[QUOTE=TGKhaotik;49829826]Just recorded this earlier this morning. It has been so long since I have played an FPS like UT. Its hard to get the hang of again.
[hd]https://youtu.be/BQ_L3_uw-Qw[/hd][/QUOTE]
Looks like you could use a lower mouse sensitivity. Seeing as you keep shakily whizzing by the enemy a lot, but sweet none-the-less. :v:
I legitimately wouldn't mind seeing UT4's movement recreated in 2k4, but not a lot of maps are 'smoothly' designed for that kind of stuff in mind last I remember.
[QUOTE=Naelstrom;49831587]Looks like you could use a lower mouse sensitivity. Seeing as you keep shakily whizzing by the enemy a lot, but sweet none-the-less. :v:[/QUOTE]
I went lower just a little bit and felt I really had no time to react to anything, and my ping was around 150-180ms. There were no US at the time so I had to play on EU servers. : /. I also haven't played any Arena style shooters in forever.
New update: [url]https://wiki.unrealengine.com/Version_Notes_2016_2_29[/url]
Flak was beaten silly with the nerf stick.. :cry:
Okay, so I'm having some problems with UT4 that seems to be present only with the Mac version of the game. Basically, I'm getting bugs like both some stock materials and custom materials appearing as the default grid material and CTRL + Left Mouse resulting in secondary fire instead of primary fire while crouching.
I made a bug report for both of those on the forums, but the one about the default grid material pretty much went mostly unnoticed, and the issue with the secondary fire was dismissed by another dev due to the Mac having a function like that despite the fact that the combination of the control button and the left mouse button was working fine in previous versions of the game.
I'm thinking about reposting those bug reports again so that the issues may get noticed, but I really don't want to bother them too much about it. What do you guys think I should do about it?
[QUOTE=Skerion;49852774]Okay, so I'm having some problems with UT4 that seems to be present only with the Mac version of the game. Basically, I'm getting bugs like both some stock materials and custom materials appearing as the default grid material and CTRL + Left Mouse resulting in secondary fire instead of primary fire while crouching.
I made a bug report for both of those on the forums, but the one about the default grid material pretty much went mostly unnoticed, and the issue with the secondary fire was dismissed by another dev due to the Mac having a function like that despite the fact that the combination of the control button and the left mouse button was working fine in previous versions of the game.
I'm thinking about reposting those bug reports again so that the issues may get noticed, but I really don't want to bother them too much about it. What do you guys think I should do about it?[/QUOTE]
Try sending a private message to a dev, I'm sure they won't mind.
They're showing Chill screens on stream. It didn't get in the current build, because they were still working on it. They lit it up basically. Will be in a new build within 2 weeks.
edit: archive is up
[url]http://www.twitch.tv/unrealtournament/v/51951901[/url]
Chill pics start from 00:08:50
new robot at 00:21:30
I just realized that as of the most recent patch there are a TON of new taunt animations. This is pretty great.
They showed off the redone stage 1 robot model on the stream, here's some shots of it:
[t]https://forums.unrealtournament.com/attachment.php?attachmentid=27497&d=1456952137[/t]
[t]https://forums.unrealtournament.com/attachment.php?attachmentid=27499&d=1456952138[/t]
[t]https://forums.unrealtournament.com/attachment.php?attachmentid=27506&d=1456954772[/t]
[t]https://forums.unrealtournament.com/attachment.php?attachmentid=27507&d=1456954773[/t]
[QUOTE=MacD11;49853505]I just realized that as of the most recent patch there are a TON of new taunt animations. This is pretty great.[/QUOTE]
I decided to check that out and noticed that doing the secondary taunt sometimes does a first-person version of whatever second taunt you had selected (With the exception of the enforcer taunt where your character waves his/her arms in the air. That plays an animation where the character is messing around with whatever weapon he/she's carrying). The way it's activated feels somewhat weird and glitchy, though.
Does anyone know how to spawn a BP_SkySphere in the UT4 editor, if possible? I tried searching for it in the Content Browser and the Place Mode window, but it doesn't seem to exist for some reason.
I like your use of vaporwave music in these UT4 videos of yours.
[QUOTE=Skerion;49876335]I like your use of vaporwave music in these UT4 videos of yours.[/QUOTE]
thanks babe
[QUOTE=Naelstrom;49874141][video=youtube;8vxWyE0u7mI]http://www.youtube.com/watch?v=8vxWyE0u7mI[/video][/QUOTE]
What's the song at 0:16?
Oh I remember getting destroyed in that video...
Neat!
[QUOTE=Ray551;49878187]What's the song at 0:16?[/QUOTE]
[url]https://www.youtube.com/watch?v=D62mEMSGVXc[/url]
Maybe I should try bringing the UT4 facepunch group back into being active if anyone here is interested, If I have the time to devote to it...
[url]https://forums.unrealtournament.com/showthread.php?21864-DM_Broken[/url]
Damn, this guy's getting ambitious with this map of his.
[t]https://forums.unrealtournament.com/attachment.php?attachmentid=24425&stc=1[/t][t]https://forums.unrealtournament.com/attachment.php?attachmentid=24502&stc=1[/t]
[t]https://forums.unrealtournament.com/attachment.php?attachmentid=27303&stc=1[/t][t]https://forums.unrealtournament.com/attachment.php?attachmentid=27444&stc=1[/t]
[t]https://forums.unrealtournament.com/attachment.php?attachmentid=27524&stc=1[/t]
[media]https://youtu.be/Zitq6eJ0yKs[/media]
Looks pretty good, I hope the final map ends up being reminiscent to DM-Peak, that map had a cool atmosphere and aesthetic to it.
New build: [url]https://www.unrealtournament.com/blog/new-build-with-dm-chill[/url]
[video] [url]https://www.youtube.com/watch?v=6xL2rcXI698[/url][/video]
Holy hell, the Bio Rifle seems to act more similarly to the Flak Cannon at around 0:35.
I guess they're planning on overhauling that weapon.
So i downloaded the UT editor and i made my first UT map..
A CTF Jousting Map.
[IMG]http://i.imgur.com/RRL2mna.jpg[/IMG]
Sucks that there isn't much support for custom maps, you have to load them through the console..
If there's one way I'm a little disappointed in the new UT it's the ragdoll physics. Whether its the fault of UT4 or UE4 itself, they have that weird "no weight" feeling a lot of other games have.
UT2k3/4 kills were really satisfying thanks to how weighty the ragdoll is and how harsh it seemed when they slammed into stuff and here they just kinda...collapse
I just downloaded UT4 the other day, but whenever I play for an extended period of time my r9 380's drivers crash. Does anyone know of a fix for this?
[QUOTE=KennyAwsum;49935503]
Sucks that there isn't much support for custom maps, you have to load them through the console..[/QUOTE]
Did you try going into the "custom gamemode" tab in the Start Match menu? You can load custom maps from there.
[QUOTE=Skerion;49940978]Did you try going into the "custom gamemode" tab in the Start Match menu? You can load custom maps from there.[/QUOTE]
I tried that, didn't pop up.
Are there enough people here interested in a server with a (predominately) stock map rotation to make it worth setting up?
I think it would be cool, but not really necessary. Whenever I play UT4 with other members here we usually just hop onto an Epic hub and start a game there. But i think if we had more people just generally willing to play the game here making a facepunch server would be nice.
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