• Besiege - Build crazy medieval siege machines
    1,309 replies, posted
personally, i would love to see water based environments. like, hear me out: - the island is an [URL="http://upload.wikimedia.org/wikipedia/commons/7/7e/Palau_archipelago.jpg"]archipelago [/URL] looking thing, but i dunno what a name would be - the first level would be in the middle of a vast blue ocean, with 2 small islands - the goal of this first level is to make a machine that can get across the gap (preferably via a boat of some type) and get to the space on the other side (and maybe destroy a cottage) - the levels would involve destroying castles on the shore or something, maybe sea combat between ships and ship-type contraptions (oh boy) and some transportation puzzles what do you guys think?
I don't need any fancy 3d water physics flow calculations. I'd be happy with a some gentle waves and some islands to move between, with basic buoyancy and water plane clipping. I'd like the water to present some sort of hazard, though.
sharks? sea mines? hostile submarines? rogue waves? maybe coral reefs? thats what i can think of off the top of my head. also, yeah. just some simple water with gentle waves would be fine for me.
A sea map might go great with a navy update, I think. Actually, come to think of it, one would probably necessitate the other. Larger and/or multi-part maps might be neat.
i could really use a favorite blocks menu to drag around the screen in grid style [editline]4th March 2015[/editline] it'd be cool if the devs keep up with this thread i can't imagine there being many other 25+ page threads about this game on the internet [editline]4th March 2015[/editline] they could also post some offical strawpoll.me surveys...
I'd love to be able to have soldiers crewing my contraptions release them to kill enemies, but jostle them around too much and they die
they do have this tho [URL="http://forum.spiderlinggames.co.uk/Forum"]forum.spiderlinggames.co.uk[/URL] but its pretty dead and will probably stay that way for a while
[QUOTE=PaperBurrito;47260487]I'd love to be able to have soldiers crewing my contraptions release them to kill enemies, but jostle them around too much and they die[/QUOTE] it bothers me how bowmen are my bane but swordsmen don't do shit [editline]4th March 2015[/editline] what i really want in life is to fight a spider asshole who climbs ontop of my machine to attack
[QUOTE=blazingfly;47257330] Turns out it's kinda easy to make a self-balancing quadcopter. [thumb]http://i.imgur.com/wYEEbGB.jpg[/thumb][/QUOTE] how did you make this fly? those gears are unpowered and i see no way of powering them
steering hinges pressing up against things, like other hinges, magically summons physical force by the power of buggy physics engine [editline]4th March 2015[/editline] basically the angle of the steering hinge is deemed absolute as long as it is within the rotation limit, and will force anything at all to move away from it, so in this case it looks like it presses against the suspension it is attached to (which means both objects are supposed to move away from each other, but the engine tells only one to move and doesn't consider any counter forces)
they just clip through the suspension for me [img_thumb]http://i.imgur.com/0lnIwVP.jpg[/img_thumb] [editline]4th March 2015[/editline] it looks like they might already have some plans for water-based stuff, there are some water textures in sharedassets3.assets [img_thumb]http://i.imgur.com/zb4aujP.png[/img_thumb] [editline]4th March 2015[/editline] also, i found a level editor icon in sharedassets2.assets [IMG]http://i.imgur.com/IHwAu4b.png[/IMG]
-snip missed a page-
Building ships or submarines sounds awesome, I wonder if they'll ever get around to that. [QUOTE=PaperBurrito;47260487]I'd love to be able to have soldiers crewing my contraptions release them to kill enemies, but jostle them around too much and they die[/QUOTE] I've been thinking about this, crew could actually be a really, really fun component. There's already various kind of military units ingame (knights, archers, cannons) that you could reskin/recolor to give the player a little simple army of their own to build Trojan horses and stuff. That would already be awesome in itself. Beyond that, I think there's a lot of use for non-military units like gunners that could automatically auto-target/auto-fire weapon-blocks around them (with the Wrench icon being able to whitelist/blacklist targets they may engage and nearby weapons-blocks they may utilize). So you could focus on maneuvering your vehicle through dangerous territory while one part of your gunner crew uses cannons built on swivel joints to autotarget Houses and will fire on your command, while another part is manning flamethrowers to automatically ward off footsoldiers coming into range. Or you could have engineers that seek out nearby breaking/burning blocks to repair/extinguish, or if we ever end up going up against AI-controlled Besiege constructions in the later levels, Boarding parties that can slowly capture the enemy command block if they're nearby. As you gain an increasing variety of units, you could create more complex levels and challenges like having to capture 3 enemy constructions with just 1 Boarding crew member. Better be delicate with that Grabber if you want to see your crew celebrate on the Success screen! That said, all of this is way beyond the original concept of Besiege, the devs didn't expect to build big machines at all, leave alone machines so big or complex you'd want to staff them with crew. But if they ever want to give combat more depth, this is the kinda stuff I'd really dig personally.
