• Unreal Tournament GOTY - Die, bitch!
    1,846 replies, posted
[QUOTE=Skerion;48591019]I'm working on a fancy apartment in UED2. I still need to do the skybox. Although, I'm kinda worried that the skybox is going to conflict with the reflective floor since I kinda had that experience before.[/QUOTE] Modulated EnviroMap panels in decorations can be ghettoblasted to sorta mimic reflection, not so much reflection as shininess, but can be a decent alternative to transparent mirrors. Threw together a map if you're curious :v: [url]https://www.dropbox.com/s/s6i91sv6u1o05y1/DM-Testfun.unr?dl=0[/url] [video=youtube;xH_b_9mVN08]http://www.youtube.com/watch?v=xH_b_9mVN08[/video]
[img]http://puu.sh/jXAIt/e3b042177f.png[/img] [editline]2nd September 2015[/editline] That level was my childhood.
[QUOTE=Benzine;48596075]Modulated EnviroMap panels in decorations can be ghettoblasted to sorta mimic reflection, not so much reflection as shininess, but can be a decent alternative to transparent mirrors. Threw together a map if you're curious :v: [url]https://www.dropbox.com/s/s6i91sv6u1o05y1/DM-Testfun.unr?dl=0[/url] [video=youtube;xH_b_9mVN08]http://www.youtube.com/watch?v=xH_b_9mVN08[/video][/QUOTE] This seems pretty useful, although the model itself seems to dissappear whenever it's supposed "collision box" or whatever you call it comes out of view. I'll try to find a way to work around that.
Yeah seems it doesn't like being resized through draw scale, fitting a bunch together at 2x drawscale fixes it though, updated the [url=https://www.dropbox.com/s/s6i91sv6u1o05y1/DM-Testfun.unr?dl=0]map[/url]. All this level designing makes me wish the UT modding scene was a thing again, had a silent hill monster hunt map in the works, hell transitions and all (using a metric shitton of movers, dispatchers, and trigger lights). And then I found out pawns are rendered after volumetric fog :suicide:
[QUOTE=Benzine;48609289]Yeah seems it doesn't like being resized through draw scale, fitting a bunch together at 2x drawscale fixes it though, updated the [url=https://www.dropbox.com/s/s6i91sv6u1o05y1/DM-Testfun.unr?dl=0]map[/url]. [/QUOTE] Yeah, I actually decided to go with that method. I was kinda concerned about putting the panels in the void outside the playable area in order to cover the entire floor, but it seems to be an okay thing to do. I know for a fact that you shouldn't put any entities out in the void when making maps in Hammer.
Gooba did another concept based on another idea in the thread. [t]http://i.imgur.com/NBN9Xdk.jpg[/t] Basically, it's supposed to be a robot with scrap parts originating from other machines and shit.
Official skaarj and CTF-TitanPass (Formerly ctf-outside) [thumb]http://puu.sh/k5BqT/01dc6ce26a.jpg[/thumb] [thumb]http://puu.sh/k5BNW/c0f78f0387.jpg[/thumb]
[QUOTE=Amiga OS;48651104]That's so cozy, I love it![/QUOTE] It'll be even more cozy with blood stains and explosive residue.
[QUOTE=IceWarrior98;48651112]It'll be even more cozy with blood stains and explosive residue.[/QUOTE] [t]http://i.imgur.com/zQ4GX80.jpg[/t] [sp]The map having only one spawnpoint is part of the reason why there's a shit ton of blood on the map[/sp] [editline]13th September 2015[/editline] Also, look at this fuckin' supposed scarecrow on DM-TigerHunt][. [t]http://i.imgur.com/cSGQR5l.png[/t] He's like a silhouette of an ominous businessman standing in the middle of an eerily empty field at night. I love it.
OH MY GOD YESSSS NEW UPDATE!! Rocket launcher, link gun and now sniper rifle fully completed! FACING WORLDS GOT MESHED TOO [thumb]http://images.akamai.steamusercontent.com/ugc/615095545755924023/204D6D2642B13BE02B31FAA44DE63B71F4698FDC/[/thumb] [thumb]http://images.akamai.steamusercontent.com/ugc/615095545755925603/1881EBC9F73155267CE5E2F3D577AE969AAEB77B/[/thumb] [thumb]http://images.akamai.steamusercontent.com/ugc/615095545755923732/D845106007A497661E73CB9C89A28FA23D3A6F8C/[/thumb] Patch notes here : [url]https://wiki.unrealengine.com/Version_Notes_2015_09_16[/url]
Skaarj Trooper added in-game? YESSSSSSSSSSSS.
That new Facing Worlds looks fan-fuckin-tastic.
The new Facing Worlds terrifies me. It looks like it's in way too low of an orbit to be stable.
I want an alternate version of facing worlds with debris periodically bumping into the playable area which either instantly kills players who try to cross and get hit by them or pushes them off the ledge.
[QUOTE=Butthurter;48697796]makes it even more perfect[/QUOTE] Never said I had a problem with it. Well I did say it scares me but that's good!
