[QUOTE][B][U]CHANGES[/U][/B]
[U]
[B]Avatar Pedestals save between sessions[/B][/U] - Any avatar selected from a pedestal will now stay as your current avatar until you select another one from the menu or another pedestal. Even if you exit VRChat and come back. This will be true as long as the creator of that avatar keeps that content public.
[B]Panic Button[/B] - In the event that unwanted audio or visual spam occurs or that frame rate tanks you can now engage a “Panic Mode”. This mode will visually mute any avatars and audio mute any users who are not your friends.
[B]Desktop: both Shift keys AND ESC key
[B][U]Rift: both triggers OR both grips, AND both menu buttons (B/Y)
Vive: both triggers OR both grips, AND both menu buttons[/U][/B]
Windows Mixed Reality and other VR controllers: both triggers OR both grips, AND both menu buttons
XBox Controller: both triggers AND back AND menu buttons
Once you enable Panic mode, you must disable it by unchecking options in the System menu:[/B]
[B]Mute Users by Default - All users except for your friends will be mic-muted until you friend them
Block Avatars by Default - All users except for your friends will have their avatars blocked until you friend them[/B]
[B]Avatar Public/Private Flag
In the SDK, you can now set an avatar as public or private
You can set this on upload, or toggle it on existing avatars. Public is meant for use when you want to put your avatar on a pedestal. Private will prevent other users from wearing that avatar (will show a lock when shown on pedestals)
[/B]
[B]New Rows in the Worlds menu[/B]
In response to the community stating that high quality/fun worlds were being lost in the constant stream of new worlds, we have introduced two new rows in the Worlds menu:
-[U][B]Community Spotlight[/B] - Worlds of high quality, interesting content, or fun games
-[B]Avatar[/B] - Avatar worlds with lots of pedestals to choose from[/U]
[B]Avatar Audio[/B] - Avatar sound effects are now affected by the “SFX” slider in the System menu. In upcoming releases this will be getting its own audio slider in the menu.
[B]Vive Movement/Gesture Changes[/B]
The HTC Vive Wands now have a new movement system that allow you to walk and hold gestures while moving.Select your gestures as normal, however they will only hold as long as you hold your thumb on the touchpad. Center will give you the “closed hand” gesture.
Pulling and holding Trigger will “save” that gesture to the trigger, allowing you to move while gesturing.
Finally, you don’t need to hold down the touchpad button to move! Just tap it once to start moving, and tap it again to stop (or just lift your thumb from the pad)
Any motion input, movement, turn or jump, requires you to release the pad and touch it again to trigger gestures. There is a slight delay the first time you touch the pad to give you time to click it for motion, to avoid accidentally triggering a gesture.
[B]Keyboard Gesture Overrides[/B]
You can now trigger gestures with keyboard!
Hold down Left Shift and F1-F8 for left hand gestures.
Hold down Right Shift and F1-F8 for right hand gestures.
F1=open fist (relaxed), F2=closed fist
F3-F8 are: LetGo, Point, Peace, RocknRoll, Gun, Thumbup
Your arm is not animated by default, so these are mainly useful for animation overrides.
General Gesture Changes
There is no longer an “Empty” gesture, this is the Fist at full open. This should allow the full range of motion of the analog value.[/QUOTE]
I mean it's good, but I feel like this is just gonna make the game a whole lot less social.
[quote]
Avatar Pedestals save between sessions - Any avatar selected from a pedestal will now stay as your current avatar until you select another one from the menu or another pedestal. Even if you exit VRChat and come back. This will be true as long as the creator of that avatar keeps that content public.[/quote]
So does this mean you can actually save avatars and stay with it instead of having to waste time going back to the same world everytime you boot up the game?
[QUOTE=EmilyVasquez;53154937]So does this mean you can actually save avatars and stay with it instead of having to waste time going back to the same world everytime you boot up the game?[/QUOTE]
It doesn't mean you can save them, just that if you have one on, you quit the game and start it again, you'll still have that avatar.
[QUOTE=geferon;53154963]It doesn't mean you can save them, just that if you have one on, you quit the game and start it again, you'll still have that avatar.[/QUOTE]
Now that's an improvement.
but everybody being muted until you freind them? that's just OTT
I hope that's just a tickbox you can turn on/off
[t]https://horobox.co.uk/u/yjEjxM.PNG[/t] [img]https://horobox.co.uk/u/I51vP7.png[/img]
the joys of trying to import mmd models
So is Gorn a steal at $15?
