Well I'm getting enough money by running missions. So what's the best thing to do with 2mill credits.
[QUOTE=TheTalon;15514148]When TC first came out, it was unplayable, Large stuttering, even when looking at nothing, but atleast in between the stutters the framerate was smooth, unless there were things on screen, especially HQ's, then single digit framerates
Has it improved since then? And I'm on an old ass 2.1ghz, 2gigs Ram, X1650 Pro... Reunion runs pretty nice, but the reason TC runs so horribly with no graphical overhaul that I can see, is a mystery to me, I could understand stuttering with all the AI and scripts running, but low framerates ? When Reunion runs near flawless?[/QUOTE]
The huge drops in framerate due to stations and debris have been reduced considerably. On my machine it's running about as well as Reunion as of the latest patch.
However, I never had many problems running either game to begin with so I suspect your performance problems may have completely different causes.
[QUOTE=RoboWolf;15514690]Well I'm getting enough money by running missions. So what's the best thing to do with 2mill credits.[/QUOTE]
That would largely depend on what you already have.
If you've been making all your money through missions and don't have any stations, complexes, sector/univeral traders, or some other constantly running source of income then that's where I would invest first. Missions can get you a lot of money but I highly recommend having some sort of a consistant source of income as well, at least enough to cover your minor expensese like e-cells for your jumpdrive, missiles, ammunition, repairs, and so on.
If you already have something like that then you could purchase a better equipment for you current ship or perhaps a better ship for yourself depending on what you're flying right now.
2 million isn't really that much in this game however, so I would try to invest in something that contribute to your income. In other words, buy something that will allow you earn that money back even faster. Obviously this includes stations and traders, but keep in mind that upgrading your ship or getting a better ship does fall under this as well since obviously better ship = more missions = better pay.
SO far I have 300 million. And I have build 3 Large Crystal Fabs and a few mines, SPPs and Terran MRE factories etc.
Still 100,000 more crystals to go...
[QUOTE=paul1290;15522323]The huge drops in framerate due to stations and debris have been reduced considerably. On my machine it's running about as well as Reunion as of the latest patch.
However, I never had many problems running either game to begin with so I suspect your performance problems may have completely different causes.
That would largely depend on what you already have.
If you've been making all your money through missions and don't have any stations, complexes, sector/univeral traders, or some other constantly running source of income then that's where I would invest first. Missions can get you a lot of money but I highly recommend having some sort of a consistant source of income as well, at least enough to cover your minor expensese like e-cells for your jumpdrive, missiles, ammunition, repairs, and so on.
If you already have something like that then you could purchase a better equipment for you current ship or perhaps a better ship for yourself depending on what you're flying right now.
2 million isn't really that much in this game however, so I would try to invest in something that contribute to your income. In other words, buy something that will allow you earn that money back even faster. Obviously this includes stations and traders, but keep in mind that upgrading your ship or getting a better ship does fall under this as well since obviously better ship = more missions = better pay.[/QUOTE]
Well I have a trader for getting my basic income which is enough to cover my basic expenses and more. I'm currently flying in a corvette and have about 15 ships in backup, and both my active ships are pretty much outfitted for what they need. I know 2mill isn't a whole lot compared to what you can earn, but for where I'm at, I think its a fair bit. I'm looking at getting a station but I've still got to think about what one I'm gonna get etc.
[QUOTE=paul1290;15522323]The huge drops in framerate due to stations and debris have been reduced considerably. On my machine it's running about as well as Reunion as of the latest patch.
However, I never had many problems running either game to begin with so I suspect your performance problems may have completely different causes.[/quote]
I did notice that my GPU wasn't being used at all by the game when I gave it a try, Everything else acted like it had a full load, sitting at 50% + Usage, but GPU sat there, 0%, I suspect that was my issue, and that there was nothing I could do about it, short of buying a new Card, but why bother when everything else works
I hope that was my problem, and that it's fixed
[QUOTE=RoboWolf;15514690]Well I'm getting enough money by running missions. So what's the best thing to do with 2mill credits.[/QUOTE]
Buy a military transport (TM class) like the Magnetar or Zephyrus, the ability to carry around your shit and 4 fighters is [b]very[/b] useful, probably my best purchase in the game.
