Devil Daggers -- Arena Shooting and Geometry Wars-style Survival Combine to Raise Literal Hell
209 replies, posted
What numbers are you guys changing to get these effects?
I actually just changed random numbers until I got something. I'll paste everything I changed though
Under tile I changed line 1526 and 1544
[code]1526 vec3 fade = get_lighting( vert_world_position - light4, vec3( 0.0, 1000.0, 0.0 ), light_scale );
1544 gl_FragColor = vec4( pow( result0, vec3( 1.0 / 2.0 )), 0.0 );
changed to
1526 vec3 fade = get_lighting( vert_world_position - light4, vec3( 5.0, 1000.0, 5.0 ), light_scale );
1544 gl_FragColor = vec4( pow( result0, vec3( 0.0 / 4.0 )), 5.0 );[/code]
Under light, 1866 1868 1882
[code]
1866 vec4 result0 = vec4( 0.0 );
1868 vec4 pos_projected = vec4( view_uv, texture( tex_depth, view_uv.xy * vec2( 0.5 ) + vec2( 0.5 ) ).r * 2.0 - 1.0, 1.0 );
1882 gl_FragColor = result0 * 0.2;
changed to
1866 vec4 result0 = vec4( 2.0 );
1868 vec4 pos_projected = vec4( view_uv, texture( tex_depth, view_uv.xy * vec2( 0.5 ) + vec2( 0.5 ) ).r * 2.0 - 8.0, 2.0 );
1882 gl_FragColor = result0 * 2.0;
[/code]
under light_ring, 1935, 1937 and 1948
[code]
1935 ring = 1.0 - (abs( ring - light_data[ 2 ].z ) / light_data[ 2 ].z);
1937 ring = round( ring * 4.0 ) / 4.0;
1948 gl_FragColor = vec4( result0.rgb * 0.2, ring );
changed to
1935 ring = 4.0 - (abs( ring - light_data[ 2 ].z ) / light_data[ 2 ].z);
1937 ring = round( ring * 8.0 ) / 4.0;
1948 gl_FragColor = vec4( result0.rgb * 1.2, ring );
[/code]
I also changed something under //unlit but I'm pretty sure that only affects the logo. gl_FragColor can also change shadow color.
Also, at the top of res/dd, it has hand, hand2, hand3 and hand4, but it also has handleft hand2left and hand3left. Maybe we'll get to use both hands in an update?
Hoboy just into this today, its so damn good.
my top is only 140 seconds atm but damn son this is gud shit
32 hours, still no 500. It's hard practicing 400-500 when it takes so long to get there, that's a 7 minute run you need to survive. Anyone else got 500 yet? I'm thinking I need to just use most or all of my homing daggers at 415 to clear out that wave and take out the boss, but I'm still getting overrun somehow.
I still don't understand how I managed to survive for 370-some seconds. I can barely make it to 300 seconds.
I just bought the game.
It crashes instantly on launch, I can't find a way to fix it.
To be more specific, a window appears on the task bar and some game/menu sounds can be heard for ~1 second before it closes again.
Log says this:
[code]LAUNCHING DEVIL DAGGERS...
st_api( )st( )Steam running..Paul-Simon..login( )[/code]
Specs:
- Win10 Pro 64bit
- GTX 680 (latest drivers)
- i7 3770K
- 16GB RAM
[editline]23rd March 2016[/editline]
Running in compatibility mode has no effect.
The st_api crash is mentioned in the devil daggers FAQ
Q: That didn't help. My log stops after "st_api".. ?
A: This means the game is crashing when trying to initialise the Steam api. I'm still looking in to it. I don't know why this happens or if there's anything I can do about it as the crash is inside Steam code...
Does disabling steam ingame overlay do anything?
Disabling Steam overlay does nothing.
Woohoo! Beat my high score!
[t]http://images.akamai.steamusercontent.com/ugc/297608900529493979/AAE2DBD0358B5C0BA713453C8C0AD32BE8BD397E/[/t]
[editline]25th March 2016[/editline]
I need to get better at killing the spider skulls when they spawn in. Right now they're the only thing really holding me back.
Woo! First time I lasted until the boss showed up.
[t]http://images.akamai.steamusercontent.com/ugc/297608900536799089/6A6EFA3496AAD376C6B647419D05FB30EF28A54E/[/t]
I was doing pretty good, but I accidentally ran into one of the skulls. Not sure if I would have lasted until 500 seconds, but god damn that was intense.
pmcc from steam forums uploaded another version of his extracting program for textures, fonts and shaders
[url]http://steamcommunity.com/app/422970/discussions/0/385428943464071003/#c385429254939882813[/url]
No secretsnake but there's an owlwing texture, dunno what that could be
[t]http://i.imgur.com/a0v3oMM.png[/t]
owlwing_256x256.png
There's also statue 1-4 textures but I think they're just skull textures.
Looks like he's working on the models next. Can't wait to see what comes out of it.
I emailed the devs about the game not launching some days ago.
I still haven't found a fix, and they've not responded.
Seems my only option is to refund the game, which is a shame because I wanted to play it.
[QUOTE=I_love_garrysmod;50011302]pmcc from steam forums uploaded another version of his extracting program for textures, fonts and shaders
[url]http://steamcommunity.com/app/422970/discussions/0/385428943464071003/#c385429254939882813[/url]
No secretsnake but there's an owlwing texture, dunno what that could be
[t]http://i.imgur.com/a0v3oMM.png[/t]
owlwing_256x256.png
There's also statue 1-4 textures but I think they're just skull textures.[/QUOTE]
If you check levient in the model_bindings folder it says that "owlwing" is used as a shader.