[editline]24th February 2018[/editline]
I bought it anyway. My only complaints are that it took me too long to figure out how to move and activate joystick movement and that I kept getting tangled in my cord
[editline]24th February 2018[/editline]
I wonder why I can handle joystick motion perfectly fine in Gorn but in Drunkn Bar Fight I lose balance as if I really am drunk like my character.
goddamnit I thought this was the VR thread.
Does anyone know any good 3d character modelers taking commissions? Really wanna have a personalized model for VRChat and I'm willing to pay for it.
[QUOTE=Keychain;53159791]Does anyone know any good 3d character modelers taking commissions? Really wanna have a personalized model for VRChat and I'm willing to pay for it.[/QUOTE]
It's cheaper to find an already made "custom" model online and have someone rig it up for you. Though there's some commissioners out there that I know cost ~200$ if you want a real custom-made model.
trust me i've searched everywhere, can't find any existing models of the character im looking for :v:
[QUOTE=Keychain;53159872]trust me i've searched everywhere, can't find any existing models of the character im looking for :v:[/QUOTE]
Best estimates I've seen for a FULLY CUSTOM 3D model are like, in the multiple hundreds. I saw an ad for one on twitter earlier and it seemed like a lowball compared to what others were charging because they were in an extreme need for some cash.
[QUOTE=Keychain;53159872]trust me i've searched everywhere, can't find any existing models of the character im looking for :v:[/QUOTE]
Your easiest solution would be getting an MMD base, some clothes parts, hair etc and just build yourself something as close as possible.
Fairly quick to do and easy to import in.
[editline].[/editline]
If you want something to start off this is a fairly low poly base that isn't R18, meaning you wont have to go deleting internal mesh which is a big problem with MMD models.
[url]https://nekovampire95.deviantart.com/art/MMD-base-kio-lat-DL-299159923[/url]
Used this one on my last avatar and it works really well, got a shitload of stuff you can use for overrides as well on it.
[t]https://steamuserimages-a.akamaihd.net/ugc/929302398393185394/8BCADC171BAD51DCD76DA505AD87B544A8AA973A/[/t]
The one that Nooky is glued to. :v:
[QUOTE=Reagy;53160202]Your easiest solution would be getting an MMD base, some clothes parts, hair etc and just build yourself something as close as possible.
Fairly quick to do and easy to import in.
[editline].[/editline]
If you want something to start off this is a fairly low poly base that isn't R18, meaning you wont have to go deleting internal mesh which is a big problem with MMD models.
[url]https://nekovampire95.deviantart.com/art/MMD-base-kio-lat-DL-299159923[/url]
Used this one on my last avatar and it works really well, got a shitload of stuff you can use for overrides as well on it.
[t]https://steamuserimages-a.akamaihd.net/ugc/929302398393185394/8BCADC171BAD51DCD76DA505AD87B544A8AA973A/[/t]
The one that Nooky is glued to. :v:[/QUOTE]
i guess you can use PMX editor to put hair/clothes/accessories on this base model or i could easily do that in unity?
[QUOTE=e_k_M;53161543]i guess you can use PMX editor to put hair/clothes/accessories on this base model or i could easily do that in unity?[/QUOTE]
Recommend doing it in pmxeditor, cleaning it up and removing all the mesh that wont be seen in either the editor or blender, then putting it across.
Doing it just in unity wont give you correct weighting.
Anyone have experience with making avatars?
I've been trying to upload mine for the past like, six hours.
It doesn't show up in the Uploaded Content despite Unity saying it's been uploaded, it's also not showing up in my personal avatars and Google is no help.
[QUOTE=FlakTheMighty;53162919]Anyone have experience with making avatars?
I've been trying to upload mine for the past like, six hours.
It doesn't show up in the Uploaded Content despite Unity saying it's been uploaded, it's also not showing up in my personal avatars and Google is no help.[/QUOTE]
Detach the ID in Unity and try again
ID should be ontop of the VRC_Avatar_Descriptor window
[QUOTE=Fox Powers;53162985]Detach the ID in Unity and try again
ID should be ontop of the VRC_Avatar_Descriptor window[/QUOTE]
Aha! Thank you.
I'm curious why I couldn't find that through Google now.
