• Besiege - Build crazy medieval siege machines
    1,309 replies, posted
To clarify, on the Steam discussions page the creator said Steam Keys for Humble Bundle customers should roll out in a few days after release. Maybe the coordination between Steam and Humble is taking a while, but Steam keys should be free and coming Soon(TM) for people that bought via Humble Bundle.
So I made a bomber with functional ailerons, elevator, and rudder.
[QUOTE=KlaseR;47032512]a cool challenge would be that of trying to complete every level with the same machine. wonder if anyone can pull it off.[/QUOTE] I was inspired to try this by your post. I managed to do it, here's the machine: [img_thumb]https://dl.dropboxusercontent.com/u/42286867/besiegetank.png[/img_thumb] If people want I can make a video or give out the .bsg file. The archers pass level was a real fucker, I had to use the blades in the front to break off the front set of wheels to fit enough of the vehicle onto the 2nd move point. I then had to drive back down and go around to the last point. I should've put core block in the front :v:
[QUOTE=KlaseR;47032512]a cool challenge would be that of trying to complete every level with the same machine. wonder if anyone can pull it off.[/QUOTE] I managed most of it with various slightly-modified versions of the Crawler I posted earlier. [t]http://puu.sh/ffcfR.jpg[/t] I think the only level I COULDN'T do with it was Marksman's Pass or whatever.
[QUOTE=Rats808;47051300] I think the only level I COULDN'T do with it was Marksman's Pass or whatever.[/QUOTE] Use the hotkey tool to set your wheels to 2x speed and run at 20% for some Colin McRae-tier precision driving like I did on the previous page
[QUOTE=ScottyWired;47053142]Use the hotkey tool to set your wheels to 2x speed and run at 20% for some Colin McRae-tier precision driving like I did on the previous page[/QUOTE] Your video made me realize they changed Marksman's Pass in alpha 2. It has less archers but the terrain is more difficult.
[vid]http://puu.sh/fl5hp/caed27ed00.webm[/vid] (dont know if it hasnt been posted)
I'm gettin' my butt kicked by this sheep level. I can't figure out a way to make a machine that can climb up ledges, and the flying machine mechanics are a total mystery.
[QUOTE=Big Dumb American;47055186]I'm gettin' my butt kicked by this sheep level. I can't figure out a way to make a machine that can climb up ledges, and the flying machine mechanics are a total mystery.[/QUOTE] that level was probably the hardest level to deal with
[QUOTE=Big Dumb American;47055186]I'm gettin' my butt kicked by this sheep level. I can't figure out a way to make a machine that can climb up ledges, and the flying machine mechanics are a total mystery.[/QUOTE]The way I did it was to have the front 4 wheels (2 per stick) fixed but on suspension and slightly raised, while the back wheels steered.
This is how I dealt with it. I didn't put any weapons on it so I just roll over the sheep. [video=youtube;Kj8dWMSmAVk]http://www.youtube.com/watch?v=Kj8dWMSmAVk[/video]
How can you guys fail at the sheep level? It's piss easy. I just made a cube made of bombs and flaming balls and blew it up.
[QUOTE=Furnost;47054883][vid]http://puu.sh/fl5hp/caed27ed00.webm[/vid (dont know if it hasnt been posted)[/QUOTE] That use of wheels as a conveyor to load the bombs inspired me. I made similar version of that loading system, and incorporated it into one of my catapults - it worked amazingly, borderline flawless once I'd ironed out the problems. During testing, however, I learned a small fact I wasn't previously aware of... [media]http://www.youtube.com/watch?v=MGSp-r-nc-I[/media] [sp]Burning corpses can spread fire[/sp]
The lack of shadows is fucking me up, I can't tell how close or far it is from the floor, at first I honestly thought it was floating.
[QUOTE=GHOST!!!!;47056446]The lack of shadows is fucking me up, I can't tell how close or far it is from the floor, at first I honestly thought it was floating.[/QUOTE] Such is life playing physics games on a laptop - all the fancy effects off, and running at 25% timescale while recording at 7 fps, then sped it up in editing, all so it didn't come out looking like a juddery mess D:
[QUOTE=PsiSoldier;47056350]That use of wheels as a conveyor to load the bombs inspired me. I made similar version of that loading system, and incorporated it into one of my catapults - it worked amazingly, borderline flawless once I'd ironed out the problems. During testing, however, I learned a small fact I wasn't previously aware of... [media]http://www.youtube.com/watch?v=MGSp-r-nc-I[/media] [sp]Burning corpses can spread fire[/sp][/QUOTE] That loading mechanism is pretty nice, but I'm more curious about your firing arm design, seeing how you can still fire it fairly far away while having plenty of weight distributed on it.
