• Grand Theft Auto Series Megathread V12 - GTA Online: We Have a Hacking Problem
    3,128 replies, posted
I still want another GTA game set in London, and have us kidnap the Queen or something.
I wonder if they'll ever make a GTA in a knock off Canadian city. Hell, set it in knockoff Toronto and one of the mission givers could be the drug addicted mayor.
Looks like that downforce change didn't help things at all: [media]https://www.youtube.com/watch?v=As1y5ScnHtw[/media] I was really hoping that we'd see cars like the GP1 and Itali Custom be more useful in racing, but I guess that isn't happening.
[QUOTE=mu ha ha;52413722]I keep having to sell gunrunning shipments twice, when I'm done with the mission the first time, i get a message that the transaction couldn't be done at the moment.. pretty annoying stuff. I also bought supplies and got a message that they had arrived, checked my bunker as i had to sell again anyway. No supplies but my money was still missing all the same. I'm taking a break for a little bit i guess[/QUOTE] On top of having to run the sales twice I also lose some stock in the first run it seems. Great. Rant: How is it r* can make a game of this scale but somehow they fuck up adding one number to another? In a game with so much grind this is just bug that must not happen..
[QUOTE=mu ha ha;52414599][B]In a game with so much grind this is just bug that must not happen..[/B][/QUOTE] What if its intentional just so you can buy more shark cards???
[QUOTE=RobyYe;52412319]You may have already tried it but, have you tried calling your mechanic and look down the list? I know with garages if you have 10 cars and you switch to a 6 car garage, it's in storage but not in your garage.[/QUOTE] I did, couldn't find it. Sent another email and got GTA$975,000 which is enough for the car but not for the upgrades
[QUOTE=IAreLegend;52414649]I did, couldn't find it. Sent another email and got GTA$975,000 which is enough for the car but not for the upgrades[/QUOTE] Did you try requesting vehicle from the main menu? I did that with my Opressor when I was changing the MOC from garage to garage and weapon mods as a single bay and I was like, o fuck o fuck, I can't find it anywhere in the mechanics list, and then suddenly I was like, hold up I haven't called in any other vehicle, lemme just request my personal vehicle. Bam it appeared.
I did have that idea but it was a little late as I already had the car I bought as my active vehicle :((
[QUOTE=IAreLegend;52415769]I did have that idea but it was a little late as I already had the car I bought as my active vehicle :(([/QUOTE] RIP your car then
I have good news and bad news. I now have an MOC, with a Vehicle/Weapons workshop and soon to have a command center. And an MK II Carbine Rifle. Bad news is I'm as poor as I've ever been, at 44K. Send help.
I like how 9/10 lobbies have at least one person asking for money, like anyone who's going to be that open about it is going to do it.
[QUOTE=GHOST!!!!;52416114]I like how 9/10 lobbies have at least one person asking for money, like anyone who's going to be that open about it is going to do it.[/QUOTE] I usually just do the "Go to Mount Chilliad" routine Altough nowadays people are too dumb and stubborn because they always go towards the person saying it, constantly repeating their name to give them money :v:
Unless they're willing to abide by your terms, they won't get shit, they're not going to get shit anyway, but unless they do as you say, you lead them to believe they won't get shit. Then you blow them up at the top of the mountain and parachute off it.
God, fuck the vehicle recovery mission where you have to stop a car being chased by the police. It's not even worth it. You're better off just finding a new session and rerolling for a different mission.
[QUOTE=MightyLOLZOR;52416960]God, fuck the vehicle recovery mission where you have to stop a car being chased by the police. It's not even worth it. You're better off just finding a new session and rerolling for a different mission.[/QUOTE] This is actually one of the easiest missions to do. The trick is knowing that the chase is triggered by proximity to the crime scene. It spawns only in 3 locations. If you see a helicopter hovering above one of these spawn points, it's an easy way to tell it's this mission. Anyway, there is always a nearby vantage point outside the trigger zone you can use to snipe the driver out of the sourced vehicle. After that, there are a variety of pretty easy ways to get rid of the police pursuers. Here are a few videos of such a tactic: [video=youtube;wWn99GDFngM]https://www.youtube.com/watch?v=wWn99GDFngM[/video] [video=youtube;3gS9rYr3j0k]https://www.youtube.com/watch?v=3gS9rYr3j0k[/video]
The Vagner and Independence Day content is now available. The Vagner costs $1,535,000.
does anyone know if I pay money to change my character appearance if I lose my saved outfits?
[QUOTE=nomad1;52417418]does anyone know if I pay money to change my character appearance if I lose my saved outfits?[/QUOTE] When I messed around with it, I didn't lose any saved outfits.
I really enjoy incompetent people on Contact Missions, using up lives by dying in easily avoidable ways, not understanding what we're supposed to be doing, failing to blow up the fucking supplier on that Connection mission, waiting at Madrazo's while I go to the airport to actually do the fucking mission while they just wait for me to complete it.
Last time i ever played Contact missions with randoms there'd always be the one guy with the Armored Kuruma that everyone would jump in It wasn't fun
If you're curious about the performance of the Vagner in a racing situation, Broughy pushed out a testing video: [media]https://www.youtube.com/watch?v=TpuJn67lDvE[/media] I believe the downforce change was Rockstar's incompetence as usual, but I have to say that it's a bit suspicious how the newest downforce super car performs just fine while all the old ones got nerfed.
