[url=http://www.moddb.com/mods/oldskool-ampd
]OldSkool Amp'd[/url] is the mod that added sp/co-op campaign support to the game.
Most mission packs required it, and it's possible to copy Unreal data into UT to play with this mod too. Unreal manages pretty well in co-op all things considered. There are very few instances of players being gated out, and usually an alternative entrance opens.
Naturally, co-op support depends heavily on the mission pack to support it.
Outside of mission packs, there are a couple of other mods but monster hunt is easily the best option. I recall [url=http://www.moddb.com/mods/tallyho]TallyHo![/url] and U4E Gauntlet (appears to have been developed further as [url=http://gauntletwarriors.com/Forums/viewtopic.php?f=25&t=56]Wildcard's Gauntlet[/url] - and may have dedicated maps now) but these just placed monsters haphazardly around existing maps, rather than having maps designed for them.
need
[QUOTE=subenji99;50622903][url=http://www.moddb.com/mods/oldskool-ampd
]OldSkool Amp'd[/url] is the mod that added sp/co-op campaign support to the game.
Most mission packs required it, and it's possible to copy Unreal data into UT to play with this mod too. Unreal manages pretty well in co-op all things considered. There are very few instances of players being gated out, and usually an alternative entrance opens.
Naturally, co-op support depends heavily on the mission pack to support it.
Outside of mission packs, there are a couple of other mods but monster hunt is easily the best option. I recall [url=http://www.moddb.com/mods/tallyho]TallyHo![/url] and U4E Gauntlet (appears to have been developed further as [url=http://gauntletwarriors.com/Forums/viewtopic.php?f=25&t=56]Wildcard's Gauntlet[/url] - and may have dedicated maps now) but these just placed monsters haphazardly around existing maps, rather than having maps designed for them.[/QUOTE]
Is it that hard getting maps for MH anymore these days?
I was hoping to get my hands on a pack of maps that are made specifically for MH rather than an arena
Maps like mh_nightmarehouse and the likes. nightmare house is the only name I remember, but those kind of maps that have you go with a group of players through a linear course and such.
Don't die thread!
[media]https://www.youtube.com/watch?v=kELvHJkyF4I[/media]
Anyone here play oldskool ut99, the mod that enables singleplayer support?
I've been trying to find some singleplayer mods for that and I already have the high profiles one like return to na pali and xidia. Shame unrealsp.org is pretty much dead I loved their old archive of sp maps.
I've got to admit, I haven't brought this up for over a year because I always thought it'd be awkward to bring up, but [url=http://gamebanana.com/skins/136910]this[/url] UT2k4 player model has bothered me for a while because everything seems to check out, but they don't show properly in the character selection and their textures are a marble gray like they got incinerated, and no one's able to figure it out still.
[QUOTE=RikohZX;50693950]I've got to admit, I haven't brought this up for over a year because I always thought it'd be awkward to bring up, but [url=http://gamebanana.com/skins/136910]this[/url] UT2k4 player model has bothered me for a while because everything seems to check out, but they don't show properly in the character selection and their textures are a marble gray like they got incinerated, and no one's able to figure it out still.[/QUOTE]
You probably need to add
[code]File:System\NepPurple.upl=1[/code]
To [I]Steam/steamapps/common/Unreal Tournament 2004/System/Manifest.ini[/I].
[QUOTE=Naelstrom;50694958]You probably need to add
[code]File:System\NepPurple.upl=1[/code]
To [I]Steam/steamapps/common/Unreal Tournament 2004/System/Manifest.ini[/I].[/QUOTE]
Well I tried that (I have Unreal Anthology on its own in my C drive files rather than through Steam) and I discovered my manifest was borked, plus it didn't work. So damn.
[QUOTE=RikohZX;50696871]Well I tried that (I have Unreal Anthology on its own in my C drive files rather than through Steam) and I discovered my manifest was borked, plus it didn't work. So damn.[/QUOTE]
Then the only other problem I can think of is that the texture isn't loading, as to why I wouldn't know.