Oh man, I can't for this game to have water, or at least just buoyancy would be a fun thing to toy with. Imagine making a little boat that could take on water if a piece was knocked out though [editline]5th March 2015[/editline] [QUOTE=Marik Bentusi;47263049]Building ships or submarines sounds awesome, I wonder if they'll ever get around to that. I've been thinking about this, crew could actually be a really, really fun component. There's already various kind of military units ingame (knights, archers, cannons) that you could reskin/recolor to give the player a little simple army of their own to build Trojan horses and stuff. That would already be awesome in itself. Beyond that, I think there's a lot of use for non-military units like gunners that could automatically auto-target/auto-fire weapon-blocks around them (with the Wrench icon being able to whitelist/blacklist targets they may engage and nearby weapons-blocks they may utilize). So you could focus on maneuvering your vehicle through dangerous territory while one part of your gunner crew uses cannons built on swivel joints to autotarget Houses and will fire on your command, while another part is manning flamethrowers to automatically ward off footsoldiers coming into range. Or you could have engineers that seek out nearby breaking/burning blocks to repair/extinguish, or if we ever end up going up against AI-controlled Besiege constructions in the later levels, Boarding parties that can slowly capture the enemy command block if they're nearby. As you gain an increasing variety of units, you could create more complex levels and challenges like having to capture 3 enemy constructions with just 1 Boarding crew member. Better be delicate with that Grabber if you want to see your crew celebrate on the Success screen! That said, all of this is way beyond the original concept of Besiege, the devs didn't expect to build big machines at all, leave alone machines so big or complex you'd want to staff them with crew. But if they ever want to give combat more depth, this is the kinda stuff I'd really dig personally.[/QUOTE] I was just about to say "That totally isn't what Besiege is at all" but that [I]last[/I] line. Although I think there would be better ways to enhance the combat without changing the game so dramatically. I mean, the idea of crews basically contradicts the entire purpose of engineering your machines at all
[QUOTE=Kylel999;47263081]Oh man, I can't for this game to have water, or at least just buoyancy would be a fun thing to toy with. Imagine making a little boat that could take on water if a piece was knocked out though [editline]5th March 2015[/editline] I was just about to say "That totally isn't what Besiege is at all" but that [I]last[/I] line. Although I think there would be better ways to enhance the combat without changing the game so dramatically. I mean, the idea of crews basically contradicts the entire purpose of engineering your machines at all[/QUOTE] Not neccesarily. Crews could be only enabled on certain maps that require you to break down a wall/door or make a trojan horse. For all intents and purposes, they are just NPCs that benefit from your seige engine.
the game already has magic and the heart of your machine is a green magic thingy so I don't see any reason to include npc crew
I wish that you could do more things to your machines in minimal scale. Like, you zoom in and a regular wooden cube gets a grid pattern of 9 smaller cubes that allows you to place blocks and whatnot that are smaller on them. Would help make a lot of detailed and advanced stuff, without things intersecting.
I just got into this game and I'm loving it. I haven't been following this thread, so I don't know if this has been done. I broke some physics: [media]http://www.youtube.com/watch?v=OHY3p5CBtqM[/media]
[QUOTE=Mudkipslol;47265734]I just got into this game and I'm loving it. I haven't been following this thread, so I don't know if this has been done.[/QUOTE] That is indeed the first time I've ever seen something like that.
After seeing that, I built a version of it that seemed to just go straight through the ground once it looped enough. ...Are the floors outside the sandbox just totally absent?
Sure is physics in here [vid]http://puu.sh/goiAz.webm[/vid]
[QUOTE=paul simon;47267161]Sure is physics in here [vid]http://puu.sh/goiAz.webm[/vid][/QUOTE] the most horrifying physics I have ever seen
[QUOTE=paul simon;47267161]Sure is physics in here [vid]http://puu.sh/goiAz.webm[/vid][/QUOTE] My webm player always seems to crash when I try to view your webm's, don't know why.
[QUOTE=Ardosos;47267463]My webm player always seems to crash when I try to view your webm's, don't know why.[/QUOTE] right click and view video.
[QUOTE=GeneralSpecific;47267568]right click and view video.[/QUOTE] Doesn't work for some reason. It's only his webms too, everyone else's plays alright. I tried "save video as" but then vlc gives me an error and it plays with no audio.
[QUOTE=Ardosos;47267604]Doesn't work for some reason. It's only his webms too, everyone else's plays alright. I tried "save video as" but then vlc gives me an error and it plays with no audio.[/QUOTE] Huh, I've been using two different ways of encoding the webms too. Anyways, this might fix it: [url]http://www.codecguide.com/download_kl.htm[/url]
[QUOTE=paul simon;47267161]Sure is physics in here [vid]http://puu.sh/goiAz.webm[/vid][/QUOTE] What's the music?
[QUOTE=ruinmyhopes;47268014]What's the music?[/QUOTE] Tinkerbot boss theme from Shantae, remixed by DM Dokuro: [url]http://dmdokuro.bandcamp.com/track/wait-what-no-wait-stop-fucking-going-everywhere[/url]
the crazy physics in this is very gross and off-putting to me for some reason. it strikes a nerve in me just like things in the uncanny valley, similar to that jerky fast-motion j-horror uses a lot. it's hard to get a good example of it at 100% speed (when it's the most off-putting) but at 10% it's still somewhat gross nearly every time.
I made a helicopter that flies like a real helicopter. [img]http://i.imgur.com/d4UuYnM.jpg[/img] It's disappointingly spazz-less.
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