[editline]26th February 2018[/editline]
[t]https://i.imgur.com/XdC1Gst.jpg[/t]
Getting this model made for me is so worth it.
[QUOTE=FlakTheMighty;53163031]Aha! Thank you.
I'm curious why I couldn't find that through Google now.
[editline]26th February 2018[/editline]
:snip:
Getting this model made for me is so worth it.[/QUOTE]
Did you get the model made thru a commision or something?
Ye I'm also getting a Guyman one, it's the guys first time rigging for VR/Unity/VRChat though so I'm essentially bug testing the rigging for him :v:
I log in for the first time in a few weeks and I see this.
[img]https://i.imgur.com/Gc0S7JE.png[/img]
I almost forgot how great this game can be at times.
[QUOTE=Kiwi;53166364][t]https://chie.club/files/images/st/96b7c01b-b522-478a-bab5-d2dc3ab3c8af.png[/t]
"oops"
He is optimized though. He's not several hundred MB anymore.[/QUOTE]
Been trying to get the fucker into vrchat since yesterday. Turns out my none existent modeling skills aren't making this easier.
[IMG]https://i.imgur.com/ReD5qku.png[/IMG]
[QUOTE=diwako;53167002]Been trying to get the fucker into vrchat since yesterday. Turns out my none existent modeling skills aren't making this easier.
[IMG]https://i.imgur.com/ReD5qku.png[/IMG][/QUOTE]
Lookup how to do decimation in blender.
I am using 3dsmax for the most part. I am more then hesitant to use blender due to it being really unfriendly for new users.
[QUOTE=diwako;53167096]I am using 3dsmax for the most part. I am more then hesitant to use blender due to it being really unfriendly for new users.[/QUOTE]
In that case you should already know the process of reducing polycount on detailed models, I don't really see why you're having problems when that is all you have to do. Mitchel's model has a shitload of wasted mesh that can be removed and merged down.
And the reason blender was suggested was because its got a whole set of tools setup for importing to VRchat. [url=https://catsblenderplugin.com/homepage]Cats tools[/url] is a god send for anything MMD and source related. [url=https://www.youtube.com/watch?v=7P0ljQ6hU0A&t=2160s]Granted this is an MMD tutorial its all the same and its seriously easy as fuck.[/url]
A couple of extra patches
[quote=VRChat 0.12.0p14]
CLIENT
FIXES
- Desktop override buttons will no longer trigger all other avatar's overrides locally.
- Fixed login issues
[/quote]
[quote=VRChat 0.12.0p15]
CLIENT
CHANGES
- Vive Movement Tweaks
- Pressing the trackpad down a second (or subsequent times) will no longer stop your movement. Lift your thumb from the pad to stop movement.
- Center deadzone is slightly larger to help with fist gesture
- New World Row
- When a world is graduated up to either the Avatar or Community Spotlight row it should no longer appear in the new world row.
FIXES
- Issues with failing to login with a “SendHMDAnalytics” or “TooManyRequests” message have been fixed
- Fixed Panic Mode hotkey on Xbox controllers, keyboard
- Avatars should no longer “squish” down into their seats over time when seated
- Various security and stability fixes
SDK
A new SDK will be uploaded within the next day or so (we're still cookin'), but here's some preliminary changes. You'll get another ping once we've uploaded it.
CHANGES
- Manage Uploaded Content window now:
- Shows the progress of how many items it has loaded
- Caches avatar/world images
FIXES
- No longer causes performance issues when Build Control Panel is open with avatars in the scene
I will also add that if you are having problems logging in where it appears as if your account is missing, please email us at [email]support@vrchat.com[/email] with your VRChat username from the email address you registered under. We'll take care of you![/quote]
Now let's hope they fix the issue with full body where if you don't move for a little while your legs stop tracking clientside.
I've been reworking my boy but god damn I can't get these dynamic bones on the robes to not clip with the legs.
[url]https://i.imgur.com/hPCsLFh.gifv[/url]
[QUOTE=MilkPls;53168867]I've been reworking my boy but god damn I can't get these dynamic bones on the robes to not clip with the legs.
[IMG]https://i.imgur.com/hPCsLFh.gifv[/IMG][/QUOTE]
Use cyclinder colliders on the legs then apply it onto the robe bones, give the robe bones collision radius as well to improve the effect.
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