You have to make sure that the textures listed in NepPurple.upl exist within the texture package. You can look at the contents of a texture package with UnrealEd.exe that comes with your game.
[QUOTE=Naelstrom;50690041]Don't die thread!
[/QUOTE]
Is it possible to put a song list in the comments of your videos?
Some of the ones you use are very good.
[QUOTE=Drunken Moose;50706802]Is it possible to put a song list in the comments of your videos?
Some of the ones you use are very good.[/QUOTE]
Sure, I usually don't because I'm afraid of miscrediting someone. The songs in that video are Lewis Lancaster - Succ, and Flamingosis - Finesse (Hey Baby).
Looks like Titan Pass got a makeover.
[t]https://cdn2.unrealengine.com/UnrealTournament/blog/ut-update-titan-pass-visuals-matchmaking-and-more/titanvispass-1920x963-5c09cfddfef63a140959e0bd9fa6e2e3cb8481e0.jpg[/t]
[url]https://www.epicgames.com/unrealtournament/blog/ut-update-available-now[/url]
[editline]14th July 2016[/editline]
Also, the guy that made that one Xan concept earlier did another sketch.
[t]https://www.epicgames.com/unrealtournament/forums/attachment.php?attachmentid=29644&stc=1[/t]
And someone else did a sculpture of his head.
[t]https://www.epicgames.com/unrealtournament/forums/attachment.php?attachmentid=29715&stc=1[/t]
Also. Aberiu is working on a new character. It's named after a non-unique bot named Perish from UT2004.
[t]http://orig07.deviantart.net/4394/f/2016/120/1/c/perish_hipoly_1_by_aberiu-da0sgcp.png[/t]
[t]http://orig05.deviantart.net/8447/f/2016/156/8/b/perish_lowpoly_wip2_by_aberiu-da52yc4.png[/t]
[url]https://www.epicgames.com/unrealtournament/forums/showthread.php?24312-Perish[/url]
The pants could use some work, but otherwise, it's pretty decent.
Titanpass makeover isn't simple, feels like a completely different map holy shit.
Also anyone like the flak cannon position change? I kinda like it since it looks massive like it did in ut99, and the new link gun material is also really nice. I wonder when they will model in the remaining weapons...
[t]http://i.imgur.com/1sdTEZt.jpg[/t]
[t]http://imgur.com/ushzhP3.jpg[/t]
Some guys are remaking the Unreal 1 monsters, I like this Krall design better than the UT3 Krall designs.
[URL="https://www.epicgames.com/unrealtournament/forums/showthread.php?19379-Unreal-Universe-Monsters!-Lets-make-some-art-together!/page17"]Source[/URL]
[QUOTE=Tibbolax;50731844][t]http://i.imgur.com/1sdTEZt.jpg[/t]
[t]http://imgur.com/ushzhP3.jpg[/t]
Some guys are remaking the Unreal 1 monsters, I like this Krall design better than the UT3 Krall designs.
[URL="https://www.epicgames.com/unrealtournament/forums/showthread.php?19379-Unreal-Universe-Monsters!-Lets-make-some-art-together!/page17"]Source[/URL][/QUOTE]
For some reason the lack of/very short shins throws me off, makes it look like the feet start waaay earlier than they should.
Holy shit I'm in tears. Fired up UT99. 16 Godlike bots on Oblivion with the instagib and volatile weapon mutators, plus the vengeance relic. :v::v::v::v:
I'm working on remaking gm_construct for UT99. It's going to be fun challenge trying to make this map balanced if it's actually possible at all.
[t]http://images.akamai.steamusercontent.com/ugc/1616049762668475979/4ECFFBAFDE1FC66A8D7E0EB0BCAB8442732F2281/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/1616049762668476818/6FE5445A702D05421A2F1A7FE4BFF1B74C3B9ED9/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/1616049762668476696/B6F3E1FEDDD5989907F51DA6DC467AE8160B7F61/[/t]
(Also, sorry if the images are too dark. They're supposed to be brighter on my end)
While the map is going to be pretty similar to the original, some aspects have been changed.
