Overwatch - Ver Fast Sombra Hacking at Incredible Hihg Speed
5,000 replies, posted
[QUOTE=Oizen;51388675]Need hardcore reap skills to deal with both Ana and Roadhog.[/QUOTE]
with his dps buff id say that S76 is also a worth while option to consider also his spead means nothing vs large hitboxs
also has movement options and sustain
i pretty much always have been playing him in every 3v3
So one one complained about the upcomming free weekend
[T]http://i.imgur.com/E7QidK9.jpg[/T]
[QUOTE=Oizen;51388675]Need hardcore reap skills to deal with both Ana and Roadhog.[/QUOTE]
You also have 2 teammates but hey don't play 3v3 if you're not enjoying at all. I mostly play 3v3 just to practice S76 and some other
[QUOTE=Totenkreuz;51388549]Yeeeeeeaaaaahhhh
[t]http://i.imgur.com/MjF2DZh.jpg[/t][/QUOTE]
I don't even play genji but I need that skin
[QUOTE=Altimor;51386193]Game mechanics wise this actually makes perfect sense[/QUOTE]
I don't get how it doesn't. The game doesn't apply damage/stuns until the end of a tick, so you can get hit by the hook, activate the translocator, then have the stun+pull applied after because it was already determined to have hit. It makes sense.
[QUOTE=Altimor;51388899]I don't get how it doesn't. The game doesn't apply damage/stuns until the end of a tick, so you can get hit by the hook, activate the translocator, then have the stun+pull applied after because it was already determined to have hit. It makes sense.[/QUOTE]
It makes SENSE. Should it HAPPEN? No.
Also, this dude I know genuinely has a problem I think:
[img]http://puu.sh/slS1O/a12a013f07.jpg[/img]
He's literally a meme account at this point.
[QUOTE=Altimor;51388899]I don't get how it doesn't. The game doesn't apply damage/stuns until the end of a tick, so you can get hit by the hook, activate the translocator, then have the stun+pull applied after because it was already determined to have hit. It makes sense.[/QUOTE]
You can say it makes sense all you want, but at the end of the day it's still pretty bullshit. If Sombra teleports away from a hook, but it just happened to hit on the same tick, meaning it can literally pull you across the entire map and slide you along the walls to your death, is extremely stupid.
[QUOTE=Bugga12;51388926]It makes SENSE. Should it HAPPEN? No.
Also, this dude I know genuinely has a problem I think:
[img]http://puu.sh/slS1O/a12a013f07.jpg[/img]
He's literally a meme account at this point.[/QUOTE]
that is over twice as much playtime as i have total
[QUOTE=Bugga12;51388926]It makes SENSE. Should it HAPPEN? No.
Also, this dude I know genuinely has a problem I think:
[img]http://puu.sh/slS1O/a12a013f07.jpg[/img]
He's literally a meme account at this point.[/QUOTE]
I ran into a dude that had 200 hours as junkrat and would just hide in the corner and shoot out of it in comp no matter what. When asked if he played other heros he said that he did but he was less comfortable with them (which was a lie, every other hero had sub-20 minutes playtime)
he sounded severely autistic
using rocket barrage for guaranteed high-impact single kills or 2-1 tradeoffs at locations where you can get back into the fight quicker than the enemy after you both get murked, and it's working alright
[QUOTE=Jarokwa;51389088]mccree will kill you in two shots, three if he's bad at aiming.[/QUOTE]
If he's bad at aiming he will shoot three times, jump, throw a flashbang, roll, then get facefucked by hanzo.
Should I feel weird for thinking that, balance-wise and post-patch, Genji and D'Va feel like the most honest designs to balance the cast around, as opposed to buffing characters to Reaper/Reinhardt/Ana/Lucio levels?
I feel like the higher tiers dominate as well as they do because their tools are just so overwhelmingly better and that tuning the rest of the roster to their level just would result in every character having ridiculous options, especially if you, say, had a Lucio-viability-level Pharah, Widowmaker, Mei or Hanzo, and that the stats of characters like Genji and D'Va have solidly portrayed upsides and downsides, but are simply overwhelmed by there being so many classes that have either extremely good upsides (like basically Reaper's everything or Ana's and Lucio's healing options) or have ways to easily mitigate their downsides (i.e. Ana, Reinhardt or Zarya, and of course Reaper again thanks to Wraith).
So HotS has a skin that makes Nova look like Widowmaker
[img]http://cdn.blizzardwatch.com/wp-content/uploads/2016/05/widowmakerheroesskin.jpg[/img]
Would people be okay with a skin that makes Widowmaker look like Nova though?