I'm working on getting this game now, what would you guys recommend me do while starting out?
[QUOTE=darkrei9n;15544453]I'm working on getting this game now, what would you guys recommend me do while starting out?[/QUOTE]
First download the X3 Handbook ([url]http://apricotmappingservice.com/x3handbook.html[/url]), it has a lot of useful information.
If you're new to the game, begin with the Terran Defender start, which will start you on the Terran plot right from be beginning. This is good because the Terran plot's missions include a few tutorials on how to do stuff in the game and will give you a good place to start, which is why it's a good idea to try to play through the Terran Plot first before you do anything else. If you get stuck, you can refer to this guide: [url]http://forum.egosoft.com/viewtopic.php?t=234882[/url]
Also, remember that SETA time acceleration is assigned to the "J" key by default and keep auto-aim set to "SEMI" or "ON".
Just by doing that you've saved yourself the few hours of torture most people go through when they start this game.
Is there anything else making money wise that I should do? I don't want to go through the game struggling for money like I am in a LOT of games I play.
[QUOTE=darkrei9n;15569267]Is there anything else making money wise that I should do? I don't want to go through the game struggling for money like I am in a LOT of games I play.[/QUOTE]
Ways to make dollars:
Missions
Personal trade
Trader ships (Sector traders, Universal traders, requires Trade Command Software MK3)
Piracy
The spoils of war (Late-game option. Basically, loot from killing ships from factions you've declared war on.)
You can get large enough to declare war on factions?
Yes. You can't declare war as in pushing a button and suddenly all of that faction is red, though, but if you begin to attack a faction then that's pretty much declaring war.
So can you as in, take everything they own if you fight hard enough?
Say if you declare war on a large enough scale could you be the sole owner of the galaxy is what I'm asking.
[QUOTE=darkrei9n;15569499]So can you as in, take everything they own if you fight hard enough?
Say if you declare war on a large enough scale could you be the sole owner of the galaxy is what I'm asking.[/QUOTE]
I believe the GoD engine would respawn some of the ships. Effectively, however, yes.
For complete domination, I'll point you in the direction of the Egosoft forums.
[QUOTE=StickyNade;15571015]I believe the GoD engine would respawn some of the ships. Effectively, however, yes.
For complete domination, I'll point you in the direction of the Egosoft forums.[/QUOTE]
To achieve complete and total galactic control, you'd probably need some custom scripts (I know you did in X3R, it's been forever since I played X3TC), but it is possible, I've done it before.
[QUOTE=StickyNade;15569432]Yes. You can't declare war as in pushing a button and suddenly all of that faction is red, though, but if you begin to attack a faction then that's pretty much declaring war.[/QUOTE]
Hold on a minute that's EXACTLY what you can do. Friend/foe settings, flip it to foe. Granted they won't kill you unless you kill them though.
As for taking over the universe, look for Conflicts mod in the Egosoft forum. It makes the races in the game declare ware on eachother and attempt to take over eachother's sectors, permanently unless it is recaptured. You can claim sectors as your own, and ally yourself with any of the existing races to help them take over the universe.
The war declarations are absolutely random, no definite factors. And if you just have your first complex and the sector's race gets in a war, sometimes that sector gets under attack. The attacking fleet will always try to destroy all stations before they claim victory and rebuild. That means they'll start to attack your stations, whether or not you're friendly with them or not.
Just for a test and see what its like, I bought a Wheat Farm and put it in Herron's Nebula and I don't think its going that bad so I might keep it, even though both systems on each side have wheat farms. Are you able to get production past 2x.
[QUOTE=RoboWolf;15514690]Well I'm getting enough money by running missions. So what's the best thing to do with 2mill credits.[/QUOTE]
Get another 10 mill and buy a Terran carrier..
I've restarted my game now the patch is out. Don't have to cheat my way through impossbile missions now hopefully.
