New scavenger stuff:
[IMG]http://imgwiz.com/images/2016/01/07/Qvhmw.gif[/IMG]
Apparently they roam the garbage wastes in packs, picking through the refuse for food. Though how they interact with the player character is still yet to be seen, but it has been said that they are 'tool users'.
This game looks fucking fantastic.
I can't wait for this, I love ecosystem simulators but none of them allow me to play as a part of the ecosystem, I hope the whole food chain thing is more than just hype.
I'm really loving how this game looks and plays. I keep forgetting about the damn thing until I come across this thread again. I would loooove to play this.
Everything looks so fluid and natural. Love what I see so far
From the devlog:
[IMG]https://giant.gfycat.com/FoolhardyHollowCusimanse.gif[/IMG]
[QUOTE]Scavengers don't actively try to kill vultures, but vultures try to eat them and their fleeing behavior includes throwing whatever weapons they have at what's chasing them. This should be tiered a bit - they shouldn't use lethal force when not in lethal danger, and from you they might "flee" but that will be more about them being uncomfortable with you than deadly afraid, and they shouldn't hurl spears as they go (unless you really corner them, perhaps). The vultures however they know all to well, and they'll do whatever it takes to stay alive.
A pack of scavengers can output a really impressive cloud of spears, their damage per second puts you thoroughly to shame. As each scavenger can carry many spears and there are many of them, you sometimes see a poor vulture getting blasted by a full broadside bombardment from some vertical structure they're sitting on, actually killing the thing. Me myself has managed to kill a vulture maybe a couple of times, and never without cheating in one way or another.
Another thing you can see in the gif if you look very closely, is a spear shifting hands. The green-eyed brown scavenger which is caught by the vulture in the beginning of the gif has many spears. When it rendezvous with the grey, black headed scavenger with long horns and a porcupine back, you might notice how it gains a spear, which is later thrown at the purple vulture - the last spear thrown in the gif.[/QUOTE]
[URL="https://fat.gfycat.com/DifficultEmptyBaiji.gif"]Spoilers about how they interact with the player:[/URL]
[sp]It's not easy to survive a scavenger hellbent on killing you. They collect spears, and they hit you with the spears, no mercy.
It's important to say though, that in the game the scavengers won't act as "enemies" with nothing in mind but your destruction - rather they will probably never throw a spear in your direction if you're a little smart about it. They'll generally just try to get out of your way, and if you get really annoying they might hit you with a rock to show you what's what. If you however dedicate yourself to making enemies with them, you might be able to slowly crank up the hostility to something like this. Congratulations, you have effectually broken your save file by making the game mind-numbingly difficult! The idea is that this should by no means happen by accident though - that would be if you spend several cycles murdering scavengers, in which case you kind of had it coming for you[/sp]
[T]http://imgwiz.com/images/2016/01/10/Cgxrm.png[/T]
Got some plant life happening in the Sky Islands! I really like this design.
oh my god this game looks amazing
I've been looking for a game that simulates an ecosystem with predator and prey interactions especially if you can play as a creature within it forever and although everything else about this game seems incredible I'm probably going to get this game just for the sake of watching lizards fight each other or whatever.
And the animation system is just incredible.
[IMG]https://giant.gfycat.com/DearTameEchidna.gif[/IMG]
A view from inside one of the high-altitude structures of the Sky Islands.
Getting ready to throw some money at this. It looks amazing.
[IMG]http://i.imgur.com/FCK4HO5.png[/IMG]
Sky Island flora in a more natural context.
The lighting is just unreal for a 2D game, look at that balloon plant in the background compared to the one in the foreground, you instantly get a sense of depth and atmosphere. I'm liking how optimistic this zone looks compared to earlier ones, I guess it's an endgame area?
I hope they announce the release date soon, I am going to stow away some money for this game.
I'm shit at platforming but this game is just too beautiful to pass up. It really makes me want to know the back story of it all.
At the moment there is work being done on a secret creature, as well as some other unseen things. So I'm going to take this opportunity to post some slightly older content.
Lizards! There are seven types seen so far. See this old but relevant chart for more info!
[IMG]http://i.imgur.com/pDndHSm.png[/IMG]
[QUOTE]
Pink: A quick and intelligent hunter that will use vision and hearing to track you. Try to not let it spot you to begin with!
Green: A slow and dumb creature - easy to avoid but tough to take down.
Blue: This one can climb walls and ceilings. Nowhere is safe.
White: A passive but deadly hunter. It blends into its environment and ambushes you when you're passing by.
Yellow: Alone they're not much of a threat, but most often they hunt in packs - intelligently cooperating to track and kill you.
Red: A fast, strong and smart hunter with excellent vision and hearing. But what makes it most deadly is its persistance. Once it spots you it will never give up the hunt. Be aware![/QUOTE]
Here's the new yellows - they communicate with each other with their flashing antennae. If one sees you, the others are quickly told your position.
[IMG]http://giant.gfycat.com/MedicalUnsightlyGrasshopper.gif[/IMG]
As pack hunters, they will attempt to flank you and block off your escape routes. The one with the longest antennae is the pack alpha.
From what has been seen they are likely among the most dangerous creatures of Rain World.
Another new lizard are these salamander-types which live in the drainage system.
[IMG]http://giant.gfycat.com/EntireFortunateFowl.gif[/IMG]
Unlike the other lizards, they are much faster in the water than on land, which is positively everywhere in the drainage system.
