[QUOTE=RayvenQ]I'm running a slightly better one than I was X3 Reunion :v: and yeah it's patched.
AMD Athlon X2 4600+
2GB RAM
9600GT 512MB
I'll just wait for more patches see if that helps in the future.[/QUOTE]
Seems like a stable enough system- mind you, I've heard that a lot of Nvidia card owners, especially 8800's, are having issues with TC for some reason. So with any luck the next patch will bring some better compatibility with it for you. :)
Just out of interest what settings do you manage to run TC with? Have you had any stuttering issues?
Textures High
Shader High
4x Antialiasing
8x Anstistropic
all at 1280x1024
And no stuttering problems.
I don't run it so good .It's not completely fluid at 2x antialiazing and 2x aniso and sometimes I have sluttering problems...
E8400 4g-RAM HD4850 @ 1680x1050 .
I'm a bit disapointed.
Finally bought it, downloading now, this is gonna take a while.
[b]Edit:[/b]
Somebody give me an idea of how to pass the next 4 hours until the download's done.
Besides the obvious fapping? Read the forums.
I played X3: Reunion, it was good but i found that it got boring quite fast with bigger ships shitting all over you, i might buy this one.
Setting your textures to medium stops it stuttering. Seems there is a problem with loading planets and it tries to load high quality textures for the whole sector.
The mission difficulty is actually ok. It's just that the amount of stuff that gets thrown at you is based on your combat rank, and it doesn't work, because you can get a high combat rank in a fighter when the game assumes you have a fleet.
Some of the missions are bugged, and sometimes they don't work as they should, most notibly the jailbreak delivery and split scientist parts in the Terran plot. For the 200 Teladianium delivary, take a fast ship, fly in and shoot the station until it flashes or turns red (can't remember, try flashing first), then fly out. Then go back in with the freighter and everyone should be blue.
[QUOTE=scout1]Besides the obvious fapping? Read the forums.[/QUOTE]
Been doing both of those for the past 2 hours. Getting slightly repetative.
[IMG]http://img.photobucket.com/albums/v85/FirgofUmbra/EVERYONE.png[/IMG]
I have made a [b]horrible mistake[/b].
[QUOTE=Firgof Umbra]I have made a [b]horrible mistake[/b].[/QUOTE]
Seriously, what Elder God did you piss off? :v:
It seems you accidentally clicked split instead of player when cheat cloning thousands of disco's.
How long did that complex last?
The Elder God of Cheating.
I built a complex with a couple of factories attached. Suddenly, I see ships pouring through the south gate of Asteroid Belt. And then I notice that ALL of them are Split.
I take a look at my sector map (featured above).
They all beeline to the station, I get worried about the game crashing and so build ten lasertowers, turn off station access to other races, and mark them as enemies as they keep crashing into the station and making me lose reputation.
Now I've got tons of Split ships running about on the fringe of my little base in the Asteroid Belt and am left laughing. Why in the world are there so many ships? Why are they all M5s? And why in the world are they all Split?
All I know is that by cheating those stations into a Mammoth to be thereafter built, I have made a [b]horrible mistake[/b].
The complex is still doing just fine. The Lasertowers are making them think twice about approaching the complex, but they're not leaving. From what I could tell, they were all trying to dock with the station before I started declaring them all enemies.
[QUOTE=Firgof Umbra]The Elder God of Cheating.
I built a complex with a couple of factories attached. Suddenly, I see ships pouring through the south gate of Asteroid Belt. And then I notice that ALL of them are Split.
I take a look at my sector map (featured above).
They all beeline to the station, I get worried about the game crashing and so build ten lasertowers, turn off station access to other races, and mark them as enemies as they keep crashing into the station and making me lose reputation.
Now I've got tons of Split ships running about on the fringe of my little base in the Asteroid Belt and am left laughing. Why in the world are there so many ships? Why are they all M5s? And why in the world are they all Split?
All I know is that by cheating those stations into a Mammoth to be thereafter built, I have made a [b]horrible mistake[/b].
The complex is still doing just fine. The Lasertowers are making them think twice about approaching the complex, but they're not leaving. From what I could tell, they were all trying to dock with the station before I started declaring them all enemies.[/QUOTE]
Sounds like a WoW raid group stopping for supplies, and you're the final boss with the Orange Purple Green Rainbow rare boots of speed
Question: Is building a complex a lot more user friendly this time around? Because building Nice, neat and compact complexes in Reunion was next to impossible and an all day chore
Haha, I think I saw your post on the official Egosoft forums Firgof.