As soon as I get enough money, I'm getting a Terran carrier and I'm going to kit that thing out with all the big guns. The thing's a beast, need to get a Terran destroyer to go with it then, I'm unbeatable. :D
I used to be able to do those 'Very hard' difficulty station defend missions in that thing, pre-patch when the enemy used to be something like 30+ Xenon P/Q ships and 100's of smaller class stuff. Could sit there and take a beating. Do want.
[QUOTE=StickyNade;15571015]I believe the GoD engine would respawn some of the ships. Effectively, however, yes.
For complete domination, I'll point you in the direction of the Egosoft forums.[/QUOTE]
Mailman comes in about 5 hours with this game for me, HE WON'T COME FUCKING FAST ENOUGH DAMN IT!
[editline]10:42AM[/editline]
[QUOTE=Kilgore 2nd;15574566]Get another 10 mill and buy a Terran carrier..
I've restarted my game now the patch is out. Don't have to cheat my way through impossbile missions now hopefully.
As soon as I get enough money, I'm getting a Terran carrier and I'm going to kit that thing out with all the big guns. The thing's a beast, need to get a Terran destroyer to go with it then, I'm unbeatable. :D
I used to be able to do those 'Very hard' difficulty station defend missions in that thing, pre-patch when the enemy used to be something like 30+ Xenon P/Q ships and 100's of smaller class stuff. Could sit there and take a beating. Do want.[/QUOTE]
How much does a Terran carrier cost
[url]http://eng.x3tc.ru/[/url]
This website has pictures, stats, and locations for every ship and station in the game.
[QUOTE=darkrei9n;15575811]Mailman comes in about 5 hours with this game for me, HE WON'T COME FUCKING FAST ENOUGH DAMN IT!
[editline]10:42AM[/editline]
How much does a Terran carrier cost[/QUOTE]
50-60 something million credits. (plus around 750,000-1.5million for each fighter you want in it, the Terran Carrier (Tokyo) holds 50 fighters.)
The terran carrier is the best in the game, because of how ships target each other (by firing at the exact center of the ship) and because of how the terran carrier is designed, the exact center of the ship is floating in space, meaning you'll only be hit by shots that are off center, as long as you orient your ship properly.
[QUOTE=RoboWolf;15574469]Just for a test and see what its like, I bought a Wheat Farm and put it in Herron's Nebula and I don't think its going that bad so I might keep it, even though both systems on each side have wheat farms. Are you able to get production past 2x.[/QUOTE]
No, it's fixed per factory. The production is a multiple of a standardised arbitrary unit. Because a Cattle Ranch M and a Cahoona Bakery M have the same production multiple the ranch will meet all the beef requirements (and NOTHING more) of the bakery. Assuming energy isn't an issue. A cattle ranch L has 5x production so it can supply 2 and a half bakery Ms (impossible but you know). If a factory has no letter suffix to denote its size it counts as an S station and has 1x production.
What you could do is buy another wheat farm and a complex kit, build the wheat farm near the old one and build the complex kit selecting the 2 wheat farms and then a sensible place for the docking ports. The stations still have their own individual production cycles but they pool together storage so if you're using freighters to handle buying and selling you won't need to buy any more for the second factory. Complex kits are about 200-300K so they're cheaper than buying the extra freighters as well.
I cannot imagine a fleet of those things for some reason. But I could imagine the lag if there were a fleet of those attacking something.
Can someone explain the M1-M8 thing to me?