[URL="https://dl.dropboxusercontent.com/u/16762596/SavedMachines.rar"][IMG]http://puu.sh/f7EV7/b3270421eb.jpg[/IMG][/URL] Giving these three machines I designed out, click the image to download if you're interested. Cheers :wink: Keys I and O are to adjust the wheel camber.
On the sheep level I just made a car with a bunch of flamethrowers and lit all the sheep on fire
All these trebuchets inspired me to try making one. [t]http://puu.sh/fme3X.jpg[/t] I couldn't manage to get a reloading system that didn't blow up in my face, but I did get this.
Enjoy a slingshot [sp] That goes wrong 50% of the times [/sp] [vid]http://a.pomf.se/odezyw.webm[/vid]
[QUOTE=Grindigo;47057289]That loading mechanism is pretty nice, but I'm more curious about your firing arm design, seeing how you can still fire it fairly far away while having plenty of weight distributed on it.[/QUOTE] While tinkering I made a small discovery that lets it fire even farther away :v Here's the save file if you're still interested in how it works. [url]https://dl.dropboxusercontent.com/u/24075839/splatterpult3.bsg[/url] (Please don't distribute the link outside this thread) Controls: L - catapult arm NUM1 - spins both magazines backwards (useful to prevent multiple bombs coming out and shit) NUM2 - right magazine NUM3 - left magazine NUM0 - raise the loading ramps (again, useful to prevent overloading or w/e) NUM7/4 - left drive wheels forward/backward NUM9/6 - right drive wheels forward/backward If you want a flatter trajectory, just replace the armour plate on the tip of the throwing arm for a plank - less range, flatter trajectory.
[video=youtube_share;qq6oNCdCTCc]http://www.youtube.com/watch?v=qq6oNCdCTCc[/video] [url="https://dl.orangedox.com/UJw7CHNBU2yLDKT9Q9/CraneCargoTruck%20v4.rar"]can be downloaded here[/url] Was pretty fun to make something (mostly) non-militaristic for a change. Makes me wonder how much vehicle variety the full campaign is going to demand from you.
One of my biggest fears is that they'll break away from what they have right now. Right now they let you build literally whatever you want with the only restriction being size. No money or resource costs, no "Research this part first!" or anything like that. Its literally just "Make something to do this!" and let you decide how silly or inventive or utilitarian you get. And my fear is that it'll end up being made more of a "game" and taking out the current sandbox approach and adding in restrictions on what you can do and when and how much.
I'm okay with this, since the levels will define your contraption
I'd be OK with part restrictions to add to the challenge of re-playing levels, like having to make a vehicle that does shit without using wheels, or a crane that doesn't use grabbers - they should be completely optional though.
yeah, part restrictions would be great so some levels don't become TOO easy, but the amount of freedom you get right now is definitely a selling point on its own Why build something to throw explosives at a castle when you can make a kamikaze plane?
[QUOTE=PsiSoldier;47059360]I'd be OK with part restrictions to add to the challenge of re-playing levels, like having to make a vehicle that does shit without using wheels, or a crane that doesn't use grabbers - they should be completely optional though.[/QUOTE] if anything those should be just challenge type modes or something, or like a challenge version of the level the game as it is where it lets you free form inside a box is good and I wouldn't want to see that changed except in extra modes
[QUOTE=Marik Bentusi;47059212][video=youtube_share;qq6oNCdCTCc]http://www.youtube.com/watch?v=qq6oNCdCTCc[/video] [url="https://dl.orangedox.com/UJw7CHNBU2yLDKT9Q9/CraneCargoTruck%20v4.rar"]can be downloaded here[/url] Was pretty fun to make something (mostly) non-militaristic for a change. Makes me wonder how much vehicle variety the full campaign is going to demand from you.[/QUOTE] Something about that wobbly bobbly arm picking up lumber stacks makes me laugh so hard.
I've created a monster [vid]http://a.pomf.se/bzsnnj.webm[/vid]
[QUOTE=HumanAbyss;47059447]if anything those should be just challenge type modes or something, or like a challenge version of the level the game as it is where it lets you free form inside a box is good and I wouldn't want to see that changed except in extra modes[/QUOTE] This, I like the sound of Challenge modes like being limited to a certain number of parts you can use, no armour challenge and so on.
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