[editline]27th March 2016[/editline]
However, I did find something a bit more interesting:
[img]http://i.imgur.com/jriGwqq.png[/img]
a feather texture
[editline]27th March 2016[/editline]
Also I believe all the skull textures are the ones that start with "boid". Only two of the statue textures seems to have a skull in them.
[QUOTE=paul simon;50012655]I emailed the devs about the game not launching some days ago.
I still haven't found a fix, and they've not responded.
Seems my only option is to refund the game, which is a shame because I wanted to play it.[/QUOTE]
A few people linked this in the steam forums, you could try as a last resort I guess
[url]http://steamcommunity.com/app/296470/discussions/0/34093781800659069/[/url]
[QUOTE=slayer20;50012720]If you check levient in the model_bindings folder it says that "owlwing" is used as a shader.
[editline]27th March 2016[/editline]
However, I did find something a bit more interesting:
[img]http://i.imgur.com/jriGwqq.png[/img]
a feather texture
[editline]27th March 2016[/editline]
Also I believe all the skull textures are the ones that start with "boid". Only two of the statue textures seems to have a skull in them.[/QUOTE]
I think the spawners are called boids, those also have skulls on them. I was thinking the other statue textures had something to do with the horns on the skull, I know the leviathan skulls have pretty big horns.
Once pmcc releases that model extractor we should be able to see what the owlwing actually is since it has its own model file
[QUOTE=I_love_garrysmod;50013000]A few people linked this in the steam forums, you could try as a last resort I guess
[url]http://steamcommunity.com/app/296470/discussions/0/34093781800659069/[/url]
I think the spawners are called boids, those also have skulls on them. I was thinking the other statue textures had something to do with the horns on the skull, I know the leviathan skulls have pretty big horns.
Once pmcc releases that model extractor we should be able to see what the owlwing actually is since it has its own model file[/QUOTE]
The spawners are referred to has minisquid and squid.
Oh yeah I see the jaw and horn textures for boids, no idea what the statues are for then
TOP100BOYS
[t]http://i.imgur.com/PyX58cu.jpg[/t]
Imagine if the game had a giant skeleton bird at somewhere like 600 secs
Kind of like the one in SCP:CB on the Pocket Dimension
[QUOTE=Fox Powers;50013618]Imagine if the game had a giant skeleton bird at somewhere like 600 secs
Kind of like the one in SCP:CB on the Pocket Dimension[/QUOTE]
There's a video of a guy who used some cheats to prevent him from dying and had infinite homing daggers. After 1000 seconds or so, there were way too many things on the screen to the point where he got pushed through the floor and his framerate dropped.
I think after around 700 seconds the game literally doesn't want you to keep going.
they'll probably start updating the game with more coherent waves later on once more and more of the top players start approaching those times
[QUOTE=I_love_garrysmod;50013000]A few people linked this in the steam forums, you could try as a last resort I guess
[url]http://steamcommunity.com/app/296470/discussions/0/34093781800659069/[/url][/QUOTE]
Tried this, didn't work :(
[QUOTE=slayer20;50012720]If you check levient in the model_bindings folder it says that "owlwing" is used as a shader.
[editline]27th March 2016[/editline]
However, I did find something a bit more interesting:
[img]http://i.imgur.com/jriGwqq.png[/img]
a feather texture
[editline]27th March 2016[/editline]
Also I believe all the skull textures are the ones that start with "boid". Only two of the statue textures seems to have a skull in them.[/QUOTE]
Feathers are most likely for when you hit Bronze/Silver/Gold/Devil Dagger for the first time. There's that 'explosion' when you achieve it.
[QUOTE=slayer20;50013641]There's a video of a guy who used some cheats to prevent him from dying and had infinite homing daggers. After 1000 seconds or so, there were way too many things on the screen to the point where he got pushed through the floor and his framerate dropped.
I think after around 700 seconds the game literally doesn't want you to keep going.[/QUOTE]
Though killing the enemies on screen to allow the bird at 700 could be done
After killing it the game resumes as usual
Here's the video btw
[media]https://www.youtube.com/watch?v=HBg83-QOAgo[/media]
I was just 40 seconds away from the achievement!
[t]http://images.akamai.steamusercontent.com/ugc/297609294739692423/1E50D33E944CE36FFFCE820E9BBB0201AAED5DA4/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/297609294739690181/3CFC48B1323B4A307E3DA6E46A1D03F87C5FD64C/[/t]
Got into the 52nd spot though!!
I just beat my 454 with 457. It's funny because it was my first time killing the boss, got him at 433 so right then I went from completely calm autopilot to panic mode. First bit of progress I've made in like a week
I fired off a huge amount of homing daggers at 415 and cleared that wave out in like 10 seconds, maybe I used too many cause I really wasn't prepared for everything after 450
[QUOTE=I_love_garrysmod;50013000]A few people linked this in the steam forums, you could try as a last resort I guess
[url]http://steamcommunity.com/app/296470/discussions/0/34093781800659069/[/url]
I think the spawners are called boids, those also have skulls on them. I was thinking the other statue textures had something to do with the horns on the skull, I know the leviathan skulls have pretty big horns.
Once pmcc releases that model extractor we should be able to see what the owlwing actually is since it has its own model file[/QUOTE]
Boids are a form of flocking AI for simulating swarms of fish/birds
So boids are probably the basic skull enemy
FFffffuuuck. I really thought I had that achievement this time. TOP50 though :smug:
[t]http://images.akamai.steamusercontent.com/ugc/528418381447502185/956DA407C041B66F5A9D4CBAF28C0497DDBDB380/[/t]
[IMG]http://puu.sh/o5izb/6bb97db749.png[/IMG]
Does anyone know where I could get this?
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