M1 - Carrier - capital ship with unimpressive power but a big hangar bay
M2 - Destroyer - capital ships that Fuck Shit Up everywhere they go
M7 - Frigate - A bit like M2s, but smaller, weaker and faster - some have hangar bays
M7M - Missile Frigate - Has virtually no laser weaponry but can launch volleys of nasty missiles - when used smartly under player control they can clear sectors from far out of the weapons range of anything else - can load and shoot boarding pods filled with marines to board enemy ships
M6 - Corvette - Like tiddly capital ships, Make good patrol leaders, typically with 1-6 turret guns or more, several times bigger than a fighter but then many more times smaller than a real capital ship
M8 - Bomber - Same principle as M7M but in something around the size of a fighter, good missile power (the missiles can kill some corvettes in one hit) but only a back turret for lasers
M3 - Heavy Fighter - this is the best class of fighter, powerful and survivable, but still can be quite fast, often with a back turret to shoot down missiles
M4 - Medium/Light Fighter - I think these are underpowered but talking objectively these are small, fast, fragile little interceptors
M5 - Scout - These can be seen as 'escorts' but they're not at all good in a fight where M3s or better are present, weak, paper-thin, but by far the fastest class of ship in the game, outrunning many missiles
TL - Large Transporter - the size of capital ships, GINORMOUS cargo bay and a modest hangar, just a few weak turrets for defense - the only option when you want to transport a station - makes a nice loot cupboard or mobile HQ/mothership
TM - Military Transporter - a bit less shielding than a corvette, a few turrets here and there, 4 hangar slots for fighters - a freighter with teeth
TS - Small Transporter - the space equivalent of a big rig, good cargo space, but slow and absolutely NO offensive power, very cheap
TP - Personnel Transporter - space equivalent of a luxury train or bus ride, the stingy clients in transport missions will refuse to board any other class of ship for taxi - even less powerful than the TS, and has a little less facilities for freight-lugging - can be used to drop marines to board enemy ships
Combat ships and trade ships in that order. Each series is ordered with the biggest first.
So anything M7+ is a cap ship and anything below that would be a non cap ship?
[QUOTE=darkrei9n;15577273]So anything M7+ is a cap ship and anything below that would be a non cap ship?[/QUOTE]
Pretty much. The smallest frigate has almost twice the shielding of the biggest corvette.
The only corvette that has anything like a capital ship is the Hyperion Vanguard but that's pretty damn overpowered and it's more of a pimpmobile anyway.
[QUOTE=Saber15;15576675][url]http://eng.x3tc.ru/[/url]
This website has pictures, stats, and locations for every ship and station in the game.
50-60 something million credits. (plus around 750,000-1.5million for each fighter you want in it, the Terran Carrier (Tokyo) holds 50 fighters.)
The terran carrier is the best in the game, because of how ships target each other (by firing at the exact center of the ship) and because of how the terran carrier is designed, the exact center of the ship is floating in space, meaning you'll only be hit by shots that are off center, as long as you orient your ship properly.[/QUOTE]
Oh, I thought it was about 12 million for a carrier, I remember now haha. It's been a while scince I played. My bad. If you get the M.A.R.S script for the game, Capital ships auto aiming will be a lot better.
I rated myself agree...that should be fixed. lol
[QUOTE=MegaJohnny;15577301]Pretty much. The smallest frigate has almost twice the shielding of the biggest corvette.
The only corvette that has anything like a capital ship is the Hyperion Vanguard but that's pretty damn overpowered and it's more of a pimpmobile anyway.[/QUOTE]
According to the site that was given earlier it costs about 40 million, for that price it better be overpowered and even do my laundry.
It'll [i]wipe the floor[/i] with the bad guys if that's what you're asking.
You can't buy it anyway, you have to board it. But if you have a decent corvette and a squad of marines it's not that hard. Then you get the actual ship for free, and you can weigh down control and go do something else with the repair laser to have it repaired for free as well.
It has the best laser recharge of any corvette, 10 turret guns and even 2 hangar bays to store your sub-pimpmobiles.
I just nerdgasmed, and now I'm pissed because apparently its getting here tomorrow and not today.
[editline]02:25PM[/editline]
Come on guys, lets liven this thread up.
[QUOTE=MegaJohnny;15577301]
The only corvette that has anything like a capital ship is the Hyperion Vanguard but that's pretty damn overpowered and it's more of a pimpmobile anyway.[/QUOTE]
The Springblossum corvette is even more overpowered in my opinion, it outruns M4s and can annihilate sectors with the matter/anti-matter launchers installed on the front guns and starburst cannons on the turrets.
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