[img]http://assets2.ignimgs.com/2016/04/05/sc2nova1280jpg-684512_1280w.jpg[/img]
or is that changing too much/going too far?
[QUOTE=psyke;51389240][img]http://cdn.blizzardwatch.com/wp-content/uploads/2016/05/widowmakerheroesskin.jpg[/img][/QUOTE]
THIS IS WRONG
[QUOTE=psyke;51389240]So HotS has a skin that makes Nova look like Widowmaker
[img]http://cdn.blizzardwatch.com/wp-content/uploads/2016/05/widowmakerheroesskin.jpg[/img]
Would people be okay with a skin that makes Widowmaker look like Nova though?
[img]http://assets2.ignimgs.com/2016/04/05/sc2nova1280jpg-684512_1280w.jpg[/img]
or is that changing too much/going too far?[/QUOTE]
Imo they shouldn't have done this unless they really don't plan to release Widow for HotS.
If they eventually do than the skin will be confusing as fuck.
[QUOTE=ClauAmericano;51389250]Imo they shouldn't have done this unless they really don't plan to release Widow for HotS.
If they eventually do than the skin will be confusing as fuck.[/QUOTE]
If they already have a sniper character in HoTS then I personally don't see why they would ever need to add Widowmaker, she doesn't exactly have a huge amount of character or originality as far as her playstyle goes either. She just shoots people, and I'd imagine there's several abilities just like spider mine already.
I keep getting put up against the same group of four level 400+ players that stomp us every round, and I'm quite honestly fucking sick of it.
[QUOTE=unlimi_Ted;51389277]If they already have a sniper character in HoTS then I personally don't see why they would ever need to add Widowmaker, she doesn't exactly have a huge amount of character or originality as far as her playstyle goes either. She just shoots people, and I'd imagine there's several abilities just like spider mine already.[/QUOTE]
There's more evil mines than widow mine in hots
There's one that freezes you in place for 3 seconds so the enemies can perfectly line up a skill shot :)
Also I change my mind on Soldier 76, I think he is a bit overtuned. He's basically a better tank killer than Reaper with the exception of against D.va. And being a high sustain character isn't bad, but then he also has burst too
[QUOTE=unlimi_Ted;51389277]If they already have a sniper character in HoTS then I personally don't see why they would ever need to add Widowmaker, she doesn't exactly have a huge amount of character or originality as far as her playstyle goes either. She just shoots people, and I'd imagine there's several abilities just like spider mine already.[/QUOTE]
HotS is Blizzard's Smash Bros, so I imagine they eventually want to have all of Overwatch's heroes.
[QUOTE=ClauAmericano;51389292]HotS is Blizzard's Smash Bros, so I imagine they eventually want to have all of Overwatch's heroes.[/QUOTE]
Probably not. Nova already fulfills widowmakers role as a sniper and really, the game already has enough "snipers." They already pass up really obvious characters because of redundancy
I really want reinhardt though
[QUOTE=WhySoSeriouz;51385268]It amazes me how many people will accuse you of hacking in 1v1 just because you listen to footsteps. Had a guy ragequit after only going 2-0 and throwing hackusations around. :v:[/QUOTE]
The joys of 7.1 Surround headphones. :v:
[QUOTE=ClauAmericano;51389292]HotS is Blizzard's Smash Bros, so I imagine they eventually want to have all of Overwatch's heroes.[/QUOTE]
I'm expecting the likes of Genji, Winston, and maybe D.Va or Lucio, but I doubt every single hero will be added as much as I doubt Smash Bros will ever have the full cast of Mario Party
[editline]17th November 2016[/editline]
In particular I highly doubt Hanzo, because Warcraft is already full of archers, some of which may even shoot dragons, and Widowmaker, because if I wanted to create a MOBA character based on a sniper from Overwatch I would have chosen Ana, an interesting character with a variety of abilities
[QUOTE=The Duke;51389230]Should I feel weird for thinking that, balance-wise and post-patch, Genji and D'Va feel like the most honest designs to balance the cast around, as opposed to buffing characters to Reaper/Reinhardt/Ana/Lucio levels?