For example, I changed the stair room that leads to the dark room since it originally looked a little too plain for my tastes. I'm still working on that.
[t]http://images.akamai.steamusercontent.com/ugc/1616049762668476372/53DF8B7BE550340ECC2578ED60DD7F16964544B7/[/t]
I did the same for the first floor in one of the "ex-skybox" buildings. The teleporter leads to the top floor with the balcony.
[t]http://images.akamai.steamusercontent.com/ugc/1616049762668476233/D0F3DE3A98208BC5DE8BBDAA94D78CAE12C04237/[/t]
I was thinking of doing some other changes, like turning the white room into a a void that you can fall into, and including stairs that lead up to a Redeemer in the tower by the lake.
So beyond teleporters, more spawn points, and weapons + other pickups, do you guys think taking liberties and making changes to the map would be fine, or should I try to make this more faithful to the original map?
[QUOTE=Skerion;50823725]do you guys think taking liberties and making changes to the map would be fine[/QUOTE]
Absolutely, it's good to keep it as true to the source material as possible, but in order to make gameplay flow well and balanced some liberties always have to be taken into account. Unreal Tournament has a lot of movement so any chance you can you should incorporate that. If areas feel too open or plain, add objects and clutter to provide cover and flanking positions. It also depends on the game mode you're aiming for.
Deathmatch you need to consider being attacked from virtually any direction. Capture the flag you need to consider ways to make capturing a challenge without making it too difficult for either team, each team needs to be able to catch up to the carrier to either defend him or stop him. Symmetry helps for CTF maps but isn't required. Domination it is good to choose a location with 2 or 3 options to flank so capturing and holding is equally challenging but also fair.
It'd be cool if it had the style of the urban cities of unreal tournament as seen in the intro map and DOM-Condemned
I just noticed that NU Music posted this 4 days ago.
[media]https://www.youtube.com/watch?v=pjLs5tNdDy0[/media]
just fired up UT4 for the first time forever today. rusty as hell, but man. it feels good to be back with the series that got me into multiplayer shooters.
I attempted to remake two of the characters from UT99 with the Inauguration Station for SR4.
[t]http://imgur.com/PlTVrUi.jpg[/t]
[t]http://imgur.com/4YHiYsz.jpg[/t]
Not sure if I did a great job at these. I'm hoping that you guys can at least easily guess who these two are suppose to be.
[QUOTE=Skerion;50880489]I attempted to remake two of the characters from UT99 with the Inauguration Station for SR4.
Not sure if I did a great job at these. I'm hoping that you guys can at least easily guess who these two are suppose to be.[/QUOTE]
Blake and Brock?
[QUOTE=tman450;50880721]Blake and Brock?[/QUOTE]
Correct.
Also, I think I made Brock's pupils too big.
[editline]13th August 2016[/editline]
What other characters do you guys think I should remake?
[QUOTE=Skerion;50831096]I just noticed that NU Music posted this 4 days ago.
[/QUOTE]
I am consistently impressed by how he manages to make something feel new and yet keeps the spirit and feel of the originals intact
NU released another remix, and it's the tutorial song.
[video=youtube;W-mSOJMwW3o]https://www.youtube.com/watch?v=W-mSOJMwW3o[/video]
I love NU's remixes. The past couple I've caught right after they were uploaded, too.
[QUOTE=Dr. Morbid;50928160]NU released another remix, and it's the tutorial song.
[video=youtube;W-mSOJMwW3o]https://www.youtube.com/watch?v=W-mSOJMwW3o[/video][/QUOTE]
Holy shit, that was fast.
[url]https://www.epicgames.com/unrealtournament/blog/new-ut-build-now-available[/url]
HUGE PATCH! Lots of gameplay changes and 2k4 style armour system
Oh cool, there's a UT99 styled weapon UI, now.
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