• Overwatch - Ver Fast Sombra Hacking at Incredible Hihg Speed
    5,000 replies, posted
[QUOTE=Oizen;51400300]Yes but when are they going to make a D.Va figure?[/QUOTE] No hot gluing Oizen :v:
[QUOTE=_Maverick_;51401200]Is it wrong that I still get so fucking hyped watching the opening cinematic [URL=https://m.youtube.com/watch?v=53At7biLlkY]where Winston is talking to you[/URL][/QUOTE] Honestly as lame as it sounds, I was so excited for Overwatch during all of the lead-up and anticipation to get into the closed beta that when I'd hear the theme start up or watch one of the trailers I'd get chills Overwatch has just felt like such a welcomed transition. I played TF2 since release, for just about 7 solid years, and Overwatch has felt like an amazing step forward
[QUOTE=_Maverick_;51401200]Is it wrong that I still get so fucking hyped watching the opening cinematic [URL=https://m.youtube.com/watch?v=53At7biLlkY]where Winston is talking to you[/URL][/QUOTE] Winston is one of my favorite characters from the Overwatch's story, but my least favorite in the game proper. Come to think of it, the level of segregation between story and gameplay is astonishing in this game, especially if you look at how successfully Team Fortress 2 handled the issue in the past
[QUOTE=EliaMoroes;51401259]Winston is one of my favorite characters from the Overwatch's story, but my least favorite in the game proper. Come to think of it, the level of segregation between story and gameplay is astonishing in this game, especially if you look at how successfully Team Fortress 2 handled the issue in the past[/QUOTE] How did TF2 handled the issue? TF2 had no story when it was released except some quick backstory for the character. I agree that the story in overwatch isn't as present in game as it should. Character should get waaayy more interaction and voicelines. TF2 got so many voicelines at release already, why can't blizzard, a company with ways more money and employee than Valve (a bigger OW team than TF team), makes more voicelines for each character in the game? And the quick voiceline wheel don't have that many thing! [t]http://images.akamai.steamusercontent.com/ugc/544172978632586223/E4D085786AECEEDB28D6362A7D4F28FD78B0FC5A/[/t] [t]http://images.akamai.steamusercontent.com/ugc/579025530985050253/5A88BADAF722C12D093E43ED9C33B3674C79D1A0/[/t] also, if there is a new overwatch, it would be really cool if D.Va and Lucio had their own "Overwatch skin" just like Tracer/Soldier/Ana/Reaper one. I think their uniform were blue. now that i think about it, D.Va uniform would basically be Tracer's Slipstream skin. Altought atleast, they made in effort in their translation of the game, every new voiceline is translated and dubbed in french and i can't be thankful enough for this, the french VO is excellent for most heroes and i am disappointed that valve made a french dub for tf2 and never ever followed up on this, most voiceline are in english in tf2 mixed with the french one.
Okay, I'm officially done with competitive. The game decided "Hey fucknut wouldn't it be funny if I made you lose 9 times in a row?" I went from 3400 to 3100, Competitive honestly just sucks all the fun out of the game at this point.
[QUOTE=ApertureXS200;51401335]How did TF2 handled the issue? TF2 had no story when it was released except some quick backstory for the character. I agree that the story in overwatch isn't as present in game as it should. Character should get waaayy more interaction and voicelines. TF2 got so many voicelines at release already, why can't blizzard, a company with ways more money and employee than Valve (a bigger OW team than TF team), makes more voicelines for each character in the game? And the quick voiceline wheel don't have that many thing! [t]http://images.akamai.steamusercontent.com/ugc/544172978632586223/E4D085786AECEEDB28D6362A7D4F28FD78B0FC5A/[/t] [t]http://images.akamai.steamusercontent.com/ugc/579025530985050253/5A88BADAF722C12D093E43ED9C33B3674C79D1A0/[/t] also, if there is a new overwatch, it would be really cool if D.Va and Lucio had their own "Overwatch skin" just like Tracer/Soldier/Ana/Reaper one. I think their uniform were blue. now that i think about it, D.Va uniform would basically be Tracer's Slipstream skin.[/QUOTE] I just want the ability to quickly put out a 'caution!' ping wherever I'm looking to more easily warn of flankers, turrets, etc
[QUOTE=Killajax;51401368]Okay, I'm officially done with competitive. The game decided "Hey fucknut wouldn't it be funny if I made you lose 9 times in a row?" I went from 3400 to 3100, Competitive honestly just sucks all the fun out of the game at this point.[/QUOTE] but then you jump into quick play and theres 5 dps and 1 healer and everyone wonders why they lost (but its quickplay!)
i wish there was a sorry quick communication option
[vid]http://puu.sh/soOml/8f8fbc24ac.webm[/vid] Blizzard, I think you broke the POTG again. EDIT: OK appearently i've resurrected 2 people before I've died, but POTG system didn't register that.
[IMG]https://scontent.flhr3-1.fna.fbcdn.net/v/t1.0-9/15095468_694539550701698_8679095544469023711_n.jpg?oh=09ab9d9a8fe99e0e4315a115358f95d7&oe=58BDC872[/IMG]
[t]https://f.lewd.se/lm1kMN_20161120200433_1.jpg[/t] This doesn't feel right :worried:
[QUOTE=UberMunchkin;51401606]To be honest, what we need from TF2 is the optional automatic 'heal me' notifications for when you play healer (a little arrow points up if someone's under a certain amount of HP).[/QUOTE] But Overwatch does have that?
