• ArcheAge - A Sandbox MMO with Realistic Queue Action
    4,704 replies, posted
Where do I download the client
[QUOTE=Ryo Ohki;45858536]Is finding land to farm as hard as I've been reading around? I'm tempted to buy patron despite generally not liking premium subscriptions just so I can have my own little farm and not have to worry about getting my stuff stolen but I don't see much of a point in it if I won't be able to find free space[/QUOTE] There are public farms that have very limited things, and limited quantity you can place in them. Patrons can get their own farms. And you can plant out in the open, but people can uproot or take whatever you put out in the open. but planting out in the open is quickest way of getting a large quantity of stuff.
[QUOTE=Ricenchicken;45860189]There are public farms that have very limited things, and limited quantity you can place in them. Patrons can get their own farms. And you can plant out in the open, but people can uproot or take whatever you put out in the open. but planting out in the open is quickest way of getting a large quantity of stuff.[/QUOTE] Not to be rude but I fucking know that I only asked if it's that hard to find land to build my farm in.
[QUOTE=Ryo Ohki;45861014]Not to be rude but I fucking know that I only asked if it's that hard to find land to build my farm in.[/QUOTE] When it comes to launch it might be hard it might just end up being ok depending how many servers there are. Best thing to do is look around for open land on launch and if you see some buy patron and if not earn a couple hundred gold and then buy patron and buy the land from another user. Before the Alpha went down it had become common to buy land as your main way of obtaining it and I would not be surprised if that was intended by the devs as another economy route for players to go. 16x16 land sold for anywhere between 200 - 400 gold depending on the location. There was also two methods of buying land that being safe sale and unsafe sale. You could buy certificates from the auction house with gold or from the marketplace with credits that would allow you to properly put your land up for sale guarantying the buyer they will get the land so everyone called it a safe sale. Unsafe sales was simply taking the sellers word that they would give you the land after the buyer gives them the money or half of it so you have the be careful. The reason this method was so common is because the certificates required to make guaranteed sales were not cheap on the auction house and sellers believed it cut into their profits too much. This is why most safe sales only happened if the buyer provided the certificates costing them more for the land but guaranteed they would get it. I have bought land myself as an unsafe sale cheap and did it half from first then half the money after. So you might be best off waiting and seeing for yourself what land is available.
How much gold we gotta farm for a patron? me and a buddy wanna farm a lot of cold and basicaly get a months patron, build all the stuff we can, get more if we need to and then only buy patron when we need it.
[QUOTE=MxOAgentJohnson;45861710]How much gold we gotta farm for a patron? me and a buddy wanna farm a lot of cold and basicaly get a months patron, build all the stuff we can, get more if we need to and then only buy patron when we need it.[/QUOTE] It'll probly be 10-15usd monthly, most games are in that area, as for the GOLD cost, they aint said shit as far as i know, you'll have to wait for release probly.
[QUOTE=MxOAgentJohnson;45861710]How much gold we gotta farm for a patron? me and a buddy wanna farm a lot of cold and basicaly get a months patron, build all the stuff we can, get more if we need to and then only buy patron when we need it.[/QUOTE] From playing on the alpha it had no sign of implementation but has been said it should be in release. They say you will be able to buy it with gold but this does make me think about how they will do it. I wouldn't be surprised if patron membership was bought from the marketplace with credits that is a token that can be redeemed yourself or traded. This way people can put it on the auction house and after a few weeks a general price will average out with people undercutting each other every now and then. But that is just my own personal speculation on how it will work based off of how they have been selling other items you cannot craft but can get with gold on the auction house. For all we know it really could just be a crafting table in the game you use gold to create a token with that is untradable. Economy and trade is such a big part of this game they like to include as much stuff as they can as tradable objects and that is mainly why my mind thinks to the marketplace as the place they will originally come from like other items.
So if i have a house/farm and i soon leave at hunting for 2 weeks, when i come back, i will have no more house?
Financially i'm not in the situation to be paying monthly for this, and in all honesty if i was to pay monthly for anything it would be World Of Warcraft as i know more on there, but i would definately invest the time to farm enough gold to purchase monthly passes and get my share of the game. I'm just glad they gave us this ability.