Why did the vagner have to be the first dripfeed? It's so fugly.
[T]http://i.imgur.com/GOIeYeL.jpg[/T] :terrists:
[QUOTE=GHOST!!!!;52417506]I really enjoy incompetent people on Contact Missions, using up lives by dying in easily avoidable ways, not understanding what we're supposed to be doing, failing to blow up the fucking supplier on that Connection mission, waiting at Madrazo's while I go to the airport to actually do the fucking mission while they just wait for me to complete it.[/QUOTE] It really amazes me just how fucking stupid some people can be, the game spoonfeeds you with instructions at every opportunity. You get text at the bottom if your screen telling you what to do, objects are clearly highlighted and some missions have an NPC telling you what to do the whole time...Yet some people still fuck it up constantly and act like it isn't their fault. During that one Lamar mission where you have to hide in a bush and take pictures of the lowriders as they drive to a gang meetup some dipshit I was playing with kept opening fire on the NPCs and then acting perplexed when it failed the mission. Failing the mission didn't make me mad, I got mad at the fact that people like that are just so dim, how do they even get out of bed in the morning without shitting themselves and remembering how to breathe?
I'm surprised there's still people that don't know how to hack or drill on the fleeca heist. Just the other day, I was sitting in the bank for like 10 minutes waiting for the driller to get the money. He eventually messaged me, "I can't do it." Like how can you be this dumb? :why:
[QUOTE=MightyLOLZOR;52418249]I'm surprised there's still people that don't know how to hack or drill on the fleeca heist. Just the other day, I was sitting in the bank for like 10 minutes waiting for the driller to get the money. He eventually messaged me, "I can't do it." Like how can you be this dumb? :why:[/QUOTE] I once waited for someone to hack for around 15 minutes. Then the drilling part took 30. He gave up and disconnected. I wished I had OBS running to record all of this.
[QUOTE=MightyLOLZOR;52418249]I'm surprised there's still people that don't know how to hack or drill on the fleeca heist. Just the other day, I was sitting in the bank for like 10 minutes waiting for the driller to get the money. He eventually messaged me, "I can't do it." Like how can you be this dumb? :why:[/QUOTE] Oh, giddy. Speaking of random heisters. I managed to somehow join the Pacific Standard job, and got immediately invited to a party saying "leave if you don't want a 10% cut." Despite the klaxon alarms fucking screaming into my ears, I persisted. I was down to 44K at the time and I was in desperate need of money. They had no fucking clue what they were doing. We were going to get into a SWAT van, but one person fucked off with it while the rest of us just started mindlessly shooting cops for ten minutes straight. I left, perplexed as all hell as to what the actual fuck was going on, and why nobody restarted to get a new SWAT van that didn't have the door pop off.
[media]https://vimeo.com/222231106[/media] Jeez this is very well made for being made in GTA V.
So, remember how there was the damaged UFO found in the files when Gunrunning came out? [t]https://i.imgur.com/iz6jEUm.jpg[/t] Well... [QUOTE=Reddit user SSj5_Tadden]Well guys, R* made the trigger for [URL="https://www.reddit.com/r/chiliadmystery/comments/6i86zq/we_finally_found_the_alien_egg_damship_call_in/"]this mission[/URL] quite hard to work out in the scripts. Literally going through loops and into globals and across scripts into a tunable that they would likely alter... However... [B]We knew that it all depended on a particular global variable being set to 20... so we just went ahead and forced it to be 20 using a great tool made by polivilas[/B] on our discord!! Our very own Guru WetNips managed to force the global and spawn what looks to be just another supply mission, with a twist... [...] So basically this mission, I'm gonna call it the "Alien Egg Gunrunning Supply Run Mission" (AEGSRM?) (NOT the official name FYI!) All of the code for it was found by us in the gb_gunrunning.ysc (script) and some in freemode.ysc also... [URL="https://cdn.discordapp.com/attachments/293188090649116683/329690653367992331/gb_gunrunning_case_20_stuff.txt"]Here is everything related to case 20 (the "AEGSRM")[/URL] So basically the gb_gunrunning script is for the supply run missions. Case 0-19 are all regarding assets for other supply runs. But case 20 holds the key to this alien_egg mission... if a certain global variable is set between 0-20 it will load the corresponding mission. Having that global reach a value of 20 however, in the code (as we chased it from the gb_gunrunning script to freemode and the other various securoserv app scripts), seemed to have an element of randomness or chance. Meaning it would be something rare if we spawned it. It also links to a tunable which is something R* can alter on their end. Meaning they could activate this mission maybe, or even increase the chances of us spawning it. Instead of waiting though, we just forced that global variable to 20 and then started a supply run as usual. This made the game think that whatever previous things that needed to happen to make it 20, had already occurred and the mission was loaded as it should be[/QUOTE] [URL]https://www.reddit.com/r/chiliadmystery/comments/6kc12j/the_guru_team_presents_the_alien_egg_supply_run/[/URL] [video]https://youtu.be/NTmifTqNRWQ[/video] [B](Skip to 5:10 if you don't want to watch them load into online, swap session, start up the Resupply, and drive to it.)[/B]
[QUOTE=Gatekeeper828;52417343]The Vagner and Independence Day content is now available. The Vagner costs $1,535,000.[/QUOTE] I keep misreading it as 'The Vaginer'
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