• X3: Terran Conflict Megathread
    1,526 replies, posted
[QUOTE=Gubru;27017136]How does this play with mouse/keyboard?[/QUOTE] I have a expensive HOTAS joystick and I prefer using just the play old mouse and keyboard. The joystick is good if you spend most of your time dogfighting, but if you trade or manage your empire a lot it's just a pain in the ass because you'll have to constantly reach for your keyboard (unless you have a programmable joystick). The joystick quickly becomes pointless once you start getting into M6-M7-M2-M1 ships or TS-TP-TM-TL ships, as they turn very slowly. X3: Terran Conflict added a Freelancer style mode where your ship follows your mouse, or you can control it directly with the mouse pitching and yawing your ship. You can always fly it on autopilot if you're in the mood for sheer terror from the insane autopilot zipping you past trading lanes at 300m/s, 10 meters away from massive freighters which may or may not try to swerve away- sometimes into your path. [editline]28th December 2010[/editline] [QUOTE=Uberman77883;27015132]How did you get enough money to get a Space Fuel factory? I've been trading energy cells and ore and I've barely made it past 100k.[/QUOTE] If you do the start with the Mercury TS and the Discoverer, you can sell the Disco to the Argon shipyard just south of the starting sector, and buy a Ore Collector and Mineral Scanner. Go to a sector with a ton of rocks (not asteroids; rocks are the smaller bits) and [b]slowly[/b] ram your ship into smaller rocks to break them up, and pick up the debris. Some sectors have Nvidium rocks which generate a fucking boatload of cash (average of 15k per Nvidium) when you sell it, but the only way to sell Nvidium in any decent amount of time is to load it onto a ship and sell the ship at a shipyard. If you want to mine faster, you can buy a Split TS which mounts forward facing weapons, allowing you to blast apart rocks without risking damage to your ship. The only sectors that I can remember having small Nvidium rocks are Kingdom End and Interworlds. Kingdom End is within a couple jumps from the starting sector, to the NW. Interworlds is way SE of any of the starting sectors, and you need to go through some pirate territory to get to it.
[QUOTE=imadaman;27024389]Yeah the planets aren't just pictures, they're some 3D Models or something, you can go around them. Also, playing with KB+Mouse is easier than with joystick, in my opinion.[/QUOTE] Uh no you can't The planets in every sector are simply giant skybox's, which is why when you move twords one there really isn't that substantual of a change in depth or size. The game just auto-kills you when you leave the sector boundaries twoards a direction of a planet and says it's due to "atmosphere". I just don't like how the sectors in space are essentually a tiny 100km x 100km section of space above some bigger-than-jupiter sized planet, instead of taking place in the entire sector that the planet belongs to. It seems very fake and ruins the immersion for me.
[QUOTE=KorJax;27026277]Uh no you can't The planets in every sector are simply giant skybox's, which is why when you move twords one there really isn't that substantual of a change in depth or size. The game just auto-kills you when you leave the sector boundaries twoards a direction of a planet and says it's due to "atmosphere". I just don't like how the sectors in space are essentually a tiny 100km x 100km section of space above some bigger-than-jupiter sized planet, instead of taking place in the entire sector that the planet belongs to. It seems very fake and ruins the immersion for me.[/QUOTE] I heard it's 8000km cubed and you loop around if you leave the cube. I wonder if the engine would allow for a Freelancer-like model of the universe, with planets small enough to fly around.
[QUOTE=KorJax;27026277]Uh no you can't The planets in every sector are simply giant skybox's, which is why when you move twords one there really isn't that substantual of a change in depth or size. The game just auto-kills you when you leave the sector boundaries twoards a direction of a planet and says it's due to "atmosphere". I just don't like how the sectors in space are essentually a tiny 100km x 100km section of space above some bigger-than-jupiter sized planet, instead of taking place in the entire sector that the planet belongs to. It seems very fake and ruins the immersion for me.[/QUOTE] No, wrong. The planets [i]are[/i] 3d objects, with some exceptions (I think Earth is a skybox). If you supertune a ship to go 10,000+ m/s with cheats, you can actually see the planets move. If you use the Galaxy Editor, planets are created by positioning them on an X, Y, and Z axis. You take atmospheric damage if you get to close; the planet in Split Fire has its atmosphere begin basically right behind one of the jumpgates, and you can see the 3d atmosphere around it. The same thing can happen in almost any sector if you're patient enough to fly towards the planet. The dimensions of a sector is something like 10000km^3, and if you go past that it'll place you on the other side of the sector; so as long as the planet is within that area you can fly to it and burn up in the atmosphere, and in some cases actually fly around the planet. [media]http://www.youtube.com/watch?v=uiwjNUYH0XY[/media] Compare the beginning to the 3 minute mark. I think someone on the EGOSOFT forums supertuned a Terran ATF Tyr destroyer to go a couple thousand M/S and actually went through the atmosphere then smashed into the planet.
