• Besiege - Build crazy medieval siege machines
    1,309 replies, posted
That is fucking awesome. Now build a huge tank around it, and also more dakka
[hd]http://www.youtube.com/watch?v=IrVZPuXg4CA[/hd]
Reminds me of KSP's infinigliders.
look at the sarcastic smartass URL gfycat gave me for this [url]http://www.gfycat.com/WellmadeOffbeatCrow[/url]
Don't know if it was done before. [VID]http://a.pomf.se/bztrxs.mp4[/VID] got the idea after making big-ass plower
The best component the devs could ever add would be something like the elastic springs, in that it can connect any two blocks, and expand and contract on command, but stiff so that it remains a given length when its keys are no longer depressed. Sort of like a mechanical muscle. I'm sure GMod has a tool just like what I'm describing, but I haven't touched that game in so long that I can't remember what it's called. It would open up so many building opportunities, especially regarding articulated machines. We could start to see some proper mech walkers and robots being built. It would be great.
[QUOTE=TBot Alpha;47309964]The best component the devs could ever add would be something like the elastic springs, in that it can connect any two blocks, and expand and contract on command, but stiff so that it remains a given length when its keys are no longer depressed. Sort of like a mechanical muscle. I'm sure GMod has a tool just like what I'm describing, but I haven't touched that game in so long that I can't remember what it's called. It would open up so many building opportunities, especially regarding articulated machines. We could start to see some proper mech walkers and robots being built. It would be great.[/QUOTE] Like hydraulics in gmod?
[QUOTE=Danny1828;47310108]Like hydraulics in gmod?[/QUOTE] Specifically a stiff hydraulic with a ball joint on each side that can be placed like the elastic tool. (i think)
aka piston with adjustable length? joints are in game already
[QUOTE=damnatus;47310280]aka piston with adjustable length? joints are in game already[/QUOTE] You need to be able to place the piston like you place an elastic though. Gives you a lot more engineering flexibility.
Hydraulics, yes! That's the one! I really, really want hydraulics in this game. Paul Simon's got what I'm talking about. ...Of course, it's not exactly medieval technology at that point, but it's not like that's mattered before.
Would hydraulics essentially be the opposite of springs? Instead of retracting they'd expand?
[QUOTE=ElectricSquid;47311312]Would hydraulics essentially be the opposite of springs? Instead of retracting they'd expand?[/QUOTE] yeah, but rigid though rigidity could be an option, as it is in gmod also the option to have ball-sockets the anchor points would be essential
so i got this game recently and i made this catapult thingamajig [video=youtube;Pw3wV1mn49U]http://www.youtube.com/watch?v=Pw3wV1mn49U[/video] apologies for low-ish quality and the little bits of lag
Found this on the Besiege subreddit: [media]http://www.youtube.com/watch?v=mqy7Y4CuDbw&feature=youtu.be[/media]
... but can it transport hay bales?
Made a cool little engine [vid]http://a.pomf.se/mhdrtr.webm[/vid]
How'd you get the brace to connect in a movable way? I tried making something like that before and it just broke apart
[QUOTE=ElectricSquid;47332176]How'd you get the brace to connect in a movable way? I tried making something like that before and it just broke apart[/QUOTE] Which brace? If you mean the braces between the "crank" and "pistons" I just used a hinge on a pivot on the front of the wheels
[vid]http://puu.sh/gCJgi.webm[/vid]
Needs two more arms and they all need to be crooked in a certain direction.
wackywavinginflatablearmflailingtubeman.webm
[QUOTE=ElectricSquid;47334291]Needs two more arms and they all need to be crooked in a certain direction.[/QUOTE] I swear I saw one in the flames when I watched it earlier today.
[vid]http://puu.sh/gFhqF.webm[/vid] medieval space program
From the subreddit once more: [t]http://i.imgur.com/Gp3XkOu.png[/t]
[QUOTE=ElectricSquid;47376135]From the subreddit once more: [t]http://i.imgur.com/Gp3XkOu.png[/t][/QUOTE] [vid]http://foxcock.me/web/images/Desktop%2003.23.2015%20-%2016.59.57.03.DVR.webm[/vid] [url=http://foxcock.me/web/images/Besiege%2003.23.2015%20-%2017.04.35.29.webm]working as intended[/url]
I just figured out how to make a very sawblade-efficient chaos engine. Instead of wasting excess torque spinning a boulder or fireball, it puts it into another propeller. It can lift 9 boulders with only two sawblades! A 4 blade boulder chaos engine can't handle that. [t]http://cloud-4.steamusercontent.com/ugc/709655291413678016/F197BE9C26E79000599545F1AB45585556BB64CF/[/t] The connection on top of the blades breaks sometimes though. Connecting the top side of the blades with an upside down swivel joint and a grabber seems like the strongest way to connect it, but this can make the engine really inconsistent. [editline]26th March 2015[/editline] Nevermind, did more tests, and a 2 sawblade boulder chaos engine is about as effective as mine if you double up the propellors. I thought spinning one propeller faster would be better than the extra lift you'd get from two because of drag. Guess I was wrong.
[img]http://i.imgur.com/Yw2GqSv.gif[/img] [url=http://www.reddit.com/r/Besiege/comments/313fzu/3210_boom/]Source[/url]
[url=http://www.reddit.com/r/Besiege/comments/317g46/geometrically_exact_swashplate_mechanics/]Someone made a[/url] realistic swashplate mechanism with ball joints. (It's what helicopters use to change the pitch of their blades) [vid]http://zippy.gfycat.com/EmotionalCavernousArabianoryx.webm[/vid] [vid]http://fat.gfycat.com/BestSecondaryIndiancow.webm[/vid]
[QUOTE=ElectricSquid;47448869][url=http://www.reddit.com/r/Besiege/comments/317g46/geometrically_exact_swashplate_mechanics/]Someone made a[/url] realistic swashplate mechanism with ball joints. (It's what helicopters use to change the pitch of their blades) [vid]http://zippy.gfycat.com/EmotionalCavernousArabianoryx.webm[/vid] [vid]http://fat.gfycat.com/BestSecondaryIndiancow.webm[/vid][/QUOTE] That is really awesome. I used to be fascinated with this mechanism (still am, to some extent.) It's pretty cool to see a version of it in slow motion.
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