Well I actually finished the patrol mission in the Xenon sector, I had to buy a better ship though. :D
I have the Terran 'Scimitar' now. It's a damn sight better, actually managed to take out a couple of Xenon Q ships and those station defend missions. I have about 11mil now just from those sorts of missions. Probably the most money I've ever had.
[QUOTE=TheTalon]Sounds like a WoW raid group stopping for supplies, and you're the final boss with the Orange Purple Green Rainbow rare boots of speed
Question: Is building a complex a lot more user friendly this time around? Because building Nice, neat and compact complexes in Reunion was next to impossible and an all day chore[/QUOTE]
No, it isn't, which is unfortunate because I'd very much like a better complex construction system.
It's entirely unchanged as far as I can see, although I [I]think[/I] the connectors are better this time around because they seem to be more neat and rearrange the whole system whenever you add a new station.
[QUOTE=chris0132]No, it isn't, which is unfortunate because I'd very much like a better complex construction system.
It's entirely unchanged as far as I can see, although I [I]think[/I] the connectors are better this time around because they seem to be more neat and rearrange the whole system whenever you add a new station.[/QUOTE]
That's still an upside I guess, Beats having a Solar Power Plant M Right above your Ore mine, then having 3km's of Tube sticking out every which place and angle just so 2 Nodes 200m apart are connected
What's the up-side to starting a Custom Campaign to say the Terran Campaign?
I've done both for a few minutes but the Custom just kinda tosses you in there whereas the Terran gives you a bit of a tutorial and a some starter missions. I feel lost and overwhelmed when I start a Custom Campaign (that and I don't want to start in the Argon sector), yet I don't want to be tied down to a story driven campaign like the Terran Campaign (but I want to start in the Sol System).
[QUOTE=€hr¡s]What's the up-side to starting a Custom Campaign to say the Terran Campaign?
I've done both for a few minutes but the Custom just kinda tosses you in there whereas the Terran gives you a bit of a tutorial and a some starter missions. I feel lost and overwhelmed when I start a Custom Campaign (that and I don't want to start in the Argon sector), yet I don't want to be tied down to a story driven campaign like the Terran Campaign (but I want to start in the Sol System).[/QUOTE]
You can happily ignore the story most of the time, just turn guidance off on the story mission and carry on without.
Bought it today, nice interface.
[QUOTE=bu5hman]You can happily ignore the story most of the time, just turn guidance off on the story mission and carry on without.[/QUOTE]
I feel weird after doing that. Kinda like blowing off the main quest in Oblivion. It lingers in the back of your head and you think "Shouldn't I be doing something?".
But I digress, I don't have much of a choice. I'll just jet from the Terran starting area and find some jobs to do and start my Mining Company. Then do the story later.
Anybody have major lag when having terran stations in sight? Makes it impossible to fight..
Is this game like freelancer? that used to be my favorite game.
I have a feeling this is more about other stuff than fighting though.
[QUOTE=Dude101]Is this game like freelancer? that used to be my favorite game.
I have a feeling this is more about other stuff than fighting though.[/QUOTE]
It's Freelancer on Bullshark Testosterone and Steroids, You can do the whole trading thing you cold do in Freelancer, except now prices on wares vary on how stocked they are, other traders are trying to beat every other trader to the best price to make the biggest profit, then you can actually build the big stations, then connect them to other stations, and produce and sell wares... Then there's the combat which, in TC can be made to be like Freelancer...but there's way more too it in X3... From tiny useless ships to big capital Carriers that hold 60 of said useless ship (Or not so useless ones)
I liked X3, but it had a few problems that kept me from really enjoying it. First, the interface was shit. There's no other way to describe it, doing anything in that game is a pain in the ass. Second, nobody besides me had any decent-sized fleets. It's no fun having 10 battleships and an assload of fighters if nobody else could muster up enough ships for a pitched battle. Also, I had to go into the game files and edit the data for the capitol ship cannons so they didn't spam you to death with a million and a half snowballs slowly drifting through space. I would have preferred something along the lines of Star Wars turbolasers instead.