[QUOTE=insistent;45863417]So if i have a house/farm and i soon leave at hunting for 2 weeks, when i come back, i will have no more house?[/QUOTE] Basically each week the game sends you mail in the game and you pay them the tax certificates by clicking something in the mail. Should you go away after 1 week from the last time you paid your land will get a demolish notice and you will be given one more week to pay up. Once the second week has finished your building will sit where it is but become unprotected so should anyone notice they can attack it they will do so and probably claim the land as their own. 24 hours after the building is demolished you will receive a game mail and in it will be a blueprint so you can build another house. Any items inside of the house that was bound to you will also be mailed to you but anything classed as being trad-able will be destroyed. So in other words you only lose the spot and items classed as trad-able the bound items and the house blueprint will be returned to you. From the moment you make a payment you officially have 2 weeks to pay up before it can be destroyed by another player. Should another player fail to notice it can be demolished (fat chance of that my friend) your building will remain as it is. Generally there are anywhere from 10-20 people camping your building waiting for the very moment they can try to claim the spot.
I heard the game world is bigger than WoW's. Is that true?
[QUOTE=Citrus705;45865116]I heard the game world is bigger than WoW's. Is that true?[/QUOTE] From what I played they seemed about the same, either way i'd rather have a high quality play area than an overly large and barren one.
How large is the ocean? Does it take considerable time? Is it as populated with convoy's and pirates as people say?
[QUOTE=Wickerman123;45865310]How large is the ocean? Does it take considerable time? Is it as populated with convoy's and pirates as people say?[/QUOTE] Being a pirate even to your own faction can be very profitable. Trust me when I say that if you intend to deliver trade packs by sea and you have to leave safe waters so you can actually make some decent money you better keep your eyes peeled at all times. There was a point recently on the alpha servers where pirating became so fierce even with the ocean being fucking massive and taking you 20 minutes to sail just from one side of your island to the other you would be followed and attacked all the way along. It got to a point where you would have to take a detour much further out into the ocean making your journey take a while and even then running into pirates was still common. If you own a war ship you get a radar that can see much further than the render distance and they all sit out spread across the ocean waiting for you to pop up then they send their smaller faster boats to board you. The ocean is huge and many ships frequent it to trade it really is quite something to see. Sailing around and pirating was one of the things I enjoyed most about the game.
Escaping from pirates seemed pretty easy to me. Just jump off or despawn your boat and stay underwater for a while until they eventually disappear.
[QUOTE=DrasarSalman;45865491]Escaping from pirates seemed pretty easy to me. Just jump off or despawn your boat and stay underwater for a while until they eventually disappear.[/QUOTE] You swim slow and can only breath for like a minute under water and if you don't have stealth it is even harder. The pirates you came across don't sound that competent I have never had anyone escape from me if they despawned their boat. Experienced pirates who have a war ship back off and wait for you to spawn your boat again out of render distance so they can find you again on the radar. [QUOTE=DrasarSalman;45865619]I personally don't tend to despawn the boat myself and instead just jump off, making it seem like they blew me up. As for the breath timer, I haven't really had any problems with it. I mean you can stay underwater for about 30 seconds and that's longer than the attention span of most pirates I've met. Also, I don't just swim away and instantly get in my boat immediately, as I do know that radars are an actual thing. That said though, if a pirate literally decided to jump into the ocean and come looking for me, I'd be fucked. However, I doubt that's the first thing pirates think to do when the boat they just hit with a cannonball suddenly is empty.[/QUOTE] Not gonna lie these sound like the shittest pirates ever. Most pirates I have seen are happy to dive into the water and stick around for 3 or 4 minutes to search for you if they know you have a trade pack.
I personally don't tend to despawn the boat myself and instead just jump off, making it seem like they blew me up. As for the breath timer, I haven't really had any problems with it. I mean you can stay underwater for about 30 seconds and that's longer than the attention span of most pirates I've met. Also, I don't just swim away and instantly get in my boat immediately, as I do know that radars are an actual thing. That said though, if a pirate literally decided to jump into the ocean and come looking for me, I'd be fucked. However, I doubt that's the first thing pirates think to do when the boat they just hit with a cannonball suddenly is empty.
