?v=VEsph7dyOdw[/media]
[QUOTE=Skerion;45929670]So I finally got the forcefield working. [t]http://i.imgur.com/Q5Rgj3B.png[/t] Turns out that the settings for the build all button I've been using had some automatic optimization options checked, so the automatic cuts and all were probably what were causing the leaks.[/QUOTE] Duplicate that forcefield several times down like a gradient and shift the texture a bit and you'll have one bitchin looking forcefield
[QUOTE=Bloodshot12;45946357]Duplicate that forcefield several times down like a gradient and shift the texture a bit and you'll have one bitchin looking forcefield[/QUOTE] Not sure if you can see it well here, but I decided to give that a try. Probably looks better in motion, though. [t]http://i.imgur.com/boV5Gph.png[/t] [t]http://i.imgur.com/PcpyPNp.jpg[/t] I may need to tweak it a little bit, but yeah, it looks pretty great for an old engine. There isn't even much performance problems going on with this. I initially had some shaders applied to this texture like FirePaint and WetTexture, so that probably says something.
You can tell but barely, a vid would definitely help to see it. But it does look pretty cool regardless, it probably looks really cool as you walk around it.
[QUOTE=Bloodshot12;45947106]You can tell but barely, a vid would definitely help to see it. But it does look pretty cool regardless, it probably looks really cool as you walk around it.[/QUOTE] What's a good site for that? I remember people posting videos in a format that wasn't Youtube or Vimeo, and I figure that would be pretty good for short clips.
[QUOTE=Skerion;45956112]What's a good site for that? I remember people posting videos in a format that wasn't Youtube or Vimeo, and I figure that would be pretty good for short clips.[/QUOTE] webm, usually hosted on pomf.se
[QUOTE=Minelayer;45956263]webm, usually hosted on pomf.se[/QUOTE] Do I need to do more than just upload the video file to that website? I tried mounting the video with the given url and it turns out blank. [vid]http://a.pomf.se/nxemju.avi[/vid] Here's the url I got after uploading the video: [url]http://a.pomf.se/nxemju.avi[/url] It's just a download link, I guess.
So, did anyone see this on that other forum yet? [t]http://i.imgur.com/Dkih4DW.png[/t] That's supposed to be Gooba's rendition of Lauren, by the way. It actually kinda fits her, imo.
Actually kinda reminds me of a more futuristic take on a UT99 design the way the clothes were done and the character's build
[QUOTE=Skerion;45958045]Do I need to do more than just upload the video file to that website? I tried mounting the video with the given url and it turns out blank. [vid]http://a.pomf.se/nxemju.avi[/vid] Here's the url I got after uploading the video: [url]http://a.pomf.se/nxemju.avi[/url] It's just a download link, I guess.[/QUOTE] I'm crap at making webm's. I use FireFogg (firefox plugin) to convert videos to webM though.
TimEh on the UT4 forums made a Domination gamemode prototype for UT4 and it plays just like UT99's domination gamemode. [media]http://www.youtube.com/watch?v=GG59-7Q0VlA[/media]
Found out neat things while messing around with UT2k4 models -Rapier and Cobalt have two unused Teamcolor skins. The ones currently used paint the whole body red or blue, while the unused ones have just the red on them changing to blue, and a unique red texture. These could be leftover from UT2k3, but I don't know as I never played it. -Rapier and Cobalt have fully modeled and textured head interiors, just like their display pictures. However the head glass isn't transparent, so this detail is never seen ingame. -Axon has his own unique abdomen texture, however this remains unused. He instead uses Xan's abdomen. -Axon's spec map for his head is completely messed up. [url]https://www.dropbox.com/s/kucmoolpnexpnza/axon_head.tga?dl=0[/url] -One of the yellow bots (Widowmaker or Syzygy) use an MP3 player for their head texture. Where, I can't say, but on the texture, it's at the bottom, near the left
What are your thoughts on that version of Deck that Chong Lee has been working on for a while? [media]http://www.youtube.com/watch?v=zpIlG88v3B8[/media] I'm not sure if it's perfect, but I think it definitely has potential.
"groaning noise" its so good I fucking love old school level design and that brushwork, hot damn its so good. I totally approve by the way, first Deck Design to incorporate outside env ive seen.
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