There is also talk of black lizards that may or may not live in the darkness of the Shadow Urban... but who knows?
[editline]25th January 2016[/editline]
[QUOTE=The Rizzler;49570843]The lighting is just unreal for a 2D game, look at that balloon plant in the background compared to the one in the foreground, you instantly get a sense of depth and atmosphere. I'm liking how optimistic this zone looks compared to earlier ones, I guess it's an endgame area?[/QUOTE]
I believe there is one starting region and one ending region, and all the others you can theoretically travel to at any time. Though I believe the Sky Islands will be a rather difficult region, as it is 'teeming with life' compared to other regions - it has more food but also more predators - as well as the instant death if you fall off the screen.
I absolutely love the map system in this game!
[IMG]https://giant.gfycat.com/FittingCleanArgentineruddyduck.gif[/IMG]
The saga of the creator's tinkering with the scavengers and the results is fascinating
[img]https://giant.gfycat.com/FatalSplendidCamel.gif[/img]
[sp]They now have some basic ability to interpret player behavior and react to it. If you're cool they will also play it cool - if you antagonize them they'll respond in kind. In that first gif they go into a behavior where they're threatening me (they're pointing spears at me, but that animation might need a little work to bring the spear out of the body's silhouette), and by not moving I show that I've given up. If I would've continued jumping around harassing them they would probably have given me a spear to the gut.[/sp]
[img]https://giant.gfycat.com/BouncyAthleticGnu.gif[/img]
[quote=JlJac]The most fun stuff is probably their new ability to point. If one of them spots a creature (you or vultures etc) that they're uncomfortable with, it can check what its team mates are up to - if they haven't noticed it they'll enter the point behavior. When a scavenger is pointing, all the others first look at it, then in the direction its hand/spear is pointed. They will have to actually see the target themselves though, it's not that the data is just copied AI to AI or something like that - so it should theoretically be possible to lie hidden and then reveal yourself to just one of them which freaks out and tries to tell its friends - all of whom don't see anything and don't believe it.
Animation-wise this might be a bit subtle to pick up, but the technical aspect is also important. In explanation I wasn't only after the cosmetic look, but also the actual behavior where if one of them spots you, the whole group will soon spot you as well. Seemed to make more sense than having one of them flee in panic or getting ready to fight or something while its pal is all mellow going through some trash.
In this gif you can see it if you look closely at the purple-eyed one. The ones up on the hill spot me and point at me, and then the purple eyed one looks first right then left.
[/quote]
Bonus:
[img]https://giant.gfycat.com/FarflungQuestionableGrizzlybear.gif[/img]
[quote=JlJac]"Get any closer and we'll kill you!"
...
"Upon closer consideration we'll actually take this back. Good day sir."[/quote]
Woah this game just keeps getting better, god damn'it.
Something a little different today. No images! How about that?
[QUOTE=jamesprimate]WOWOWOW things are really really coming together this month. Adult Swim had us on a pretty [DEL]insane[/DEL] ambitious timeline, and despite literally wanting to die for the past few weeks (i worked 25hr straight yesterday for instance), somehow it all came together for this build. Rain World is now a 100% playable game, with a (gorgeous) menu, saving, progression. First round of polish is done for all 12 regions. Gates are functional and spiffed up with some new visual effects, UI is looking surprisingly good, in-game map is complete and has had some nice polish. ITS HAPPENING GUYS [/QUOTE]
THis is what I call true pixel art.
aaaaa we'll finally get to play it soon holy shit
Wait, Adult Swim is publishing them?
[QUOTE=John Fisher;49654105]aaaaa we'll finally get to play it soon holy shit[/QUOTE]
[quote]EDIT: oh, before anyone gets the wrong impression: this was just a deadline for a milestone , not *The Big Deadline*, so still a while to go... But still it was a pretty big milestone![/quote]
not that soon
Good news, everyone! The devlog has come back to life after a period of hibernation. Seems like Rain World development is out of the "crunch" phase and is now in the "polish" phase!
Gameplay (Gamespot):
[video=youtube;bMRWjjKm0YY]http://www.youtube.com/watch?v=bMRWjjKm0YY[/video]
Audio:
[video=youtube;MhppIJDWOgM]http://www.youtube.com/watch?v=MhppIJDWOgM[/video]
Overseer... "creature?"
[IMG]http://giant.gfycat.com/UnconsciousConfusedIndianhare.gif[/IMG]
Scavenger Outposts - they work sort of like border checkpoints. You may have to bribe your way through...
[IMG]https://giant.gfycat.com/AcademicPoliteAmericanbadger.gif[/IMG]
[URL="https://www.kickstarter.com/projects/rain-world/project-rain-world/posts/1532742"]Check out this Kickstarter update for more info[/URL]
Well damn, it's nearly time to experience this incredible game. I'm kind of sad that there won't be more gifs of new and interesting creatures and places, but I guess actually playing the game is that feeling 100 times over :v:
Can't fucking wait. How much are they going to charge however? Hope they don't undervalue this masterpiece
I haven't heard anything about price. Though one of the devs mentioned that they are aiming for release in the next 2 months or so.
This looks absolutely gorgeous.
The gif in the OP of slugcat leaning away from the angry lizard always cracks me up.
EDIT: shit that's what I get for not checking the whole thread
[media]https://twitter.com/RainWorldGame/status/707027795449262080[/media]
Enjoy this also late video of a scavenger and the slugcat teaming up against one of the terrifying bird things.