I feel like the higher tiers dominate as well as they do because their tools are just so overwhelmingly better and that tuning the rest of the roster to their level just would result in every character having ridiculous options, especially if you, say, had a Lucio-viability-level Pharah, Widowmaker, Mei or Hanzo, and that the stats of characters like Genji and D'Va have solidly portrayed upsides and downsides, but are simply overwhelmed by there being so many classes that have either extremely good upsides (like basically Reaper's everything or Ana's and Lucio's healing options) or have ways to easily mitigate their downsides (i.e. Ana, Reinhardt or Zarya, and of course Reaper again thanks to Wraith).[/QUOTE]
The balancing in this game isn't that good. And honestly what you're noticing is a huge problem with it.
A lot of heroes aren't actually bad, hell I think D.Va is quite good.
D.Va's biggest issue is that she's both counterd by Zarya and isn't as versatile as Zarya.
A simple comparison would be that Zarya's shield is an out to everything and purges all debuffs, to the point where its looking like Zarya very well might be a sombra counter,
while D.Va's Defense matrix is very easily ignored by a good number of things. Its not terrible in its own right, just outclassed.
An Even better example is Ana in her entirety, especially when compared to a hero like Mercy.
Ana's biotic grenade does so many things its insane,
instantly heals friendly targets for 100hp,
doubles the effectiveness of all healing sources on the target,
If the target is an enemy it does 60 damage and completely denies all sources of healing on that target.
And then Ana can also stun a target for 6 seconds with her sleep dart, this can very easily be turned into an instant kill.
The icing on the cake is Ana also functions as a pretty respectable sniper dps hero as well.
Mercy on the other hand can heal,
or damage boost +30% to a healing target,
or do iffy dps with her pistol.
Note the "or" because she can only do one of these things at a time.
Naturally you'd think because of this Mercy would at least be the better healer, nope.
Mercys got a hps of 60 and Ana's got a hps of 75, which Ana can double to 150
Heroes being flat out outclassed by the insanity of over heroes kits is fairly normal.
Whats better is I honestly think that Mercy got nerfed worse than Ana did in the most recent patch. Nanoboost took a hit but Ana is versitile enough isnt isn't exactly played for her ult alone.
All mercy has going for her is her ressurection ultimate, and that got hit in the global 25% nerf.
Who wants to do the shit for the Genji skin tomorrow with me? We will just do beginner AI games and probably do it within an hour tops. I could really care less if you had a mic or not. Anyone down?
[QUOTE=thelurker1234;51389296]
I really want reinhardt though[/QUOTE]
Reinhardt has one of the most moba-ready skillsets imo
[editline]17th November 2016[/editline]
[QUOTE=The Duke;51389230]Should I feel weird for thinking that, balance-wise and post-patch, Genji and D'Va feel like the most honest designs to balance the cast around, as opposed to buffing characters to Reaper/Reinhardt/Ana/Lucio levels?
I feel like the higher tiers dominate as well as they do because their tools are just so overwhelmingly better and that tuning the rest of the roster to their level just would result in every character having ridiculous options, especially if you, say, had a Lucio-viability-level Pharah, Widowmaker, Mei or Hanzo, and that the stats of characters like Genji and D'Va have solidly portrayed upsides and downsides, but are simply overwhelmed by there being so many classes that have either extremely good upsides (like basically Reaper's everything or Ana's and Lucio's healing options) or have ways to easily mitigate their downsides (i.e. Ana, Reinhardt or Zarya, and of course Reaper again thanks to Wraith).[/QUOTE]
I still think that Reaper and Reinhardt are perfectly fine as they are, having clearly defined strengths and weaknesses, being incredibly good at the very specific role they have but their counters are also very clear
any issues with those two heroes are pretty much always due to the way other heroes interact with them rather than the heroes themselves, in my opinion
[QUOTE=phygon;51383803]Level has little to no bearing on skill, and in comp it has none at all.
[editline]s[/editline]
How could you even possibly disagree with this statement[/QUOTE]
Yeah and it's just a total coincidence that whenever I get stomped, 7 out of 10 times the enemy team has a ginormous level advantage, in the realm of level 480s vs level 150s.
But it's totally okay because they have one level 32 on their team. Totally balanced :^)
[QUOTE=Gray Altoid;51389491]Yeah and it's just a total coincidence that whenever I get stomped, 7 out of 10 times the enemy team has a ginormous level advantage, in the realm of level 480s vs level 150s.
But it's totally okay because they have one level 32 on their team. Totally balanced :^)[/QUOTE]
QP has its own matchmaking. It doesn't pit you against people who are unbelievably higher skill than you.
If you want (more) balanced gameplay than QP, play comp.
If you're complaining about levels in comp then you were just flatly outskilled unless they were smurfs.