You can also use F3 to look at one of the big Terran stations and zoom out - when you do, the camera goes fast enough to see the local planet moving.
Bought the Superbox. Tried the very first X game. Fun. I like the attention to detail and small micromanagement. Decided to skip ahead to the modern ones. Which should I play first, X3:Reunion, or X3:Terran Conflict?
[QUOTE=TrouserDemon;27030023]Bought the Superbox. Tried the very first X game. Fun. I like the attention to detail and small micromanagement. Decided to skip ahead to the modern ones. Which should I play first, X3:Reunion, or X3:Terran Conflict?[/QUOTE] Terran Conflict.
Will I get any plot spoilers or anything like that from playing in that order?
Sort of. [sp]The Terrans get reconnected to the X universe at the end of Reunion and you can play as one of them in Terran Conflict[/sp] But I wouldn't worry about it. The plot in the X series is never really something to worry about.
Ya plot is not really important.
[img]http://img819.imageshack.us/img819/3881/fuckinglotteryhowdoesit.jpg[/img] :arghfist::saddowns: [QUOTE=TrouserDemon;27030023]Bought the Superbox. Tried the very first X game. Fun. I like the attention to detail and small micromanagement. Decided to skip ahead to the modern ones. Which should I play first, X3:Reunion, or X3:Terran Conflict?[/QUOTE] Terran Conflict. Reunion has a meh plot and TC has a easier to understand HUD/menus, plus all the new stuff. You might want to try X2, though.
I have t he retail version of X3-Reunion, is it worth to buy Terran Conflict?
Sorry to spoil the party but there won't be an X4 sadly... (Dev's stated they aren't making another)
[QUOTE=Saber15;26989842]The X: Superbox is only 20$! I already have half the games in it, but I bought it for the Encyclopedia and the two original games for my laptop :buddy: also :siren: XTC for X3: Terran Conflict is out! :siren: [url]http://forum.egosoft.com/viewtopic.php?t=293490[/url] Made by the same people who worked on X3: Terran Conflict (they made the original XTM mod for Reunion, and were hired by EGOSOFT to work on TC). Whole new gate system, hundreds of new ships, entirely new weapons systems, new ship classes (mobile factories!), etc etc. [/QUOTE] If I haven't played X3: TC before, should I start out with that mod, or play through it in vanilla first?
[QUOTE=Swebonny;27031143]I have t he retail version of X3-Reunion, is it worth to buy Terran Conflict?[/QUOTE] It's basically Reunion but with more guns, more ships, more sectors, a few new mechanics, a different mission system, more complete remote access for ships... I'd say it's definitely worth it.
As I wait for this to download, I wonder, why isn't there a game like this, but multiplayer? And not Eve.
[QUOTE=TrouserDemon;27033656]As I wait for this to download, I wonder, why isn't there a game like this, but multiplayer? And not Eve.[/QUOTE] Well there's EVE so why is there an need for a different game?
Well, no offence to players of it, but Eve is pretty impenetrable and takes astounding lengths of time to get anything done. Something like a more in-depth and bigger scale Freelancer would be nice.
[QUOTE=TrouserDemon;27033761]Well, no offence to players of it, but Eve is pretty impenetrable and takes astounding lengths of time to get anything done. Something like a more in-depth and bigger scale Freelancer would be nice.[/QUOTE] yeah I agree actually. I never got very far with EVE. I'm downloading X3:TC now to see if it can give me the same sort of feeling without being horribly boring.
[QUOTE=TrouserDemon;27033761]Well, no offence to players of it, but Eve is pretty impenetrable and takes astounding lengths of time to get anything done. Something like a more in-depth and bigger scale Freelancer would be nice.[/QUOTE] That is properly finished as well.