With how close it is to the planet it kinda pays homage to ctf-face3 from 2004 [IMG]http://s9.postimg.org/wcns8cekv/PYf_FX.jpg[/IMG] Also the [URL="https://www.unrealtournament.com/"]main site[/URL] has been redesigned and names for the pre-alpha characters have been confirmed: Thundercrash dude = Taye Necris Male = Samae Necris Female = Visse Skaarj Trooper = Garog It has a neat customization where you can put and see how the headwear and glasses would look on them [IMG]http://s27.postimg.org/3o6slzt4z/9b434e19177c9f23c79f338073dbfdb8.jpg[/IMG] [B][I]"Boom"[/I][/B]
Is anyone else having a problem where characters aren't showing up under the customization tab? Right now I only have Taye and Visse, and the only option for headwear is the 'Emo Swoop'. I do not want my Taye to have an Emo Swoop. [B]Edit:[/B] Oh wait, do we just need to unlock it by playing?
[video=youtube;RqQrVu97z0M]https://www.youtube.com/watch?v=RqQrVu97z0M[/video] [video=youtube;V0yKcyBQcL8]https://www.youtube.com/watch?v=V0yKcyBQcL8[/video] Sheet these maps look so good Having Face be castles on the outside but tech on the inside is weird
[QUOTE=Dr. Morbid;48698136]It has a neat customization where you can put and see how the headwear and glasses would look on them [IMG]http://s27.postimg.org/3o6slzt4z/9b434e19177c9f23c79f338073dbfdb8.jpg[/IMG] [B][I]"Boom"[/I][/B][/QUOTE] It kinda looks like he's wearing a headband. [editline]16th September 2015[/editline] [QUOTE=Srgt. Shotup;48698958]Is anyone else having a problem where characters aren't showing up under the customization tab? Right now I only have Taye and Visse, and the only option for headwear is the 'Emo Swoop'. I do not want my Taye to have an Emo Swoop. [B]Edit:[/B] Oh wait, do we just need to unlock it by playing?[/QUOTE] Seems like it. [QUOTE]With the opening of this new season, you’ll earn in-game rewards as you hone your skills in Basic Training, compete in online matches, and complete offline challenges.[b] These rewards are only available until the conclusion of the Pre-Alpha season[/b], so you’ll be able to look back and show everyone that you were here when it all started.[/QUOTE] It feels like this is going to be a problem, especially since all these pre-alpha unlockables are basic reskins (it's actually the kind of stuff that I would want to use since there's an actual selection of colors for each hat and I'd like to have that) and things that we should be able to have access to after the pre-alpha, especially Samael and Garog. [editline]16th September 2015[/editline] Also, holy fuck, look at this DM-Liandri remake someone is working on. [t]https://forums.unrealtournament.com/attachment.php?attachmentid=19870&stc=1[/t] [t]https://forums.unrealtournament.com/attachment.php?attachmentid=19871&stc=1[/t] [t]https://forums.unrealtournament.com/attachment.php?attachmentid=19872&stc=1[/t] [t]https://forums.unrealtournament.com/attachment.php?attachmentid=19873&stc=1[/t] [t]https://forums.unrealtournament.com/attachment.php?attachmentid=19874&stc=1[/t] The wooden supports in the 4th screenshot is rather out of place, but other than that, it's pretty neat. I like how he went for the cave look considering that the map in UT99 seems to take place in a volcano or something like that. [editline]16th September 2015[/editline] Also, there's this thing Aberiu is working on. It's supposed to be an Instagib Rifle. I probably should have mentioned it before, but I just now remembered it and felt compelled to post it before I forget about it. [img]http://orig11.deviantart.net/9a12/f/2015/249/4/3/sr1a3_by_aberiu-d98mjeg.gif[/img]
Huh, I don't think I've noticed it but that room on Liandri actually looks like that tutorial map from the UT2k4 special edition disc At least in the way it's cylindrical and has 3 layers connected with a central support :v:
[media]https://www.youtube.com/watch?v=Oai4khp7h9w[/media] If I can't do this, ut4 will be dead to me.
[QUOTE=Minelayer;48700501][media]https://www.youtube.com/watch?v=Oai4khp7h9w[/media] If I can't do this, ut4 will be dead to me.[/QUOTE] If we don't get Mr. Crow and a menagerie of zany and bizarre characters like 2004, I'll be pretty upset.
it's really unfortunate how few people from aus play this, best I've seen was 6 on the DM server [editline]18th September 2015[/editline] also what's the deal with DM_Lea it says something about marketplace rights
Did you download it from the marketplace? You might have to if you haven't already
[media]https://www.youtube.com/watch?t=39&v=ytviLdEIuSQ[/media] Really good trailer. [editline]18th September 2015[/editline] Anyone else here interested in playing the pre-alpha more? maybe we could organize some games
I've played more than usual since the whole challenge stuff was added. I really dislike the godlike bots with link guns though lol
[QUOTE=Bloodshot12;48710797]Did you download it from the marketplace? You might have to if you haven't already[/QUOTE] oh right it seems obvious now, but I never considered maps would be on the marketplace for some reason
[QUOTE=MacD11;48714451][media]https://www.youtube.com/watch?t=39&v=ytviLdEIuSQ[/media] Really good trailer. [editline]18th September 2015[/editline] Anyone else here interested in playing the pre-alpha more? maybe we could organize some games[/QUOTE] Is that wall running I'm seeing??
[QUOTE=Gamaz;48716102]Is that wall running I'm seeing??[/QUOTE] The mechanic is actually called wall sliding, but its similar to what a wall running mechanic would be like and its animations have the characters run along walls.
I tried playing this game again on all epic settings and wow, since the last time i did they mustve optimized the hell out of the game. It used to be super choppy at windowed low res (800x600) last year, but as of the last update it runs at about 50 fps with a little stuttering at 1440x900 and thats on finished maps, where as earlier i was lagging on wip bsp shells.
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