[QUOTE=Coyoteze;51401649]But Overwatch does have that?[/QUOTE] It doesn't constantly show the arrow in the corner of your screen if they're below x health along with playing a small sound, you have to look around for a miscolored arrow or have someone say "Heal me".
It's dumb how 1v1 doesn't have highlights, I got some airshots in the Pharah one. [t]http://i.imgur.com/Mu696kT.jpg[/t]
[vid]https://f.lewd.se/qFy4Qw_Hookwhistlesmol.mp4[/vid] This has happened more and more to me
[QUOTE=UberMunchkin;51401606]To be honest, what we need from TF2 is the optional automatic 'heal me' notifications for when you play healer (a little arrow points up if someone's under a certain amount of HP).[/QUOTE] To add to that, make more than one colour for an injured friendly's outline depending on how injured they are. It's very annoying having someone missing 95% of their hp have the same colour as someone who is missing 5 of their hp.
[QUOTE=villa;51401742]To add to that, make more than one colour for an injured friendly's outline depending on how injured they are. It's very annoying having someone missing 95% of their hp have the same colour as someone who is missing 5 of their hp.[/QUOTE] Overwatch already transitions from blue/green -> yellow -> orange depending on how hurt the teammate is.
and this game need a better damage detector health bars should change colors progressively when you lose health i'm at 200 hp and sometimes i feel like i get one shot too much when i'm infact getting focused by the whole enemy team, and when i get attacked the detector show the damage coming from behind too much
I wish they had outlines for enemies through allies and not just transparent surfaces like bus windows. Thanks for soaking up all the bullets D.va, but I can't see through your meka's fat ass.
[QUOTE=ApertureXS200;51401335]How did TF2 handled the issue? TF2 had no story when it was released except some quick backstory for the character. I agree that the story in overwatch isn't as present in game as it should. Character should get waaayy more interaction and voicelines. TF2 got so many voicelines at release already, why can't blizzard, a company with ways more money and employee than Valve (a bigger OW team than TF team), makes more voicelines for each character in the game? And the quick voiceline wheel don't have that many thing! [t]http://images.akamai.steamusercontent.com/ugc/544172978632586223/E4D085786AECEEDB28D6362A7D4F28FD78B0FC5A/[/t] [t]http://images.akamai.steamusercontent.com/ugc/579025530985050253/5A88BADAF722C12D093E43ED9C33B3674C79D1A0/[/t] also, if there is a new overwatch, it would be really cool if D.Va and Lucio had their own "Overwatch skin" just like Tracer/Soldier/Ana/Reaper one. I think their uniform were blue. now that i think about it, D.Va uniform would basically be Tracer's Slipstream skin. Altought atleast, they made in effort in their translation of the game, every new voiceline is translated and dubbed in french and i can't be thankful enough for this, the french VO is excellent for most heroes and i am disappointed that valve made a french dub for tf2 and never ever followed up on this, most voiceline are in english in tf2 mixed with the french one.[/QUOTE] The voiceline of tf2 is very unique and piece of art in this game. Thinking of how many ways youtubers find to change these voicelines for their own story (sfm/gmod trash) is very impressive. Sometimes I only start the ol' tf2 just to spam "pootis" or "mem" on a server with command spam active.... (good ol' days *tears*) In some cases Overwatch definitely needs some more ways to talk over command chat. Eventhough blizzard trys to make it easier and clear as possible, to communitcate during crowded fights, by using their ping tool, its still kinda useless in many ways. A focus tool, to tell which enemy gets picked first would be nice.
The matchmaker has decided that I love Koreans and my last ~10 games has been nothing but them for real, why are they even allowed on our servers at all in comp? Why do they even play on NA servers if they don't speak the language?
Lost 300 sr last night because of throwing koreans. I've never seen so many of them before, what the hell happened? The entire time they do nothing but blame the english speaking people for "sleeping" all game, and asking them to change out constantly so they can play whatever you were (because obviously you were doing so poorly, why else would we be losing?), and viciously shit talk them to each other as a way to give themselves buttpats for not being able to speak a lick of english beyond BMing.
God I fucking love Reinhardt [img]http://shotzpotz.xyz/ss/Iv8KXa.png[/img] Dorado comp [editline]20th November 2016[/editline] And we won
I decided to compromise for my crashed cool-lookin' render with a cheesy cute one So here's that [img]http://i.imgur.com/Bs9603c.png[/img] [url=http://i.imgur.com/qgzMppd.png]Full-res, if you for some reason wanna look at that.[/url] [url=http://i.imgur.com/0NcIA8Q.png]Heck, here's an even higher res one, with no fancy fixes or color-grading![/url]
There's something off about her face.
The shadow makes it look like as if she has a huge right eye
[QUOTE=Totenkreuz;51402260]There's something off about her face.[/QUOTE] She looks more like herself from most other angles, surprisingly v:v:v [t]http://i.imgur.com/AaoGRl0.png[/t] [editline]20th November 2016[/editline] Also I realized the normal-map is fuk'd. There's nothing where the face should be. Total smoothskin. I think I'll call that a day :vs:
[QUOTE=Coyoteze;51402284]She looks more like herself from most other angles, surprisingly v:v:v [t]http://i.imgur.com/AaoGRl0.png[/t] [editline]20th November 2016[/editline] Also I realized the normal-map is fuk'd. There's nothing where the face should be. Total smoothskin. I think I'll call that a day :vs:[/QUOTE] Please watch this and tell me it looks like her even in that angle : [t]http://s1.dmcdn.net/YKaIJ.jpg[/t]
is it just me or is 76 way too strong
It's definitely the lighting and the polycount too.
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