Still, the scale of the game was cool, and I liked all the mods people made. It's just that nobody really came up with mods to fix the game's base problems.
EDIT: I'm talking about X3: Reunion here. I hadn't noticed until just now that Terran Conflict is a standalone game. I'll come back after I've played the shit out of it.
[QUOTE=TheTalon]It's Freelancer on Bullshark Testosterone and Steroids, You can do the whole trading thing you cold do in Freelancer, except now prices on wares vary on how stocked they are, other traders are trying to beat every other trader to the best price to make the biggest profit, then you can actually build the big stations, then connect them to other stations, and produce and sell wares... Then there's the combat which, in TC can be made to be like Freelancer...but there's way more too it in X3... From tiny useless ships to big capital Carriers that hold 60 of said useless ship (Or not so useless ones)[/QUOTE]
I believe the largest carrier can carry upwards of 170.
Oh, and there are now specialized non combat carriers. They carry ships, that's about all they do.
[QUOTE=Ark_gamer]I liked X3, but it had a few problems that kept me from really enjoying it. First, the interface was shit. There's no other way to describe it, doing anything in that game is a pain in the ass. Second, nobody besides me had any decent-sized fleets. It's no fun having 10 battleships and an assload of fighters if nobody else could muster up enough ships for a pitched battle. Also, I had to go into the game files and edit the data for the capitol ship cannons so they didn't spam you to death with a million and a half snowballs slowly drifting through space. I would have preferred something along the lines of Star Wars turbolasers instead.
Still, the scale of the game was cool, and I liked all the mods people made. It's just that nobody really came up with mods to fix the game's base problems.
EDIT: I'm talking about X3: Reunion here. I hadn't noticed until just now that Terran Conflict is a standalone game. I'll come back after I've played the shit out of it.[/QUOTE]
Well in TC the interface and menu has all been improved, and I know that in Reunion there was a script called Rapid Response Fleets that almost Ensured a simple engagement 1 on 1 in some sector turned into a huge all out 2 hour long battle for the sector... For instance I was in a sector and noticed 2 Lasertowers off in the corner so I go marching up there, it's a pirate base and 3 Towers, after I started attacking all of it with my Carrier, a Swarm of pirates flooded in, a whole fleet, even a capital ship, and they kept coming, and they kept coming, and as they attacked things, other response fleets poured in, took over an hour to get the sector under control and even then for another hour there were constant skirmishes between a few ships
[QUOTE=TheTalon]Well in TC the interface and menu has all been improved, and I know that in Reunion there was a script called Rapid Response Fleets that almost Ensured a simple engagement 1 on 1 in some sector turned into a huge all out 2 hour long battle for the sector... For instance I was in a sector and noticed 2 Lasertowers off in the corner so I go marching up there, it's a pirate base and 3 Towers, after I started attacking all of it with my Carrier, a Swarm of pirates flooded in, a whole fleet, even a capital ship, and they kept coming, and they kept coming, and as they attacked things, other response fleets poured in, took over an hour to get the sector under control and even then for another hour there were constant skirmishes between a few ships[/QUOTE]
Must have missed that particular mod. I'm glad to hear they improved the interface, hopefully controlling large numbers of ships won't be so frustrating this time.
[QUOTE=TheTalon]:words: Rapid Response Fleets :words:[/QUOTE]
That script was simply put, awesome. It was the only thing that kept me playing X3 for ages, just an excuse to have massive scraps all the time.
It's great when you get a huge, multi-race war going on, especially with other scripts and AL plugins like Khaak invasion and Xenon invasion, having them sneak into a sector and start trying to take it over, followed by the local race's fleet jumping in, then a random other races ship gets accidentally hit so their fleet jumps in- cue bloodbath as it's repeated.
Raiding the wares afterwards was like christmas shopping, stuff everywhere. :v:
[QUOTE=DeliciusMan]Anybody have major lag when having terran stations in sight? Makes it impossible to fight..[/QUOTE]
Is it lag as in lower framerate or is it lag as in the game pauses for a moment and accesses the hard drive?
Try turning your textures to medium. Supposedly there's a problem with some of the textures causing the game to access the hard drive excessively. Even some with 4GB of RAM have been getting this.
If you want to help out you can go to the Egosoft forums and post your DX Diag and that might help them sort out the problem.
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