[QUOTE=Saber15;27027976]No, wrong. The planets [i]are[/i] 3d objects, with some exceptions (I think Earth is a skybox). If you supertune a ship to go 10,000+ m/s with cheats, you can actually see the planets move. If you use the Galaxy Editor, planets are created by positioning them on an X, Y, and Z axis. You take atmospheric damage if you get to close; the planet in Split Fire has its atmosphere begin basically right behind one of the jumpgates, and you can see the 3d atmosphere around it. The same thing can happen in almost any sector if you're patient enough to fly towards the planet. The dimensions of a sector is something like 10000km^3, and if you go past that it'll place you on the other side of the sector; so as long as the planet is within that area you can fly to it and burn up in the atmosphere, and in some cases actually fly around the planet. [media]http://www.youtube.com/watch?v=uiwjNUYH0XY[/media] Compare the beginning to the 3 minute mark. I think someone on the EGOSOFT forums supertuned a Terran ATF Tyr destroyer to go a couple thousand M/S and actually went through the atmosphere then smashed into the planet.[/QUOTE] Interesting, I stand corrected. Still though, it's a shame they don't really utilize the 3D planetary objects for anything but being really far away objects (and impossible to get to via normal flying means). And I know the ACTUAL size of the sectors is about that big, but the effective size is much much smaller (aka the area where they place objects in, within the boundries of the warp gates in the north/south/east/west parts of the sector).
[media]http://www.abload.de/img/unbenannt-1icbm.jpg[/media] [IMG]http://www.facepunch.com/fp/emoot/ohdear.png[/IMG] Bonus! [media]http://www.abload.de/img/unbenannt6h21.jpg[/media] Edit: More! [media]http://www.abload.de/img/unbenannt26gj0.png[/media] Edit2: I flew around the planet. [IMG]http://www.facepunch.com/fp/emoot/ohdear.png[/IMG] Edit3: Way back home. [media]http://www.abload.de/img/unbenannt3duh0.png[/media]
Anyone know a fast way of making money in the beginning? Trading space fuel works until you lose your whole cargo due to being scanned.
There is. There are some ships you can find in different sectors which you can sell. German site: [url]http://seizewell.de/x3-tc/starthilfe.html[/url]
[QUOTE=yourshadow;27035567]Anyone know a fast way of making money in the beginning? Trading space fuel works until you lose your whole cargo due to being scanned.[/QUOTE] Don't get scanned then. Read my post on page 22 (it's huge you won't miss it) if you want to earn money the old fashioned way, or if you feel like exploiting the infinite nvidium rocks for enough money not to need to trade EVER, read sabre's post on page 22. Sabre's post on nvidium rock collecting: "If you do the start with the Mercury TS and the Discoverer, you can sell the Disco to the Argon shipyard just south of the starting sector, and buy a Ore Collector and Mineral Scanner. Go to a sector with a ton of rocks (not asteroids; rocks are the smaller bits) and slowly ram your ship into smaller rocks to break them up, and pick up the debris. Some sectors have Nvidium rocks which generate a fucking boatload of cash (average of 15k per Nvidium) when you sell it, but the only way to sell Nvidium in any decent amount of time is to load it onto a ship and sell the ship at a shipyard. If you want to mine faster, you can buy a Split TS which mounts forward facing weapons, allowing you to blast apart rocks without risking damage to your ship. The only sectors that I can remember having small Nvidium rocks are Kingdom End and Interworlds. Kingdom End is within a couple jumps from the starting sector, to the NW. Interworlds is way SE of any of the starting sectors, and you need to go through some pirate territory to get to it" With nvidium, once you get a small starting capital with it (which won't take longer than 15 minutes), you'll be able to buy a super-freighter, and be able to load an absolute shitload of nvidium onboard which you can sell at the shipyard for literally 10's of millions. Rinse and repeat, insta-game win. I don't recommend this method myself though, it skips out the entire early game trade that the X games are built on, where every credit is hard earned, and instantly sticks you in the late game with more money than you can spend.
[QUOTE=gnoob;27036120]and instantly sticks you in the late game with more money than you can spend.[/QUOTE] Not sure about that, the loop complexes and produce-every-item-in-the-game complexes are quite expensive.
[QUOTE=Contag;27040711]Not sure about that, the loop complexes and produce-every-item-in-the-game complexes are quite expensive.[/QUOTE] Fill up 3-4 super freighters with the nvidium rocks, and go nuts
So when does the trading and stuff start? I've just been auto-piloting from gate to gate to gate with occasional Swedish accents telling me to go through more gates. When does the tutorial start/finish?
What start did you do, Terran Defender? If so, you can break off from the plot any time you like. The only tutorial-y thing in the game is the flight school guy that spawns near you.
[QUOTE=TrouserDemon;27048145]So when does the trading and stuff start? I've just been auto-piloting from gate to gate to gate with occasional Swedish accents telling me to go through more gates. When does the tutorial start/finish?[/QUOTE] There is no tutorial, lol.
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