Wickerman123 to give you a quick idea of the ocean size of ArcheAge here is a journey (the red line) on a full scale ArcheAge map. This journey can take 20-30 minutes if you are sailing efficiently in a ship called a clipper. (Big ass picture thumbed might want to open in a new tab) [t]http://i.imgur.com/4ABoAe1.png[/t] Now as you can see a large amount of all islands aren't even done and once they are people will want to be sailing half way around them to maximize the gold output. It could take a couple of hours to sail all the way around an island when they are done and this is with one of the fastest ships in the game. Getting a fully loaded merchant ship around and island would take forever. It all depends on your patience and will to maximize your cash per journey.
I'd be so excited to see security companies (guilds) start popping up once the game really gets into full-swing. Imagine trading guilds paying these security companies to provide protection during trade runs against pirates, shit would be so cash.
[QUOTE=ewitwins;45866201]I'd be so excited to see security companies (guilds) start popping up once the game really gets into full-swing. Imagine trading guilds paying these security companies to provide protection during trade runs against pirates, shit would be so cash.[/QUOTE] I'm not sure if they already have this feature, but can a player gain some cash by taking out a person with high infamy, sending them to trial? If so, bounty hunting guilds would be pretty cool.
I thought mercenaries/security already existed as a player run endeavour? It's one thing is love to do to be honest.
[QUOTE=ewitwins;45866201]I'd be so excited to see security companies (guilds) start popping up once the game really gets into full-swing. Imagine trading guilds paying these security companies to provide protection during trade runs against pirates, shit would be so cash.[/QUOTE] This never picks up in games for one single reason, it's either not economic for the employers or not worth the guild's time. Add in open PVP and nobody is going to trust a stranger to protect them while they carry their valuables around
The only time it is considered worth being a security company and helping transport goods is if you are being hired to work on a merchant ship and your payment is to hand in one or two of the trade packs on Freedich island. Any other kind of security job to any other location is generally not worth your time. On top of this you need the trust between the captain and the hired crew and that is hard to obtain unless your guild is a sworn known and trusted security guild. Oh and did I forget to mention merchant ships are so expensive and hard to make the only way you are going to have one normally is if you are already in a powerful guild who can be more trusted to help you transport your goods. They will need to change how some things work to make it more profitable to be security on board ships.
[QUOTE=Chickens!;45862298]It'll probly be 10-15usd monthly, most games are in that area, as for the GOLD cost, they aint said shit as far as i know, you'll have to wait for release probly.[/QUOTE] I read up a guy talking about how much apex, the gold purchased one, will cost by comparing it to Rift. He approximated that it would be about 200-300 gold initially. Which I find a little absurd.
It's going to be a high price to encourage you to buy it with real money because the devs need to actually turn a profit.
[QUOTE=Citrus705;45865116]I heard the game world is bigger than WoW's. Is that true?[/QUOTE] The difference is that it's all used more than once, not just used as zones that you go in, do all the quests, and never come back. You will likely visit many of the zones per day.
[QUOTE=Pie108;45876268]I read up a guy talking about how much apex, the gold purchased one, will cost by comparing it to Rift. He approximated that it would be about 200-300 gold initially. Which I find a little absurd.[/QUOTE] Once you are set up and are bringing in gold regularly 200 - 300 gold is nothing. I could earn that in 2 days I would happily pay that price I was expecting it to be higher. It all depends on if this price is paying for a months patron.
Is the game fun
[QUOTE=flamehead5;44191564]Wait where can you get a playable version of this?[/QUOTE] I am finding the same answer!
[QUOTE=Citrus705;45879941]Is the game fun[/QUOTE] I have not played an mmo properly for years as that original mmo experience and fun had happened and died for me. Not only this I tend to play a game for maybe 2 weeks then switch to something else I don't stick to games for all that long. But after 4 days of playing ArcheAge I was hooked and played nothing but it for an entire month and a few days until the alpha servers went down. I am dying to get back into this. Hell I just ordered this for launch as I personally couldn't find a keyboard mapping for my hotbar that felt right. [url]http://www.ebay.co.uk/itm/Razer-Naga-2014-Edition-Expert-19-MMO-4G-Laser-8200dpi-Gaming-Mouse-for-PC-MAC-/151354927299?pt=UK_Computing_ComputerComponents_JoysticksJoypadsGamepads&hash=item233d74e8c3[/url]
Sorry, you need to Log In to post a reply to this thread.